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TACTICAL! v2.31
The Tactical Star Trek Battle Simulator
By Paul Broman
This game simulates battles between Federation, Klingon
Klingon or Romulan Ships from the popular television series
Star Trek. Star Trek and The USS Enterprise are copyrighted
by Paramount Pictures. Much attempt at detail was made, so
the game should be pleasing to Star Trek fans or strategic
gameplayers. Ship classes used are from FASA's Star Trek
the RPG.
HARDWARE REQUIRMENTS:
o MS-DOS 2.0 or more recent
o ANSI.SYS installed
o Color Monitor (recommended)
o Hard Drive (recommended)
FILES YOU SHOULD HAVE:
TACTICAL.EXE - Main Game File
GAMEPLAY.EXE - File used by game. DO NOT RUN!
CHAINS.EXE - File used by game. DO NOT RUN!
SHIPS.DAT - Datafile of Starships
FEDSHIPS.TXT - Listing of Federation Starships
KLISHIPS.TXT - Listing of Klingon Starships
ROMSHIPS.TXT - Listing of Romulan Starships
GORSHIPS.TXT - Listing of Gorn Starships
ORISHIPS.TXT - Listing of Orion Starships
INDSHIPS.TXT - Listing of Free Trader Starships
SHIPXX.SHP - (93 Files) Starship Shillouettes
TACTICAL.DOC - This documentation file
REGISTER.TAC - File explaining how to register
SCREEN.COM - Display Window used by game
PLACE.COM - Display Window used by game
BEGIN.COM - ANSI Picture used by game
ENDGAME.COM - ANSI Picture used by game
TITLE.COM - ANSI Picture used by game
HISTORY.TAC - Text file showing the history
of the diffrent versions of
Tactical
IF YOU DO NOT HAVE ALL THESE FILES THE GAME
WILL NOT RUN PROPERLY. Please Inform the
person/BBS/Shareware dealer you got this
from about the missing files. Any missing
files can be obtained at The Neutral Zone BBS
(904)/725-0731. (4pm-11pm).
GAMEPLAY
========
Start the game by executing TACTICAL.EXE. Make sure the
NUMLOCK key is ON. You will then be taken to the startup menu.
You may select one of the 5 options:
1) Begin Gameplay - Start the simulation
2) Place Starships - Setup the scenario
3) Select Fleet Nationalities - determine who
will be Fed, Klingon, etc.
4) Load a Saved Game - just that
5) Edit/Create Ship Class (REGISTERED only)
6) Quit - Return to DOS
The first thing you should do is select the fleet nationalities.
you will then be told who Player 1 and Player 2 will be and asked
which one you wish to change. After selecting who to change, you
are prompted who to change it to. Possible selections are UFP
(United Federation of Planets, or the Federation), The Klingon
Empire, the Romulan Star Empire, the Gorn Alliance, the Orion
Colonies, and Free Trader ships. (NOTE: This game is geared
towards the original and move Star Trek, NOT Next Generation.)
You MAY give both players the same nationality to make a Fed vs.
Fed type thing (re-enactment of Star Trek II?) etc. After selecting
the nationality you will be asked whether a human player or the
computer will control that fleet.
After selecting nationalities you should then return to the
main menu and select Starship Placement. Then you are taken to
a display screen with a lightbar menu at the bottom. The ligtbar
selections are Place, Delete, Ships, and Quit. The Placement screen
will show a map of the battlefield area, a lightbar on the bottom,
and info on the fleets on the left, showing the number of ships
each fleet has, each fleet's odds of winning, their total ship's
WDF (power) rating, whether that fleet is Human or Computer
Controlled, and what type of Fleet (Fed, Rom, etc.) it is.
Lightbar Options:
Place : Place a Starship on the board (more on this later.)
Delete : Delete a Starship from the game.
Ships : See a listing of everyone's Starships.
Quit : Return to the main menu.
PLACE:
------
After selecting Place, you will be asked to which player this
ship should be given. After answering that question, you will be
given a list of the diffrent starship classes his fleet has to
offer. Each class has a diffrent weapons arrangement, shield
strength, etc. Then you will be prompted asking which class this
new ship should be from, or whether to view the rest of the list,
or whether you want information on a class.
If you ask for information on a class, you will be shown
various data on the starship, including:
SuperStructure Points : Amount of punishment a ship of
it's class can take after the
shields are down before being
destroyed
Shield Strength : Amount of punishment the shields
can take before going down
Total Power : Total power units the ship generates
Warp Power : Amount of power generated by the warp
drive
Impulse Power : Amount of power generated by the impulse
engines
Crew Complement : Number of crew members
Cargo Capacity : Cargo Capacity, where 1 = 150 tons.
On the next page, you find:
Phaser Firing Arcs (directions phasers can fire, where
F = Forward, FP = Forward/Port,
P = Port, AP = Aft/Port, A = Aft,
AS = Aft/Starboard, S = Starboard
AP = Aft/Port)
Torpedo/Plama Firing Arcs (directions torp/plasma can fire, where
F = Forward, FP = Forward/Port,
P = Port, AP = Aft/Port, A = Aft,
AS = Aft/Starboard, S = Starboard
AP = Aft/Port)
After deciding which starship class to use, select it's
number from the previous menu. Then you will be asked where
on the map to place it, where 1,1 is the upper lefthand corner
and 100000,100000 is the lower righthand. (To give an idea
of the vastness of this area, at warp 1 you move through 150
"sector" location areas per turn.) After completing the placement
questions, you will be asked what you wish to name the ship,
and what ID number to use. (like the Enterprise's ID number
is NCC-1701-A.) Finally, you will be asked what heading you
wish the ship to be facing at the beginning of the simulation.
Valid headings are 0-359 degrees.
DELETE:
-------
If you wish to delete a starship from the game, select this
from the lightbar menu. Then you will be given a listing of
some of the starships in the game. You can use the N and L
commands to cycle through the list. When you see the starship
you wish to delete, select it from the list. Then it is deleted.
SHIPS:
------
This lists out the ships in the game, in much the same format
as the listing in the DELETE command.
GAMEPLAY:
=========
After placing the ships on the gameboard, you are now ready
to begin the actual gameplay. Select BEGIN GAME from the main menu.
You will then be transported to a display much like the one in the
place command, except the lightbar options are diffrent. They are:
End Turn : Pass Play to other player
Ships : Listing of all ships in the battle
Fire : Fire Phasers/Torpedos/Plasma
Move : Change Heading or Warp Speed
Destruct : Self-Destruct the Ship
Scan : Get info on a specific Starship
Range : Change the range on the viewscreen.
Select : Select ship you wish to control
Cloak : Activate/Deactivate Cloaking Device
Repair : Repair a damaged Starship
Save : Save the game and resume play later.
Quit : Exit the game and return to the main menu.
DISPLAY SCREEN:
______________________________________________________
[ _______________o__________________]
[ Shields Weapons [ ]]
[ _______ _______ [ ]]
[ [ ] [ ] [ ]]
[ [ ] [ ] [ ]]
[ [ ] [ ] [ ]]
[ [ ] [ ] [ Prompts and ]]
[ [_____] [_____] [ ]]
[ [ Tactical Display ]]
[ _______________ [ ]]
[ [ Warp/Heading] [ ]]
[ [ ] [ ]]
[ [ ] [ ]]
[ [_____________] [________________________________]]
[ ]]
[ Lightbar menu here ]]
[___________________________________________________]]
The Shield Display shows a sillouette of your Starship
with the diffrent shield arcs around it. Colors denote
shield stength. From highest to lowest the colors are Green,
Light Green, Yellow, Light Red, Red, Blinking Red, and Black
(down.)
The weapons display tells you how many working weapons
you have in each firing arc. a "D" denotes a damaged firing
arc.
The Warp/Heading Display tells you your current and
requested Warp Speeds, and your current heading.
The Tactical display window shows your starship and all
other starships within the current display range. Max display
range is 100000 radius. So, when range is set at 50000, every
ship for a 50000 kilometer radius is shown on the display
screen (unless cloaked.) Also, torpedos and plasma weapons
fired will also be shown on the tactical display. Starships
are displayed by showing the first 3 letters of the name
of their ship on the display. The letters will be in one
of various colors. White denotes the ship you are currently
controlling. Green denotes ships on your side. Red denotes
ships on the other side. Blinking Red denotes ships which
are self-destructing, and Grey denotes ships which are cloaked
and are on your side. In addition, a yellow circle located along
the border of the display denotes your heading, where the
upper-right is 45 degrees, lower-right is 135 degrees,
lower-left is 225 degrees, and upper left is 315 degrees.
Also, at the bottom of the display the current range setting
and turn are shown.
GAMEPLAY:
=========
END TURN:
---------
Each time one of your ships performs a major function,
like firing it's weapons or cloaking, it will have "used up"
it's move. When you end your turn, you pass play to your
opponent. When you get control again, your ships will again
be able to perform another major function. After you pass
play, ships, torpedos, etc. are moved, self destructs count
down, etc. If your opponent is controlled by the computer
you will be given information on what he is doing for his
move, like whether he's pursuing you, or fired at you, etc.
SHIPS:
------
Listing of all ships in game, this is identical to the
ships command in Ship Placement.
FIRE:
-----
This option will allow you to fire your weapons on those
bothersome enemy Starships. Once you select this, you will
be asked which weapon to use. Phasers are found on most
starships. They are intense beams of laser energy which
disrupt the atomic structure of the enemy starship.
Torpedos are found on most Federation and Klingon Starships.
They are bottles filled with antimatter which detonate
when they come within 1200 kilometers of an enemy starship.
Plasma is found on Romulan starships. Plasma is plasma energy
which is fired at the enemy. However, though plasma is very
powerful, it cools rapidly in the frozen temperatures of space
and therefore becomes weaker as it has to travel more distance
to hit a target.
After selecting which weapon to use you are asked which
enemy ship you wish to unleash this barrage against. After
selecting the starship to fire upon, your weapons will be fired,
unless:
o You don't have any weapons to fire with
in that firing arc.
o The enemy is out of range. Weapon ranges
vary from ship class to ship class. Phaser
range is usually 15000 - 25000 kilometers.
Torpedo range is usually 5000 - 15000
kilometers. Plasma range is usually 5000 -
13000 kilometers.
If you fired using phasers, the phasers, which travel
extremely fast, will hit immediately and you will be told
the outcome of the attack. If you fired Torps or Plasma, it will
be launched, but the enemy will be given a chance to evade.
If a Torpedo or Plasma does hit, you will be told during a
turn change. Firing your weapons takes up that ship's turn
until you get control of the game again.
MOVE:
-----
Move is a handy little function which lets you change
your heading, pursue an enemy ship, elude an enemy ship, or
change your current warp velocity. Performing any of these
functions takes up that ship's turn.
Changing your Heading:
Simply select Change Heading from the menu. Then enter
the heading you wish to move at. Because of the bulk of
starships, your ship will not attain that new heading
immediately. Each turn change your ship will gradually
come onto the new course. The better your ships
manuverability is, the faster it will come on course.
Pursuing an enemy Ship:
The pursue option lets you pursue (head directly
towards) an enemy ship. You will be asked which ship
you wish to pursue and then the course will automatically
be computed. Once you pursue an enemy ship the computer
will automatically correct your course each turn so
you stay on course, even if the enemy ship moves.
Like manual heading changes, your ship will gradually
come on course.
Elude an enemy Ship:
This option lets you elude (head directly away from)
an enemy ship. You will be asked which ship to elude, and
like Pursue and manual heading changes, your ship will
gradually come onto course.
Changing Warp Speed:
This lets you change your speed. Your ships maximum
speed depends on it's class, and whether it has damage
or not. You will be told that exceeding a certain speed
can be dangerous. If you do exceed that speed, the ship
may buckle due to stress causing structural damage, or then
again, it may not.
DESTRUCT:
---------
If one of your ships is in hopeless shape, you can self
destruct it. 7 turns after destruct is activated the ship
will explode, causing major damage to nearby enemy ships, and
your ships. The closer a ship is to the destructing ship, the
more damage it will take. Self-destructing takes up a ships turn.
If you select the self destruct command and your ship is
already counting down to a self-destruct you will be asked
if you wish to abort the self-destruct.
SCAN:
-----
Scan is a handy command which lets you get detailed
information on any Starship, yours or the enemys. To use,
select scan off the lightbar menu. Then you will be asked
which ship you wish to scan. Then you will be given all
the available data on that ship. NOTE: Enemy Cloaked
starships cannot be scanned.
RANGE:
------
The range command lets you change the radius of view on
the tactical display. Sometimes enemy ships are all so close
to you you need to lessen the range to see the area clearly.
This command lets you do it. You will be asked what radius
to display at after selecting this command. Valid ranges
are 500-100000 kilometers.
SELECT:
-------
The select command lets you switch control to another one
of your ships. You must be currently selecting the ship you
wish to use the fire, cloak, move, etc. Commands on. Also,
switching to another ship gives it's status in the status
windows on the left of the display. To use this command, select
select off the lightbar menu. Then you will be asked which
one of your ships you wish to control.
CLOAK:
------
This command lets you activate or deactivate your cloaking
device, if you have one. 20% of all Klingon and 40% of all
Romulan ship classes have cloaking devices. No Federation
ships have them. Once a cloaking device is activated, the
enemy cannot see you on the tactical display, cannot fire
at you, and cannot scan you. However, due to the extreme
power it takes to turn on this device, you cannot fire either.
If you do not have sufficient power to use the cloaking
device, you cannot turn it on. To turn it on, select cloak
from the lightbar menu. If it was already on when you selected
cloak, you will be asked if you wish to turn cloak off. If
cloak was off when you selected, you will be asked if you
want to turn cloak on. Cloaking or De-cloaking takes up
your starships move this turn. (NOTE: Cloaking devices
are not perfect, and sometimes scanners, etc. can see
through cloakign devices.)
REPAIR:
-------
The repair command allows you to use repair docks and
repair tenders to repair another starship. To use this
command, you must have a repair dock or tender within
1000 kilometers of the ship you wish to repair. Once
repair operations are started, they cannot be stopped,
and neither ship can do anything in the meantime. Repairs
will take 9 turns. After repairs are completed, the ship
which was repaired should have all it's systems at 100%,
but dead crewmembers cannot be replaced. The repair command
takes up the repairing starship's move for this turn.
SAVE:
-----
This option allows you to save the scenario into a file
so that you can resume play later. After selecting this option,
you will be asked what filename (NO extension) to save the
savegame file as.
LOADING A SAVED GAME:
---------------------
This option is not found on the lightbar menu, but loading
a saved game is an option in the startup menu. To load up a saved
game, select Load a Saved Game from the startup menu. Then you
will be asked what filename (NO extension) the game was saved
under. Then it will be loaded, and play can be resumed by selecting
Begin the Simulation from the starup menu.
QUIT:
-----
This option returns you to the startup menu. Unless you
saved the game, the game will be lost when you do this.
Well, I hope you enjoy the game! Here are some strategic
hints:
o Cloaking Devices and Plasma were meant to be used
together. Cloak, get in real close, and fire. This
will allow you to get the maximum damage on a plasma
device.
o Use torpedos in areas where there are numberous enemy
ships all in one area, since on torpedo could cause
damage to many ships if they are all in the blast range.
o Use torpedos at long range because phasers tend to miss
at long ranges.
o Remember, self-destructing causes serious damage
to all ships within 5000 kilometers, so it may be
wise to destruct a ship in an area where there are
alot of enemy ships.
o When attacking a defense outpost, take advantage of
the fact that an outpost cannot move by moving out
of range and then waiting for your shields to
regenerate, or have your ship repaired.
o Remember, repair tenders and docks were not meant
as fighting machines and can be easily destroyed,
so be sure to keep them away from the front lines.
REGISTRATION
============
If you enjoy this program, and wish to see others
like it, then please support shareware and register
this program. Registration is only $20 and $25 if you
want major new versions mailed to you. All registering
users will recieve a module which allows you to edit
ship classes. 3.5 users, you will have to download
the module from my BBS as I have no 3.5 drive.
Registrations can be sent to:
Paul Broman
8119 Jamacia Rd N
Jacksonville, FL 32216
Thank you.
PREVIEWS
========
Here are some of the new features upcoming in
the next version of Tactical:
o Power Distribution Menu - a place for
the realistic control of your ships
power. Allocate it to systems, use
it in phasers, etc.
o Modem Play - hopefully a modem
play option will soon be available.
o Planets - in an upcoming version there
will be planets to invade/control!
o New Ship Classes - in an upcoming version
there will be new classes like Assault
Ships, Monitors, and more!
This and more, in the next version! Look
for it!
SPECIAL ACKNOLEDGEMENTS:
Paul Broman..................Programming and Concept
Stephen Lobrano..............Playtesting and Technical
Support
Benjamin Adams...............Playtesting and Technical
Support
Jason Dittmer................Playtesting
Andrew Palmer................Playtesting
Paul Lim.....................Playtesting
Timothy O'Brien..............Playtesting
Eddie Brown..................Playtesting
Charles McCoy................Playtesting
James Abbott.................Playtesting
END OF DOCS
If you need further help, or wish to report
a bug, write me at the above adress or call me
at (904)/724-8612, or call:
The Neutral Zone BBS
(904)/725-0731
4pm-11pm 40MB (2400 Baud)
WWIV 4.12 FCAnet @9439
Located in Jacksonville, Florida
OR, send me mail through National WWIVnet. I
can be reached by emailing TREKIE @9400.
Thanks!!