2 CLS:S=VAL(RIGHT$(TIME$,2)):FORI=1TOS:T=RND(1):NEXTI:PRINT@52,"House Adventure":PRINT:PRINT" Remember the Imposter is last":Z=0:A=0:L=0:U=0:TN=0:T=0:DK=0:I=0:MI=0:S=0:SP=0:DIMO$(26),H$(6),R$(3,9),W$(3),O(26,1),R(3,9,3),H(6,1),Z1(1),A1(1),P(1)
12 PRINT"I SEE:";:IFZ=0ANDL=0THENPRINT" NOTHING--IT'S TOO DARK!":DK=DK+1:IFDK>3THENPRINT:PRINT"AUGHHHH . . .":PRINT:PRINT"BEWARE OF THINGS UNSEEN!!":GOTO82ELSE16
27 FORX=0TO19:IFMID$(O$,X*3+1,3)=LEFT$(B$,3)THEN28ELSENEXTX:PRINT"YOU CAN'T TAKE THE ";B$:GOTO16
28 IFO(X,0)<>Z ORO(X,1)<>A THENIFVAL(H$(6))=X ANDH(6,0)=Z ANDH(6,1)=A THENPRINT:PRINT"AUGHHHH . . .":PRINT:PRINT"REMEMBER?!":PRINT:GOTO82ELSEPRINT"I SEE NO ";B$;"HERE":GOTO16
29 FORQ=0TO5:IFH(Q,0)=Z ANDH(Q,1)=A THENPRINT"THIS ROOM'S OCCUPANT SEEMS TO":PRINT"HAVE GROWN VERY ATTACHED TO THE":PRINTB$;"AND WON'T LET YOU HAVE IT":GOTO16ELSENEXTQ
30 IFX=17ANDO(3,0)<>99THENPRINT"OUCH!! THAT HURTS!!--YOU CAN'T":PRINT"PICK THAT UP!":GOTO16
31 IFX=13ANDO(6,0)<>99THENPRINT"DON'T BE SILLY! YOU CAN'T":PRINT"CARRY THAT MANY COINS!":GOTO16
53 IFH(X,0)<>Z ORH(X,1)<>A THENPRINT"I SEE NO ";B$;"HERE!":GOTO16
54 IFO(5,0)<>99THENPRINT"YOU HAVE NOTHING WITH WHICH TO":PRINT"KILL THE "B$:GOTO16
55 IFX<>4THENPRINT"THE "B$"WILL BECOME ANGRY":PRINT"IF YOU PERSIST!":GOTO16
56 H(4,0)=-5:H(4,1)=-5:PRINT"THE MONK HAS BECOME FRIGHTENED":PRINT"AND RUN AWAY":GOTO16
57 IFB$=""THENINPUT"STAB WHAT";B$:B$=B$+" "
58 GOTO52
59 IFB$=""THENIFL=0THEN83ELSE87
60 IFB$="ON "THEN83ELSE87
61 IFB$=""THENINPUT"PLAY WHAT";B$:B$=B$+" "
62 IFLEFT$(B$,3)<>"BAN"THENPRINT"YOU CAN'T PLAY THAT!":GOTO16
63 IFO(14,0)<>99THENPRINT"YOU HAVE NO BANJO TO PLAY":GOTO16
64 FORX=0TO50:SOUNDRND(1)*200,1:NEXTX:IFH(2,0)=Z ANDH(2,1)=A THENH(2,0)=-5:H(2,1)=-5:PRINT"MUSIC HATH CHARM TO SOOTH THE":PRINT"SAVAGE BEAST":PRINT"THE BEAST HAS WANDARDED":PRINT"OFF IN A STATE OF BLISS!"
68 IFO(X,0)<>99THENPRINT"YOU DON'T HAVE A "B$"TO READ":GOTO16
69 IFX=4THENPRINT"THE WRITING IS BLURRY--IT READS:":PRINTTAB(11);"magic"CHR$(128)"words":PRINT:PRINTTAB(2);"TO MAKE OBJECTS . . . ONE OF THE FOLLOWING.":PRINT:FORY=0TO3:PRINTTAB(10);W$(Y):NEXTY:PRINTELSE71
70 PRINTTAB(2);"NOTE: BE SURE TO USE THE":PRINTTAB(8);"RIGHT WORD IN THE . . .":GOTO16
71 IFX=11THENPRINT"THE PARCHMENT IS TORN--IT READS:":PRINT" . . . IS THE PLACE TO USE THEM:":PRINTTAB(7);R$(1,8):PRINTTAB(7);R$(3,0):PRINTTAB(7);R$(1,4):GOTO16
72 PRINT"YOU CAN'T READ THAT!":GOTO16
73 IFB$=""THENINPUT"DIG WHAT";B$:B$=B$+" "
74 IFLEFT$(B$,3)<>"DIR"THENPRINT"YOU CAN'T DIG THE ";B$:GOTO16
75 IFZ<>0ORA<>0THENPRINT"I SEE NO DIRT TO DIG HERE!":GOTO16
76 IFO(18,0)<>99THENPRINT"YOU DON'T HAVE ANYTHING TO":PRINT"DIG WITH":GOTO16
115 IFH(X,0)<>Z ORH(X,1)<>A THENPRINT"I SEE NO "B$"HERE":GOTO16
116 IFSP>1THENPRINT"THE CAN IS EMPTY":GOTO16
117 IFX<>0THENSP=SP+1:PRINT"THE "B$"WILL BECOME ANGRY":PRINT"IF YOU CONTINUE TO ACT THIS WAY":GOTO16
118 H(0,0)=-5:H(0,1)=-5:PRINT"THROUGH THE SPRAY'S MIST, YOU":PRINT"CAN SEE THE BLOB DISAPPEAR":PRINT"DOWN A CREVICE IN THE FLOOR":GOTO16
1360 REM DATA SAVE
1361 OPEN"HOUSE.DO"FOR OUTPUT AS 1:FORX=0TO6:FORY=0TO1:PRINT#1,H(X,Y):NEXTY,X:FORX=0TO26:FORY=0TO1:PRINT#1,O(X,Y):NEXTY,X:FORQ=0TO3:FORX=0TO9:FORY=0TO3:PRINT#1,R(Q,X,Y):NEXTY,X,Q:FORX=0TO1:PRINT#1,Z1(X),A1(X),P(X):NEXTX:PRINT#1,Z,A,L,U,TN,T,DK,I,MI,S
1362 CLOSE#1:PRINT:PRINT"THE GAME HAS BEEN SAVED UNDER UNDER FILE-NAME 'HOUSE.DO'":END
1440 REM DATA INPUT
1441 OPEN"HOUSE.DO"FOR INPUT AS 1:FORX=0TO6:FORY=0TO1:INPUT#1,H(X,Y):NEXTY,X:FORX=0TO26:FORY=0TO1:INPUT#1,O(X,Y):NEXTY,X:FORQ=0TO3:FORX=0TO9:FORY=0TO3:INPUT#1,R(Q,X,Y):NEXTY,X,Q:FORX=0TO1:INPUT#1,Z1(X),A1(X),P(X):NEXTX:INPUT#1,Z,A,L,U,TN,T,DK,I,MI,S
1442 CLOSE#1:GOTO6
1443 SOUND100,2:FORX=0TO50:NEXT:SOUND100,2:FORX=0TO50:NEXT:SOUND150,6:CLS:PRINT"CONGRATULATIONS--YOU HAVE";:PRINT"YOU HAVE SUCCESSFULLY";:PRINT"COMPLETED House Adventure":PRINT"YOU REMOVED ALL 20 OBJECTS IN";:PRINTTN"MOVES";:FORX=0TO5000:NEXTX:MENU
1444 DATA A BAG OF GOLD,A RUSTED KEY,A CAN OF BUG SPRAY,AN OLD LEATHER GLOVE,A SORCERER'S HANDBOOK,A CARVING KNIFE,A WOODEN BOX,AN ALUMINUM DIME,A FLASHLIGHT,A SMALL DIAMOND,A SILK PILLOW,A WRINKLED PARCHMENT
1445 DATA A HAIRBRUSH,100'S OF GOLD COINS,A BANJO,A CLOVE OF GARLIC,A SET OF BATTERIES,A BLOCK OF DRY ICE,A SHOVEL,A MING VASE,A LOCKED DOOR,THE FRONT YARD,A KING SIZED BED,A BRASS BATHTUB,A SET OF STOCKS,A DUSTY MOOSE HEAD,A UNITRON 30/50 MAINFRAME
1446 DATA A PROTOPLASMIC BLOB,A VAMPIRE,A SAVAGE BEAST,A LEOPARD,AN INSANE MONK,A WEREWOLF,
1447 DATA IN A DIRT-FLOORED ROOM,IN THE LABORATORY,IN THE PUMPROOM,IN THE FURNACE ROOM,IN A DUSTY COAL BIN,IN THE TORTURE CHAMBER,IN THE WORKSHOP,IN A WALK-IN FREEZER,IN A TELEPHONE BOOTH,IN THE BASEMENT ELEVATOR
1448 DATA ON THE FRONT PORCH,IN THE FOYER,IN A BEDROOM,IN A COAT CLOSET,IN THE DINING ROOM,IN THE PANTRY,IN THE KITCHEN,IN THE FAMILY ROOM,IN A TELEPHONE BOOTH,IN THE FIRST FLOOR ELEVATOR
1449 DATA IN THE SEWING ROOM,IN A CLOSET,IN THE MASTER BEDROOM,IN A GUEST ROOM,IN A BATHROOM,IN A GUEST ROOM,IN A SITTING ROOM,IN THE DEN,IN A TELEPHONE BOOTH,IN THE SECOND FLOOR ELEVATOR
1450 DATA IN THE LIVING ROOM,IN THE LIBRARY,IN THE TROPHY ROOM,IN THE BARROOM,IN THE COMPUTER-ROOM,IN THE GAME ROOM,IN A BEDROOM,IN THE ART HALL,IN A TELEPHONE BOOTH,IN THE THIRD FLOOR ELEVATOR
1451 DATA ABRACADABRA ,NORTH,SHAZAAM ,EAST,SEERSUCKER ,WEST,UGABOOM ,SOUTH:DATA ,,8,2,1,3,,,,,2,4,3,5,,10,,7,4,,9,,,7,6,8,5,,,1,7,,10,,,6,4,,,9:DATA 2,,,,,8,4,1.5,,6,,8,,2,10,,8,10,,,9,,3,7,6,,,10,3,,2,5,,,,6,7,4,5,
1452 DATA ,10,,2,1,,,4,10,,,5,2,5,6,,3,6,4,7,,4,5,,5,,,8,7,,9,,,8,,,,,1,3:DATA 10,3,,,,,10,3,2,,1,,,6,9,,9,,,6,5,,4,8,,8,,,6,,7,,,4,,5,,2,,1:DATA 1,8,2,7,1,3,4,2,3,4,4,8
1453 DATA 1,6,1,1.5,1,3,1,9.5,4,2,2,7,2,2,2,5.5,2,4,3,2,4,8,1,8,3,7,3,9,3,8,1,1.5,4,3,4,4,4,5,3,4,2,2,2,1,3,3,3,5,1,6,3,8,4,5:DATA ,8,1,4