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1998-02-12
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4KB
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111 lines
================================================================
Doom Version : DOOM-2 (Version 1.666)
Title : UFO
Filename : UFO.WAD
Author : Joe D. Randolph
E-Mail : randol@unicomp.net
Misc. Author Info : Retired - Large Systems Computer Maintenance
Other Released WADs : BOOM2.WAD
Description : I tried to give the illusion of walking
: around inside a space ship.
:
: Had to add a few special textures.
: I'm sure you Doomers will spot them.
:
: After you kill the bad dudes in each area,
: take the time to look around and admire
: the hard work put into this WAD.
:
: If you happen to have one of those Doom
: editors that checks for errors, don't
: fix any errors that the editor reports.
: The errors are there by design. They let
: the special effects happen.
:
: Many Doom WAD builders have tried to use
: a door with a see-thru texture, such as any
: of the "Grates". But you get that nasty
: Tuti-Fruity and/or Pink Bug.
:
: This WAD has several, and they raise just
: as they are supposed to. And no uglies.
:
: You will also get a chance to walk on air.
: Take your air sick pills before you try.
================================================================
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
recommended # of players (deathmatch) : Not Recommended
Difficulty Settings : Yes-Optimized for the 3rd
level of difficulty.
New Sounds : Yes
New Graphics : Yes
New Music : Yes (light & airy Midi file)
Demos Replaced : None
Monster types : Rifle, Shotgun, Heavy Weapons, Imps, Demons,
those pesky flying heads, one Boney Dude (The Captain),
a few Blue Suits (they are the crew), a Mancubus, and
just one little tiny spider.
* Construction *
Base : Original
Editor(s) used : DCK 2.2 (Doom Construction Kit)
Other Tools used : NWT, RMB, DMMUSIC, PC Paintbrush IV Plus
Known Bugs : None that I know of
Story: Your mission is to kill John Romero's Head.
The information you received led you to this long forgotten
entrance into the transporter base, where John Romero's Head
is kept under lock and key.
And if the information is correct, you will have to teleport
onto a space ship, find the flight controlers room and trip
the switches that will unlock the doors back in the teleport
base on the ground.
It is believed that this space ship is a prison ship. If you
find any of our men still alive, try to keep them that way
and bring them back with you.
Watch out for that nasty Captain, he is usually on the bridge.
Hope your not afraid of heights.
=================================================================
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Internet, Diskette, CD, etc) as long as you include
this file intact.