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- The Semi-Official Walkthrough of Gabriel Knight 2: The Beast Within
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- 1.> Walk over to the desk; Click on the newspaper to read it. Click on it
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- again in inventory to make out some words. Take the car keys from the hook
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- on the wall. Open the duffle bag. Pick up the letters, wallet, and dagger
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- that are in it. Click on the note on the wall to read it. Read the two
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- letters that are in your inventory. Click on the stationary on the desk to
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- write a letter to Grace; it should now show up in your inventory. Leave the
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- farmhouse interior. Go right till you're at the edge of the forst, then
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- Click right on the tree line to investigate the scene a bit; you should find
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- a flattened patch of ground. Pick up the hairs from that spot. Check the
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- muddy area by the water trough (the log-like thing) to find a paw print;
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- examine it. Go into the barn (to the left of the car) Click on the cement.
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- Go back to the muddy area and use the cement on it to make a cast of the paw
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- print. Go back over to the muddy spot and take the cast. Click the car keys
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- on the car to drive off. Select Thalkirchen from the Munich map. Click on
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- the zoo sign that talks about wolves. Click on the wolves to try to call
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- them. Go talk to the zoo worker; you'll learn about missing zoo wolves.
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- Make sure you ask him everything possible; the conversation automatically
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- ends when you've asked everything you need to know. Go left.
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- Talk to Klingmann. Ask him about "Himself," twice, then "Research," then
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- "missing wolves," then "How long have the wolves been missing?" Go through
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- all dialogue choices; eventually he will say "Thomas," which is what you
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- need him to say. Return to the farm after you do. Once inside, go to
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- the tape recorder controls. Click on the tape labelled "Klingmann," then
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- click on the Load A button. Click on any blank tape, then click on the
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- Load B button. Click on the "splice" button. On the splice control screen,
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- pick words from the dialogue (Klingmann's voice, not your own!) until the
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- splice buffer says "Thomas? Herr Doktor Klingmann here. Show our wolves to
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- Mr. Knight." Click on the transfer button, then exit the tape recorder. Go
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- back to the zoo. Check Klingmann's coat. You'll find a receipt in an inside
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- pocket; take it. Now take the tape labelled "Klingmann Splice Tape" from
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- your inventory and click it on the walkie-talkie. Now go to the wolf Kennels
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- to meet Thomas again. Click on Margarite (one of the wolves) to check her
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- tag. Click on her again; you'll pet her and get a few hairs. Now leave the
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- zoo and head back to the farm. Look at the receipt in Inventory. Turn it
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- over in inventory (click when cursor becomes an arrow to do this).
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- Click on the words to try to read them. They're backwards, so click the
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- receipt on the mirror to read it. Now go to Marienplatz in central Munich,
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- click left, then on the spot in the middle (green lighting), then click on
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- the open office doors. Talk to Ubergrau; pick every dialogue choice.
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- Go to the University. Click the wolf hair from the farm on Michael.
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- Then click the wolf hair from the zoo on Michael. Then give him the paw
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- print cast. Try to exit the room, and you'll get an evidence report.
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- Go to Marienplatz again, click right. You'll walk all the way to the corner.
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- Click around the corner to go onto Dienerstrasse. Click on the right side
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- of the street to find the post office building. Click the "Gabriel-to-Grace
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- envelope #1" on the Post Office Doors. Now go up one block from the post
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- office and click on the doors of the building on the right (the hunt club).
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- Talk to Xavier, and tell him you're an avid hunter. Now go to Ubergrau's
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- office again. Go in, and ask him for the family papers. He'll say it'll
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- take a while to find 'em, so you've got to kill some time. Go back to the
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- main street and click "down" on the concrete wall to go to the subway.
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- Choose the place with the police station (P...whatever. Upper right corner
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- of the map, should be in yellow). After the desk guy tells you (in German)
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- to go take a hike, go back to Ubergrau's office; he'll have the papers ready
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- for you. Now go BACK to the hunt club. Tell Xavier you're from
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- a prominent German family, then take the family papers from inventory and
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- click them on Xavier. That ends Chapter 1...watch the movie. Now we go to
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- Grace.
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- 2.> Click "down," then on the door. Exit to main hall. Talk to Gerde about
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- Gabriel and research several times. Actually, go through all choices. Go
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- outside (the gray doors), then take the path down the left. Go right, and
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- click on the Gasthof (building farthest right). Talk to Werner Huber (the
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- bartender) about the case. Go through all dialogue choices. Exit the
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- Gasthof and walk over to the building with the blue doors. Click on the left
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- blue door (the one that ISN'T raised up on steps). Click on the window (the
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- center portion) You'll meet Herr Habermas. Use each dialogue choice.
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- Go back to Schloss Ritter, and back to Gabriel's bedroom. Check the
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- fireplace. Click on the tools on the fireplace to get a close-up, then click
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- again to get a screwdriver. Examine the bare patch on the fireplace. Click
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- the screwdriver on the rivet in the bare patch. Open the closet. Click on
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- the opening to go through the secret passageway. Click on the right side of
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- the hallway to find Gerde's room. Look in the closet you just came out of.
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- Take the library key (hanging at top of the closet) Go back to Gabriel's
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- bedroom. Click the library key on the locked door. Click on the occult
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- bookshelf (2nd column from left) Discover that Grace is a bitch in the
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- following fight. Read the warning letter to Ludwig that just showed up in
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- your inventory (it was in the werewolf book) Read the werewolf lore book
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- (there are several pages, and it's really quite interesting). Check
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- the shelf on the far right for Christian Ritter's journal. Read it in
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- inventory. Click the cursor when it reads "exit" over the desk. Click
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- Professor Barclay's card on the phone on the desk. Check the biography shelf
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- (leftmost column of books). Go back to town square, and back into the
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- Gasthof. Talk to Werner again, this time about Ludwig. Go to the Rathaus
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- Courtyard. Click on the closed window of town hall again. Go through all
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- dialogue options. You'll wind up in the dungeon (no, you WANTED to be there.
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- Really.) Examine the dungeon window. Click on the church in the window
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- close-up. Exit to the Courtyard. Click on the closed window again. Run
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- through all dialogue choices again; he should give you a note. Go to St.
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- Georg's Church. (click left from the entrance to the square and up those
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- steps to the door) Give the Mayor's note to the priest (he's the guy you
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- wind up standing next to). Go to the Courtyard again. Click on the closed
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- window AGAIN. Pick the dialogue choice "Church Records." Go to Schloss
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- Ritter. Go to the library, sit at the desk, and click on the typewriter on
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- the desk in the library. Go to the main hall. Click the new package (no
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- address on it) on Gerde. Boy, Grace IS a bitch! Go to the village. Walk up
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- to the post office (it's on the right side of the screen, "north" of the
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- Gasthof) Click the addressed package on the postmistress to mail it. Click
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- your wallet on the postmistress to pay for postage (hey, it's just like real
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- life!) That will end Chapter 2...including a visit from some very strange
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- Americans, and back to Gabriel we go...
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- 3.> Read the newspaper. Check Von Glower's card in inventory-click on it to
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- get his address. Go to Ubergrau's office. He'll give you Gracie's package.
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- Open the package in inventory to read the letter. Talk to Ubergrau, and ask
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- him about Ludwig II a couple times. Then go back to Marienplatz (where you
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- always first show up-by the subway terminal). On the right side of the
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- screen, your cursor should become a dagger over a little shop. Click there
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- to go to a closeup, then click on the door to go in. Click on the thing on
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- the left side of the counter; it's a cuckoo clock. Click Gabe's wallet on
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- the shopkeeper to buy it. Now go back to the street and all the way to the
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- corner on the right again. Go around the corner, then "up" one screen (to
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- the area of the hunt club). Note the crowd (should be just about dead
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- center screen). Click on the crowd to go near it. Click on the guy in the
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- black suit a couple times to try to get his attention. He ignores you, so
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- do what any good P.I. does; click the evidence report on the TV newswoman on
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- the left (when the police don't listen, talk to the press!) Then go into the
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- hunt club. Talk to Xavier. Go through all dialogue choices. Go through
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- the door on the left, then through the door on the right side of the room.
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- Click the woodpecker clock on the plant in the hall. Now QUICKLY go back to
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- Xavier's desk. Wait; the clock will go off, and Xavier will take off.
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- Click on his desk, then click on the drawer, then click on the keys. Go
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- back to that hall with the plant. Click the keys on the door on the left
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- side of the hall. Click on the plant to get the clock back, then click the
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- clock on the plant again. Go back to Xavier's desk quickly again. Once
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- again, he goes off. Click on his desk, click on the drawer, and click the
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- keys on the drawer to put them back. Now go back to the room with the plant.
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- Click on the plant to get the clock again (you don't HAVE to, but it might
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- not be a bad idea). Now click on that door on the left side of the hall to
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- go down to the basement. Sweep the cursor over to the left; when it turns
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- to a dagger, click. Examine the photos in the closeup. Now exit that, and
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- click over by the animal heads on the wall. Sweep the cursor over the
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- table...when you pass over the little black book, it should become a dagger.
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- Click on it to take the book. Click on it in the closeup to read it. Exit
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- the closeup and von Zell will catch you and drag you back upstairs. Talk to
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- him and find out he's a COMPLETE asshole. Ask about all sorts of topics, but
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- be aware that the LAST question you should ask him will mention "trophies."
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- After that, he gets up in disgust. Leave the hunt club and go to
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- von Glower's house. Talk to von Glower and ask him EVERYTHING. This guy is,
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- bad guy or not, cool in my book. If you want, check the mask on the wall
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- for an extra point. Leave the house. Go to the police station. Talk to
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- Leber. Go through all dialogue choices. Now check the map on the wall.
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- Click on the closeup. Then click on the little piece of white paper on the
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- top right corner of the map. Click your notebook on it to copy the phone
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- number. Go back to the Huber farm. Use the number you just copied
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- (Grossberg's) on the phone (on the table on the right side of the screen).
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- Click on the stationary to write to Grace. Go to Ubergrau's office. Talk
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- to Ubergrau, and ask about Missing Persons. Then go to the post office, and
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- click "Gabriel-to-Grace #2" on the post office door to mail it. Go to the
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- hunt club. Go into the meeting room. Click on Preiss to talk to him. Go
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- through all dialogue choices (the others will arrive when you exhaust all
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- possibilities...Preiss is pretty cool, all things considered). Go over to
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- the two guys by the bar. Go through all discussion choices; not von Aigner
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- lies about not knowing Grossberg. You should get invited to the hunt
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- eventually. Now go over to von Zell and Klingmann and pick the choice to
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- ask for a magazine. In inventory, click the tape recorder on the magazine.
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- Then click the magazine (with bulge) on either von Zell or Klingmann to put
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- it back. That ends Chapter 3...the ending movie is cool, as is the start
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- movie for Chapter 4...and BACK to Grace we go again!
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- 4.> Go to the library. Click on the leftmost shelf again. Go to the town
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- square. Click on the post office, ring the buzzer. Read the letter you get.
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- Go to the Gasthof. Talk to the Smiths, and go through all dialogue choices.
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- Go into the church. Click on the back wall, then sweep the cursor for when
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- it's a dagger near the back. Click there to go to the crypt. Click on
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- Gerde twice. Yes, Grace, you ARE an idiot. Go back to Schloss Ritter and
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- go into the secret passageway. Click on the back area (the dark section).
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- Click on the roses on the right to pick some. Go back to the crypt & click
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- the roses on Gerde, so the two of you make up (how nice). Now go back to
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- Schloss Ritter's exterior (don't go in). Click the car keys on the car.
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- Go to Neuschwanstein. Click on castle. You'll take a tour of the place.
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- In each room, click on absolutely everything you can (except the guards,
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- which brings no real result), and whenever you see the "tour tape" button
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- appear in the lower left corner, click on it. (This button also appears as
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- you walk into each new room). Click on the door to go to the bedroom.
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- Repeat procedure. Click on door on right to go to chapel. Repeat procedure.
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- Exit chapel (should be back in bedroom), click on door on left to go to
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- living room. Repeat procedure. Click on "exit" cursor going down and to the
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- right. Repeat procedure w/other part of living room. Click on door to left
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- to go to grotto. Repeat procedure. Click on "up" exit sign (door in back
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- wall) to enter Study. Repeat procedure. Click on black section of back wall
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- to exit to Singer's Hall. Repeat procedure (especially note wolf paintings),
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- exit "down," repeat procedure, click on door in back wall. Exit "down"
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- from castle view, and choose Herrencheimsee on the map. Talk to the woman
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- at the counter; pick all topics. In the entry hall, click on the letters
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- on the left wall & read them all by clicking on each individually. Exit
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- closeup, exit "up," then exit left from closeup of desk. Click on absolutely
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- everything available, including everything in display cases (you don't have
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- to click on EVERY pin, just one, in that case). Be sure to read diary
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- entries on the wall. Then exit down, and exit right. Once again, click on
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- absolutely everything available for viewing, including Ludwig's demise,
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- detailed on the wall. Exit back to left & down, then click on the lady at
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- the counter. She's a bitch, but ask her about all topics (you might have to
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- go twice). Go to Schloss Ritter. Go to the library. Read the Ludwig
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- biography in inventory. Make sure you read ALL pages. Use Barclay's card
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- on the phone on the desk to call him. Use Dallmeier's number on the phone
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- to call him. Now exit the house and go to Starnberger See (the cross).
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- Click left to walk all the way to the railing. Click on the railing.
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- Dallmeier should show up in the closeup view. Ask him everything. Now exit
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- closeup, click right to exit the Berg, and go to Bayureth (north part of map)
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- You'll wind up in the display room start. Click on absolutely everything
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- in the room. Click on the left door. Click on absolutely everything you
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- can, including all items in closeups. Click on left door. Click on
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- everything in room #3. Click on "up" door. Click on everything you can
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- (hey, Grace is doing RESEARCH, right?) Now exit through left door, then exit
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- "down." Talk to Georg. Ask him everything. Go to Schloss Ritter. Talk
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- to Gerde. Go to the library. Sit down at the desk & click on the
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- typewriter. Use the Ludwig biography on the phone. Use Chaphill's number
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- on the phone. Go to the Gasthof. Talk to the bartender, ask about The
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- Smiths. Talk to the Smiths. Go to town square. Mail the letter at the
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- post office (click on buzzer, click letter to Gabriel (#3) on the postlady,
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- then click wallet on her to pay postage). Go left and click on bushes
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- to front and right of church. Click on flowers once to get closeup, then
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- again to pick one. Exit and go back to the car. Drive back to Starnberger
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- See, walk left. Click on railing to get closeup, click on water to get
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- water closeup, click lily on water. Go back to Schloss Ritter and go in.
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- Go back to Town Square. Go to post office, click on buzzer to get fax.
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- Read fax in inventory; read ALL pages! Now go back to the Wagner Museum.
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- Click faxed diary on Georg. This ends Chapter 4, and it's back to Gabriel
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- we go AGAIN...
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