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- The Settlers - Blue Byte RRP £39.99
- (Strategic 'God Game' for PC and Amiga)
-
- PC review update by Jean Childs
-
- Since writing my review of the demo of this game, I have bought
- the full version and I haven't stopped playing it. Most of the
- building details were covered by the previous review, so here I
- will present an update on what is available on the full version.
-
- What's that you say? You didn't read it? Okay, I'll just give a
- short explanation of what happens. You have a little world of
- little people who go about their work of building, mining, growing
- food, making tools and fighting. Just like the real world but
- minus the pubs. You need knights to do your fighting and take over
- your opponent's land. Your knights will be better fighters if they
- have gold. You need miners to mine for the gold and also for iron
- to make the swords and shields. Coal also needs to be mined as
- both the armourer and the goldsmith use it in production. The
- miners won't mine without food so various food chains have to be
- set up, such as a bakery, a miller to grind the wheat for the
- bakery, and a farmer to grow the wheat. All these need buildings
- so the basic supplies of wood and stone have to be kept going. I
- haven't mentioned all the professions available or necessary, but
- will just mention the forester. He's very important as without him
- planting new trees, you'd eventually run out of wood. No wood - no
- buildings, no tools, no chance. There's a moral there somewhere.
-
- I would like to correct a few errors made in my first review. In
- it I referred to the locksmith as this was the description given
- in the magazine. In fact he isn't a locksmith, he is a tool-maker
- (or iron-worker) and it was him that was making the tools not the
- blacksmith. The blacksmith (or armourer) was the one who I
- couldn't work out what he was producing. He is an armourer and
- very important he is too. With every sword and shield that he
- produces, you can change one of your unemployed men into a knight.
- (The reason for the brackets and alternative descriptions is due
- to the fact that the manual sometimes calls them one name and in
- another place calls them something else. Possibly due to the
- conversion from German as that is where the game originated.)
-
- I also said in my earlier review that you could build a knight's
- hut, a knight's keep, a watch tower and an even bigger knight's
- keep. Again these were the descriptions taken from the magazine.
- In fact you can build three knights buildings:- a guard-room (or
- hut), a watch-tower and a garrison. The other large building is a
- stock which is an additional castle for storing food, materials
- and men. These are built in order to save time in transportation
- of goods to places distant from your main castle. I also referred
- to the four different mines as being coal, iron ore, gems and
- gold. Well, the gems (again taken from the magazine) is wrong. The
- fourth mine is in fact stone, an underground source of the same
- building material as obtained by the stone-cutter. Last, but not
- least, I said that the black dots for coal on the geologist's
- signs do not show up very well. This was down to me. It's amazing
- what a difference a little twiddle with the brightness and
- contrast knobs on the monitor will do.
-
- "So what is the aim of the game?" I asked in my review of the
- demo, as the only way to take the land of your opponents was by
- building a knight's hut where your opponent didn't have one.
- Well, unlike the demo, in the full game you can attack your
- opponent's knights' huts. The knights come out of their huts and
- sword fight. The aim of the game is to win by obtaining at least
- 75% of the land and 75% of the knights. To do this you must have a
- strong army which can only be obtained by producing the equipment
- and buildings necessary. The knights start off as 2nd Lance
- Corporals and are pretty hopeless at fighting. Any knights that
- are in watch-towers, garrisons, stocks or the main castle will,
- after a while, 'train' up to be 1st lance corporals, then
- corporals, lieutenants and finally captains. You don't actually
- see them practising or anything, it is just a case of leaving them
- long enough. Having gold is a great motivator for them. But if
- they get called out to take residence of a hut then their training
- stops at whatever level they are at.
-
- There are five different modes of games available. One player, two
- player and demo mode are self explanatory, except to explain that
- two player mode consists of a split screen. The other two modes
- are training and missions. In the training mode you are guided
- through various aspects of the game by having to only complete
- certain tasks. For example, in the third training scenario your
- only task is to produce five units of fish, meat and bread by
- building the necessary buildings. You don't have any opposition
- until scenario 6 which requires you to take over several enemy
- knight's huts. This is the last of the training sessions. The
- manual covers the training very well and it is recommended that
- new players work their way through the training sessions first.
- With spending every available minute of my leisure time playing
- this game, and with NOT having to get the July issue of SynTax out
- on time, it was not surprising that I was ahead of Sue. Anyone
- listening in to our telephone conversations would have heard
- something along the lines of:-
-
- JC "I've finished the first mission. I wiped them out. Have you
- been fighting any knights? It's brilliant!"
-
- SM "No, I'm still training. My geologist can't find any gold but I
- love it when he goes YAHOO!"
-
- (Come to think of it, have you ever wondered what an outsider
- would think listening in to any adventurer's conversation?)
-
- There are thirty missions to work your way through, controlled by
- using passwords. In these games the number of computer opponents,
- your commencing stock and your growth rate are pre-set. In some,
- even the position of your main castle is already determined. The
- object of each is still to take over 75% of the land and knights
- and each mission appears to get progressively harder. I say
- 'appears' as, at the time of writing, I am only on the eleventh
- mission. In this there are only two computer opponents as opposed
- to having three in an earlier mission. But my growth level is a
- lot lower and there doesn't appear to be much stone about which is
- making building difficult.
-
- In one player, two player and demo modes you can modify numerous
- parameters to the game, the size of the world or playing area, the
- number of opponents (one, two or three) and the type of opponent.
- You can also select for yourself and your opponents the size of
- stock, the growth rate and your opponent's intelligence rating.
- There is also an icon containing a 16 digit combination which can
- be altered randomly or entered manually. This affects the world's
- appearance and, according to the manual, allows about 270,000
- billion combinations.
-
- Right, now back to the game. In order to conquer a world you need
- to produce a powerful army of knights, which can only be done by
- careful management of building, mining and transportation. If you
- click on the statistics icon, valuable information is available.
- It shows how many of each type of building you have, and also
- which ones are in the process of being built. It tells you how
- many settlers you have and their professions and what stocks you
- have in your castles. There are diagrams with pointers that
- indicate where you may have a problem in your chain of production.
- There are even graphs that compare your progression with that of
- your opponents.
-
- You also have the ability to control the percentage of materials
- that certain professions can use and also its importance in
- transportation. You control which tools are to be made and which
- miners are to be fed most. Other options allow you to control the
- number of knights to be placed in buildings at various distances
- from the enemy, percentage of knight recruitment, and loads more.
- Information is also available regarding individual buildings. For
- example, you can click on a pig farm and see how much corn that
- farmer has to feed his pigs with. The manual describes all of
- these functions with great detail, and is one of the best manuals
- I have seen.
-
- Now for the difficult bit. Sue asked me to mention some hints and
- tips that I have discovered, that are not mentioned in the manual.
- Well, one thing that you can't control is the priority of building
- materials being despatched to various sites.
-
- That doesn't mean, however, that you have to wait until one
- building is finished before starting another. Knights' buildings
- and mines seem to have to wait longer than other buildings. The
- goldsmith's building appears to get built with remarkable speed.
- I don't even start any new buildings if my knights' huts are
- urgent.
-
- Once a mine's production falls to between 20 and 30 percent, I
- start looking for a replacement. Coal mines tend to run out
- quicker than other mines so I usually start looking for another
- when one reaches about 40 percent. As coal is used first with the
- iron ore and then again with the iron to make the weapons, I try
- to have twice as many coal mines as iron ore. One stone mine is
- usually enough for the entire game, as he is supplemented by the
- stone-cutter.
-
- When in a world with little mining areas, I never take more than I
- need at the beginning of the game as this invites attack. I often
- find that the computer opponent is content with what he can take
- of unclaimed land to start with. By the time he wants what I've
- got, he usually finds that I have a watch-tower in his way.
-
- If you become desperately low of a certain tool, or even run out,
- giving a specific tool top priority is not always enough. The
- best way is to cut off production of any other tool entirely. But
- don't forget to switch it back on afterwards. Giving priority to
- certain materials does not always get them out of the castle or
- stock quick enough either. For a fast and efficient release of a
- certain product, select it for top priority and then temporarily
- put that stock or castle on evacuation.
-
- When building your first knights' huts, don't wait until they are
- finished and the knights automatically recruited. Manually recruit
- them as soon as you have enough people to do so. That way, they
- are training while the huts are being built.
-
- Once you have a reasonable fighting force, the quickest way to
- destroy your opponent is to cut up his land. Try cutting off his
- main castle from the rest of his buildings but not too close as he
- will be able to replace his knights too easily. Once his castle is
- cut off, you can take out his stocks by attacking the nearest
- guard hut to each. Now he has a problem. He is producing goods but
- with nowhere for them to go. They start to stock-pile and with a
- bit of luck they will stock-pile outside some of his knights'
- huts. If you then attack these knights' huts, the goodies are
- yours. If his knight is guarding a mine and the product is being
- stock-piled outside the knight's hut, then wait until the miner
- runs out of food before attacking the knight's hut. An ideal
- situation, would be a gold mine, a wheat farm, a mill and a
- bakery. Leave them to it until you need gold and then the saying
- "there's gold in them there hills" takes on an entirely different
- meaning. Wicked aren't I?
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