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-
-
- talk to Doug.
- ------------
- Category 7, Topic 8
- Message 31 Thu Oct 14, 1993
- CBM-YLR.ROSE at 21:26 EDT
-
- LV, I am in Waco, Texas. :D I know where Victoria is, I used to live
- in Corpus but that is another story for another time. (g)
-
- As far as talking to Doug, he is right here on this RT and should be
- along to answer your question soon.. if not, I will zap him and have
- him holler at you. Hugs
- ------------
- Category 7, Topic 8
- Message 32 Fri Oct 15, 1993
- CMD-DOUG at 00:24 EDT
-
- Doesn't sound good. Not sure what caused you to end up with the 71 error, but
- it means that the directory is not in good shape. If a validate on that
- partition fails, this is even worse... basically the partition may not be
- recoverable at this point without some heavy track and sector editing.
-
- One of the first things I would do at this point is to run FIX BLOCKS. There
- is a good chance that the error originated from a bad block in the directory.
- If you're not good with a track and sector editor, your next step after this
- is a tough one... basically cut your losses, and reformat that partition.
-
- If you do know how to use a track and sector editor, you could follow the
- directory from the first directory block, and jot down all the track and
- sector links. When you run into one that is garbage, you have two choices...
- back up to the directory block just previous to that one, write a 00 FF into
- the track and sector link, then validate... Or you could simply look for
- further legitimate directory blocks and then back up and set the track and
- sector pointers to point to the next logical GOOD directory block... and
- again, validate afterwards.
- ------------
- ************
- Topic 9 Fri Mar 27, 1992
- G.HOYLE at 01:09 EST
- Sub: .SAL FILES
-
- How does one play them?
- 1 message(s) total.
- ************
- ------------
- Category 7, Topic 9
- Message 1 Fri Mar 27, 1992
- C128.JBEE [* Sysop *] at 13:19 EST
-
- On the C64 load and run the file to dissolve it and then you will be
- able to listen to the files with Sidplayer 10.3.
- ------------
- ************
- Topic 10 Sat Oct 03, 1992
- B.LUCIER1 [bill l] at 04:50 EDT
- Sub: Digiplayer & mods
-
- I need to know if it is possible to play amiga mods with digiplayer...
- 6 message(s) total.
- ************
- ------------
- Category 7, Topic 10
- Message 1 Sat Oct 03, 1992
- B.LUCIER1 [bill l] at 04:51 EDT
-
- A friend of mine wants to convert amiga mods files with digiplayer. He says
- that it skips the first half and starts playing in the middle. Does anyone
- know anything about this? Thnks.. Bill lucier
- ------------
- Category 7, Topic 10
- Message 2 Sat Oct 03, 1992
- C128.JBEE [* Sysop *] at 18:40 EDT
-
- I haven't heard of that problem before. Do you want to upload one of the
- files he is having trouble converting to the rawplayer format?
- ------------
- Category 7, Topic 10
- Message 3 Sun Oct 04, 1992
- B.LUCIER1 [bill l] at 04:50 EDT
-
- Sure Jbee. As soon as I can get it from him. Thanks Bill.
-
- ------------
- Category 7, Topic 10
- Message 4 Sat Nov 28, 1992
- CBM-ED [e.g.bell] at 16:34 EST
-
- I understand Craig Chamberlain can be contacted on Internet. I don't
- have access, and don't choose to pay for it for such a limited need.
- Would someone on Internet be willing to approach him and get an address
- at which I could contact him. I am interested in getting source code
- for a SIDPlayer wedge. Thanks to anyone who can help!
- ------------
- Category 7, Topic 10
- Message 5 Sat Nov 28, 1992
- B.VRIELING1 at 19:06 EST
-
- Ed,
-
- If you get me his Internet address, I'll be glad to send him a note on your
- behalf.
-
- Without his Internet address though, reaching him will be difficult.
-
- ...Bruce
-
- GEnie: B.VRIELING1
- Internet: bvrieling@undergrad.math.waterloo.edu
- Fido: Bruce Vrieling @ 1:229/15
-
- ------------
- Category 7, Topic 10
- Message 6 Sat Nov 28, 1992
- C128.JBEE at 21:58 EST
-
- BTW: the problem with the original Amiga Mod file was (as far as I could
- guess) the person doing the converting wasn't setting the speed properly
- for the file once it was converted. Worked fine for me :)
- Just thought you would like to know in a upcoming TC-128 we will have
- a C-128 raw player and if I have enough time a stereo rawplayer.
- ------------
- ************
- Topic 11 Thu Aug 22, 1991
- K.REID2 [Kevin] (Forwarded)
- Sub: MIDI
-
- I need help! I want to interface my 64C to my keyboard! Any help would be
- greatly appreciated!!!
- 11 message(s) total.
- ************
- ------------
- Category 7, Topic 11
- Message 1 Thu Aug 22, 1991
- K.REID2 [Kevin] (Forwarded)
-
- If anyone out there can help me interface my C64C to my Yamaha I would be
- eternaly greatful! I have been searching the world over (well, maybe not the
- world) and I can't find any REAL assistance in this area. I tried the HOBBY
- board and the MUSIC board, but there is nothing computer specific to guide me.
- If anyone actually USES a midi interface I sure would love to hear how you get
- along with it and what you've done with it.
- My keyboard is a Yamaha Clavinova CVP-20 if that is any help.
- If the reply is too long you can E-Mail me (K.REID2).
- Kevin
- ------------
- Category 7, Topic 11
- Message 2 Thu Aug 22, 1991
- J.STAFF (Forwarded)
-
- Kevin, I am getting an Amiga with a MIDI interface. (Still love the 64/128) I
- will let you know if it is possible, but I don't think so due to the sound
- chip, the amiga-based chip can handle it decently, at least half-half. I am
- buying the system from someone who has handled MIDI. E-mail to P.STONE
- Peter writes and composes music. Tell him I sent you towards him, his work
- sometimes is time consuming so bearwith the E-mail time, ok?
-
- ------------
- Category 7, Topic 11
- Message 3 Thu Aug 22, 1991
- C128.JBEE [* Sysop *] (Forwarded)
-
- I know there are literally hundreds of C128 and C64 owners that own and use
- midi devices and keyboards on their computers. Have you tried or thought
- about the Dr.T's setup. They are based in Boston or Cambridge MA.
- ------------
- Category 7, Topic 11
- Message 4 Thu Aug 22, 1991
- K.REID2 [Kevin] (Forwarded)
-
- How do I get in touch with them?
- (Thanx for relpying so quickly)
- Kevin
- ------------
- Category 7, Topic 11
- Message 5 Thu Apr 30, 1992
- B.STONE1 (Forwarded)
-
- I have some alternate Roland GR50 patches with the external
- parameters set to
- set to call up Alternate and stock Alisis QuadraVerbGT patches.I blend the
- processed guitar with the synth. This works nise for me.I have the GT and the
-
- GR patches as seperate files in super sequencer 128 sysex format.
- If any one is interested i can upload these files.
- I dont know how compatable this format is with any thing else. I am
- interested in swapping patches and ideas. Send E mail
- Bill L.Stone
- ------------
- Category 7, Topic 11
- Message 6 Fri May 01, 1992
- HOWIE-CBM (Forwarded)
-
- Bill,
-
- The files would be a welcome addition to the Library.
-
- I suspect we have many users who visit to do searches on keywords for
- specific application patches, and would be delighted to find them.
-
- Please *DO* share them with us!
-
- Thanks!
-
- Howie
- ------------
- Category 7, Topic 11
- Message 9 Mon Aug 23, 1993
- J.JONES36 [LOADSTAR] at 20:18 EDT
-
- You can get the C-64 MIDI starter kit from CMD, 1-413-525-0023. It consists
- of Dr. T's Sequencer, a midi interface and a MIDI cable. I forget the price.
-
- Tenex, 1800-PROMPT-1, also sells SONUS' Super Sequencer and MIDI Interfaces.
-
- Er, rou can also buy my album from the Creative Musician's Coalition, 1-800-
- 882-4CMC for $8.95 + 2.50 shipping. Item #JONES100C.
-
- Ahem.
-
- ------------
- Category 7, Topic 11
- Message 10 Mon Aug 23, 1993
- CMD-DOUG at 23:41 EDT
-
- Blatent Plug!!! :)
-
- LOL!!!
- ------------
- Category 7, Topic 11
- Message 11 Tue Aug 24, 1993
- CBM-ED [e.g.bell] at 02:24 EDT
-
- There has also been a flurry of for sale posts by B.STONE1 who is selling a
- BUNCH of midi stuff, some of which Jeff mentioned, and may be persuaded to
- separate his package.
- ------------
- ************
- Topic 12 Sun Feb 23, 1992
- PAUL-MB (Forwarded)
- Sub: Those Wonderful GIFs!
-
- Discussion about GIFs, converters, and viewers in the FlagShip Libraries and
- beyond!
- 72 message(s) total.
- ************
- ------------
- Category 7, Topic 12
- Message 1 Sun Feb 23, 1992
- PAUL-MB (Forwarded)
-
- First, I'd like to know if anyone knows of a converter to take a geoPaint
- file and make it a GIF of the same size. I couldn't find one in the
- Libraries. If there isn't a converter, I'd love to see one!
-
- ...Paul @ Micro-Bytes Publishing
- ------------
- Category 7, Topic 12
- Message 2 Sun Feb 23, 1992
- M.DULSKI1 [Mark @WIZARD] (Forwarded)
-
- LOL! Hi Paul! I was going to ask the same question but you beat me
- to it ;D I'ld like to see one too.
-
- Mark
- ------------
- Category 7, Topic 12
- Message 3 Tue Feb 25, 1992
- HOWIE-CBM (Forwarded)
-
- One way might be with Randy Weems GIFVERT, which will make GIF's from
- Koala's.
-
- I think that Steve Emsley's Pixelmaster will convert a Doodle! into a
- Koala.
-
- Paintview II will convert a geoPaint into the needed Doodle!
-
- So it seems to be from geoPaint -> Doodle! -> Koala -> GIF.
-
- I think I have this right, but I have never tried this so cannot be sure.
-
- Howie
- ------------
- Category 7, Topic 12
- Message 4 Tue Feb 25, 1992
- PAUL-MB (Forwarded)
-
- It would work, Howie, but then the size of the pic would only be 160x
- 200. :) Not too big since geoPaint can easily outdo that. :)
-
- ...Paul @ Micro-Bytes Publishing
- ------------
- Category 7, Topic 12
- Message 5 Sun Mar 01, 1992
- J.ROBBINS16 [JBUS] (Forwarded)
-
- Hi, :), some help is on the way.. There is a Shareware file called GEOGIF,
- that converts GIF files to B&W GeoPaint files (I use it all the time) but, it
- doesn't go the other way! ...now for my question... Does anybody know of a
- file that does convert GeoPaint to GIFs'? GIFVERT.SDA #8169 converts Koalas to
- GIFs', but you lose alot of the GeoPaint pic when you convert it to KOALA.
- Maybe there is another round about way of converting a GeoPaint to ??? to GIF?
- ...BTW...I think GEOGIF was also written by Randy Weems (not sure at the
- moment, have to check to filebox) GEOGIF is a full GEOS Application type file,
- and is a bit slow, so use it from inside a RamDisk if you can...
- ...P.S....Thanks to M. Dulski for the quick reply and pointing to this MB..
- ------------
- Category 7, Topic 12
- Message 6 Sun Mar 01, 1992
- J.ROBBINS16 [JBUS] (Forwarded)
-
- More GEOGIF stuff... Just wanted you to know it is in the Libs, #35 GEWOS-
- WORKSTATION, #8165 It works in 64 and 128 V2,0 Geos, and has a doc attached in
- the SFX.. The 128 version is faster, but the 64 version works just as good...
- P.S....converts gifs in a greyscale format, not B&W (sorry) ...now don't
- forget me guys...help me find one that does GeoPaint to GIF somehow... (sorry
- for the spelling glitch)
- ------------
- Category 7, Topic 12
- Message 7 Sun Mar 01, 1992
- PAUL-MB (Forwarded)
-
- I'm looking for the same thing, JBUS :)
-
- I have geoGIF (yes, by Randy Weems) and it does a bang up job.
-
- ...Paul @ Micro-Bytes Publishing
- ------------
- Category 7, Topic 12
- Message 8 Mon Mar 02, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- There is no geoPaint to GIF program yet. I believe all the Koala to GIF
- program does is attach a GIF header to the Koala file itself.
- I would imagine doing this for a geoPaint would be possible.
- ------------
- Category 7, Topic 12
- Message 9 Mon Mar 02, 1992
- M.DULSKI1 [Mark @WIZARD] (Forwarded)
-
- You are welcome JBUS! ;) I'ld like to see a GEOS-2-GIF in the libraries too.
- Tried out GEOGIF once on the Saturn.hst photo and it turned out extremely
- good! I was surprised!
-
- I wouldn't *think* it would be too difficult to reverse program GEOGIF to
- come up with a GEOS2GIF prg. For the author of GEOGIF that is. For me it
- would be impossible ;D
-
- --Mark @WIZARD--
- ------------
- Category 7, Topic 12
- Message 10 Mon Mar 02, 1992
- J.ROBBINS16 [JBUS] (Forwarded)
-
- I guess I'll have to send Randy some mail (real mail) and maybe we could
- convince him to write one up for us.
- ------------
- Category 7, Topic 12
- Message 11 Sun Apr 12, 1992
- VANDENELSEN (Forwarded)
-
- Can anyone point me to a program that can print out a gif file one a 16k VDC
- C128. I've looked and cannot find one that can do it without extensive
- converting. I also have a RS CGP-220 inkjet and a epson printer. Any help
- would be greatfully recived.
-
-
- thanks in advance I'll be looking at this next week.
-
-
-
- ====Steve aka RESTOR====
- ------------
- Category 7, Topic 12
- Message 12 Sun Apr 12, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- If you have a 16K VDC in your C-128 the best (only) way to print it out
- as of right now is to convert it to a geoPaint picture.
-
- 8165 GEO-GIF.SFX
- ------------
- Category 7, Topic 12
- Message 13 Sun Apr 19, 1992
- VANDENELSEN (Forwarded)
-
- Thanks Jay-Bee maybe I should get a couple of 4464 to upgrade my VDC so I can
- use the gas system.
-
- ====Steve aka RESTOR====
- ------------
- Category 7, Topic 12
- Message 14 Sun Apr 19, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- Upgrade it! You are missing out on a lot of neat pixs and utilities. If you
- are good enough to do the work yourself the $6 for sockets and chips are
- worth
- it :)
- ------------
- Category 7, Topic 12
- Message 15 Thu May 14, 1992
- M.KERN1 (Forwarded)
-
- Hi,
- being new to the CBM world, I was wondering what teh his upgrade did for
- the VDC. Do you get more colors, moreresolution? Also, where can I find the
- instructions for the upgrade?
-
- Markus
- ------------
- Category 7, Topic 12
- Message 16 Fri May 15, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- When you add the 64K for the 80 column VDC it lets you do many more things
- like view and work with color graphics, interlaced graphic screens
- 640*400, and much more.
-
- Many programs will also take advantage of the extra ram for menus.
-
- The actual procedure is simple enough, remove the 4164s next to the VDC and
- replace them with 4464 - 120ns drams and sockets.
-
- There are much longer instructions about how to do it that have been
- published many places (example Twin Cities 128).
- It can be a tough job for inexperienced tinkers, so if you are, buy
- the upgrade board from SSI.
- ------------
- Category 7, Topic 12
- Message 17 Fri May 15, 1992
- M.KERN1 (Forwarded)
-
- I've messed around with computer internals for a while now, so I don't think
- I'd be too hesitant to do some modifications. However, I would be nervous
- about having to desolder ram chips..I hope they are socketed. :) Are there
- instructions in the library for this modification?
-
- Markus
- ------------
- Category 7, Topic 12
- Message 18 Sat May 16, 1992
- B.LUCIER [bill l.] (Forwarded)
-
- I would be interested in getting my vdc ram upgraded too. Where is that board
- that you mentioned available, Jbee?
- Bill L.
- ------------
- Category 7, Topic 12
- Message 19 Sat May 16, 1992
- HOWIE-CBM (Forwarded)
-
- Installation Instruction
- [For C-128 Video Upgrade]
-
- [1] Allow ample work area. Spread out a towel or two to avoid
- scratching C-128 case, and help catch loose screws.
-
- [2] You will be dealing with extremely sensitive IC's. Please follow
- usual precautions to avoid static charges.
-
- [3] Turn over computer (with front facing you), Remove six (6) screws,
- 1 at each back corner, 1 in the center, and 3 across front. (Older
- models have phillips-head machine screws, here use medium size phillips
- screw driver #1.) Newer models will have hex-shaped insert screws.
- Here use a 5/64 hex key (alan wrench). Now turn computer right side
- up.
-
- [4] The top and bottom halves of the computer are now held together by
- two interlocking plastic tabs. The two tabs protruding down from the
- top have "teeth" pointing outward, that interlock with the bottom.
- These tabs are located at a point between the top row of number keys
- and the single row of function keys at both sides of the keyboard.
- Press the top IN at this spot, (away from the base and towards center),
- as you lift the top up. You may also try to pull the base OUT at the
- same point. Once one side is free, the other will follow easily.
-
- [5] (a) Note orientation of LIP part of pilot light LED plug, attached
- to left side of circuit board, (It points out.) Pull apart mini plug.
- (b) The keyboard is attached to the circuit board with a
- multi-wire mini plug. Here too, pull apart plug, and NOTE orientation.
- (There is a brown wire closer to power switch....but check out unit
- being worked on for variation.) When seperating this plug, note that
- the two plastic parts merge completely together. The "stilts" coming
- out of the circuit board are NOT what it is pluged into. They are part
- of the bottom half of the plug.
- (c) Remove the heavy braid ground wire which also attaches the
- keyboard to the circuit board with a hex key or phillips head.
-
- [6] Free the RF shield from the board. At left rear-center is a large
- phillips head screw. Remove it. Counting this screw, the shield is
- attached to the board by 7 hex screws. Remove all 7. Holding the
- shield to the base are also twisted tabs, at 4 places along the front,
- and left edge. GENTLY turn tabs straight with needle-nose pliers.
- WATCH direction tabs are twisted, some go one way, others the other.
- Finally, just above the keyboard mini-plug on the right side by a tab,
- the RF shield is soldered to the board. Unsolder at this point, and
- then RF shield can be removed.
-
- [7] On the main board is a small metal box, at left-center, actually
- the only one there. The two chips to be replaced are located inside.
- Gently pull up and remove the lid. The chip locations are marked on
- the circuit board as U23 and U25.
-
- [8] Seperate the circuit board from the bottom RF shield, by carefully
- twisting the tabs holding it to the board. Leave the bottom RF shield
- in the bottom plastic case, and lift out the circuit board, with a
- "left pull and up" angle, so that plugs inside plastic base slip out
- before lifting up.
-
- [9] Remove chips U23 and U25, by either a clip and unsolder or simple
- unsolder method. The old chip pins may be bent on the bottom, if so
- straighten before pulling out. EXAMINE carefully for damage!! If any
- see below before proceeding!! Insert IC sockets, bending bottom pins
- for a tight fit, and solder in place. Plug in the two #4464's noting
- that the "dimple" on the #4464's line up with the "dimple" outline on
- the circuit board.
-
- [10] Reassemble casing, carefully reversing each step.
-
- Ooooops!!
- There are three common goofs, which should be avoided, but if they
- occur, here are the patches:
-
- [1] Solder "ran" and now two pin connections are crossed. Okey, this
- is easy, just unsolder the connection, carefully seeing that no other
- pin connections are crossed.
-
- [2] In unsoldering the old chip, the pin connection got burned out.
- Okey, this is a bit more tricky. You have to examine the circuit board
- both the top and bottom sides, and trace the connection from the burned
- out pin hole to where it goes. [If you have a schematic, by all means
- use this.] Then, after inserting the IC socket, use a "magic marker" on
- the bottom of the board to mark the burned out pin, and its connecting
- point. Remember when working on the board bottom, its locations are
- reversed, so double check that you are tracing connections correctly!!
- Take a loop of light weight wire, allow for a loop longer than the
- distance to be connected, and solder the wire to the two points. Use
- electric tape to isolate the two solder connections from any near by
- pins, at both ends of the wire. Then flatten this wire to the bottom of
- the board, going around the "pin hills". And finally take several long
- pieces of electrical tape, maybe 4 or 5 inches long, and secure the
- wire to the bottom, so that it is flat against the board.
-
- [3] In removing the old chip, part of the circuit board tracing tore.
- Well, this is pretty much like goof #2 above. Make sure that there is
- no loose tracings to cause a short. Trace out the connection, go to
- the bottom of the board, and solder in a wire splice connection as
- described in #2.
- ------------
- Category 7, Topic 12
- Message 20 Sat May 16, 1992
- M.KERN1 (Forwarded)
-
- Sounds good, except I need some solder pickup wire and some more solder
- practise. The stuff about patching torn traces is kinda scarey..but hey, we
- live on the edge?
-
- Markus
- ------------
- Category 7, Topic 12
- Message 21 Sat May 16, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- The board is available from SSI 1-800-356-1179
- The cost is about $50 with the ram installed.
-
- re:removing drams and solder
- The best fool-proof way without lifting traces is by
- 1) cutting the dram out with small dia. pylers (dykes) where the leg of the
- chip meets the shoulder.
- Then buy a Radio Shack desoldering iron. This looks like a soldering iron
- with
- a red bulb on the handle. Stick it over the leg, apply the heat, release the
- bulb and suck up the solder and leg in one operation.
- This is how I use to do them, and I have done a lot! The only caution is
- since the desoldering iron is 45watts (wow) do not let it sit very long
- in one spot.
- ------------
- Category 7, Topic 12
- Message 22 Sat May 16, 1992
- M.KERN1 (Forwarded)
-
- I like that desolderer! I used to use either braid or those basting like
- suction thingies. Tell me, are there any incompatibities that may arise from
- this modification? Also, where can I get the ram chips? Radio Shack was most
- unhelpful...they told me they didn't carry any IC's other than the very few on
- the racks in the store.
-
- Markus
- ------------
- Category 7, Topic 12
- Message 23 Sun May 17, 1992
- B.LUCIER [bill l.] (Forwarded)
-
- Thanks Jbee. The thought of desoldering et all does not sound like a operation
- for the weak of heart. The board sounds like a much safer way to go.
- Thanks Bill L.
- ------------
- Category 7, Topic 12
- Message 24 Sun May 17, 1992
- M.KERN1 (Forwarded)
-
- I'm still not sure what the ram upgrade buys you specifically. What is the
- resolution and, more importantly, the number of colors you can display
- simultaneously?
-
- Markus
- ------------
- Category 7, Topic 12
- Message 25 Sun May 17, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- The DRAMs you need are 4464s - 120 NS.
-
- These are available from almost any place that sells ICs. Pick up any
- PC magazine! Grapevine Group sells them too, though they are expensive
- (about $6). I would imagine any local PC dealer or repair shop carries
- them too.
-
- Just a sampling from Computer Monthly (they have a Commodore column):
- AAM TECH 1-408-441-6244
- 64k x 4 -80 NS $2.00
-
- MEMORY 1-800-457-6937
- 64K x 4 -120NS $1.75
-
- YOU WILL ONLY NEED TWO 4464 chips (translated 64Kx4 120NS or faster)
- (a big thank you to Howie for the detailed instructions :)
-
- The advantage for graphics:
- With only 16K you are limited to a mono 640x200 bitmap.
-
- With 64K you can have a
- 640x200 with a 8x2 color cell (Doodle is 8x8).
- 640x400 interlaced screen (IPAINT - gives about 4,096 shades with dithering).
- 640x800 mono bitmaps
- View MacPaints in entirety on your screen!
- With some of the new geoPaint viewers coming out, view almost a whole
- geoPaint at once in COLOR.
- View superinterlaced screens of 740x600! and if you have programs like
- Video128 make animations for them!
- etc etc.
- For a C-128 owner, the 64K is almost a must if you love graphics.
- Some of the Basic 8/Ipaint files are 100% pure viewing satisfaction.
- ------------
- Category 7, Topic 12
- Message 26 Sun May 17, 1992
- M.KERN1 (Forwarded)
-
- Cool! I think I'll try this. :)
-
- Markus
- ------------
- Category 7, Topic 12
- Message 27 Mon May 18, 1992
- HOWIE-CBM (Forwarded)
-
- A word of caution....
-
- While faster 4464's *might* work, those rated at 120ns *WILL* always
- work fine.
-
- Insist on 120ns! :)
-
- Howie
- ------------
- Category 7, Topic 12
- Message 28 Mon May 18, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- Do you mean SLOWER (150ns) will work but 120NS (faster) never hurts?
- ------------
- Category 7, Topic 12
- Message 29 Tue May 19, 1992
- HOWIE-CBM (Forwarded)
-
- No..... I don't think that is what I said...
-
- What I said... Well, meant to say is...
-
- 4464's that are 120ns will *ALWAYS* work.
-
- 4464's that are faster [<120ns] will *USUALLY BUT NOT ALWAYS* work.
-
- 4464's that are slower [>120ns] will *NEVER* work.
-
- The 120ns is not as popular a chip as the 100ns or 80ns, and often a
- dealer will `push' the one he has in stock. For most applications using
- a faster chip is okey. However, for some unknown reason that is *NOT*
- the case with the 4464, as it is used by the 128.
-
- So, for full software compatibility the 4464 rated at 120ns is the one to
- get.
-
- RAMLinks, on the other hand, seem to be quite happy with SIMMS 100ns and
- faster. :)
-
- Howie
- ------------
- Category 7, Topic 12
- Message 30 Tue Jun 02, 1992
- G.EDDY [Angel Bear] (Forwarded)
-
- Gentlemen:
-
- I am a self-published small-press cartoonist, and as such, I spend a good
- part of my online time downloading posts from the SF & Fantasy RT, in
- particular the board category dealing with inde- pendent comics. I differ
- from most other users of GEnie in that I have a personal mascot, one that
- cannot be seen except through a GIF drawing, that can be tacked onto
- electronic mail.
-
- What I'm asking for basically, is to know whether I, as a user of a
- Commodore 64, can produce drawings that can be viewed by users of other
- machines, most notably MacIntoshes and IBMs?
-
- I'd sure love it if I could. Thanks a truckload for your help.
-
- Onward and upward!
- G. Raymond Eddy
- a.k.a. The Angel Bear O:)
- ------------
- Category 7, Topic 12
- Message 31 Tue Jun 02, 1992
- PAUL-MB (Forwarded)
-
- Angel Bear <g> -
-
- It all depends. Right now, the 64 and 128 DON'T have a Commodore to
- GIF converter (something which is at the top of my wish list.) But
- I _think_ there's a way to beat the system.
-
- 1. Have the original picture in geoPaint format.
- 2. Use Jim Collette's geoPaint to PCX converter (PC Paintbrush/GeoDraw.)
- 3. Copy the PCX file to an IBM disk with Big Blue Reader.
- 4. Convert the PCX file to a GIF using Graphics Workshop or the like.
- 5. Voila! A GIF. :)
-
- I haven't tried this, but in theory it works. I'm not a real expert
- in converting to and from IBM/Apple/Amiga/Mac, but I'm sure someone
- else might help . .
-
- :) Paul (:
- ------------
- Category 7, Topic 12
- Message 32 Wed Jun 03, 1992
- M.DULSKI1 [Mark @WIZARD] (Forwarded)
-
- Angel Bear,
-
- If you want to do this totally on your C64 then you will need a paint
- program of some sort that works in the multicolor mode.
- Some that *were* available at one time but you'll have to find used now
- are: Koala (comes with a sketch pad)
- Blazing Paddles
- (shoot there is one more but now I can't think of it)
-
- Blazing Paddles *might* be still produced but I'm not real sure. Another
- multicolor paint prg is Run Paint by RUN magazine.
-
- The reason you need some sort of multicolor paint program is that there is
- a converter for a compressed Koala pic to GIF. The GIF as you know can then
- be viewed by most any other computer platforms.
-
- File# 8169 GIFVERT.SDA from the Flagship libraries will convert to GIF.
-
- File# 8594 FOXAUTOGRAPH.SDA will convert any multicolor pic into a
- compressed Koala to use with GIFVERT.
-
- Mark
- ps Can you give us a hint on what your mascot is? Your handle maybe?
- ------------
- Category 7, Topic 12
- Message 33 Wed Jun 03, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- cat 11 topic 4
-
- The best available C64 paint program is AAS/OCP (Advanced Art Studio) and is
- sold by RIO computers. This is also the program of choice for a mouse
- or koala pad, though a lot of artists like the joystick too.
-
- If you are going to convert your programs to IBM format in color your
- other options other than the ones already listed is to do your cartoon in
- Doodle format and than transfer it to the PC and various formats with
- HIJACK. The files are old but you can still get PD converters from Doodle
- to IBM format (with color intact) in the IBM RT.
-
- The problem of using Koala vs a Doodle program is that the Koalas
- translate on most computers to a 160x200 image and is fairly invisible
- on a screen 640x480 or larger.
-
- Since most of the self-employeed small press cartoonists only work in B&W:
-
- If you use geoPaint you can use MacAttack to transfer your graphics to
- a Mac paint format! I think every computer built since 1981 has a Mac
- converter and viewer somewhere! Not to mention this is the computer
- of choice for many illustrators, newspapers, and printers.
- ------------
- Category 7, Topic 12
- Message 34 Thu Jun 04, 1992
- M.DULSKI1 [Mark @WIZARD] (Forwarded)
-
- That's it! Advanced Art Studio...the one I couldn't remember ;)
-
- Forgot about GEOPaint and MACATTACK. Using those 2 together you could
- have nearly a full page illustration.
- ------------
- Category 7, Topic 12
- Message 35 Fri Jun 05, 1992
- M.KERN1 (Forwarded)
-
- I found a used 64k upgrade for $15. I slapped the thing in and had a hard
- time refitting the metal box top. I eventually just let it bulge a bit. So,
- now that I have this upgrade, what software can I download to check it out?
- Also, I assume you need an 80 column monitor to run these programs. I have an
- 1802 that I can throw into a fuzzy 80 mode (text is pretty unreadable). Can
- someone recommend a cheap RGB monitor that I could buy? Can IBM CGA monitors
- work? How?
-
- Markus
- ------------
- Category 7, Topic 12
- Message 36 Fri Jun 05, 1992
- C128.JBEE [* Sysop *] (Forwarded)
-
- Almost any RGBI/CGA monitor with a 9 pin connector can be used on your C-128.
- Most of the new ones sell for $200 or less new!
-
- To test it out you could grab a C-128 Macpaint viewer, the megahires program
- I uploaded, and my blues.jbee file. All those will show a 640*800 picture
- on the screen.
- ------------
- Category 7, Topic 12
- Message 37 Fri Jun 05, 1992
- PAUL-MB (Forwarded)
-
- BTW I tried the conversion I posted a few messages back and it worked
- successfully! :) So, it's a relatively easy way to convert geoPaint to
- PCX graphics.
-
- Paul
- ------------
- Category 7, Topic 12
- Message 38 Sat Jun 0, 1992
- M.KERN1 (Forwarded)
-
- Thanks for the tips. Once I get my drive working, I'll download those programs
- you mentioned.
-
- Markus
- ------------
- Category 7, Topic 12
- Message 39 Tue Dec 15, 1992
- R.PATERNOST2 [Ray] at 20:12 EST
-
- I know this is a bit late on this thread, but (to my surprise, at least),
- nobody has mentioned viewing .GIFs on the 64 & 128. What I want to know is,
- is there a DECENT .GIF viewer for the Commodore 128 (with the 64k VDC)??
-
- I know about GIFFY (the 19 block C64 .GIF viewer that flashes the border when
- it's finished loading- _extremely annoying_!), and GDS for the 128 (which does
- not translate the pictures very well. Are there any other DECENT viewers?
- ------------
- Category 7, Topic 12
- Message 40 Tue Dec 15, 1992
- PAUL-MB at 21:15 EST
-
- Ray, although it's not really a GIF viewer, GeoGIF by Randy Weems is
- one of the best GIF utilities. It will convert a GIF to geoPaint...you
- _will_ lose the color, but the results are worth it. Plus the upper
- limit when working with GeoGIF is nothing higher than VGA - and most
- IBM/etc. GIFs are just that. :)
-
- GDS and GIFFY are good, but remember the screen is limited. I haven't
- seen a newer 128 or 64 viewer for GIFs since, though.
-
- Paul
- ------------
- Category 7, Topic 12
- Message 41 Tue Dec 15, 1992
- E.RAFANAN at 23:26 EST
-
- As far as GDS and GIFFY go, the decoding the GIF is pretty straight- forward
- (relative in computer terms!).
-
- The big problem is in getting the Commodore Hardware to do what the newer and
- more powerful (and more expensive) IBM hardware does.
-
- Anyone have any idea how to cram 256 colors into an 4x8 4-color block or an
- 8x2 2-color block?
-
- There's still hope though - the C64 has FLI and the C128 has IPaint.
-
- Of course, after awhile, it must get pretty tiring for the programmers to hear
- what a bad job their program does, when it's all the HARDWARE's fault! <grin>
- (Really - it's a JOKE!) :D
-
- ------------
- Category 7, Topic 12
- Message 42 Wed Dec 16, 1992
- CMD-DOUG at 23:55 EST
-
- 256 colors is possible through a little trick... color map swapping! By using
- a video interrupt, you could swap between two color maps each time the screen
- is refreshed, thus giving you 256 combinations (though really 16 of these are
- redundant, so you only get 240 colors). There used to be a paint program by