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Command Companion
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COMMANDO.ISO
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cclevels.zip
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STEVE.ZIP
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BACKDOOR.ZIP
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BACKDOOR.TXT
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1996-03-13
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3KB
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83 lines
******************Backdoor - A mission by Sid *******************
This is the third mission in this series. The first is called Village2.zip
and the second, Islands.zip. Both of these should be around wherever you got
this from.
* Check out ftp://users.aol.com/jjh375 for a c&c website with lots of cool *
* stuff and more of the same. *
* All the triggers and stuff in this level should work (I've tested it *
* enough!!) if, however you know of one that doesn't, tell me. Especially *
* if you know why and can help. Thanks. *
-----------------------------------------------------------------------------
Please send all your stuff (opinions, ideas, donations(!?!) to:
Sid 101516,326 (Compuserve).
or:
101516.326@COMPUSERVE.COM
THANKS GO TO:
Vladan Bato, for Mixman.
Richard Heesbeen, Jeroen Rimeijer, for CCMAP v.2.1 (The best C&C editor).
Westwood (sic.), for C&C (of course).
Justin Haaga, For testing, and help with my endless problems.
Han Brunger, for his How to... FAQ.
Midget, For his help.
Anyone else who I have forgotten (sorry).
CONTENTS:
1. What the .zip file contains.
2. Mission info.
3. Instructions for use.
4. Disclaimer.
WHAT THE .ZIP FILE CONTAINS:
This file,
Mission.ini,
Savegame.302,
Backdoor.map,
Backdoor.ini.
MISSION INFO:
Name of mission: Backdoor
Released on: 13/03/96 (Probably)
Play as: GDI
Build time: A few hours.
Level replaced: 15, new mission from scratch.
Map size: 40x40
Difficulty: Tough, save often. Oh, and look after the Commandos. You've been
warned.
Briefing in full:
Commander. This is it. If you can destroy the Temple of Nod then we can get
to you. The Temple controls all NOD activity in the area, without it they
don't stand a chance. Then it should be possible to come and get you.
The plan is that your attack from the west of the island will draw their
attention from the real assault. Proceed East and await reinforcements.
INSTRUCTIONS FOR USE OF THESE FILES
BACKDOOR.BMP - A picture to help illustrate your orders.
MISSION.INI - The briefing file. If you can be bothered put this file in
your C&C directory to read the in-game briefing. (Don't forget
to delete it when you're through with this level though).
SAVEGAME.* - The simplest way to play. Copy this into your C&C directory
and load the savegame.
BACKDOOR.MAP - The map file. Use MIXMAN to put this into your C&C directory.
BACKDOOR.INI - The ini file. See above. You only need use this and the .map
file if you don't use the savegame.
DISCLAIMER (sorry, has to be done)
Use these files at your own risk. It's not my fault if something goes
hideously wrong.
Make backups of any files if you're worried.
Please feel free to spread these files around but you *MUST* include this
text file, in it's entirety.
You MAY build other levels from this one, provided you credit me, and send me
a copy (or tell me where I can get one). You Must also include this file.
You MAY NOT make a profit from the sale of this level, in whole or in part
without written permission from me. I could do with the money though, so cut
me in on the profit too.