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The Rift (Preview Build 39)
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The_Rift_Preview_Build_39_Throughwave_Technology_Confidential_1999.iso
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1999-01-18
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********************************************
*** The Rift ***
********************************************
*** Pre-Alpha 1/14/99 ***
********************************************
Pre-Alpha Minimum Requirements
(requirements will be lower for final game)
------------------------------
Pentium II 233 Mhz
32 MB RAM (64 MB recommended)
3D Graphics Accelerator
Windows 95 or 98
Hardware Compatibility
----------------------
The Rift has been tested on the following video cards / chipsets:
Voodoo 1
Voodoo 2
Voodoo 2 SLI
FireGL 1000 Pro
nVidia Riva TNT
S3 Savage
Ati Rage II
Ati Rage Pro
Matrox Mystique 220 - (only supports 1-bit texture alpha channels)
Matrox Millenium 2 - (only supports 1-bit texture alpha channels)
nVidia Riva 128 - (problems with vertex alpha and colors)
Controls
--------
**View Control**
(Mouse)
Move cursor to edge of screen to pan view
Point at object, hold down L&R buttons, and move mouse to zoom and rotate
Hold down shift at the same time to tilt instead of rotate
(Keyboard)
TAB once Overhead view
TAB again Restore view
A, Z Zoom view
S, X Tilt view
Q, W Orbit
arrow keys Pan view
C Toggle chase camera on/off
~ (tilde - to left of 1 key) Zoom to selected units
**Unit Selection**
(In main view)
Left click Select a unit
Left click on nothing Deselect all units
Shift-left click Select multiple units
Left click and drag Select all units within a rectangle
Double left click Select the unit's entire squadron
Right click on object Issue an "attack" or "orbit" command (context sensitive)
Right click on nothing Issue a "go to" command (hold and drag up and down to set height)
(In Squadron and Unit panels)
Left click Select a unit
Double left click Zoom to unit
Drag&drop unit icons Assign to squadron
(Keyboard)
number Squadron select (double tap to zoom to squadron)
Ctrl + number Assign to squadron
Backspace Deselect all units
B Berserk mode for selected units (attack nearest enemy/asteroid)
Spacebar Fire weapon
Delete Self-destruct
**Game Control**
D Swing interface displays in/out
H Toggle Halos
G Toggle Grid
M Toggle Music
- (minus) Slow down game
= (equals) Speed up game
\ (backslash) Normal game speed
P Pause game
R Reset game
Esc Quit game
PrintScrn Screenshot (saves to the desktop)
**Debugging**
F1 Take control of player 1
F2 Take control of player 2
F3 Toggle wireframe mode
F4 Toggle performance stats ( RealFPS/NoSyncFPS Verts Polys TexSwaps )
F8 Toggle specular highlights
F9 Toggle lighting
F11 Toggle texturing
Bug Reporting
-------------
Please take the time to report any bugs or problems to:
bugs@thrushwave.com
Beta-Testing and Support
------------------------
Dustin Wood
ThrushWave Technology
4519 ╜ University Way NE Suite 204
Seattle, WA 98105
(206) 675-1277
www.thrushwave.com
dwood@thrushwave.com