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- ZORK II Part One
-
- So, back for more, eh? Zork I wasn't enough...or did you get
- hooked? No matter, it's almost time to get started. However,
- first a few words of advice. The Wizard of Frobozz is a lot more
- troublesome than the thief ever was. This is due to his
- spell-casting abilities. Therefore, frequent saving of the game
- is recommended! Otherwise, you will be wasting a lot of time
- waiting for some spells to wear off. Okay, let's go! Get the
- sword and lamp, and move along South, South, South, SW to the
- Shallow Ford. At this point, turn on your lamp, then continue
- South, SE to the North End of Garden. Enter the Gazebo, and get
- all items on the table. Then "Exit Gazebo," and go N, NE to the
- Shallow Ford and fill the teapot with water. Now, head South, SW,
- SW, and you will be in the Carousel Room. This is a wonderful
- place that spins you around, so you can't be sure that you're
- going in the direction you specify. Fun, huh? The thing to do
- here is keep moving around until you get to the Riddle Room.
- That room is actually SE of the Carousel Room, but you aren't
- likely to get there by typing SE, at least not for a while. So,
- every time you move, and find yourself somewhere else besides the
- Riddle Room, you will have to return to the Carousel Room and try
- again. Also, before you start moving around, drop everything but
- the teapot and the lamp; you'll pick up the things again as you
- need them. These are the directions from the various other rooms
- to the Carousel Room: Marble Hall - South Path Near Stream -
- Southwest Topiary - West Menhir Room - North Cobwebby Corridor -
- Northeast Cool Room - Southeast All right, you've finally made it
- to the Riddle Room. Now, all you have to do is answer the
- riddle! Actually, it's a fairly simple riddle; just enter: Say
- "A Well," and you will be able to move on to the East, which is
- the Pearl Room. Leave the necklace for now, and continue East
- into the Circular Room. There is a large bucket here, just big
- enough for you to enter, so do that. Then pour water into the
- bucket, and it will rise to the top of the well. Get out of the
- bucket, then go East into the Tea Room, and get all cakes except
- the orange one. Eat the green cake, and you will shrink down.
- Now, go East into the Pool Room, and throw the red cake into the
- pool of tears. The water will be soaked up, and you can get the
- package of candies. Forget about the flask; there is no use for
- it. Return West to the Posts Room, and eat the blue cake.
- Presto! You are returned to normal size. Stretch a little, then
- head NW into the Low Room. Aha, there's a robot here. Tell the
- robot to "Go E," then go that way yourself, and you will both be
- in the Machine Room. I wouldn't be surprised if the controls to
- the Carousel room were here! Tell the robot to "Push Triangular."
- There will be a thud in the distance (something fell), and the
- Carousel Room is now off. Tell the robot to go South, and do
- likewise. You are now in a Dingy Closet, and a red sphere sits
- invitingly just beyond your grasp. Try getting it, and a steel
- cage will come down over you (uh oh!). Not to worry, however!
- Once the cage is down, just tell the robot (even though you can't
- see him) to "Lift Cage." Once that's done, you will be able to
- get the sphere.
-
- ZORK II Part Two
-
- Now, getting back to the bucket may be a problem of sorts;
- pushing the button has caused strange things to happen in the Low
- Room. So, after going North and West from the closet into the
- Low Room, you may have a problem when trying to go SE back to the
- Tea Room. Keep trying however, and you'll get there sooner or
- later. Then, go West from the Tea Room, enter the bucket, get
- the water, and the bucket will descend again. Get out, drop the
- Teapot, head West, pick up the necklace, then West again and NW
- to the Carousel Room. There is a box here (the thud you heard
- before). Open it, and inside is a violin. You don't need to
- take it now, so just leave it here for the time being. Drop the
- sphere, necklace and candy, then get the sword, place mat and
- letter opener. Move North to the Marble Hall, picking up the
- brick, then continue North until you come to the Ledge in Ravine.
- Go up to the Tiny Room, which has a locked door. Slide the mat
- under the door, then move the lid and insert the opener in the
- keyhole. Remove the opener, then pull the mat and get the key.
- Now, unlock and open the door and go North into the Dreary Room.
- Drop the key and opener, and get the blue sphere. Now, it's South
- and Down to the ledge, then West and North into the Dragon Room
- (what would an adventure game be without a dragon?). He's not
- one of your nicer dragons, so be careful here. Hit him with the
- sword, then move South. He will follow you. Hit him a second
- time, and move South again. He's still following you, and you're
- almost where you want to be. Whack the scaly nuisance one more
- time, and head West into the Ice Room. Okay, the dragon follows
- you in, gets silly over his reflection in the glacier, and
- proceeds to get himself drowned. You can drop the sword now,
- since you won't be needing it anymore. As his body washes away,
- go East and SE to the Carousel Room, then SW to the Cobwebby
- Room. Get the string, then go back NE and pick up the newspaper
- and the matches. Now move along NW, West, and West again into
- the Lava Room. Leave the ruby for now, and continue on Southward
- to the Volcano Bottom. Aha, look what's here....a hot air
- balloon! All you need is a way to get it inflated, and you just
- happen to have the means to do that. Get into the basket, then
- open the receptacle and put the newspaper inside. Light a match,
- then light the newspaper with the match. Make sure you keep the
- receptacle open! Now, just wait until the balloon rises to the
- Narrow Ledge, then "Land." Tie the wire to the hook and get out
- of the basket. On the ledge is a gold coin. Pick that up and head
- South into the Library. Get the purple book, open it, get the
- stamp, then drop the book. You can ignore the other books; they
- are all worthless. Now, back North and into the basket again.
- Untie the wire, and wait until the balloon rises to the Wide
- Ledge. Again, "Land" and tie the wire to the hook. Get out and
- go South. Now, it's time for a few thrills. Put the string in
- the brick, then put the brick in the hole in the box. Now light
- a match, then light the string. Now, head North *IMMEDIATELY*.
- There will be an explosion, then you can safely go back and get
- the crown. But don't dawdle; once you have it, get back to the
- basket pronto! The explosion weakened the ledge, and it won't
- hold much longer. So, get in, untie the wire, close the
- receptacle, and wait until the balloon lands at the Volcano
- Bottom. Well, you seem to be doing almost as much travelling
- around as in Zork I, and you aren't finished yet, not by a long
- shot! Go North, get the ruby, then East twice and SE to (yet
- again!) the Carousel Room. Drop off everything but the lamp,
- then go NW, North, North, West, and West again, and you should
- now be at the entrance to the bank.
-
- ZORK II Part Three
-
- The bank is tricky, so follow directions carefully here. Go NE,
- then East into the Safety Depository, then South into the office
- and pick up the portrait, and back North again. Now, "Enter
- Light," and you will be in a small room. At this point "Enter
- South Wall," and you will be in the Depository again. "Enter
- Light" a second time, and you will find yourself in the vault,
- with a pile of bills in front of you. Get the bills, then "Enter
- North Wall," and once more you are in the Depository. Now, drop
- the bills and portrait, and go East to the East Tellers Room. Go
- East again to the Depository, pick up the goodies, and "Enter
- Light." This time, you are in the East Viewing Room. From there,
- go South and you will be at the bank entrance. You have robbed
- the bank, and kept the alarms silent. Okay, head along East until
- you reach the Dragon Room, then North to the Dragon's Lair. Leave
- the chest for now; instead, say "Hello Princess," and wait until
- she leaves. Follow her, and continue to follow her until you are
- both in the Gazebo, then wait. The unicorn will appear, and the
- princess will give you the key from around its neck, and also a
- rose. You can drop the rose; it has no use in the game. Well,
- you're getting closer to the end-game, but there are still a few
- things left to do. Exit the Gazebo, then move South, West, SW.
- Drop off some of the treasures, then go back NW, North, North,
- North to the Lair again. Open the chest and get the statuette,
- then return to the Carousel Room. From there, due South to the
- stairway. This is a good place to save the game, as you are
- about to enter one of the nastier mazes around. Go down the
- stairs, and you will be in the Oddly-Angled Room. Things are not
- always as they seem here, and the exact direction to go at this
- point is not constant. Try East first, and if you can't go that
- way, then try West. Either way, you should find a club. Get the
- club, and from that point, go SE, NE, NW, SW. Watch the room
- descriptions carefully as you do this; the little diamonds on
- the floor should get brighter with each move you make (you are
- actually "running the bases" here). If they are not doing this,
- restore the game and try again. When you have done it
- successfully, there will be a noise in the distance. Now, you
- should try to go either North or South (that varies also). If
- one way doesn't work, try the other, and if neither works, try
- East or West. There will be a staircase going down, but you
- don't want to do that yet, so go Up instead, and head North until
- you are back in the Carousel Room. Get the blue and red spheres
- and the candy. Drop a few things if you have to, but hang on to
- the club! Now, SW twice, and you are in the Guarded Room, with a
- lizard head in the doorway. Give the candy to the lizard, then
- unlock the door with the gold key. Open the door and go South,
- then West twice into the Aquarium. Throw the club at the
- aquarium, then get the clear sphere. Go East into the Wizard's
- Workroom. Put each sphere on the stand of the same color, then
- get the black sphere that appears, and go South into the
- Pentagram Room. Put the sphere on the circle, and the Demon will
- appear. You must give him *ALL* the treasures you have
- collected, as well as the gold key. This will mean at least one
- more trip to and from the Carousel Room to get all the stuff.
- When you have given everything to the demon, tell the demon,
- "Give Me The Wand," and he will take the wand from the Wizard and
- give it to you. Now, you're almost finished! Go North, East,
- North, North, NE, South, and you are in the Menhir Room. You
- need to get the Menhir out of the way for a little while, so do
- this: Wave the wand at the Menhir and say, "Float." The Menhir
- will rise up, allowing you to go SW into the kennel and get the
- collar. After that, go NE, then South, then Down, and Down again
- into the Cerberus Room. Cerberus is no problem; just put the
- collar on him. Now, go East, then South, and you are in the
- Crypt. Turn off the lamp, and you will notice a secret door in
- the south wall. Open the door and go South, and you will be on
- the Landing. The game is over!! Or is it? After all, there's
- still Zork III up ahead!
-