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03MIC97.TXT
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2006-10-19
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Microreviews for March 1997 Micropendium
by Charles Good
RAPID COPY by Barry Boone and Texaments.
The person who copies disks from my user group's library for our
out of area member, has been trying to get me to use Rapid Copy
for a couple of years. "Charlie", he said, "I purchased Rapid
Copy at a computer show a few years ago and it is the best disk
copier I have seen. I use it all the time." At the 1996 MUG
Conference I met the program's author Barry Boone in person and
decided to give Rapid Copy a try. I purchased a copy from
Ramcharged Computers, the current owner of all Texaments
products. To make a long story short, Rapid Copy is now the
primary whole disk copy software on my 99/4A system, replacing
Rediskit, my previous favorite disk copy program.
Rapid Copy comes on a SSSD disk with three versions all on the
same disk for TI, CorComp, and Myarc floppy disk controllers.
You can load it as DSK1.LOAD from extended basic, in which case
the software will detect which kind of floppy controller you have
and automatically load the correct version of Rapid Copy. You
can also load the appropriate version as an EA5 file, which is
what I do off of a ramdisk in my 99/4a system.
From the main menu you can copy disks, format disks, catalog
disks, and run the Myarc or CorComp disk manager if you are
using a Myarc or CorComp floppy disk controller. The first two
are really handy features and are two of the reasons I now prefer
Rapid Copy. The third option is not really significant because
there are better disk managers out there such as Funnelweb's Disk
Review or DSKU. When formatting disks with Rapid Copy you can
select single or double side and (with a non TI controller)
single or double density. You can also select the interlace. I
just accept the default interlace value. If you are using a
Myarc floppy disk controller you can also select 16 or 18 sectors
per track for double density. The disk catalog option is really
handy! Without exiting Rapid Copy one can find out what files are
on the target disk before these files are erased in the copy
process. You can catalog any floppy drive but not ramdisks.
The copy process is easy and flexible. Before copying you can
use the main menu to chose verification on/off. The default is
off. You are prompted for the drive numbers (1-4) that contain
the master and target disks. You can use the same drive number
for both master and target disks if necessary and are then
prompted to insert each disk as needed. If you have a Myarc
ramdisk Rapid Copy will recognize it as drive 5. Other types of
ramdisks are not supported, and no you can't copy to multiple
drives. Only one target disk at a time is allowed. Too bad. If
you are using a TI controller you are also prompted whether or
not you want to format the target disk. With other types of
controllers the target disk is always automatically reformatted
whether or not it has previously been formatted. Press the "any
key" and the copy process begins. First the target disk is
formatted, then 5 (dd disks) or 10 (sd disks) tracks are read
into memory and then written to the target disk. An on screen
display shows the current track being formatted/read/written. I
did some timed tests to check on copy speed. Using a CorComp
controller and copying an almost full DSSD disk, Rediskit (which
like Rapid Copy always formats the target disk) took 1 minute 18
seconds. Rapid Copy with verification off took 1 minute 24
seconds. Rapid Copy with verification on took 1 minute 39
seconds. With a TI controller these times will be slightly
longer.
Verification is an important option in Rapid Copy and one of the
reasons I now prefer Rapid Copy to Rediskit. Rediskit has some
error traping and will sometimes abort when it finds a disk error
which is good. But rarely Rediskit fails to detect a disk error
and makes a bad copy without telling you. So far this has never
happened to me with Rapid Copy if I have verification "on". If
Rapid Copy detects an error it doesn't just abort the copy
operation, it reports an error and asks you if you want to
continue anyway and ignore the error. Sometimes ignoring is a
good idea, particularly if the error is in the master disk.
The two features I like most about Rapid Copy are its ability to
catalog target and master disks from within the program and its
ability to verify and make sure you have a good copy. Rapid Copy
isn't quite as fast as Rediskit, but the above two features make
the small amount of additional copy time worthwhile to me.
Rapid Copy is commercial. You can get it with a hard copy user
guide for $9.95 from RamCharged Computers.
-------------------
JP DRAWING by Jean-Pierre Morin
This is a very full featured drawing program that can be run from
either extended basic or EA5. It is public domain, and everyone
should take a look at it if only to see the demo. When you first
boot JP Drawing you are asked if you want to run the demo. If
not you are put in drawing mode with the cursor in the center.
If you run the demo you can grab a cup of coffee and relax,
because the demo goes on and on for well over 5 minutes. Music
plays which almost never repeats itself while image after image
flash onto the screen move around and change into other images.
The demo is really marvelous!
This demo runs from a script file which feeds instructions into
the program. These script files can be very long, many minutes
in length, and can contain instructions for anything the program
is capable of drawing. There are two ways to create and save
such a script file. From within drawing mode you can enter a
command that says, "Save everything I do starting now as a script
for playback later." Later in drawing mode you can enter another
command to terminate the creation of this script. There is also
an editor which you access from drawing mode with Fctn-Clear
(Fctn-4). From this editor you can type in a long sequence of
drawing commands, edit and save the list, and then run the
script.
JP Drawing has a long list of capabilities. You can draw on a
full or split screen in bit map mode using either joysticks or 8
direction arrow keys. There are seven different brush sizes,
including some that produce a ribbon effect (sometines broad,
sometimes narrow) as the brush is moved. There are two different
kinds of screen dumps including a fast small dump that is rotated
90 degrees to the right and a slower full page width dump.
As is common in most drawing programs you can mark the screen at
one point, move the cursor to another place, and draw something
based on these two points. These include straight line, circle,
and rectangle. You can also do something between two defined
points that you can't do with other drawing programs. You can
draw an arc! You can specify the radius of the circle, the
number of degrees of curvature of the arc, and whether the arc
curves left or right between your two defined points.
Other commands include changing cursor and background colors from
a 15 color tablet, fill an area with color, and put text on the
screen. Your text can be curved in an arc or even in a circle if
you want. There is a command that advances x pixels and rotates
y degrees with each successive letter you type. This is one
example of the logo-like commands that are part of JP Drawing.
There are a number of predefined shapes which you can draw with a
single keypress. These include star, house, polygone, flower,
and tree. Some of these shapes have to be loaded into memory
from the editor and overwrite the program's background music.
You can also define your own shapes with logo-like commands that
include foreword, back, right, and left x number of pixels. You
can also set the angle of motion. The predefined or user defined
shapes can be drawn repeatedly on screen rotating the angle and
advancing x pixels with a single command that includes all these
variables; number of repetitions, angle of rotation, number of
pixels to advance). This results in logo-like recursive shapes
that can be quite intricate.
You can save and later reload up to 7 screens of graphics. JP
Graphics is written in TI Forth and when you save a screen you
are saving its information into one of the TI Forth screens or
blocks on disk. You can only save and load to and from the JP
Drawing disk and the resulting screen saves do not appear on a
disk directory if you catalog the disk. The saved screens have
no names other than the "01" through "07" names that can only be
recognized by the program. These screen saves cannot be imported
into any other TI software.
In conclusion, JP Drawing is fun to play with and will do some
unique things such as drawing arcs and logo-like recursive
patterns. The demo is lots of fun to watch, executes very
rapidly, like an assembly language program, and illustrates the
potential JP Graphics has for creating animation. The inability
of the program to export or import graphics to and from other
software limits its real world practical uses. It was not
written to be "practical". It was written to allow users to draw
color graphics in the TI Forth environment without having prior
knowledge of TI Forth. This was a fun project for the author and
users will also find it fun. The documentation ends with "Have a
good time!".
Send me $1 and I will send you JP Drawing on a DSSD disk.
------------------
ADDATEX SOFTWARE by Malcolm Adams
This is so old that it is new. In fact, this software is so old,
and so new, that until a couple of months ago I didn't know any
of it existed. In 1983 and 1984 a fellow named Malcolm Adams
sold 99/4A software in the UK under the Addatex name. The
software consisted of various arcade action, logic, and education
games and was sold on cassettes for 6.95 pounds sterling each,
equal to about $13 US in 1983. The software was written in TI
BASIC or Extended Basic, and some of the software gives you the
option of using the Speech Editor or TEII cartridge to access
speech. These programs were written for the legions of European
users who had console only systems. I never heard of any of
these programs. They were not reviewed or advertised in 99er
Magazine and are not mentioned in Mike Wright's 99/4A CYC. The
software was, however, reviewed in a number of British computer
magazines back in 1983 and 1984.
Very recently Malcolm Adams has established an internet web site
(http://ourworld.compuserve.com/homepages/addatex/) dedicated to
the 99/4A and his Addatex software. This web site is what makes
the old Addatex software so new, to me at least. In my opinion
this is the most visually appealing of the numerous 99/4A related
web sites on the internet. Part of the display includes a
television set that contains the 99/4A title screen. Elsewhere
on the web site you see this television with changing screen
shots of various Addatex programs. You can view screen shots and
user instructions for all the programs and you can also view the
reviews of these programs published in British computer magazines
of the day including Games Computing, Software Today, Personal
Computer News, and Home Computing Weekly. The reviews are, of
course, highly complementary. The software is given 4 or 5 stars
out of 5. The web site says that the 99/4A, "was by far the best
home computer for the domestic market place." and invites users
to, "Enjoy this nostalgia trip with software from Addatex and
capture the feel of the first real home computer."
One way you get to "capture the feel" of the 99/4A on the
internet is to listen to a sound file of a speech synthesizer
equipped console introducing itself. The second way you can
"capture the feel" is by downloading from the web site onto your
IBM compatible PC a file that contains a working version the V9T9
TI emulator complete with all the Addatex software. The V9T9
emulator was originally shareware but it and its source code have
been placed in the public domain by the V9T9 author. Just unpack
the downloaded zip file to the root directory of your C drive and
the necessary sub directories with their respective files will be
automatically created. You need pkunzip or winzip software to
unpack the zip file. Once unziped everything is now ready to
run. This is DOS software that will run on even the slowest 386
with VGA graphics. A very nice icon showing the 99/4A title
screen is included in case you want to run the software from the
Windows 95 or 3.1 desktop, but you don't have to use either
windows 3.1 or windows 95 to get the emulator to work. When you
start the emulator you get your choice of TI's demonstration
cartridge or Addatex software. At the next screen you see, on
your PC's monitor, the 99/4A title screen. When you press the
"any key" to start you are given your choice of TI BASIC and
either the demonstration cartridge or the Addatex programs. If
you select Addatex programs you get a menu that lets you select
any of the programs. The last item on the menu lets you read,
from within the emulator, the 1983/84 published software reviews
and some software user guides. All the programs also have their
own on line instructions.
The software includes 8 games in TI Basic or Extended Basic, all
very professionally done. All are colorful and most are
accompanied by music and on line instructions. Some include an
option for speech, although the emulator provided does not
support speech More complete versions of this emulator
obtainable elsewhere on the internet do support speech. All
these programs are certainly better than the average commercial
written-in-basic program of the 1983 time period. The following
paragraphs give short descriptions of each Addatex game.
ROBOPODS is an aliens from space game. A defined number
(increasing with each of the 5 difficulty levels) of robopods
appear on screen, each numbered. There are also land mines. You
have to use keyboard or joysticks to move your little man under
and into each robopod to deactivate it. The graphic display of
your man climbing into the bottom and out of the top of each
Robopod is kind of cute. You have to visit the robopods in
numerical order and you can't step on the mines or cross your own
trail. This is a hard game, particularly because of the
prohibition against crossing the trail of radioactive dust you
leave behind with your footprints. Occasionally a protective mat
appears on your trail that allows you, or the robopods, to move
across your trail.
SECRET AGENT takes you to the days of James Bond. You have to
run across the rooftop of a moving passenger train to retrieve a
briefcase of secret papers at the other end of the train. You
have to properly jump between train cars and avoid being knocked
off the roof by stationary trackside electric wire towers as the
train moves by. Its not easy. Once recovered, another briefcase
appears at the other end of the train. When all the train's
briefcases are recovered you find yourself next to cable cars.
Briefcases are hidden in some of the cars and the agent has to
jump into and out of the cable cars to recover all the
briefcases. Your have a certain number of secret agents to
consume, one at a time. When they have all fallen off the trains
the game ends.
SPONTANEOUS REACTION is an addictive strategy game that won first
prize in a UK computer magazine's programming competition. It is
somewhat similar to Othello and uses two players, or one player
against the computer. You can play with or without joysticks and
with or without speech. The supplied emulator does not support
speech, so it makes no difference which speech option you choose.
If you play alone against the computer you may very well lose.
The computer is a good player. The object of the game is to fill
the entire board with your pieces according to the rather complex
rules of the game.
GALACTIC ENCOUNTER is the only game I have ever seen that uses
the same game code to provide speech from any of the following:
Extended Basic, TEII, and Speech Editor. You can also run the
game without speech from console basic. An introductory screen
asks you to select from a menu which of these 3 modules, or no
module, you are using. From the emulator you should select
Extended Basic. This is a logic game. Two players, or one player
against the computer, place armys on empty board squares one per
turn. Opponent's armys in adjacent squares are eliminated. The
winds of fortune can change very rapidly in a single move so that
a board full of your enemy's pieces can suddenly fill with your
own pieces.
THE PUZZLER gives you two types of puzzles and the option to use
the speech synthesizer if available. It is written in TI BASIC.
"Match the Shapes" puzzles are like the game known as
Concentration. You get 24 tiles and you turn them over two at a
time hoping for a match. You have to match colorful detailed
patterns, which is a lot harder to do than matching the picture
graphics found in most concentration games. Two people play, or
one plays against the computer. You have the option of making
the computer a difficult or not so difficult opponent in a one
person game. In "Pattern Match" puzzles you get a display of 24
complex patterns with resolutions sometimes down to one pixel.
You have to find the two displayed patterns that are identical.
Even the easy mode is very hard. The game is timed and if you
run out of time you are shown the correct answer. These both
make great one person a games and are my personal favorites of
the Addatex game group.
ARITHMETIC FUN TIME is your typical elementary school +-*/
practice software complete with music and cute graphics. You
solve the problems just the way you would on a piece of paper.
For example, in addition and subtraction you work from the right
to left as you write down the answer on the monitor.
CHECKERS is NOT a computer version of the board game of the same
name. It is instead a computer version of "jump a peg". You get
a peg board with pegs all around in the peripheral two rows and
all with spaces in the center vacant. You enter the coordinates
of a "from" and "to" location to jump a peg and remove the jumped
peg. The object of the game is to remove all except one peg and
have this last peg in the center. I spent many hours playing
this kind of game many years ago as a young preteenager with a
real pegboard. It is a one player game, it is hard, and there
are several possible solutions. This is another of the enjoyable
Addatex logic games.
The Addatex software has been placed in the public domain by its
author. If you have web access on the internet I highly
recommend a visit to the very well done Addatex site. If not,
send me $1 and I will send you the complete Addatex game package
on a 3.5 inch IBM disk. You of course need an IBM compatible to
play this TI software. I'm sorry, but I am just too lazy to type
in all the code onto a TI disk. I will also send you the program
pkunzip.exe on the same disk so that you can unzip the addatex
file onto the hard drive of your IBM. The unziped file gives you
the V9t9 emulator, all the Addatex games, a special version of
extended basic, and the TI demonstration cartridge all of which
run off of the emulator.
----------------
ACCESS:
Charles Good (source for JP Drawing and Addatex games); P.O. Box
647, Venedocia OH 45894. Phone 419-667-3131. Preferred internet
email good.6@osu.edu
Ramcharged Computers (source for Rapid Copy); 6467 E. Vancey Dr.
Brookpark OH 44142. Phone 216-243-1244