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- Cutthroats
- Part I
-
- Welcome aboard, matey! Dust off your scuba tank, shake out
- your flippers, and prepare to go treasure hunting. But first, a
- word from our sponsor. Cutthroats, like most Infocom games, has
- several solutions. This walk-through will show you one way of
- completing the adventure. However, there are others, so when you've
- finished, you might want re-play the game, doing different things,
- to see if you can come up with another way of recovering the
- treasures successfully.
-
- Also, you should be aware that you can only recover treasures
- from 2 of the ships, the Sao Vera and the S.S. Leviathan. The other
- wrecks are only red herrings, and you don't have to bother with
- them. Which of the two real wrecks you will dive for depends on the
- item you are shown by Johnny Red. If he shows you the gold coin,
- it's the Sao Vera; if it's the dinner plate, then the ship is the
- Leviathan.
-
- Further, most of your actions up to the dive itself will be
- pretty much the same, so this section of the walk-through will take
- you up almost to the dive itself. After that, consult either the
- Sao Vera section, or the Leviathan section, depending on which ship
- you're investigating.
-
- Ok! The game starts with a long lead in, explaining how you
- came by the book of shipwrecks. You will have to sit through this
- on each boot-up; no way around it. After that, the game really
- begins, with you lying in bed in your scruffy room at the Red Boar
- Inn. The first thing to do is stand up, then wind your watch (time
- is important in the game, and if your watch runs down, you can't
- keep track of the time).
-
- There's a note on the floor. Read that, then open your
- dresser. Inside are the shipwreck book, your bankbook, and a room
- key. Get the key, open the door, go out, and lock the door again.
- You don't want to leave the door open, or the Weasel will come by
- later and steal the shipwreck book. If that happens, the game is
- over before it even starts. You don't need to take the book with
- you, so locking the door is effective here.
-
- Now, go downstairs and out to the Wharf Road. Follow the road
- East until you get to the Shanty. Enter the Shanty, and you will
- see Johnny Red and Pete the Rat already there. Sit down and order
- breakfast, then wait for Weasel to show. Order a glass of water
- when you get thirsty. While you're waiting, you might want to
- listen to the parrot. He doesn't have anything important to say,
- but you might get a chuckle out of him.
-
- Eventually, Weasel will arrive, and Johnny will ask if you're
- interested in doing some treasure hunting. Say yes, and then Johnny
- will have you all meet again a little later at the lighthouse, in
- order to keep McGinty from finding out what you're up to. After
- that, leave the Shanty, go back West to the end of Wharf Road, and
- from there Southwest twice and Northwest once, which brings you to
- the lighthouse. Now, wait for Pete, who will be the last person to
- arrive.
-
- Once Pete gets there, Johnny will show an object, either the
- coin or the plate. This indicates which wreck to dive for. After
- that, he'll give further instructions, which you should read
- carefully. When he's finished, go back to your room at the Red
- Boar. Get your passbook. If you're diving for the Leviathan, also
- get your scuba gear from the closet (scuba gear not needed for the
- Sao Vera).
-
- Leave the room (lock the door behind you!), and go back out.
- Walk East along Wharf road to the end, and go Southeast to the
- Ocean Road. If you're going to use your scuba gear for the dive, go
- Southwest into the alley, and drop your scuba gear there. You don't
- want McGinty to see you lugging it around.
-
- Follow the Ocean Road south to the end, then go Southwest to
- the Ocean Road, and North into the bank. Make your withdrawal, then
- leave and return to Ocean Road, where you go Southeast to Point
- Lookout. Drop your passbook here (that Mcginty has sharp eyes, and
- you don't want him to see you with that, either), and wait for
- Johnny.
-
- When Johnny arrives, show him the money you just took from the
- bank. He'll be satisfied, and then ask if the wreck is more than
- 200 feet underwater. Answer yes if it's the Sao Vera, no if it's
- the Leviathan. The two of you will then head back to International
- Outfitters to rent a ship and purchase supplies and equipment.
- McGinty will be in the store when you get there. However, just
- wait, and he'll leave eventually.
-
- Johnny will make his purchases first, and you will have to
- chip in some of the cash you're carrying. However, you will have
- plenty of money left over to buy whatever you need. When it's your
- turn, buy the flashlight and the shark repellent. If you're diving
- for the Sao Vera, that's all you need. However, if you are diving
- for the Leviathan, also buy the following items: C battery, putty,
- and electromagnet, and also rent the small air compressor (so you
- can fill your tank). All these items will be delivered to the ship
- for you, so you don't have to take them with you.
-
- Now, it's time to uncover a little double-dealing. Leave
- Outfitters, and go back East along Wharf Road to the end, then
- Southeast again to Ocean Road. Go along Ocean Road to the end, then
- Southwest to Shore Road, and continue West along Shore Road until
- you reach the Ferry dock. Wait around.
- Soon McGinty will appear, and a short while later, Weasel. The
- two men will go off to a corner and talk. Then Weasel will hand
- something to McGinty, and board the Ferry (you can't get on it
- yourself, but you have other things to do, anyway). Ok, now you've
- seen that, go back to Ocean Road, and then into the alleyway.
- The alley runs behind all the buildings, and it will come in
- very handy! Go West along the alley (pick up your scuba gear if you
- dropped it here earlier), until you're standing behind the vacant
- lot, which is next door to McGinty's. Wait here, and McGinty will
- come by, heading from East to West. Continue waiting, and he will
- soon re-appear, going from West to East (he is walking along Wharf
- Road, of course).
-
- Once you see him the second time, go West once, and you're
- behind his store. The door is locked, but you can open the window
- and get through into the place. Here you will find an envelope that
- proves the Weasel is out to double-cross you all. Get the envelope,
- then leave by the window.
-
- Go back along the alley to the Vacant lot, then go straight
- North until you come to the dock where the rental ships are moored.
- Both ships have approximately the same layout; they are slightly
- different on the top deck, but below they are exactly the same.
- Enter whichever ship has been rented for the dive, and go below
- deck. Then go north until you reach the crews quarters, and hide
- your envelope under the bed. You don't want Weasel to know you have
- it (he'll kill you), and if you show it to Johnny now, you'll
- cancel the expedition.
-
- Now you have to do some more waiting. The delivery boy will
- come around, and drop off the items you've bought. Then the others
- will start to arrive.
-
- When Johnny comes, go to the Captain's Cabin, and tell him the
- longitude and latitude of the wreck, which you can easily get by
- looking at the shipwreck book that came in the game package. Then
- go back to the crews quarters, and wait some more. Eventually,
- you'll reach the dive site. At this point, you should now read
- either the Sao Vera section or the Leviathan section, whichever is
- applicable.
-
- Cutthroats
- Part II - Leviathan
-
- Ok, so it's time for the Leviathan. Get up, then go North to
- the storage locker. Here you will find all the things you bought at
- Outfitters. Put on your wet suit and flippers. Get the drill and
- the C battery, open the drill, put the battery inside, and close
- the drill. Get the remaining items, except the compressor. Fill
- your tank with the compressor, then go South. Along the way, get
- the envelope from under the bed.
-
- Stop in the galley to eat and drink, then continue on South to
- the Captain's Quarters. Show Johnny the envelope. That will take
- care of Weasel! Now go North and up. Put on your tank and mask.
- Johnny will tell you about the orange line, but for this dive, it
- won't be needed.
-
- You're all set, so dive in! Once underwater, turn on your
- flashlight, because it's going to get dark pretty soon. Oops! A
- shark just showed up! Good thing you have the repellent. Open the
- canister, and the shark will take off. Now, just keep going down
- until you reach the wreck.
-
- You're on the top deck of the Leviathan, with a hole at your
- feet. Go down through the hole, to the Middle Deck. Here, you can
- only go up or down, so go down again, to the Below Decks area. From
- there, go South, to the room with the closed door. You might want
- to read the sign on the door before you open it.
-
- Once past the door, you're in a mine locker. All the mines are
- tied down, except for one loose one, floating in front of a hole.
- Fortunately, you can take care of that problem without difficulty.
- Touch the magnet to the mine, then turn on the magnet. Drop the
- magnet (why that doesn't blow you to bits, I don't know, but that's
- how it works). Now you can go up through the hole.
-
- You're on the Middle Deck again, although a different part of
- it. The way South is narrow, so remove your tank, then go due South
- until you come to the room with the safe. This is the tricky part.
- Turn on the drill, drill the lock, and then *immediately* turn off
- the drill again. Otherwise, it will burn out, and you'll have a big
- problem later!
-
- Ok, inside the safe is a glass case containing some valuable
- stamps. Alas, there is a crack in the case, and water is starting
- to seep in. However, don't be alarmed; you'll have enough time to
- fix that. Go back North to the room with the hole in it. Put your
- tank back on. Go through the hole into the mine locker, then North,
- then up through another hole.
-
- Surprise! This room still has air in it. Good thing, too,
- because the water level in the case was starting to get too high
- for comfort! Now, turn on the drill, and drill a hole in the case.
- As the water drains out, the drill dies (lasted just long enough).
- Now, open the tube of putty, and put the glob of putty on the hole.
- The putty will seal both the hole and the crack.
-
- And that's just about it for the Leviathan. All you have to do
- now is go back through the ship, and up to your own boat, where
- your comrades are waiting.
-
- Congratulations! You're now a very rich diver!
-
- Cutthroats
- Part III - Sao Vera
-
- So, it's off to the Sao Vera. This one has a few more
- obstacles than the Leviathan did, but none of them are particularly
- difficult. The first thing is to get off the bed, and head North to
- the Storage Locker. Here you'll find the flashlight and repellent,
- as well as a deep-sea diving outfit.
-
- There is also a small machine here, that you won't be needing
- (it's a locator box. If you really want to fiddle with it, you have
- to buy a dry cell to make it work).
-
- Get everything but the box, then go back South. Get the
- envelope from under your bed, stop off in the Galley to eat and
- drink, then continue on to Johnny's cabin. Show him the envelope,
- which will put an end to Weasel's double-cross. Now wear the suit
- and go up on deck.
-
- Johnny will be there, and will tell you about the orange line.
- Keep in mind what he says. If you look around, you'll see a large
- air compressor, with an air hose. Attach that to your suit, and
- then turn on the compressor. You're all set, so dive in!
-
- Once underwater, turn on your flashlight. There's that pesky
- shark again! Open your canister to get rid of it, then keep on
- going down. It will be a long way down, but you'll get there.
-
- Now you're on the top deck of the Sao Vera, with a hole at
- your feet. Go down the hole. Crash! Looks like the ladder broke.
- You may have a problem getting back up again! Then again, maybe
- not. Leave that for now, and make your way South, into the room
- with the iron bars. Get one, because it will come in handy soon.
-
- Then keep going South, until you come to the room with the
- bunks barring the way. Move the bunks with the bar, then wedge the
- bar under the bunks to keep them from moving back. Now you can go
- South again, to another room, with a ladder leading down. Climb
- down that one.
-
- Oops! Crash again! This time, though, the whole ladder didn't
- crumble. Still, it's going to be hard to reach it on your way back.
- No matter, you still have to find the treasure, so go North.
-
- Uh Oh!! There's a giant squid here! Good thing for you it's
- asleep. And if you're smart, you won't wake it up! So, just go
- right on by, don't try doing anything to the squid at all. In the
- next room is an oak chest, along with a hole in the side of the
- ship. Leave that for now, and keep going North.
-
- In the next room are some skeletons, remains of the crew.
- Examine them, and you'll see one wears a scabbard. In the scabbard
- is a sword. Get that, and go North again, to the last room. Here
- you will find a maple chest. The chest is to heavy to carry, so
- push it back South until you come to the oak chest (note: you must
- say "Push Maple Chest South").
-
- Hmmmm, now, which chest to take? Let's try the oak chest. Push
- that out West through the hole (careful, you don't want to cut your
- air supply!). Wait awhile, and the orange line will appear. Get
- that, tie it to the oak chest, and tug on the line. The chest will
- slowly make its way upward, while you return to the ship.
-
- Now, push the maple chest south, past the sleeping squid, and
- south again into the room with the ladder. Climb on the chest, and
- you'll be able to reach the ladder and climb back up to the middle
- deck.
-
- From there, go North until you reach the room with the cask in
- it. Now, push the cask north with you, until you come back to the
- room with the mast and the rope tied around it. Climb on the cask,
- then cut the rope with the sword. Drop the sword (you can't leave
- with it), and then make your way up and out.
-
- Once on the top deck, just keep going up until you're back on
- the boat. The chest will be opened to display hundreds of gold
- coins.
-
- Congratulations, you're now a very rich diver!