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- MYST
- Broderbund/Cyan/Electronic Arts - RRP £39.99 (PC CD-ROM)
- (Mouse controlled graphic adventure)
- Reviewed by Neil Shipman
-
- "You have just stumbled upon a most intriguing book, a book titled
- Myst. You have no idea where it came from, who wrote it, or how
- old it is. Reading through its pages provides you with only a
- superbly crafted description of an island. But it's just a book,
- isn't it?
-
- As you reach the end of the book, you lay your hand on a page.
- Suddenly your own world dissolves into blackness, replaced with
- the island world the pages described. Now you're here, wherever
- here is, with no option but to explore..."
-
- ...and that is all you are told.
-
- The first thing that hits you about Myst are the stunning
- graphics. Then the sounds assail your ears - water slapping
- against a pier, gulls calling - and in no time at all you are
- drawn into the adventure.
-
- Beginning on a dock you see a large switch in front of you, a
- sunken ship in the water to your right and a door into the
- dockside to your left. Wandering up the hill you find a note
- telling you where a message has been left. Exploration of the
- island of Myst will give you the information you need to access
- this message which gives you a clue on how to proceed.
-
- Large cogwheels occupy a raised site on the east of the island,
- separated from a spaceship on the northwest corner by the
- buildings of the planetarium and the library. An avenue runs south
- from the library to a circular bowl containing a model ship, then
- onwards to a clock tower at the far end. Trees on either side hide
- certain structures and other items of interest. Above everything
- looms a mountain peak with an obviously artificial top.
-
- In the library you find that most of the books have been burnt but
- those that are left in the bookcase make interesting reading. They
- tell of the journeys of an author, Atrus, and his sons, Sirrus and
- Achenar, to worlds which he has created by his fantastic writings.
-
- Set apart from these on two separate shelves are a red and a blue
- book. When you open each of these you find that Sirrus has been
- trapped in one, Achenar in the other. Each implores you in a
- message only just decipherable through static to release him. To
- do so you must enter the four Ages of Myst which are still
- accessible and return with the appropriate colour pages.
-
- All the locations and objects are depicted in incredible rendered
- artwork nearly photo-realistic in quality. The pictures take up
- two-thirds of the screen and by the time you finish you will have
- seen some 2500 highly detailed images. Geography and perspective
- are faultless. Add to this over an hour's animation plus superb
- shadowing which shows particularly in the turning of handles or of
- blades on a windmill and you have worlds you can believe in.
- Character animation, though limited, is in the form of full motion
- QuickTime video.
-
- The screen is not cluttered up with a list of commands, inventory,
- etc. A menu bar is accessed when the cursor is moved to the top of
- the screen. This shows a File menu for saving games (an unlimited
- number and only 630K in size), restoring and exiting, and an
- Options menu with three choices: Transitions, Zip Mode and Drop
- Page - all with appropriate hot keys.
-
- Motion and interaction are simple. The cursor is a small hand
- which points forward, left or right (and sometimes up or down).
- Just click where you go or on what you want to look at, pick up or
- use. It's that easy. Turning left or right will rotate you through
- either 90 or 180 degrees depending on where you are. Sometimes the
- cursor changes into a grabbing hand to enable you to pull a lever
- or hold your hand on an object. A few items can be carried, in
- which case the pointer indicates what you are holding, then
- reverts to normal when the item is used. When pages are dropped
- they return to their original location.
-
- The four worlds you will travel to are self-contained, very
- different, and each presents its own unique problems. Apart from
- the points of interest you have noted in your reading you need no
- further information in order to solve the varied puzzles in each
- one. That's not to say it's easy! Indeed, Myst contains quite a
- number of difficult puzzles and to come up with ones which were
- novel even to this seasoned adventurer is quite something.
-
- Multimedia does, of course, allow designers to use up hundreds of
- megabytes in providing dialogue, sound and music. In Myst the
- sounds are always there, adding to the realism, and they play an
- integral part in a number of the puzzles. Birds singing, the
- whistling of the wind, running water, motors chugging away, gears
- grinding, clanking machinery, waves breaking, bells chiming - the
- list goes on and on. In addition to these there are 45 minutes of
- perfectly understated, atmospheric, original music.
-
- Without scrolling this is more an interactive slideshow than an
- interactive movie but with a fast PC it is possible to move around
- the gameworld at a good speed. In Zip Mode a lightning bolt
- sometimes replaces your hand pointer and moves you still faster by
- jumping to locations you have already seen. The Transitions option
- just slows everything down and is, frankly, unnecessary. [Just a
- cautionary word here: if you move too fast it appears that the
- music files can't keep pace and you may end up finding that your
- mouse pointer becomes rather unresponsive. If this happens, quit
- and reload to a saved position.]
-
- My one quibble with the adventure is that when you restore a saved
- position you are returned to either the library on Myst island or
- the beginning of the Age you are in rather than to the exact point
- at which you saved the game. But this is a minor point and should
- in no way detract from my overall assessment of the game as an
- audio-visual masterpiece which breaks new ground in multimedia
- adventuring. Myst is an enthralling, surrealistic, highly detailed
- fantasy. The sights and sounds are a knockout. Play it and be
- amazed!
-
- A 15 minute QuickTime video, The Making Of Myst, makes interesting
- viewing, allowing you to see and hear how the designers, Rand and
- Robyn Miller, set about their two year task of creating the
- adventure.
-
- Installation was a cinch and only took a minute with the program
- automatically detecting my hardware set-up. My one worry came when
- I read the section in the manual on memory requirements. Myst need
- 10,000K of memory to run! TEN THOUSAND K?! Surely a misprint? But
- on reading further I found that this could be a combination of
- physical and virtual memory and the technical notes told me
- exactly how to go about increasing the size of the Windows virtual
- memory swap file. No problem after all. There are also full notes
- on how to change your video display driver if you are not already
- up and running in 640 x 480 x 256. Extra files are provided on the
- disk for Sound Blaster 16 owners who do not have the most recent
- drivers. If you still have problems technical support is available
- from Electronic Arts Customer Service - phone number and address
- are provided.
-
- PC system requirements are:
-
- 386DX 33MHz processor or higher (486 recommended)
- 4MB RAM
- Windows 3.1; MS/PC-DOS 5.0 or higher
- Super VGA Graphics Card (640 x 480, 256 colours)
- MPC compliant sound card
- Mouse
- Hard Disk with 4MB of free space
- CD-ROM drive
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