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-
- CIRCUIT'S EDGE
- Part 3
-
- BACK TO THE CHASE
-
- You are awake and feeling hungry, and you have to save Hassan real soon.
- EXIT and go to Cafe Solace. TALK to OLD IBRAHIM. BUY a meal from him until
- you are grossly full. EXIT and go to Mohammad's Glass.
-
- TALK to MOHAMMAD about "ODD WOMAN." She ordered a crystal ball and it's
- ready to be delivered to her. TALK. INVENTORY. GIVE Mohammad 150 KIAMS to
- get the crystal ball. He tells you the odd woman is Madame Mimi in the Tarot
- Den. EXIT and go there. TALK to MADAME MIMI. INVENTORY. GIVE her the CRYSTAL
- BALL. She pays you back the kiams you spent for it. TALK about "COLOGNE."
- The nervous Madame tells you that you have to come very close to death to
- find what you are looking for. I know just the place. EXIT and go to the
- Cemetery.
-
- You get here by exiting the West Gate at the west end of The Street. It is
- mentioned only once at the very bottom of page 10 in your manual. LOOK.
- You see the man who jumped you in Kenji's apartment! You have to fight him
- here. Hit him three times, and he runs away,but he drops his radio direction
- finder. It is broken but it is set for frequency 6229. EXIT and go back to
- Electroniques.
-
- TALK to SAMPSON. BUY RADIO DIRECTION FINDER. BUY WIRES, too; they will come
- in handy later. EXIT, INVENTORY, and USE RADIO DIRECTION FINDER. You see a
- red arrow at the top of the screen. The red arrow points at compass
- directions (north is at the top). Use the arrow to home in on the warehouse
- between North 14th and North 15th Streets; then go there. You can't get in;
- set off a small explosion to blow the door. Now what? Well, there's still
- that Cuban cigar box that we have not dealt with. INVENTORY. DROP.
- RADIO DIRECTION FINDER, and go to the Smoke Shop.
-
- TALK to SHOPKEEPER. INVENTORY. SHOW CIGAR PACKAGE. Whoa! The box really
- contains explosives. He also tells you about a terrorist who has been in the
- news lately. EXIT and go to Maq'-allah's News. TALK to MAQ'-ALLAH about
- "TERRORIST." LOOK. The newspaper says this terrorist, Luigi, was recently
- gunned down and killed by police. I wonder if his body is still in the
- morgue? EXIT and go there.
-
- ACTION. GET MORGUE PASS that you dropped the first time you were here.
- TALK to ATTENDANT about "TERRORIST." ACTION. GET DEMOLITIONIST chip.
- INVENTORY. DROP MORGUE PASS. ACTION. CHIP-OUT KUNG-FU MASTER. CHIP-IN
- DEMOLITIONIST. INVENTORY. CHIP RACK. USE CHIP SKILL of DEMOLITIONIST. You
- realize you need to buy a detonator; Crazy Abdul must have one to sell.
- ACTION. CHIP-OUT DEMOLITIONIST. CHIP-IN KUNG-FU MASTER. EXIT and go to
- Crazy Abdul's. (Note: If necessary, stop by the Medical Clinic now to buy
- Nuclear Healing.)
-
- TALK to CRAZY ABDUL about DETONATOR. INVENTORY. GIVE him 100 KIAMS. EXIT
- and go to Friendly's Pawn Shop. TALK to FRIENDLY. BUY COUNTDOWN TIMER. EXIT
- and return to outside the warehouse. ACTION. CHIP-OUT KUNG-FU MASTER.
- CHIP-IN DEMOLITIONIST. INVENTORY. USE EXPLOSIVES. Boom! The door is blown
- open. ACTION. CHIP-OUT DEMOLITIONIST. CHIP-IN KUNG-FU MASTER. Go inside the
- warehouse.
-
- You have to fight Alejandro Herrera to the death, but with the Kung-fu
- Master chip, this should be easy. His last confession tells you that he did
- kidnap Hassan and that he has a big boss behind him. LOOK. Hassan is freed
- by you. EXIT and go to Hassan's Tourist Paradise.
-
- TALK to MAHMOUD. He is very grateful to you and gives you a static pistol
- and a holodisk viewer! EXIT and go to the Medical Clinic. TALK to NURSE.
- INVENTORY. USE HOLOVIEWER. The nurse sees the picture of Tamara & recognizes
- her, but she will not give you any more clues unless you give her a pair of
- emerald earrings.
- (Does this game ever end?) EXIT, return to Jewels of Morocco, and TALK to
- JEWELER about "EMERALD." He sold the last pair to a street dealer in one of
- the clubs. It figures. Go back to Chiriga's and TALK to STREET DEALER about
- "EMERALD." This is the guy that bought the earrings from the jeweler, but he
- will not cooperate. TALK to him again. INVENTORY. GIVE him 50 KIAMS to learn
- he sold it to some blond dancer.
-
- Well, by sheer trial and error, the blond dancer is Kandy. When you TALK to
- KANDY about "EMERALD," she will tell you that Lily has it. When you TALK to
- LILY about "EMERALD,"she will tell you to get her something green with which
- to replace it, and call you a "pet." Unfortunately, these dancers move from
- place to place and often disappear altogether only to return the following
- night. I suggest you try Chiriga's, The Red Light Lounge,Frenchy's Nightclub, and Big
- Al's Old Chicago. If you can't find her/them, try again the following night
- starting at 7:00 p.m. Meanwhile, back at Chiriga's....
-
- After talking to the Street Dealer and/or Kandy/Lily, EXIT. As you exit, a
- hooker will come up to you and ask for your commcode. She says she has
- something special for you. Say YES to give her your commcode.The hooker will
- call shortly afterwards, probably while you are still searching for
- Kandy/Lily. You deduce that she lives in 247 Salah Ad-Din Apartments. I
- said "deduce" because the call was cut short very abruptly.
-
- Go to the Salah Ad-Din Apartments, and after the description of the lobby,
- LOOK will take you to the hooker's room.You are not surprised to see another
- murder, are you? LOOK again to discover the Samurai tattoo on her body. EXIT
- and go to Franco's Tattoo Parlor. TALK to FRANCO about "SAMURAI." He gives
- you some information obviously linking Kenji to the hooker, but it serves no
- other purpose in the game. EXIT.
-
- We now pick up the story after you have talked to Lily. She wants something
- green in exchange for the emerald earrings and she calls you a pet. Now what
- can that be?
-
- HOUSE OF SNAKES
-
- TALK to SHOPKEEPER. BUY GREEN SNAKE. EXIT & get back to Lily, wherever you
- last found her. TALK to LILY.INVENTORY. GIVE her GREEN SNAKE. She faints at
- the sight of the snake and that makes it easy for you to grab the earrings
- and run! EXIT and go back to the Medical Clinic. TALK to NURSE. INVENTORY.
- GIVE her EMERALD EARRINGS. Finally, the nurse tells you that Tamara has
- changed completely, and is now Arissa. You have probably run into her a few
- times in the clubs.
-
- Arissa is frequently in Chiriga's, but you may have to search in the other
- clubs too. When you find her, TALK to ARISSA, and you learn a lot about the
- murder cases. Arissa promises to call you after she retrieves the notebook
- from her apartment. Shortly afterward, Arissa calls and tells you to go to
- 1744, the Gray House.
-
- After the description of the lobby, LOOK will take you to Tamara/Arissa's
- room. Well, at least she has not been murdered like the others...yet. You
- learn she has been taken to the warehouse on South 1st Street by Abu Salah.
- Wait a minute:
- You've seen his name. He is the owner of Abu Salah's Rug Shop. Better get
- over to the warehouse fast!
-
- ENDGAME
-
- LOOK. Here it is at last: the final confrontation. You have to fight Abu
- Salah to the death. Again, with Kung-fu Master chipped in, that's not much
- of a challenge. ACTION. GET NOTEBOOK. Wait, Abu is not quite dead yet. He
- starts the torturing machine. Tamara will die soon if you cannot stop it.
- What and where is this black key that Tamara is talking about?
-
- From now on, you have 60 minutes of game time to get the black key & bring
- it back to save Tamara. The black key is in Abu Salah's Rug shop. Enter the
- shop & LOOK will get you the key. Bring it back to the warehouse. INVENTORY.
- USE BLACK KEY. Tamara is saved. EXIT.
-
- Just one last thing to do now. Have Bill take you to Friedlander Bey. TALK
- to PAPA. That's it; another long drawn-out murder case solved. Just sit back
- and watch the ending.
-
- Some additional info not included in the walkthru:
-
- 1. You can also SHOW the RANSOM NOTE to SAIRD to elicit some interesting
- responses. Use the belt phone to call him to find out where he is. You can
- only reach him after 6 or 7 in the evening.
-
- 2. The clue you get by typing "Tamara Carter" into the police computer
- that she lives in the Red Dunes Apartments -- leads to nowhere. By talking
- to other landlords, you will find that the Red Dunes Apartments has been
- renamed The Saharah's Apartments. Going there does not lead you to Tamara.
- Talking to the landlord there yields no further clues either.
-
- 3. Try typing in Friedlander Bey and your own name (Marid Audran) into the
- police computer for some interesting reading.Typing in the terrorist's name
- does not accomplish anything,which is odd, since he was killed by the police
- during a shootout.
-
- 4. You can play blackjack or baccarat in The Gambling Den. It is very hard
- to win and gambling has no bearing on the outcome of the game.
-
- 5. The writing on the wall "MCDIX" turns out to be a number in Roman
- numerals. That seems to be such a tantalizing clue all throughout the game,
- but you don't even need to guess it. Buying and chipping-in the Julius
- Caesar chip tells you the true nature of "MCDIX." It serves no purpose in
- finishing the game.
-
- 6. To successfully set off the explosion, you need the explosives
- (naturally!),wires, countdown timer, and detonator. You must also chip-in
- the demolitionist chip.
-
-
- Another awesome walk-thru brought to you by THE AWESOME DUDE!
-