home *** CD-ROM | disk | FTP | other *** search
- ANNOUNCING COLOR 64 NETWORK!
-
- Allow your Color 64 BBS to network between other Color 64 BBS's around the
- country or around the block.
-
- Here's how the system works....
-
- The system consists mainly of two main add-on modules, a network setup
- program, all the necessary merge files to convert your existing modules, all
- booter and auto-boot loaders for the 1700, 1750 and 1764 ram expansion
- cartridges, several network utilities and easy step by step documentation to
- help along the way.
-
- You decide which BBS's you would like to include in your system. There is
- NO central node. If you would like to be able to communicate with say the
- "ABC BBS" and perhaps the "XYZ BBS", all you'll need to do, is set those two
- BBS's with your network setup file. Then a user will be able to either send
- E-Mail or a public message to any of these boards. You can select a maximum
- of 200 boards!
-
- Sending is done in an extremely efficient manner. You have several options
- you can choose. You can set the network so that messages will be stored on
- your disk until you have a sufficient amount to warrant a "send". To insure
- that it's not going to take too long, you can also select how many days you
- would like to wait before the messages are sent regardless of the quantity.
-
- Sending can be done anytime you like. The "receiver" will accept a node any
- time. You must select a "window" in which all calls will go out. If there
- is anything due to go out that day, calls will be attempted only within
- these hours which you select.
-
- Your BBS will NOT be down during this "open" window time. It will accept
- normal calls just as it always does. After 5 minutes of inactivity (no
- calls), THEN the network will take over, and auto-dial EACH node that is due
- to go out. It will auto-dial just once per node. If a connection is not
- made, control is returned to the normal BBS and then after another 5 minutes
- of inactivity it will repeat the procedure until either the window closes or
- it makes the connection. Amazingly as it may seem, in the testing stages
- between two very busy BBS's, we have yet to fail to make a connection on any
- day that messages were due to go out!
-
- Messages for each node are combined into a "packet" to make the transferring
- much more efficient rather than sending one after another. After the
- receiver gets the packet, the two disconnect and the packet is disassembled
- and all messages are sent to their proper destination. Any messages that
- are undeliverable (i.e. A user is deleted at the same time a message was
- sent to him/her), will be delivered to YOUR mailbox so that you may decide
- what you want to do with it.
-
- The system is almost 100% self-operational. There is very little
- maintenance to perform.
-
- There is a complete billing system included with the network for those that
- want to charge for this service. EACH individual node is allowed its own
- charge. You set two variables. The charge for the first 1000 bytes, and
- the charge for each additional 100 bytes. This closely reflects the way
- your telephone billing is done, so you can more or less set up the charges
- to reflect closely to your actual costs. Since 1000 bytes alone will take
- less than 1 minute to send at 1200 baud, this is a great way to keep the
- costs in line. Remember, you don't HAVE to charge anything if you don't
- want to.
-
- All the billing data is stored on a small relative file. Great pains were
- taken to make sure that under almost any circumstances this data would not
- become lost. The relative file is backed up at midnight each night, and a
- separate disk based log is maintained with all network transactions in it.
- Unless your house burns down, or a giant magnet crashes through your roof
- onto your drive(s), you are pretty much safe with these backup systems.
- There is also a full featured editor for editing the main billing file.
-
- Currently the system supports only Punter protocol. If there is a need,
- X-Modem may be added as an update. This also means that the network will
- not work with PC Pursuit. If I get enough feedback about this, I will
- surely attempt to include it in a future update.
-
- The system will work with any drive that currently works on Color 64 BBS.
- The network requires very little memory. In fact most on-line games require
- more memory than this network does! Baud rates of 300, 1200 & 2400 are
- possible. Now for the bad news (maybe). Due to the fact that in order for
- this whole system to work as efficiently as possible, it is REQUIRED that
- you have any of the three ram expansion cartridges (1700, 1750 or 1764). If
- you don't have one, you should consider getting one anyway. Running this
- BBS without one is like driving a car with no air in the tires (in my
- opinion).
-
- When outgoing messages are sent, the sender can also pick up a specially
- made membership list at the same time. This list will include all users on
- that BBS which have the capability to post messages. It is regenerated each
- night at midnight to provide a fresh new listing. Since you may not want to
- have to receive this file every time you have messages to send out, you can
- specify the number of days you would like to wait before the network will
- request a new one.
-
- Network messages can be auto-replied to PROVIDED that the node which sent
- the mail is set up on your system as an outgoing node. In other words, it
- is possible that someone wanted to include you in their network while you,
- for some reason, did not want the ability to be able to send to them. In
- that case obviously an auto-reply is impossible.
-
- Any public messages that come into your system can be dealt with in one of
- two ways. You can define in the network setup program to which category you
- would like the message to go. Then when you receive these messages, and
- they are disassembled, the network will automatically insert them properly
- into the public message base in the category you chose. The second choice
- is to hold all incoming public messages for previewing. There is a built-in
- feature that allows you (or a co-sysop) to view each public message, and
- decide whether you want to HOLD, DELETE or RELEASE it into the public
- message bases. This way you can screen any objectionable material before
- anyone sees it.
-
- That's about it. There are many other handy options and features to make
- running the network as enjoyable and efficient as possible.
-
- Color 64 Network is copyrighted with permission from Greg Pfountz, author of
- Color 64 BBS. The selling price is only $15 with all future updates free.
-
- As of this writing, the software testing is almost complete. Delivery is
- expected in early to mid November, however delays are sometimes inevitable.
- Please keep this in mind.
-
- If you have any further questions, please feel free to write, or call my
- BBS. Also note that although Greg Pfountz has helped me along tremendously,
- I'm sure he would appreciate it by not being bothered with questions
- regarding Color 64 Network. I'm sure he has his hands full!
-
- 2118 Emerson St. TERRAPIN TRANSIT
- Berkeley, CA 94705 415-486-1160
-
- Please include your BBS name, number, hours of operation, and any special
- features so that we can put together a national listing of networks.
-
- Happy Networking!
-
- Sam Lewit
-
- *StarClip* News and Information Services from the *FlagShip* on GEnie.
- Providing relevant and important news and information to Commodore owners.
- Copyright 1988
- by deb! Christensen