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Reverse Code Engineering RCE CD +sandman 2000
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toth.txt
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2000-05-25
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INTERVIEW with TOTH /RISE/
==========================
credit: NWR
--------------------------
<Bud_> To start this off... state a few of your affils, past and present...
and keep it to a 5000 word minimum, because I've seen your affils
list!!
<Bud_> <g>
* Toth grins wickedly
<Toth> Well currently I'm in Rise, Razor 1911, and.. .. give me a second
for my curry affil .. (looks where hes opped) ahh AOD.. I've been
everywhere from Amnesia to RiSC to MNM to Rapier and back again curry
wise.. and game wise.. well Reflux and Genocide :)
<Bud_> Heheh... havin probs keeping up on your own affils I see ;)
<Toth> Heh well as anyone in the curry scene has noticed Its been quite some
time since I've felt at home in a trading group, unfortunatly they
just aren't what they used to be :)
<Bud_> Rise was one of the utils groups that I've really watched grow over
the years... I remember their early days pretty well (which for me is
quite a feat)
<Bud_> When you look at Rise back then... how do you feel it compares to
where Rise is today? Have you achieved your original goals?
<Toth> Rise originally started out as a small group of friends doing small
applications with the same hopes as everyone in the scene, to become
big. Through trying to keep friendship and fun as strong factors we've
slowly risen to a level where we get quite a bit of recognition in the
scene. <not done i continue on next line>
<Toth> Though our views on friendship and fun have been a factor that has
often gotten in the way of very steady releasing, we try to let what
we do release speak for themselves, and the group be more of an
online family.
<Bud_> Friendship and fun... that seems to be a line every group gives, but
in speaking with Rise members they definately have the same
feelings...
<Bud_> That Rise is more like a family... but then every family has its
difficulties
<Bud_> And Rise has of course grown... and grown a lot in the past while
<Bud_> How does this influx of members affect the group? Especially with some
of the people who have been with Rise for a fair while?
<Toth> With almost all new members that join Rise we make sure they know how
we feel about the scene, and that it is just a hobby. There is always
the one or two that join occasionally that are fine at first and end
up as problems, but on the whole our members come to respect our views
on the scene. In recent years there have been very few people who have
actually 'left' Rise on their own, and the majority of them stay on
good terms with some if not all of our members.
<Bud_> Given that response, I'll bring up one member in particular,
IdyllWild... I know there was some contreversy with her, she went to
Rise from Shock, where she also had some amount of contreversy around
her... how does a situation like that impact on the group? Or anyone
for that matter, I won't really single her out... but how far will
you go before you say enough's enough, what you're doing is disrupting
the group?
<Toth> Rise is very lenient with its members, unless there are numerous
complaints on a member things don't usually happen against them, most
people work things out on their own and barely ever need a senior to
step in, however we do if we have too.
<Toth> <er however we do step in if we have too.>
<Bud_> Seems to be working judging by the success of Rise ... (ok yeah im a
suck up too much ;))
<Bud_> I'll stray on this thread for a tad more... Rise has had some
impressive pickups through 1999 so far - Lester, Bones and a good part
of Entity, Powertool, Kirk Hammit, others who I'm forgetting but I'm
sure are just as important - what does Rise have that makes it so
appealing?
<Bud_> What makes these guys say "Rise", and not Siege, PWA, etc..
<Bud_> Or is it different in almost every case?
<Toth> Well, the only awnser I can think of to that is the atmosphere in Rise
that I mentioned earlier, I'm sure some were swayed by friends in
Rise. We don't overly go out of our way to recruit members though, on
the whole its people applying into Rise or talking about it for with
seniors off and on until they decide they like Rise more then their
current group.
<Bud_> Now on to a bit about releases, both for Rise and in general
<Bud_> Rise is one of a select number of groups to put forth a real effort
in the CAD/CAM field...
<Bud_> is that by intention, or did things just naturally lean in that
direction and you followed through?
<Toth> Though we don't release only titles fromt he CAD/CAM field, we were
intitially drawn into it from our release of Autocad r14. We recieved
quite a bit of compliments on this title and as we like to preferably
release titles we get positive feedback on since we know we're doing
something right for sure then, we spent alot of our time building up
an extensive cad/cam supplying team. (If only dongle/flexlm crackers
grew on trees we'd be set) :)
<Bud_> Hahah if they grew on trees i'd start a fucking ORCHARD!
<Toth> /me snickers
<Toth> whoa that doesnt happen often
<Bud_> There's no doubt that, love em or hate em, LND is dominating the
CAD/CAM side of things... do you want to see Rise really step it up?
Or just keep on doing those CAD/CAM titles you do get, while aiming
at releasing any quality app overall?
<Toth> Due to the feelings I have towards how LND releases some of its
titles, I'll stick to answering the question without mentioning them.
Rise always has a ton of CAD/CAM apps laying around, we just have
more releases then crackers =). We will always release CAD/CAM titles
that are quality, however we will also focus on all applications that
we recieve that we deam to be quality.
<Bud_> Damn... I wanted the nitty-gritty on that one <g>
<Toth> <g>
<Bud_> We all seem to have more apps than crackers... do you feel that the
utils scene.. how shall I put this.. looses crackers to the games
side of things? I've had plenty of crackers tell me they want to do
games only, since that's where the recognition is
<Bud_> And I have to admit, crackers are underappreciated... especially on
a lot of niche apps that Joe AppUser doesn't care about
<Toth> Rise has always shown preference to its crackers, and though we
havn't had our crackers go the the gaming scene, there has seriously
been less people taking up cracking applications then there used to
be. Most either find it too difficult or want the credit they can get
from the game scene.
<Bud_> I also find crackers really getting into iso protections, and people
talking about how that's going to change the gaming scene, with
c-dilla and the like becoming more wide spread... do you see a future
for these protection schemes for use with mainstream apps? After all,
we've had tougher schemes aka flexlm, hasp, sentinal for some time...
<Toth> So far these forms of protection havn't been implimented, however I
am sure we will end up seeing them in one or two releases. I do
however doubt they will become mainstream, c-dilla is a much easier
crack then the dongles currently in use and most companies will
most likely end up seeing things this way.
<Bud_> Well, I'm getting pretty sleepy... so now I'm going to ask you the
most important question of the interview, which I've been meaning to
ask for a while...
<Bud_> How come Really Into Spreading Elite isn't mentioned in the Rise NFO's
anymore?????!!??
<Bud_> <g>
<Toth> take that question outa there or im gonna smack you =0
<Bud_> Hahah no way ;)
<Bud_> That one needs to stay... it's the best part!!
<Toth> i have put alot of effort into having that acronym forgotten =)
<Bud_> Hehe well... I think Rise proves it's not what the letters stand for,
but what the group stands for
<Bud_> And if that doesn't cheese you out, nothing will ;)
<Toth> suckup <g> ok lets finish this 2morrow i think we're both gettin
tired =0
<Bud_> Hehe well... thats all i can thnk of anyways ;)
<Toth> mmkay =0
<Bud_> So thanx for putting up with it... now i gotta format, speel check...
see if i set a
new record for spelling errors <g>
<Bud_> fuck SPELL
<Bud_> why i that word soooo hard ;)