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DRAM_CAN.X
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2000-03-10
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7KB
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330 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Material Matdram_can_huta {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tex/wpn/âhâëâÇè╩é╙é╜.bmp";
}
}
Material Matdram_can {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tex/wpn/âhâëâÇè╩.bmp";
}
}
Mesh {
34;
0.503212;-0.208434;0.500000;,
0.503212;0.207734;0.500000;,
0.208937;0.502010;0.500000;,
-0.207232;0.502010;0.500000;,
-0.501507;0.207734;0.500000;,
-0.501507;-0.208434;0.500000;,
-0.207232;-0.502709;0.500000;,
0.208937;-0.502709;0.500000;,
0.503212;-0.208434;-0.500000;,
0.503212;0.207734;-0.500000;,
0.208937;0.502010;-0.500000;,
-0.207232;0.502010;-0.500000;,
-0.501507;0.207734;-0.500000;,
-0.501507;-0.208434;-0.500000;,
-0.207232;-0.502709;-0.500000;,
0.208937;-0.502709;-0.500000;,
0.503212;-0.208434;0.500000;,
0.503212;0.207734;0.500000;,
0.208937;0.502010;0.500000;,
-0.207232;0.502010;0.500000;,
-0.501507;0.207734;0.500000;,
-0.501507;-0.208434;0.500000;,
-0.207232;-0.502709;0.500000;,
-0.207232;-0.502709;0.500000;,
-0.207232;-0.502709;-0.500000;,
0.208937;-0.502709;0.500000;,
0.503212;0.207734;-0.500000;,
0.503212;-0.208434;-0.500000;,
0.208937;-0.502709;-0.500000;,
-0.207232;-0.502709;-0.500000;,
-0.501507;-0.208434;-0.500000;,
0.208937;0.502010;-0.500000;,
-0.501507;0.207734;-0.500000;,
-0.207232;0.502010;-0.500000;;
28;
3;7,0,1;,
3;6,7,1;,
3;5,6,1;,
3;5,1,2;,
3;5,2,3;,
3;3,4,5;,
3;16,8,9;,
3;9,17,16;,
3;17,9,10;,
3;10,18,17;,
3;18,10,11;,
3;11,19,18;,
3;19,11,12;,
3;12,20,19;,
3;20,12,13;,
3;13,21,20;,
3;21,13,14;,
3;14,22,21;,
3;23,24,15;,
3;15,25,23;,
3;25,15,8;,
3;8,16,25;,
3;26,27,28;,
3;26,28,29;,
3;26,29,30;,
3;31,26,30;,
3;30,32,33;,
3;30,33,31;;
MeshMaterialList {
2;
28;
0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0;;
{Matdram_can_huta}
{Matdram_can}
}
MeshNormals {
32;
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.967538;-0.252725;0.000000;,
0.862856;-0.505449;0.000000;,
0.967538;0.252725;0.000000;,
0.862856;0.505449;0.000000;,
0.505450;0.862856;0.000000;,
0.252725;0.967538;0.000000;,
-0.252725;0.967538;0.000000;,
-0.505449;0.862856;0.000000;,
-0.862856;0.505449;0.000000;,
-0.967538;0.252725;0.000000;,
-0.967538;-0.252725;0.000000;,
-0.862856;-0.505449;0.000000;,
-0.505450;-0.862856;0.000000;,
-0.252725;-0.967538;0.000000;,
0.252725;-0.967538;0.000000;,
0.505449;-0.862856;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
28;
3;4,0,5;,
3;6,4,5;,
3;7,6,5;,
3;7,5,8;,
3;7,8,9;,
3;9,1,7;,
3;10,11,12;,
3;12,13,10;,
3;13,12,14;,
3;14,15,13;,
3;15,14,16;,
3;16,17,15;,
3;17,16,18;,
3;18,19,17;,
3;19,18,20;,
3;20,21,19;,
3;21,20,22;,
3;22,23,21;,
3;23,22,24;,
3;24,25,23;,
3;25,24,11;,
3;11,10,25;,
3;26,2,27;,
3;26,27,28;,
3;26,28,29;,
3;30,26,29;,
3;29,3,31;,
3;29,31,30;;
}
MeshTextureCoords {
34;
1.000000;0.707107;
1.000000;0.292893;
0.707107;0.000000;
0.292893;0.000000;
0.000000;0.292893;
0.000000;0.707107;
0.292893;1.000000;
0.707107;1.000000;
0.812500;1.000000;
0.687500;1.000000;
0.562500;1.000000;
0.437500;1.000000;
0.312500;1.000000;
0.187500;1.000000;
0.062500;1.000000;
0.937500;1.000000;
0.812500;0.000000;
0.687500;0.000000;
0.562500;0.000000;
0.437500;0.000000;
0.312500;0.000000;
0.187500;0.000000;
0.062500;0.000000;
1.062500;0.000000;
1.062500;1.000000;
0.937500;0.000000;
1.000000;0.292893;
1.000000;0.707107;
0.707107;1.000000;
0.292893;1.000000;
0.000000;0.707107;
0.707107;0.000000;
0.000000;0.292893;
0.292893;0.000000;;
}
}