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- ZORK I Part One
-
- So, you're all set for The Great Underground Empire, eh? Okay,
- but before we begin, a few words about this walkthru. First,
- this is not the only way to solve the game. It's just one of the
- faster ones. Second, because there is no "wasted motion" in this
- game, you will not be visiting all the locations. So, you might
- want to play around with the game on your own for a while,
- mapping out as much as you can, without much regard for gathering
- treasures. Actually, mapping is a good idea, since, if you make a
- misstep somewhere, you might find yourself in trouble! Be
- especially careful to follow the directions when in the mazes; a
- wrong move there, and you could be lost for quite some time!
- Finally, you may not go through this in exactly the way it's
- written because of the thief. He is a variable item in the game;
- you never know where he will show up. Try to move out of the
- room he's in as soon as he shows up. But keep in mind that even
- if he does steal anything from you, you will get it all back from
- him in the end. Okay? Let's start the adventure! You begin West
- of the house, and your first chore is to get inside. So, go
- South and East. Open the window and enter the house (you're in
- the kitchen), then go West into the living room. Get the lamp,
- then move the rug, revealing the trap door. Open the trap door,
- turn on the lamp, and go down. At this point, some mysterious
- person will shut the door on you; don't worry about that for
- now. Okay, so here you are in the cellar. It's time to pick up
- your first treasure, so go South, then East to the Gallery. Get
- the painting, then continue North to the Studio. Go up the
- chimney (you can only fit with the lamp and the painting), and
- you will be in the kitchen again. Now, go upstairs to the attic,
- and get the knife and rope. Come back down and go into the
- living room. Open the case and put the painting inside. Then,
- drop the knife and get the sword. Open the trap door again, and
- return to the cellar. Again, the door is shut by someone (you
- never will find out who's doing this, but it doesn't matter).
- Now you're back in the cellar, and since we're coming to one of
- the more dangerous parts of the game, you might want to do a save
- here. Gripping your trusty sword, head North into the Troll room.
- There's a nasty troll here with a bloody axe, and the only way
- past is to kill him. So, do just that: "Kill Troll With Sword."
- It will most likely take more than one attempt, so keep at it,
- and eventually he will disappear in a cloud of black smoke. Now,
- drop the sword, because you really don't need it any more, and it
- will hinder you in carrying other, more important items. Having
- dispatched the troll, you move along East, East (into the Round
- room), then SE and East. You are now in the Dome room. It's a
- long way down, and too far to jump, so here's where the rope
- comes in handy. Tie the rope to the railing, then climb down the
- rope. You will be in the Torch room. Leave the torch for now;
- you'll be coming back this way again later. From the Torch room,
- go South, then East and get the coffin. Return West, then
- continue South to the Altar. There's no way you're going to get
- down that hole with the coffin, and even the program will tell
- you that you haven't got a prayer. That's a hint, folks: Just
- "Pray," and you will find yourself in the forest again. Since
- it's daylight out, save energy and turn off the lamp. Now, head
- along South, then North (I know, but it works!) to the clearing,
- then East to the Canyon View. Climb all the way down to the
- bottom, then go North to Rainbow's End. Drop the coffin and open
- it. Inside is a jeweled sceptre. Get that, and wave it. The
- rainbow will become solid (you'll need to cross over from the
- other side later). Now, "Look." You should see a pot of gold.
- Get that, and the coffin. After that, go SW, then all the way
- back up to Canyon View. From there, it's NW to the clearing, and
- then West to the window. Once in the kitchen, open the bag and
- get the garlic (nothing else, just the garlic). Go on into the
- living room, and put your treasures in the case. Now, sit down
- and take a breather, because you're about to do a lot of
- traveling!
-
- ZORK I Part Two
-
- Once again, open the trap door, turn on the lamp, and go down.
- Watch carefully, and you will notice that this time, the door
- doesn't close! Whoever was doing it before must have gotten
- tired. Anyway, you're on your way to the dam, so move along
- North, East, North, NE, and East. You are now on top of the dam.
- From there, go North to the Lobby. Pick up the matches, then go
- either North or East (doesn't matter) into the Maintenance room.
- Get the wrench and the screwdriver, then push the yellow button.
- Now, return to the dam, and you will see that the green bubble is
- lit. Turn the bolt with the wrench, then drop the wrench. You
- have opened the dam, and you will be coming back this way again
- to reap the fruits of your labors. However, right now, you're on
- your way to Hades, so let's get going! Go South, then down into
- the Loud room. Leave the platinum bar for now; you'll get it
- later. Head West into the Round room, then SE and East (hmmmm,
- haven't you been here before?). Again, climb down the rope. This
- time, get the torch. At this point, you can turn off your lamp;
- the torch will provide light so long as you have it. Now,
- continue straight South, getting the bell, then the book and
- candles from the altar. Go down the hole to the cave, then down
- again to the entrance to Hades. Your candles will have blown out
- by this time, but don't worry about it. Okay, here's where you
- have to be careful. First, ring the bell. It will become red hot
- and you will drop it. You will also drop the candles. Stay
- calm, and do the following, all in one command: Get the candles,
- light match, light candles with match (necessary, because of the
- torch, and *DON'T* use the torch, or you'll vaporize the
- candles!). Okay, strange things happened when you lit the
- candles, now read the book. Whew! The demons have been
- exorcised! Drop the book, then go South and get the crystal
- skull. Now, back North, then up to the cave, then North to the
- Mirror room. By the way, better put out the candles. Rub the
- mirror, and you will now be in another Mirror room (this one is
- North of the dam, as the other one is South). Now, go North,
- then West, then North, then West into the Squeaky room (well, I
- told you you'd be doing a lot of traveling this time!). Make
- sure you have the garlic with you, then go North into the Bat
- room. So long as you have the garlic, he won't bother you. There
- is a jade figurine here, but leave it for now. You'll pick it up
- on your way out.
-
- ZORK I Part Three
-
- Go East to the Shaft room. Put the torch into the basket, then
- turn on your lamp and head North to the Smelly room, then down to
- the Gas Room (best not to carry any open flames here!). Now, you
- are about to enter a small maze, so follow these directions
- *CAREFULLY*! East, Northeast, Southeast, Southwest, down, and you
- should be at the top of the ladder (if you aren't, may God have
- mercy on your soul!). From there, go down to the Ladder Bottom,
- and then South to the Dead End for the coal. Get that, then
- return to the ladder top. From there, go up, North, East, South,
- North, and you will be back in the Gas room. Go up, then South
- to the Shaft room again. Put the coal in the basket, and lower
- the basket. Now, guess what? You have to go back through the
- coal mine again! So, make your way to the Ladder Bottom, but this
- time, go West to the Timber room. Ignore the broken timber (not
- useful for anything), and drop all but the screwdriver. Now, you
- can squeeze through the crack to the West. And here you are in
- the Drafty Room, which is also at the bottom of the shaft.
- There's the basket, so get the coal and the torch, and move South
- into the Machine room. Open the lid, put the coal in the
- machine, close the lid, and turn the switch with the screwdriver.
- Drop the screwdriver, open the lid, and get the diamond (well, no
- one ever said Zork was an *EASY* game!). Now, go back North, and
- put the torch and the diamond in the basket. Squeeze back East
- into the Timber room. Get the skull, lamp, and garlic. You
- won't be needing the matches and the candles any more, so you can
- leave them. (They were insurance in case the thief came along
- and stole the torch before you could get the diamond). Now, head
- East again to the Ladder Bottom, and from there up and through
- the coal mine (you know the way now!), to the Gas room. Pick up
- the bracelet, then continue on up and South to the Shaft room.
- Get the torch and the diamond from the basket, turn off the lamp,
- then go West into the Bat room. Get the jade, then go South,
- East, South to the Slide room. Now, here's a fast way back to
- the cellar: Just go down the slide! Wheeeee! Then it's up to
- the living room (remember, the trap door is open now), and all
- the treasures go into the case. Huff! Puff! Bet you didn't
- know you'd be doing *THIS* much running around! But, don't get
- too relaxed, there's still plenty more to come (urk!).
-
- ZORK I Part Four
-
- Turn on the lamp, and return to the cellar. From there, it's
- North (ah, deja vu!), then East, North, NE to Reservoir South.
- Now that the sluice gates are open, you can head North, picking
- up the trunk of jewels, North again to Reservoir North, getting
- the air pump, and North one more time, getting the crystal
- trident. After that, go all the way back South again to
- Reservoir South, then East to the dam, and then East once more to
- the Dam Base. Here you find a little pile of folded plastic;
- guess what it is? Right, it's an inflatable boat! So, inflate
- it with the pump, then drop the pump, then get inside the boat,
- say "Launch," and you're floating off along the Frigid River.
- Now, just keep waiting until you see the buoy. Get that, then
- "East" to the beach. Get out of the boat, then get the shovel
- and move on to the Sandy Cave to the NE. You might want to save
- the game at this point, since you have to dig here until the
- scarab turns up, and I'm sure you don't want to get buried alive
- (it's been known to happen!). Okay, drop the shovel and get the
- scarab, then go back SW. Drop the buoy and open it; inside is an
- emerald. Get that, then continue South to the Aragain Falls.
- Here you can cross the rainbow (so do that!), which brings you to
- the End of The Rainbow. Turn off the lamp, then go SW to the
- Canyon Bottom. From there, make your way back to the living
- room, and put all the treasures in the case. Your collection is
- quite impressive by now, but you aren't finished yet. Go East
- twice, then North twice. Climb up the tree and get the egg.
- Climb down again, and go South, East, and back to the living
- room. However, this time, you don't put the treasure in the
- case. Turn on the lamp, and go down (once again!) into the
- cellar, and North to the Troll room. Now, you are about to enter
- a maze, so follow the directions very carefully! West (this
- brings you into the maze), South, East, up, and you find several
- items here. Take only the coins and the key, and be careful not
- to touch the skeleton! From here, go SW, East, South, SE, and
- you will be in the Cyclops room. The Cyclops is not friendly,
- but you can deal with him effortlessly: Just type in "Ulysses"
- (or "Odysseus," if you prefer). Old One-Eye will tear out of
- there right through the wall! In fact, he will create a passage
- eastward from that room right into the living room! However, you
- don't want to go that way yet! Instead, go upstairs, and you
- will be in the Treasure Room, the thief's secret lair. Now, give
- him the egg, and go back downstairs, then East to the living
- room. Deposit the coins in the case, then get the knife (the
- thief needs a little time to open the egg). Okay, go back West
- to the Cyclops room. Again, at this point, saving is
- recommended; the thief will not be easy to kill! So, head
- upstairs and use the nasty knife to kill the thief. Once he's
- dead, all treasures in the room will be visible. This includes
- the egg, a silver chalice, and anything he may have stolen from
- you before. Get everything, then follow these directions: Down,
- NW, South, West, up, down, NE, and you will be in the Grating
- Room. Unlock and open the grate (watch out for falling leaves!),
- then go up. You will be in a clearing. From there, go South and
- climb the tree again. Wind up the canary that's inside the egg.
- A songbird will come by and drop a bauble for you. Climb down
- again and get the bauble, then return to the living room. Put
- all the treasures in the case, making sure you *REMOVE THE
- CANARY* from the egg and put it in the case separately! You're
- almost finished! Just one more trip to make! Now, for the last
- time, enter the cellar and go North. From the Troll Room, go
- East until you come again to the Loud Room. Type in: "Echo," and
- you will now be able to get the bar. So, grab it and return to
- the living room. Once you place it in the case, you will get a
- message. Follow the advice of that message, and you will get a
- map. Take that, and return to the place where this all started,
- the mailbox West of the house. You should have no trouble getting
- to the barrow from there. Of course, once you enter the
- barrow.... You didn't really think it would end there, did you?
- Not when there's still Zork II and Zork III waiting for you up
- ahead! Ah, but it's too late; you can't turn back now! You'll
- just have to grit your teeth and follow through to the end (with
- a little help, of course). See you in Zork II!
-