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- 5.> After that...well, interesting, opening movie, time for some work. Go
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- to Marienplatz, and click left. Click on the wurst vendor for a closeup.
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- Click on the white sausage in the display case, then click your wallet on
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- the vendor. Go to the hunt club. Click on one of the chairs on the left,
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- then on the magazine to get your tape recorder back. Go to Ubergrau's
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- office. Read the new letter from Grace that shows up in your inventory.
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- Talk to Ubergrau, and ask him about missing persons. Click the von Zell
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- tape on Ubergrau. Go to Leber's office. Talk to Leber, and go through
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- all dialogue choices. Click the von Zell tape on him. Click on the pile
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- of papers the guy just dropped, then on the ledger in the closeup.
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- Now go to Buchenau (left and bottom of city map, should now be lit). Knock
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- on door. Go to Ubergrau's office. Ask him about cash, then go back to
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- Dorn's Kennel (Buchenau). Knock on the door, hand him the cash. Talk to
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- him, ask about all topics. Click on the "down" exit, and click on the last
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- cage on the right. Click on the straw in the lower right portion of the cage
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- view. Use the wurst on the tiger. Now click on the tags that are where you
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- just checked in the straw. Go to the hunt club. Go out to the hallway.
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- Knock on the second door from the front on the left side of the hall. Talk
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- to von Aigner. Go through all dialogue topics. Click on 3rd door from front
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- on right side of the hall. Open the wardrobe thing, and click on the rope
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- (black rope). Click on the "down" exit, then click on the window. In the
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- window closeup, sweep the cursor until the cursor actually reads "down."
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- Click then to look down. Click on the ledge. Click the rope on the ledge.
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- Click the left pointing arrow to go to the middle window. Click on the
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- window to go into von Zell's room. Take the "right" exit, click on the
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- appointment book. See that piece of paper behind the regular pages on the
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- right? Click on it. Click on the letter in the closeup. Go into the
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- bathroom (the open passage on the right). Click on the bathroom rug for a
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- closeup, then click on the edge of the footprint on the upper left side of
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- the rug, then click on the revealed footprint. Exit the bathroom, click on
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- the "left" exit (not the door) and click on the window to exit. Click right,
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- then click on the rightmost window to go back in. Exit back to the hall,
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- then choose the "down" exit to go to the Great Room. Open the wardrobe thing
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- and get the lantern. Talk to Hennemann. Run through all dialogue choices.
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- Go back upstairs and click on the door closest to the botton of the screen
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- on the left to go into Klingmann's room. Click the wolf tags on him. Go
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- back downstairs, click on the fireplace. Click on the matchbook you see on
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- the fireplace mantle. Exit the building (through the door) and click on the
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- stable. Click on the tool rack on the right, click on the shears in the
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- closeup. Exit the closeup and the stable. Exit right. Click on the bare
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- patch of ground on the right. Click on the paw print. Exit closeup and go
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- right again. Go down two screens. Examine the muddy patch. Click on the
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- mud, then on the paw print. Click the shears on the hedges on the right.
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- Once in the cave, click on the little entrance on the back wall on the left,
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- down the bottom. Note the...er...interesting sounds? Click on the pit (to
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- your right) to ALMOST fall in. Now click the matches on the lantern, and
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- be prepared for some pretty sickening video footage. Click two north, then
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- two west to get back to the lodge. Go in and go upstairs to the hallway.
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- Click on the door closest to the bottom on the right to tell Von Glower
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- what's happened. After a long video sequence, you wind up in the screen
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- just north of the lair. Save your game IMMEDIATELY; it's really easy to
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- get killed if you wait too long here. Wait for the werewolf to show up
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- (why does that NOT sound too good?) When it does, click the Ritter Talisman
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- on it. It should back off. If it backs off to the south (you'll see it
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- leaving), wait, and it'll be back. Repeat the talisman click until you
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- do NOT see it leave to the south. Don't hesitate too long on clicking that
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- talisman, by the way, or you're meat. As soon as the wolf backs off (and
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- not to the south), go north. The werewolf should be there, on the east exit
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- to the screen. Click the talisman on it again. Go right (follow it). It
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- should be on the east exit of THIS screen. Click the talisman on it again.
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- Then go east. It should be at the south exit of the screen. Click the
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- talisman on it again. Go south. It should be at the west exit of the
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- screen. Click the talisman on it again. Go west. It should be at the
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- south exit of the screen. Click the talisman on it again. Then go south
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- to the ravine area, where it's cornered, and will attack you. Then von
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- Glower shows up and throws you the gun. Immediately click the gun on the
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- wolf (wait too long and you're toast). This will end Chapter 5, and through
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- that ending movie and the beginning of Chapter 6 movie, you'll realize
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- some things. One, the werewolf was indeed von Zell. Two, you've been bitten
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- by a werewolf and are now becoming one. Three, von Glower plugged his ears
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- on the hunt for a reason...he is ALSO a werewolf. In fact, HE is The Black
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- Wolf...and now Gabe and Grace are in the final chapter. (No, you can't
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- shoot HIM in the ravine. I already tried) Hoo boy...
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- 6.> Here we go, with the most difficult chapter. Why Sierra INSISTS on
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- this type of "reflexes from hell" segment is beyond me, but hey, what do
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- I know, right? Anyway, exit "down," then click on Gabriel. Go to the
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- town square (you WERE in the dungeon). Go to the post office and click on
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- the buzzer. Read the letter from von Glower you get. Go to the Gasthof.
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- Get the roll from the basket on Mrs. Smith's table. Talk to Mrs. Smith;
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- select all topics. Go to the Schloss Ritter bedroom. Click on the sheets
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- at the end of the bed. Go back to the dungeon. Use the roll on the
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- pigeon on the window. Then use the pillowcase on the pigeon. Go to
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- Altotting (it's on the Germany map). Click on the church, then click on
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- the display case on the wall center screen. Click on the sign and the
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- limbs in the case. Exit closeup & go left around hallway. Enter door.
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- Click your wallet on the basket with the water on the table. Go to
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- the Neuschwanstein (i.e. the castle) living room. Click down;
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- Grace should see a scene with a child. Walk back to the section where the
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- child just tried to sit, wait till guard is gone, then click on chair.
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- Click bottle of water on the chair. Exit to up & left into bedroom. Sweep
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- cursor across bottom of wall to right of living room door. Go to the grotto.
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- Wait here until the guard goes to the study (click on guard MAY speed it up)
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- Sweep cursor along left wall of grotto-when it becomes a dagger, click. Go
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- to singer's hall. Exit down and right. Click pigeon on doorway to left.
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- Go back to portion of singer's hall where wolf panels are visible, then click
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- on the yellow portion of the middle panel on the right wall (a square
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- portrait...the portion you want is just above the floor line) where the
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- cursor becomes a dagger. Now exit the castle and go to St. Georg's church.
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- Go into the crypt area. Click on the lower area of Wolfgang's coffin, then
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- on the lid, then on the silver heart. Go back to Schloss Ritter. Talk
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- to Gerde and ask her about the Silver Heart. Go back to St. Georg's. Once
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- again, go to the crypt, and get to the silver heart closeup. Click on the
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- silver heart to take it. Now go back to Altotting, and go into the priest's
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- office. Talk to him. Then use the silver heart on him. You'll wind up in
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- a shrine. Note the display case on the right side of the room, and the
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- doorway on the right side of the room. Click the silver heart on the basket
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- on the right side of the altar. The wind will start to howl. Click on the
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- doors on the right to open them and blow out the candles. Click on the
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- chair to the right of the display case. Click on the left urn on the bottom
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- shelf to get Ludwig's diagram. You automatically return to see Georg, and
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- give him the opera. Two months pass...(I had to split this chapter up; it's
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- just too damn complicated otherwise!)
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- 7.> Click on the table to get a program. Click on the opera poster. Exit
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- "down", then right, then go to the door at the end of the hall to go into the
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- office. Click on the bulletin board. Pick up the seating chart. Exit
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- bulletin board closeup, click on table. Pick up opera glasses, then to-do-
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- list. Read to-do list. Talk to Gabriel (yeah, that's him on the couch). Go
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- out of the room, "down," and into the auditorium (the open doors). Go talk
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- to Georg. Then talk to the chandelier guys (they're up on the left, WAAAAY
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- up there. Click on one of 'em to talk to them). Look at Wagner's theater
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- diagram in inventory. Click on the "X." Look at the seating chart. Click
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- the box where the "X" was, or the "Mittelloge." Go out of the auditorium,
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- left, up the stairs, and click on the double doors to enter the Mittelloge.
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- Now exit back out to the upper level hallway. Go right, then go to the door
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- at the back of the hall. Look out the small window (click twice). Turn the
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- spotlight on by first clicking on it, then clicking on the switch. Click on
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- the bottom handle of the spotlight in the closeup, then move the cursor
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- around until the light is directly over the Mittelloge. Click to set it in
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- place. Go back to the foyer. Use the seating chart on the usher. Exit
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- right, go through the door on the left through which you can see a little
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- set of stairs, then through the door at the back of the hall. Click on the
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- rope section on the back wall (where the cursor is a dagger.) Sweep cursor
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- to the right until it becomes a dagger again in the closeup-click twice to
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- get rope. Note the "oops" comment from Grace. Now go down the stairs on
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- the right to wind up in the basement. Go right, then click on the panel on
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- the north wall. Click on the keys in the closeup. Now go left, then down.
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- Click on the left door to find the prop room. Go left, and click on the
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- sign on the left pile o'stuff. Exit the closeup, go through the door, then
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- click the basement keys on the door to lock it. Go right, right, right,
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- down, down to enter the furnace room (this WILL be handy later, folks).
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- Open the furnce door. Click on the coal in the bin on the right to shovel
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- some in. Click on the furnace controls (below the door), then on the
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- "Automatisch" button, then on the handle, and turn the handle all the way
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- to the right (to "hoch," or "hot"). Exit closeup view, go left through
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- the door, then right into the foyer. Go right, then to the door at the end
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- of the hall. Click on Gabriel. After a fairly long vid sequence in which
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- we see that Gabe is REALLY starting to lose it, you'll be back in the
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- foyer. Go right, then through the end-of-hall door (back in office). Click
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- on the fancy dress to get dressed (hey, she's not bad...) Now go back to
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- the spotlight room (up the stairs, to the right, door at end of hall). Click
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- on little window, then click opera glasses on Mittelloge. Go to upstairs
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- central hallway, click on Mittelloge doors. Click rope on handles. Click
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- on door for closeup again, then click Privat sign on handles. Grace goes
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- bye-bye, and Gabe takes over back in the prop room...
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- 8.> Go left, then click on the chest standing on its side to move it. Use
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- the Ritter dagger to remove the vent cover (bet you were wondering WHEN you
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- would have to use that, weren't you?) Click on the open vent to climb
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- through. Go north, north, then west to wind up backstage. Click on the rope
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- section of the back wall. There's a black roll of tape on the right side of
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- the closeup (a bit tough to see, maybe). Click on it twice to take it.
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- Note...Gabriel does the same thing. "Oops." Cute. Now exit the closeup
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- and go through the right door into the dressing room. Click on the clothes
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- rack on the left. Click the minstrel costume in inventory on Gabriel.
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- Click on dressing table. Click on powder (on left). Click on dressing table
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- again. Click powder on mirror on left. Exit closeup, and click on changing
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- screen on left to hide behind it. After Englehart enters, click the tape on
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- him to tie him up. Watch the entire "transformation" movie. Uh-oh. Now
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- you're a wolf. In the basement. And so is Von Glower. Save your game.
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- NOW. I repeat. NOW. The problem with this section is that it shifts to
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- a first-person...well, first-canine view. Your mission is to trap von
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- Glower, which you must do by closing the right doors. You can't open a
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- closed door (you're a wolf, remember?) but you can close an open one by
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- clicking on the latch on the lower part of the door (sweep cursor across
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- open door bottom; when it's a dagger, click!) Von Glower will attempt to
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- avoid you-all he wants to do is escape. You've got to corner him. So read
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- the next section CAREFULLY BEFORE YOU TRY IT! "Turn left 2" or "turn right
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- 2" effectively means doing a 180 degree turn.
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- 9.> Turn right. Go forward 2. Turn left 2, and close the door. Turn right,
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- go forward. Turn left 2, close the door. Turn right 2, forward 2. Turn
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- left 2, close door. Turn right, go forward. Turn left, close the door.
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- Turn right, forward once. Turn left, go forward once. Turn left, go
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- forward once. Turn left 2, close door. Turn left, close door. Turn left,
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- go forward 1, turn left 2, close door. Turn left, go forward 1. Turn right,
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- go forward 1, close the door in front of you. Turn left, go forward 1,
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- turn right, go forward one. Turn right, go forward 3. Turn right, go
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- forward 2. STOP. SAVE YOUR GAME HERE, because you CANNOT save in the next
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- scene, and you REALLY don't want to have to do that all again. Now read this
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- closely...
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- 10.> Go forward 1 into the furnace room. After the little scene, click on
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- Grace. Then click on the furnace door (Grace opens the door). Then click
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- on Gabriel again (the gray wolf) to give him control back. As soon as you
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- have control as Gabriel again, LINE UP YOUR CURSOR WITH THE LEFT EDGE OF THE
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- COAL BIN (to the right of the furnace), AND ABOUT MIDWAY UP VERTICALLY. Wait
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- for Von Glower to leap. When he starts the leap, he'll move in relative slow
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- motion. THE INSTANT HE CROSSES THE POINT OF YOUR CURSOR, CLICK ON HIM! If
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- you time it wrong, you miss and wind up getting shot by Leber...and von
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- Glower escapes. If you timed it exactly right, von Glower gets shoved into
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- the furnace, Grace slams the door, Gabe escapes, von Glower dies in the
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- flames, and the game goes to the endgame movie. GAME OVER, MAN! (Warning:
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- the timing on that last sequence is ridiculous. Took me nine tries to figure
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- out what the proper time to hit the bastard in midair was!)
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