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- Date: 10/23/91 Time: 23:18EDT
- Minutes:
- <WHOLE.NOTE> Before we get into balancing SID sounds and some specific instru-
- ments, I'd like to cover something called POLYCON. This is a neat little
- technique that can use a program by that name included on the Enhanced
- SIDPlayer disk. Some instruments are only capable of playing one note at a
- time... like a clarinet, for example. Others, like a keyboard or string instr-
- ument can play more than one. Whenever a clarinet plays a second note, the
- first one is pretty much ended before the second one starts. This is the case
- also when a single voice in a SID plays a series of notes. However, often
- keyboard notes continue to ring even when the next note is played... maybe just
- briefly, but they do. The way to capture this on a SID is to alternate the
- notes on two voices. Then each one can continue their release while the next
- note starts on the other voice. POLYCON is a program that will take the notes
- on one voice and spread them over two, placing rests where required to keep
- the two voices in time. This is a VERY nice effect, BUT...there is a bit of a
- bug in that program. It gets confused on HED or DEF/CALL commands, I forget
- which exactly - so I don't use it. I do something else instead, even though it
- is a bit more work. I merely take the voice or passage from one voice and copy
- it into another voice using the Cut and Paste feature. Then I align the voices
- so that they are at the same starting point, be sure the space bar is pressed
- to lock them to move together, and begin manually changing them. I start with
- one voice and change every other note to a rest. (Consider tied notes as ONE
- note for this purpose.) Then I reset the voices to the beginning of the
- passage again and change the notes in the second voice to rests if they are
- still being played in the first voice. It sounds much more complicated than it
- really is. If you try it you will find that it can be done quite quickly. When
- you play it back you will be startled at how much fuller it sounds. You may
- need to change the envelope a bit from what you liked without POLYCON. You
- might want a longer RELease in particular.
- Let's talk abaout a few instruments in some more detail. Violin, electric
- guitar, drums and harpsichord are the ones I have chosen since they are pretty
- good examples for illustration.
- Let's start with a violin. There are several ways to do a violin, and I
- have my favorite. I use ATK 4, DCY 12, SUS 6-10, REL 3, PNT 3, WAV S,
- VDP 9-12-15, and VDP 3. The attack is slow, but if notes are played very
- quickly and more staccato, I will shorten it. I figger the violinist is
- perhaps striking the strings a bit harder and faster in those passages. Sustain
- is a range because you can control the VOLUME of the violin sound with this
- parameter. THIS IS VERY IMPORTANT, and we will talk about that in a bit. REL is
- made smaller for staccatto effects or pizzicato, when you want the note to end
- quickly. You should also increase PNT for those notes. I use an S waveform.
- Some folks prefer to use a P. If you have a voice free to do it.. if you
- repeat the violin parts exactly again in that free voice, and use a T wave..
- and this plays together with the S wave voice, you get a really great rich
- sound. SylviaL did this with great effect on some of her cello SIDs.
- The various numbers I mentioned for VDP refer to the discussion in the earlier
- class about deepening vibrato on longer notes. These settings seem to work
- rather well at any tempo.
- Electric guitar is rather a general term since there are lots of different
- sounding guitars from the Les Paul country type to the distortion guitars of
- METAL. The one I'll discuss here is the one I used in DREAMING.MSW, the Yngwie
- Malmsteen song. Malmsteen plays with incredible speed.. I used ATK 0. Then
- DKY 11, SUS 6 (could be most anything to change note volume), REL 11, PNT 3,
- WAV P, PW 485 (low, to get it a bit sharper, more metallic), PS 20 (this sweep
- gives it a bit of a dirty, distorted sound) VDP 2, VRT 2, TPS -12 (you usually
- need to drop guitars an octave from the sheet music) and I used DTN 1 (just for
- the fun of it!) BUT.. I did something we haven't talked about yet. I copied
- all the guitar parts from voice 1 into voice 4. This made them twice as loud,
- relative to the other instruments. It also made the guitar seem to be in the
- middle, instead of on either side. And more importantly, I had voice 4 play 1
- jiffy later by inserting a UTL 1 and UTL REST in voice 4. This delay,
- admittedly short here.. ya can go to 3 or 4 sometimes, causes a reverb effect..
- or a digital delay effect, that truly makes the instrument stand out. Solo
- guitar leads, trumpets, most any lead instrument improves immeasurable when
- this technique is used. On the delayed part in voice 4 I lowered the DCY to 10
- to tone it down just a bit and I think that improved it.
- Bends or slurs on the guitar are done with POR, as we discussed last time.
- I used POR 40 in that song, but it really depends on tempo. For hammer-on's or
- for hammer-off's I just tie the notes. You may develop your own techniques,
- but this sounded close enough I thought.
- Drums are tough. There are different ways to do them... look at SIDs in
- the Editor and if you hear some you like, see what they did. They are also
- often more illusion than exact synthesis. I'll give ya an example.. and it
- will illustrate the basic techniques. If you download the SID GIRLS.SDA that I
- uploaded and play it on StereoPlayer V10.3, the drums sound, I think, fairly
- adequate. If you then load the song into the SID Editor, you will notice that
- they sound a bit different. Most voices do.. it's a complicating factor, but
- they just sound somewhat different. Now play voice 6 alone.. that is the drum
- track. They sure sound pretty bad, huh? BUT.. they did the job in the song.
- This is where the illusion seems to play a part. I tinkered with them until
- the SONG sounded okay.. even though the drums could be better individually.
- No instrument is more sensitive to tempo than the drums. The example of
- the drum in GIRLS is at tempo 150. At this tempo I used ATK 0, DCY 14, SUS 11,
- PNT 1, RLS 2 WAV P, and POR 25. Basicly drum sounds are made my having a note
- sweep downward very quickly. Set the starting point using an A or Absolute
- instead of a duration, and then the terminating point with a note about 2
- octaves lower with the desired duration. Since there are a lot of commands
- used for each note, I usually use a DEF statement for each of the bass, snare,
- and toms... then call the DEF's as needed. Drum sounds are quick, so I usually have a rest imbedded in the
- DEF also. Here are some examples from GIRLS.MSW:
- The Bass drum was defined as:
- DEF 4, RLS 4, PNT 2, E2A, E0 sixteenth, RLS 1, sixteenth rest,
- PNT 1, END
- (WOW! Lots more in there than I said ya needed!) The thing is, the snare is
- gonna use different values for RLS and PNT so they need to be reset!
- The Snare was: DEF 5, DCY 6 E3A, E1 sixteenth, DCY 14 sixteenth
- rest, END
- I use ATK at 0 and SUS at 11 it this case... always attack 0... sometimes I
- need to lower the sustain from 15 (best value for loud drums).. in order to get
- the sound to end fast enough. OR sometimes I actually have to make them
- quieter, but not often! :D
- Drums are so sensitive to tempo that they are really tough... you have to
- balance the POR, and durtrations and DCY to get a crisp sound. And when you
- like a set of parameters in one SID, they just never seem to translate to the
- next one....and you have to start all over again. :( But, as I mentioned
- above, the drums in GIRLS that I used for an example don't sound very good at
- all alone.. but they WORK in the song. The illusion is often sufficient.
- After you have established DEF's for the drums, the rest of the voice may
- only be CALL's of those DEF's. Or maybe you need to make some TOMs for
- occaisional accents. Just do it analogously to those, at the pitches that
- sound appropriate to you.
- The next instrument to be discussed is the harpsichord. For harpsichord I
- use ATK 1, DCY 12, SUS 0, REL 9, PNT 3, WAV TP, PW 850-1300, PS -8. The
- harpsichord is a plucked instrument.. not a hammered instrument like a piano.
- That's why the slightly slower attack. The sound is very soft and doesn't
- persist.. in fact it is muted when the key is released.. so SUS 0 is correct.
- PNT of course depends on tempo. TP is a voice that gets quieter as the PW
- increases. I use higher values to tone down the lower notes. Values of 800 or
- so give it a metallic sound that is appropriate. Pulse Swep can be fairly high
- -8 and it seems to enhance the effect. These settings seem to be pretty good
- most of the time.. until you get to 32nd notes or less... In baroque music you
- run into that a lot too! SOOooo.. I use DEF's to set up modified parameters
- for the short notes, and another to restore it. Usually, right up front I'll
- set up a DEF 1, SUS 4, REL 5, PNT 0, END. This allows the very short notes to
- stand out. SUS may have to be tinkered with to get the right volume. PNT at 0
- is virtually the same as making the notes tied.. and I often tie them also in
- ornaments. In order to restore the envelopes after the short notes are past,
- I have a DEF 2, SUS 0, REL 9, PNT 3, END. You could call the original envelope
- again, but since you only changed 3 parameters, its less strain on the ole CPU
- to just restore those three. :)
- I'll cover ornaments and other things specific to classical music in the
- next session.
- Now lets talk about ways to make the voices work together in a SID. I'll
- talk about stereo now, since it has more opportunities and more problems
- because of the 3 additional voices. For most music, I guess it is safe to say
- that the melody is the most important part. That may sound rather obvious, but
- it is amazing how many SIDs seem to have the melody get lost. You want to be
- sure that the melody is done in a voice that can stand out. Sax, Electric
- Guitar, trumpet - these are good choices...They all are also sustained voices..
- and you can use SUS to control their volume. Flute is tough if you use a
- Triangle wave... that wave is rather quiet. You CAN double it up, using the
- reverb effect we discussed earlier. Or.. you can be sure the other voices are
- softened.
- The three elements in the music are usually the lead, the accompaniment
- and the base. Let me use another of my SIDs to illustrate how the instruments
- were balanced to provide appropriate volumes. HORNPIPE.SLR is from Handel's
- Water Music. Voices 1 and 2 are oboes. They are frequently carrying the
- melody. I used suutain 6. this kept them loud enough to be heard plainly.
- Voice 3 was the bassoons... they were too loud... so I used sustain 1...a
- bassoon needs a filter and the filter was set very harsh... AUT 1 and RES 2..
- this doesn't pass a lot of the sound.
- The second SID contains the strings. Now the strings OVERALL were playing
- too loud at first, but since I grouped them in their OWN SID I can use the VOL
- control to drop them all at the same time. This SID has VOL 5, whereas the
- first SID has the default value of VOL 8. The Violins are at SUS 8.. since the
- VOL was dropped, they could be set higher and I liked them at that sustain.
- The Bass was too loud even at Volume 5 so again a strong filter was used...
- AUT -1 and RES 0 and SUS was dropped to 0 also. In measure 11, horns are added
- and again the parameters are used to control their relative volumes.
- The balancing of the sounds is the key to making the instruments play
- together rather than clashing or overpowering each other. From passage to
- passage, you can change the SUStain, use the BUMP command to raise or lower the
- whole SID, or any of the other efects we described to change the emphasis from
- instrument to instrument as the lead is perhaps traded off. Developing this
- variety, and introducing dynamics to the SID keeps it interesting and prevents
- folks from running to the space-bar before its ended! :)
- Next time we'll cover some topics specifically related to SIDding classical
- music. :)