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angband-2.9.0-1.zip 1108155 2000/07/25 angband v2.9.0-1 (savefile problem
fixed)
Long desc: binary only this time. I fixed the savefile
problem in the previous build and modified
the startwin.cmd to take advantage of the
OS/2 START command's window titling
option.
Runs on: tested on Warp v3, but ought to work on any
version.
Requires: emx runtime libraries
Contact: John Thompson (john.thompson@attglobal.net)
angband-2.9.0.zip 2123161 2000/07/21 angband v2.9.0 for OS/2
Long desc: venerable text adventure game
Runs on: tested on Warp v3, but ought to work with
any version
Requires: emx runtime libraries
Contact: John Thompson (John.Thompson@attglobal.net)
angband-2.9.1.zip 727184 2000/07/31 angband v2.9.1 (new source was released
7/25/00)
Long desc: binary only this time. Changes are
documented in changes.txt.
Runs on: tested on Warp v3, but ought to work on any
version.
Requires: emx runtime libraries
Contact: John Thompson (john.thompson@attglobal.net)
angband-283-os2.zip 516359 1998/03/09 Angband, a quite addictive "graphical"
adventure set in Tolkien's Middle Earth
world
Runs on: OS/2 Warp 3.0 and later
Requires: EMX 0.9c runtime
Contact: Marco G. Salvagno (whiz@iol.it)
Source: http://www.phial.com/angband/
gwa281v1.zip 488836 1997/07/08 GW-Angband 2.8.1v1 ported to OS/2 (Angband
variant by Greg Wooledge)
mangband-052.os2.zip 758148 1998/04/07 MAngband-OS/2 v0.5.2 - multiplayer
Angband
Long desc: MAngband for OS/2 v0.5.2. MAngband is the
multiplayer version of Angband, a quite
addictive roguelike game loosely based on
Tolkien's world.
Runs on: OS/2 Warp 3.0+ (tested only with 4.0)
Requires: emx 0.9c runtime, TCP/IP
Contact: Marco G. Salvagno (whiz@iol.it)
Source: http://www.umr.edu/~keldon/mangband
nh322os2.zip 866146 1996/12/18 Nethack v3.2.2 - OS/2 version. (req: EMX
dll's)
nh341os2.zip 952979 2003/03/17 NetHack 3.4.1. Rogue-like game
Long desc: A single player dungeon exploration game,
with text maps as an interface. Unlike
many other Dungeons & Dragons-inspired
games, the emphasis in NetHack is on
discovering the detail of the dungeon and
not simply killing everything in sight -
in fact, killing everything in sight is a
good way to die quickly. Each game
presents a different landscape - the
random number generator provides an
essentially unlimited number of variations
of the dungeon and its denizens to be
discovered by the player in one of a
number of characters: you can pick your
race, your role, and your gender. Free
software. Get the source code from
http://www.nethack.org/
Runs on: OS/2 2.0 or later (only tested in 4.0)
Requires: EMX 0.9d
Contact: NetHack DevTeam
Source: http://www.nethack.org/
nhplus2.zip 703372 1995/08/10 NetHack+, an enhanced version of NetHack
3.1.x
om2_802.zip 425175 1996/10/08 Rogue-like RPG Omega v0.80.2 for OS/2
omega_802.zip 784431 2002/10/29 Omega 0.80.2 port for OS/2 (1996/10/08).
Rogue-like RPG text game. The source code
is included.
Long desc: Omega 0.80.2 port for OS/2 (1996/10/08).
Rogue-like RPG text game. The source code
is included.
Runs on: Warp 4 or later
Contact: Yoshibumi Fukuda (fuk@st.rim.or.jp)
Source: http://www.st.rim.or.jp/~fuk/
os2moria.zip 178328 1995/01/30 Moria 5.5 adventure D&D-type game
recls340.zip 174333 2003/03/17 RecList 3.4.0 - Display NetHack record file
Long desc: Display the nethack record file in the same
format as the game itself uses at the end
of the game and with the -s option. It
also displays the average score and
optionally the dates. You can optionally
display only the scores of one
role/race/alignment, one player or a given
number of scores at the beginning of the
file, or read another file of the same
format, like the logfile. It understands
NetHack 3.1.0 to 3.4.1. Mergrec is another
little utility that can be used to merge
two nethack 3.3 record files together.
Logsrt reads the logfile, sorts it in
descending order by the scores, and prints
it out that way. It includes C source code
and OS/2 and DOS binaries.
http://www.iki.fi/jslahti/nethack.html#rec
list
Requires: EMX 0.9d, NetHack 3.1.0 - 3.4.1
Contact: Jukka Lahtinen (jukkal @no@spam@
despammed.com)
Source: http://www.iki.fi/jslahti/nethack.html#reclist
sang2093.zip 483621 1997/10/08 Sangband 0.9.3b1r2-OS/2 - Skill Angband,
characters evolve
se6e4f7o.zip 1656182 2002/03/04 OS/2 Slash'EM 0.0.6e4f7
Long desc: SuperLotsoAddedStuffHack-Extended Magic. A
Nethack variant based on version 3.3.1.
Runs on: OS/2 v2.0+
Contact: Pekka Rousu (prousu@pp.htv.fi)
Source: http://slashem.cjb.net
se6e4f8o-x11.zip 1619210 2002/04/05 Slash'EM 0.0.6E4F8 with X11 support.
Long desc: SuperLotsoAddedStuffHack-Extended Magic.
Nethack variant, based on 3.3.1.
Runs on: OS/2 2.0+
Requires: EMX runtime and XFree86
Contact: Pekka Rousu (prousu@pp.htv.fi)
Source: http://slashem.cjb.net
se6e4f8o.zip 1657000 2002/04/05 Slash'EM 0.0.6E4F8
Long desc: SuperLotsoAddedStuffHack-Extended Magic.
Nethack variant, based on 3.3.1.
Runs on: OS/2 2.0+
Contact: Pekka Rousu (prousu@pp.htv.fi)
Source: http://slashem.cjb.net
slam037o.zip 950141 1998/06/23 Slash'EM 0.0.3E7 -- Nethack variant, based
on 3.2.2
Long desc: Until the next version of plain Nethack is
released, Slash'EM is the only variant
receiving regular updates. Compared to
Nethack 3.2.2, it contains many additions
and improvements, including: new items and
monsters, new classes, special abilities
for each class, revamped weapon skills
including a skill system for magic, and
much more.
Runs on: OS/2 2.x+
Requires: EMX 0.9c runtime
Contact: Warren Cheung (wac@intergate.bc.ca)
Source: http://members.xoom.com/wac/nethack/
utum10a5.zip 549847 1998/11/30 Utummo v1.0a5 for OS/2
Long desc: This is a real time Isometric view hack and
slash game derived from Angaband. You
must be running at higher than 640x480 to
see the entire window. [Archiver's note:
*sigh* So much for the quaint text-
graphics used in Rogues of yore...]
Runs on: OS/2 v3.0+
Requires: 256 colors, 800x600 resolution, EMX runtime
Contact: Dave Bacher (dbacher@ibm.net)
Source: http://www.mit.edu/~craighea/utumno/
x2ang281.zip 412957 1997/07/10 Angband 2.8.1 for XFree86/OS2