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- SHADES
-
- Played and reviewed by Grimwold (AKA Flasheart)
-
- This is a game unlike any I have played before.
-
- Imagine an adventure. Give it a plethora of treasure and a complex
- point-scoring system. Put a few puzzles in there, none of them
- too difficult to be annoying. Then, add the characters. Or rather,
- you don't. They add themselves if you see what I mean. For Shades
- is a MUG, that is, a Multi User Game. You aren't the only person
- playing it. Now, the normal problem with these types of games is
- finding enough people to play along with you. Shades, along with
- other MUGs like the infamous MUD, needs only one player to work,
- though it will seem just like any other adventure if you're the
- only one playing it. However, the game comes into its own with the
- more people playing it.
-
- Each extra player is a human being, so does not suffer from the
- normal adventure NPCs, each has their own character and traits.
- They may be nice, they may be nasty. They might be funny, they
- might be morose. They are usually friendly though.
-
- To play Shades, the requirements are fairly straightforward. You
- need a computer, a modem, a phone line and some suitable COMMS
- software. The actual computer doesn't matter, though 8-bits may
- find the response time a little slow. The modem speed doesn't
- matter a great deal either, the first time I played was at 300
- BAUD and found the response quite adequate, though now I play at
- 1200 which is perfectly alright, though obviously, the faster the
- better. Nearly all COMMS software will be alright, though the
- ability to `log' your file will be a boon, for then you can look
- through the game when you are off-line, making mapping easier and
- cheaper.
-
- Talking of cost, the main thing that puts people off MUGs is the
- cost of playing. Shades is almost unique in that it doesn't charge
- a penny for the game itself, you only have to pay for the phone
- call. (Unfortunately, computers won't accept reverse charges...)
- This means that if you don't like the game, you don't have to pay
- any more than a short phone call. Some other MUGs, including MUD,
- required an advance payment for a certain amount of playing hours.
-
- Right, enough about that for the moment, let me go into the
- adventure itself.
-
- The game of Shades is fairly basic. There is a large playing
- area, though a main nucleus is where most players spend their
- time. The plot doesn't seem to exist, simply find the treasure and
- drop it at the Mad King's room, or certain other places, to score
- points. Points are also scored by killing NPCs (the computer's
- characters) and fellow adventurers. The more points you score,
- the higher your level, and hence, your power at fighting and
- spells.
-
- Shades' parser is very powerful and has obviously been honed over
- a long time. There are very few bugs, very little spelling abuse
- and the game generally has a friendly feel to it. Abbreviations
- abound, making the game very easy to play over a long time.
-
- Instructions are given in a special set of rooms near to the
- start, but only very few are given. The rest you must learn
- yourself, or persuade another player to tell you. Fighting is
- simple enough, you move to the same position as the person you
- want to attack and simply ATTACK person WITH weapon. If they
- attack you, just RETaliate WITH weapon. Hits are calculated by the
- computer and are carried out automatically. If you want to leave,
- you have to FLEE! losing some points and also all the objects you
- were carrying. One good thing about fighting in Shades is that
- only two people can fight, this means that a whole gang can't go
- roaming around killing others.
-
- You can always SAVE at any time, this just makes a back-up of your
- current points and stamina in case you lose a bad fight. Apart
- from this, the host computer will automatically save your score
- and stamina if you hang-up or are disconnected for any reason.
-
- Creating a character is very simple, you just type in a name and
- your own password (assuming nobody's already used that name) and
- you are given a unique number. As far as I know, once a name has
- been used, nobody else can ever use it again, so make sure you
- have a list of alternatives if your first choice is rejected. For
- example, would you have thought that someone other than me would
- have used `Grimwold'? Well, they have and as such, I couldn't use
- my favourite moniker.
-
- When you are accepted, you can then play the game. You are given a
- choice to either start the game proper, or go into the CHAT area.
- The CHAT area is simply a small pub where nobody can attack
- anyone else and they can all have a good chin wag.
-
- Talking to other characters is the mainstay of Shades, as I have
- already said. As with other main commands, talking is also
- abbreviated. To talk to someone specifically, you just either
- "SAY TO name message", or to abbreviate it further, "name message"
- abbreviating the character's name to the first three or four
- letters. This kind of message will travel to that person no
- matter where they are in the game. You can also "SAY message" and
- everyone in your location can hear you. Another useful command is
- "SHOUT message". With this, everyone in the whole game can hear
- your message. Useful if you want to find out how to open the
- drawbridge, for example.
-
- Talking is everything though. If you share the location with
- someone else, you can: kiss, hug, pet, stroke or cuddle them.
- Don't be surprised if they get a bit stroppy if you keep kissing
- them repeatedly though, I got killed for getting too amorous with
- one particular witch...
-
- Spells are a bit of a woolly subject with me at the moment, as I
- haven't learned much about them. I know that typing WHERE item
- will give you the their whereabouts, and typing WH T will tell you
- where all the treasure is. Naturally, these reduce your
- spell-points so careful use, especially when you're starting, is
- recommended. I do know that the higher your rank, the more spells
- are available for use. The highest level is Wizard (or Witch, if
- you are female) for which you will need to score 200,000 points.
- At the moment, I am a mere Valiant (level 6, over 4000 points) so
- I have a lot of playing to do. Once a Wizard you are granted
- immortality. Wizards can do all kinds of nasty things, like change
- another player's sex, snoop on them (this means they can see
- everything you type, whether or not they are in the same room) and
- a host of other commands.
-
- The players are generally friendly, but since they're real people,
- they can have disagreements and fall out. There are also one or
- two Wizards who sometimes abuse their power, but for the most
- part, everyone gets on pretty well.
-
- Overall, I would say that if you've a modem, then you just have to
- try Shades. It's been going for years (I think at least ten) so
- any bugs have been ironed out of the system and it has a wide
- spread of characters, from novices to Arch-Wizards (immortal, so
- don't go throwing snowballs at them).
-
- The telephone number to Shades is: 0181 265 6500 (London cable
- line, free local call). They have ten lines and sometimes run
- into two games at the same time. I don't know for certain what
- baud rate it will support though 300, 1200, 2400 and 14,400
- have all been tried. The parity is 7E1 or 8N1. The most popular
- time for playing seems to be around 10 PM onwards, and Friday and
- Saturday being more popular. There are also special `fight
- nights' where slaying is the order of the day. I think these are
- on Tuesdays and Thursdays, though I've so far been too chicken to
- try them out! There are special Quiz nights too, where a question
- master shouts out questions and everyone tries to answer them
- correctly until someone gets it right.
-
- While you're there, look up Flasheart. I'll be there most Friday
- and Saturday nights at around 11 PM. I'll gladly show you what
- dying's like!
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