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- Duke Nukem 3D Shareware Secrets
- ===============================
-
- I got all secrets (except 1 on the abyss) and all enemies (except 1
- on the launch facility)! Of course, with help of other people
- in the net... Thanks for Jon Saloga and shassel@cyber.cs.com (?) for
- telling me the 3 secrets I had missed on Level 3, including the
- submarine reactor (HOW DID I MISS IT? :-) )
-
- So that is off the top of my head. The ones marked with a "*"
- are NOT official secrets, I think... I am trying to write them in the
- order I complete the levels. And I am playing on difficulty level 3
- "Come Get Some":
-
- LEVEL 1 -- HOLLYWOOD HOLOCAUST
-
- 1. The RPG by the innocent sign. (Jump from slanted ledge)
- 2. The apartment across the street from the cinema (seen in the
- attract mode).
- 3. This apartment. The steroids behind the movie poster.
- 4. Main lobby. Use the register, wall opens above on the
- right. Go right under it, use the wall, you go up. Armor in there.
- *. Main lobby. By the arcade door, there is a trash can.
- Jump onto it, secret passage right on the corner. Jump into it.
- 5. Bathroom. Go through the vent, room with mutating
- innocent woman (or from the projector room, secret wall close to the
- fire extinguisher).
- *. Vent. You can blow up the inside corner for a
- holoduke. Would this happen automatically with the earthquakes?
- 6. Projector room. Jump onto the projector, get another
- RPG from the room that opens.
- 7. Screening room. Blow up the movie screen, go right behind it.
- *. Arcade. Play Duke Nukem II, wall opens, get the Holoduke.
- 8. Final bridge. Jump on the ledge that goes around to
- the front of the movie theater. Jump on the tree, and back towards the
- building through the window (or use the jetpack). A red apartment with
- weapons, ammo, a dancing woman on the TV and a dry martini :-)
- *. Final bridge. Go WAY up, kill the two turrets, there
- is an alcove with another jetpack.
- *. By the way, isn't it cool that you CAN blow up part of the
- bridge?
-
-
- LEVEL 2 -- RED LIGHT DISTRICT
-
- 1. Magazine shop. The corner across the video screen has a
- secret wall. Jump onto the shelves and use it. A holoduke is inside.
- 2. Magazine shop. Jump onto the shelves close to the wall, one
- shelf rotates. Weapons in there.
- *. Magazine shop. There is a dark area close to the elevator.
- Facing the elevator, really close to it, go right, on lower level.
- 3. Magazine shop bathroom, use "blow dryer", an alcove
- opens, Night Vision Goggles in there.
- *. Peep show cabin area. You can blow up the wall towards the
- bathroom. Nothing good happens. (By the way, there are 3 or 4 cabins.
- Open all of them...)
- *. Outside. The "bar building", close to the start. Jump onto
- slanted ledge, from there on ledge. There is some health around here.
- 4. Sewers. There is a manhole on the demolished building.
- You can blow it up with a RPG or Pipe Bomb and go in. I don't
- recommend it though. Instead, go into the bar, to the bathroom. Behind
- the toilet there is a secret passage. Do you have to shoot the toilet to
- do this? Inside, an octabrain, burnable tires (?), innocent woman,
- goodies.
- *. Bar. The cupboard against the wall. Open it and crouch in.
- 5. Dance area. There is a couch on one corner (to the left when
- you enter, closer to the garage door). Step on it and the wall
- opens on the other side of the room, behind dancing women. Run quickly
- to get weapons.
- 6. Dance area. There is a vent you seem to HAVE to use in order
- to keep going.
- 7. Dance area. After you open the curtains and jump onto the
- platform where some pigs were, look left and you will see Night Vision
- goggles by the switch that opened the curtains. Run and jump there.
- 8. Final "attic". There is a wall illuminated by the moon or
- something. Open it. Good stuff in.
- *. By the way, there is a vent in the bar between the bathroom
- and the main entrance. And every trash can, vase, etc can be destroyed,
- sometimes with stuff inside.
-
- LEVEL 3 -- DEATH ROW
-
- *. Execution room. This is the room where you first saw the pig
- you kicked to death. I imagine everyone got the pistol in the cupboard
- (ok, ok, maybe you got the pistol FIRST, then you killed the pig).
- 1. Electric chair. Lower it, go behind it, shotgun.
- *. Watcher room. In the room where people watch your execution,
- there is a different colored wall. Open it. Holoduke inside.
- 2. Chapel. "Pray" and you will see hell break loose (that
- is, use the button with a face-like expression). You might have to
- break the glass panels if you haven't done so during the fighting.
- Inside, an octabrain and a Doomed Space Marine plus Chaingun.
- 3. Chapel. Go to the wall across the room from the altar,
- shoot the button you see above the altar. If you are standing in the
- right place, you should go up to an alcove with some good stuff. See
- the Heretic monk hanging from the ceiling? Shoot him for health.
- 4. First cell. There is a toilet, an innocent woman. One
- hole in the wall leads to a small dead-end niche. Also, use the bed and
- it rotates, revealing another niche with ammo. This last one is the
- official secret.
- *. Rotating gears. You can jump from them onto the ledge
- for health. Walk around on the ledge and press the wall for a secret
- alcove with night vision goggles. Be careful!
- *. Central control room ("Too late, Duke!"). Press the
- buttons to rotate it. On one side, there is a vent. Break it, go into it
- for armor. If you keep going you fall back to the corridors close to
- the gears. It hurts.
- 5,6. Central control room. After rotating, open the door,
- wait for the stupid alien to trip the lasers. Go onto small bridge,
- open cover to see the map. Now look left and right, there are two
- alcoves with good stuff. Jump into them.
- *. At the end of 2 halls there are explosive bottles (oxygen...
- I never got close enough to check, I just blew them up). The explosions
- open niches into the walls. One of them contains health and leads you
- back to the cell with the bed.
- 7. Turret open area. Jump onto slanted edge close to
- center, from there on platform with turrets. You will see another
- slanted edge connecting the two platforms. Yes, connecting, because
- there is a secret area between them with lots of health.
- 8. Turret open area. Tunnel leading from gun turret ledge to
- end of cell block 1 (you have to blast it open and jump to it from the
- ledge). -- "Jon"
- *. Cell block 2, third cell. Go behind the babe. At dead ends,
- blow up walls and keep going.
- 9. Lagoon area. Next to the double doors leading to the gun
- turret area, there is a secret compartment. -- "Jon" & "shassel"
- 10. Submarine. Reactor room in the back. -- "Jon" & "shassel"
-
- LEVEL 4 -- TOXIC DUMP
-
- 1. Sub area. Right after you leave the sub, you see an underwater
- cave with some octabrains. Go into it until the end, blow up the small
- hole you see there, keep going, kill more octabrains, emerge. There is a
- cocooned woman and some barrels.
- 2. Sub area. Go right onto the top of the sub, up where the fire
- is burning. That will open an alcove inside the sub with some healthy
- stuff. To get them, go back inside the sub through the hatch and then up
- all the way.
- 3. Sub area. When you get the blue key up in the platform, two
- turrets shoot at you, one from each side. Kill them, then jump into the
- alcoves they were at. Try all walls and you should find a secret passage.
- The official secret is on the right side (if you are facing the sub) and
- has some ammo, while there are TWO secret doors at the left (there you
- see the message "How did you get here?" or something like it and a
- holoduke).
- 4. First hall. Right after you open the blue door, there is a
- secret door to the right just after the corner. It connects this hall
- to the room from where some aliens were shooting through a small window
- as soon as you came to the surface.
- *. Hard Hat Area. Let yourself be picked up by the huge hooks.
- After you land on the second conveyor belt, the first room to the right
- has an alcove with the red key you need to continue.
- 5. Hard Hat Area. Ride the conveyor belt again. There is a slime
- pool to your right and a secret door in the back of this room.
- 6. Hard Hat Area. The room after the slime pool has 2 tubes and
- a switch on the wall. Press the switch to open the tubes. The right one
- has health and the other one seems empty... not! The left one has an
- extra hidden alcove up there with more health (jump to get them!)
- *. "Midgetizer" area. After you put the red key in place, the
- "midgetizer" will get you. Run towards the hole on the wall, the right
- one, and keep going right. If you don't run, you will get back to normal
- size insinde the little tunnel and SQUISH! After you get out, don't let
- the tigers step on you, grow up and step on them. The switch on the wall
- opens the door that will keep you going.
- *. Flooded area. After you go underwater and kill all the
- octabrains, find the switch that raises the water level (it's in one of
- the 2 rooms that were flooded). Then you can surface and keep going.
- *. Flooded area. By the way, you can blow up one of the walls
- underwater, and there is some stuff inside and an octabrain. This
- usually happens naturally when you fight the octabrains, but sometimes
- it doesn't.
- 7. Flooded area. After you surface, you will see a slanted
- platform with 2 "fingers" of land. You can run either of them and jump
- to land on other platforms. The right one leads to a dark cave with a
- secret area (there is a short wall in the cave you have to jump onto).
- 8,9,10. Tunnel. After you used the left "finger" to jump onto
- the main platform, look around carefully. There is an obvious crack on
- one wall. You can blow it up, go to the end and find another crack.
- Explode it. Another crack. Explode it. Voila! You are back to the sub
- area.
- 11. Big door control room. This room with 2 switches has a
- secret wall right to the left of the switch that raises/lowers the water
- level. Inside, there is scuba gear. Also, you need to press the other
- switch to open the underwater door you can see on the monitor. When you
- go back underwater, watch out for all those monsters!
- 12. Water river. After destroying octabrains, pressing the switch
- to open the double door and passing the rotating gears (go with the
- missing dent), there is an initial water lake pouring water into a
- tunnel. On the right side of this tunnel, there is an obvious crack.
- Blow it up with the RPG, and use the teleporter for a secret area.
- Inside, there are 2 tigers and some rockets.
- *. Moving platforms. Whatever water tunnel you choose to keep
- going, you will end up on a water lake with two slanted water platforms.
- You have to go to one of the rooms around this area (pretty much the
- only one you can get to right now), kill all tigers and use the switch
- on the wall in order to open another room on the opposite side of the
- lake. Now, if you go to this other room and press the switch, you will
- see the kissing platforms behind you. You have to stand on of these
- platforms, shoot the switch and run to the other platform when they
- touch.
- 13. Slime river. Right at the beginning of this river, you see a
- fan on the wall. Break it, jump onto the ledge on the right side and from
- there into the "vent". You will find health there.
- 14. Slime river. After killing all brains, there is a crack on
- the left wall a little before the end of the river. Blow it up, go in,
- kill the tigers and press the end-level switch in there to go to the
- secret level. If you press the switch at the end of the river instead,
- you go straight to the Abyss level.
-
- (SECRET) LEVEL 6 -- THE LAUNCH FACILITY
-
- (By the way, everytime I play this level I seem to miss one
- enemy... Any ideas which one I might be missing?)
-
- *. Slime river. The switch on the wall at the end of the first
- slime river opens the first force field you find. (Fffffhew!)
- 1. Slime pool. In the first room with a spiraling platform, you
- have to press the switch inside the central alcove in order to turn off
- another force field. After you do that, go back to the slime pool and
- submerge. You will be able to go into a tunnel (there was a grate here
- before). If you follow it all the way and surface again, you will find
- shotgun ammo and health,
- *. Green brick room. This room also has a spiraling platform. If
- you keep an eye at the ceiling as you go up, you will see a fan. You
- can't go there right now, but keep it in mind.
- 2. Hangar. After you used the blue key, you have access to this
- huge room full of pigs. If you go through the double door, you reach a
- small room. One of the panels on the wall is a secret wall. Armor inside.
- Also, you can press the switch by the window that opens the huge double
- door.
- *. Rocket area. Don't worry about the door close to the rocket
- yet. You can kill the pigs through the small window close to the floor
- if you want to. But you really have to get the elevator on the left side
- of the rocket to keep going. Go up, get the jetpack, go through the
- teleporter, and you are inside the ship. Use the red card and we are
- ready for launch! Now go back down, into the subsoil room (through the
- small window close to the floor) and launch the rocket! Now you can go
- through the right door.
- 3. Green brick room. Remember the fan? Now that you have the
- jetpack, you can go all the way back there, break the fan and go into
- the vent for health.
- 4. Underground halls. Before you open a door that will lead to
- another slime river, look around and you will see a wall full of
- "computer displays" (maybe you destroyed it during the fight). Well, it
- is a secret wall, with lots of health in there.
-
-
- LEVEL 5 -- THE ABYSS (missing 1 secret)
-
- (Ok, this one is a walkthrough.)
- *. Boot room. If you are low on boots, try the right platform
- instead of falling down the slimefall. A tiger in a room guards a pair
- of boots.
- *. Hidden niche. Next, go down the platform to the left. If you
- follow the slime path to the left (not through the falls), you will find
- some goodies.
- *. The Five-furcation. Now you have to go down the second slime
- fall. There are several paths to explore (5, from left to right). Number 5
- leads to some tigers and goggles. Number 4 is the slime river, I don't
- recommend it yet (though there is a holoduke and a medikit down this
- river). Number 3 is almost nothing, just some shotgun ammo and some
- health. Number 2 is down a cliff and leads to good stuff (watch out for
- the brain at the very end, guarding a chaingun). Number 1, the leftmost,
- leads to the blue key you will need to continue. Watch out for the
- cactus, you can blow it up if you want.
- *. Blue door area. Use the blue key. Right after the door, there
- is a dark area to your left with some goodies. If you use the goggles,
- you will see "Go with the flow" written on the wall.
- *. Broken Bridge. You will have to jump towards a cave that
- bifurcates. The left path leads to the broken bridge. Run and jump when
- crossing it. Get the goodies on the other side, and don't worry too much
- about the room with the fire you can see through cracks on the wall -- we
- will get there later.
- *. San Andreas Plate. Come back and take the right path now. Watch
- out for the cactus (again, blow it up if you want) and jump there. Walk
- towards the plaque: "San Andreas Fault"... Step really close to it... Holy
- shit!
- *. Slime river edges. If you look to your left now, there are
- some health atoms you can reach by jumping onto slanted platforms. Make
- your way down to the end of path number 5 (or, if you don't need health,
- just go back and down path number 5). If you didn't follow number 4 as I
- recommended, now it is the time to get that holoduke and the medikit by
- the slime river (left side).
- *. Chanting caves. Go all the way down, kill the pigs and brains
- (and cactus?). There is a cave leading up, lit by occasional fires on the
- walls. That's the way. Once you get to a room with a window, there are two
- paths. One is to the left, leading up (path A). Another way leads down to a
- room with a spring. If you go down this path, there is a room on your right
- with hand marks on the walls that you can press to get some health. Also,
- you can jump into the spring and get a chaingun and lick the water... Don't
- go onto the lava yet.
- 1. Ceremonial fire room. So now you are going up path A until you
- reach the fire room. The fire in the middle is actually a teleporter,
- Jump into it and quickly out because the fire hurts. You are in that
- room you saw at the beginning. When you jump close to the sun mark on
- the wall, another octabrain appears!
- 2. Ceremonial fire room. There is an alcove in this room that
- counts as another secret. To get there, jump from the indentation on the
- floor.
- *. Ceremonial fire room. Now you go back through the fire. There
- are two hands on that room, press both of them. One leads to a RPG and
- another one opens a door. After you open the door, jump onto it and from
- there you can reach another alcove woth goggles. Then go through the
- door.
- *. Midgetizer room. Now you are in a big room with octabrains
- and hand marks on the wall. The first hand mark raises the stairs. Go
- upstairs and look left through the window... Holy shit! If you press the
- second hand, a lift will lead you to the third one. You have to be quick
- in order to press the second hand and run/jump onto this lift. Now see
- the green light through the window? It's a midgetizer. Press the hand
- and wait for the midgetizer to hit you. Jump down and pass through the
- small hole in the wall. You are back to the lava area. (Of course, if
- you have a jetpack you don't need all of these; just make sure you stand
- on the window and look out for the earthquake part)
- 3. THE FIRE WOMAN. Now it's time for lava-swimming. If you go
- right towards the slime-fall, you will see some platforms you can climb
- on your right. Do it. At the end of this hall, you will see a lava river
- with a hand on the other side. Press the hand to open a tunnel. Go into
- the tunnel, running/jumping up the river, and you will get to the
- infamous "woman dancing by the fire". Holy shit again! Also, lots of
- health here.
- 4. Connecting tunnel. Again, in the hall, across from the hand
- you just pressed, you will see cracks on the wall. Blow them up in order
- to open a tunnel that can take you back to the beginning of the level,
- with lots of ammo inside.
- *. Levelord room. Go back to the lava, and now go right (towards
- the side where the midgetizer is). If you have lots of jetpack, you can
- actually fly inside the midgetizer cave in order to read "You are not
- supposed to be here -- Levelord", but that doesn't get you anything.
- *. Ship area. Now, there is another cave leading up on this side.
- And what is this new scary noise? Go the only possible way, all the way
- up, take a glimpse at that green thing through the windows, is it a ship?
- Now you go down all the way till you reach a place where you have to jump
- form narrow ledge to narrow ledge or fall to death (anyone else remembers
- one of those Speed Racer episodes?). If you do go down really close to
- the first wall to your right, you will see the message "Dopefish lives"
- on the wall.
- 5. Ship door room. Ok, another cave leading up, and then down. At
- the end, you see a big door. The ship? Before entering it, check all the
- walls in this area. The one on the right corner, behind you (if you are
- facing the ship), will lead to a secret passage that ends in a room with
- health. You can also jetpack from there to the top of the ship, if you want
- to take a stroll.
- *. Alien ship. Open doors, press "Total Recall" switches, jump
- into the hole. If you keep going forward when falling down, you might
- reach an alcove with lots of chaingun ammo and another alcove with RPG
- ammo right across the first one. Also, after you fall all the way down,
- the room has chaingun ammo and RPG ammo in alcoves in 2 corners of the
- room. Make sure you check everything.
- *. Big boss. See the snake door? Open it with the switch.Now you
- can do a couple of different things:
-
- A) Go in, the door closes behind you. Run like crazy and fire at
- the big boar whenever you can. Never stop moving. Keep shooting. Yes, he
- is tough! If you do like I did the first time, you will finally kill him
- with your shotgun, after you run out of almost everything else... (Yes,
- I killed him without having to reload the game!).
- B) Go in and quickly back out before the door closes. Open the
- door again, and now it will stay open! Now attract the big boar to the
- door. He can't pass through it, so you can just shoot at him, hide, wait
- for the chaingun noise, shoot at him, hide, etc. That should be easy.
-
- *. Watch the final sequence.
-
-