angband-2.9.0-1.zip 1108155 2000/07/25 angband v2.9.0-1 (savefile problem fixed) Long desc: binary only this time. I fixed the savefile problem in the previous build and modified the startwin.cmd to take advantage of the OS/2 START command's window titling option. Runs on: tested on Warp v3, but ought to work on any version. Requires: emx runtime libraries Contact: John Thompson (john.thompson@attglobal.net) angband-2.9.0.zip 2123161 2000/07/21 angband v2.9.0 for OS/2 Long desc: venerable text adventure game Runs on: tested on Warp v3, but ought to work with any version Requires: emx runtime libraries Contact: John Thompson (John.Thompson@attglobal.net) angband-2.9.1.zip 727184 2000/07/31 angband v2.9.1 (new source was released 7/25/00) Long desc: binary only this time. Changes are documented in changes.txt. Runs on: tested on Warp v3, but ought to work on any version. Requires: emx runtime libraries Contact: John Thompson (john.thompson@attglobal.net) angband-283-os2.zip 516359 1998/03/09 Angband, a quite addictive "graphical" adventure set in Tolkien's Middle Earth world Runs on: OS/2 Warp 3.0 and later Requires: EMX 0.9c runtime Contact: Marco G. Salvagno (whiz@iol.it) Source: http://www.phial.com/angband/ gwa281v1.zip 488836 1997/07/08 GW-Angband 2.8.1v1 ported to OS/2 (Angband variant by Greg Wooledge) mangband-052.os2.zip 758148 1998/04/07 MAngband-OS/2 v0.5.2 - multiplayer Angband Long desc: MAngband for OS/2 v0.5.2. MAngband is the multiplayer version of Angband, a quite addictive roguelike game loosely based on Tolkien's world. Runs on: OS/2 Warp 3.0+ (tested only with 4.0) Requires: emx 0.9c runtime, TCP/IP Contact: Marco G. Salvagno (whiz@iol.it) Source: http://www.umr.edu/~keldon/mangband nh322os2.zip 866146 1996/12/18 Nethack v3.2.2 - OS/2 version. (req: EMX dll's) nh341os2.zip 952979 2003/03/17 NetHack 3.4.1. Rogue-like game Long desc: A single player dungeon exploration game, with text maps as an interface. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender. Free software. Get the source code from http://www.nethack.org/ Runs on: OS/2 2.0 or later (only tested in 4.0) Requires: EMX 0.9d Contact: NetHack DevTeam Source: http://www.nethack.org/ nhplus2.zip 703372 1995/08/10 NetHack+, an enhanced version of NetHack 3.1.x om2_802.zip 425175 1996/10/08 Rogue-like RPG Omega v0.80.2 for OS/2 omega_802.zip 784431 2002/10/29 Omega 0.80.2 port for OS/2 (1996/10/08). Rogue-like RPG text game. The source code is included. Long desc: Omega 0.80.2 port for OS/2 (1996/10/08). Rogue-like RPG text game. The source code is included. Runs on: Warp 4 or later Contact: Yoshibumi Fukuda (fuk@st.rim.or.jp) Source: http://www.st.rim.or.jp/~fuk/ os2moria.zip 178328 1995/01/30 Moria 5.5 adventure D&D-type game recls340.zip 174333 2003/03/17 RecList 3.4.0 - Display NetHack record file Long desc: Display the nethack record file in the same format as the game itself uses at the end of the game and with the -s option. It also displays the average score and optionally the dates. You can optionally display only the scores of one role/race/alignment, one player or a given number of scores at the beginning of the file, or read another file of the same format, like the logfile. It understands NetHack 3.1.0 to 3.4.1. Mergrec is another little utility that can be used to merge two nethack 3.3 record files together. Logsrt reads the logfile, sorts it in descending order by the scores, and prints it out that way. It includes C source code and OS/2 and DOS binaries. http://www.iki.fi/jslahti/nethack.html#rec list Requires: EMX 0.9d, NetHack 3.1.0 - 3.4.1 Contact: Jukka Lahtinen (jukkal @no@spam@ despammed.com) Source: http://www.iki.fi/jslahti/nethack.html#reclist sang2093.zip 483621 1997/10/08 Sangband 0.9.3b1r2-OS/2 - Skill Angband, characters evolve se6e4f7o.zip 1656182 2002/03/04 OS/2 Slash'EM 0.0.6e4f7 Long desc: SuperLotsoAddedStuffHack-Extended Magic. A Nethack variant based on version 3.3.1. Runs on: OS/2 v2.0+ Contact: Pekka Rousu (prousu@pp.htv.fi) Source: http://slashem.cjb.net se6e4f8o-x11.zip 1619210 2002/04/05 Slash'EM 0.0.6E4F8 with X11 support. Long desc: SuperLotsoAddedStuffHack-Extended Magic. Nethack variant, based on 3.3.1. Runs on: OS/2 2.0+ Requires: EMX runtime and XFree86 Contact: Pekka Rousu (prousu@pp.htv.fi) Source: http://slashem.cjb.net se6e4f8o.zip 1657000 2002/04/05 Slash'EM 0.0.6E4F8 Long desc: SuperLotsoAddedStuffHack-Extended Magic. Nethack variant, based on 3.3.1. Runs on: OS/2 2.0+ Contact: Pekka Rousu (prousu@pp.htv.fi) Source: http://slashem.cjb.net slam037o.zip 950141 1998/06/23 Slash'EM 0.0.3E7 -- Nethack variant, based on 3.2.2 Long desc: Until the next version of plain Nethack is released, Slash'EM is the only variant receiving regular updates. Compared to Nethack 3.2.2, it contains many additions and improvements, including: new items and monsters, new classes, special abilities for each class, revamped weapon skills including a skill system for magic, and much more. Runs on: OS/2 2.x+ Requires: EMX 0.9c runtime Contact: Warren Cheung (wac@intergate.bc.ca) Source: http://members.xoom.com/wac/nethack/ utum10a5.zip 549847 1998/11/30 Utummo v1.0a5 for OS/2 Long desc: This is a real time Isometric view hack and slash game derived from Angaband. You must be running at higher than 640x480 to see the entire window. [Archiver's note: *sigh* So much for the quaint text- graphics used in Rogues of yore...] Runs on: OS/2 v3.0+ Requires: 256 colors, 800x600 resolution, EMX runtime Contact: Dave Bacher (dbacher@ibm.net) Source: http://www.mit.edu/~craighea/utumno/ x2ang281.zip 412957 1997/07/10 Angband 2.8.1 for XFree86/OS2