home *** CD-ROM | disk | FTP | other *** search
-
- ISHAR 3:The Seven Gates Of Infinity - Silmarils/Daze RRP £39.99
- (RPG for ST, PC and Amiga)
-
- ST version reviewed by James Jillians
-
- Anyone who knows anything at all about the ST games scene will
- have heard of the Ishar series. The games were a whole new
- experience in RPGing thanks to their atmospheric graphics with
- more than the average crop of colours (don't ask me exactly how
- many), recognizable sound effects (a first for the ST!) and
- progressive storyline. That and the fact that they were the
- only RPGs to have been recently released for our sadly
- neglected computer, of course.
-
- For those ignorant few who haven't a clue what I am jabbering on
- about, here is the story so far... (The rest of you, skip straight
- to the review section - the plot makes for a very long and boring
- read!)
-
- Once upon a time, Morgoth, Lord of Evil and Chaos invaded the
- peaceful land of Arborea with an army of evil creatures. Jarel,
- Prince of the Elves, hired a crew of brave and hardy souls to find
- ancient elven crystals with which Morgoth could be destroyed.
- After his victory, Jarel renamed the land Kendoria and settled
- down for a reign of peace and prosperity.
-
- Years later, after Jarel's death, chaos again erupted in Kendoria.
- An evil lord called Krogh took advantage of the confusion caused
- by the prince's death and built himself a formidable fortress,
- known in the Elven tongue as Ishar. He began to marshal the forces
- of darkness for a second time. Once more, from within the ranks
- of the fearful commoners, a band of heroes emerged. They sought
- out Krogh and succeeded in killing him in a cataclysmic battle of
- sword and sorcery deep inside his fortress. Ishar soon became the
- cultural centre for all of Kendoria and once more peace was
- restored to the land.
-
- Soon a huge city was built on one of the six islands surrounding
- the mainland of Kendoria and it was named after Zach, one of
- Jarel's old companions. A few years passed and a monk of chaos,
- known only as Shandar, started drug-trafficking amidst the hussle
- and bussle of city life. Slowly and surely, he began to enslave
- the population with his hallucinogenic potions. Then, (you guessed
- it!) voila, more heroes who extinguish this evil trade. However,
- although Shandar is dead in a physical sense, his spirit still
- lives on, waiting for a chance for revenge...
-
- And on that note the last game, Ishar 2, ended. Having exhausted
- all the barely plausible plots, the French programmers Silmarils
- decided to feature in the climax to their epic saga that most
- valued device of sequel-writers - time travel.
-
- According to ancient legend, there will soon be a conjunction of
- planets in Kendoria's solar system. At this time of high magic,
- the fabric of reality will split causing portals to alternative
- times and dimensions to open. Evil sorcerers from all over the
- cosmos will flock to Kendoria to create havoc, and this includes
- the immortal essence of Shandar. This turn of events must be
- prevented at all costs. It looks like it's a job for the mighty
- SynTax reader and his band of companions (getting a bit tedious
- this, isn't?)
-
- * * * BORING PLOT DESCRIPTION ENDS HERE! * * *
-
- Well, now I have bumped up my contribution ratings with that
- little lot, I'll get on with telling you about the game-play.
-
- The first thing to do in Ishar 3 is to design your own team of 5
- heroes. Alternatives to this are importing a set from the previous
- Ishar games or simply recruiting a load in the game's inns.
- Designing your own team is fun (if you can do it before the game
- crashes), but you soon discover that they don't have quite as high
- ability scores as the ones found in the game. There is a huge
- range of character classes to choose from - warriors, barbarians,
- wizards, scholars, priest, rangers, thieves, beggars (?!?),
- paladins, hypnotists, arcane monks, knights, dwarves, orcs, elves,
- lizard men, brain surgeons - you name it, it's here. The
- profession you choose affects the screens of mind-numbing
-
- statistics, but other than that, it doesn't really matter who you
- have as long as you get a few chaps who can cast decent spells.
-
- You start off in the huge city of Koren Bahnir, once called Zach's
- Island (they like renaming things, these Kendorians!). The city
- consists of miles and miles of winding streets (loads of disk
- accesses) with shops, inns and special locations dotted around.
- Fortunately, you are given a map - but it is the only place for
- which you have this luxury, so have that squared paper at the
- ready! There is only one location marked on your map, an
- astronomer's laboratory, and after a few moments of deep thought
- an experienced adventurer might realise that this would be a good
- place to start his/her quest.
-
- The game requires you to follow a trail of clues, uncovering parts
- of the story as you go. However, the task at hand is to turn your
- ragamuffin band of sorry-looking brigands into a fighting force to
- be reckoned with. You do this by practising your combat skills
- with the bands of assassins who roam the town, and by buying
- weapons, armour and spell ingredients in the sixteen or so shops.
- If your lads get injured, run out of puff, or simply want a place
- to cower from their foes, they can go one of Koren Bahnir's
- fifteen inns. As well as wining and dining, it is here that you
- can pick up handy titbits of information or recruit characters.
- There are about fifty recruitable men, women and other beings
- dotted around, most are veterans of the previous Ishar games.
-
- A few puzzles into the game and you will discover your first
- portal to another time - this one leads into a huge but
- featureless forest. There are 7 of these portals in all, leading
- to a variety of places, such as jungles, mountains, dungeons and
- castles. Changing something in the past alters the present which
- in turn affects the future. A few of the puzzles are solved by
- doing something in one location and then looking for the change in
- another place further on in time.
-
- There are all sorts of different puzzles. A lot involve using the
- right object in the right place, but most time is spent wandering
- around trying to actually find the right place. You have to be a
- good explorer and map-maker to play this game - there are massive
- expanses of empty landscape with very little in them except the
- odd monster. At one point I made a huge map that went onto three
- different sheets of squared paper only to discover that there was
- but one person to be spoken to in the whole place.
-
- The game is hard, as befits the last game of a series. You are
- given blatant clues for some puzzles, but in others you don't know
- where to start. An example of a near-impossible puzzle is when you
- have to find the ingredients for a certain magic potion. You find
- the magic flask you needed to mix them up in a house which also
- contains a pendant (which, of course, I didn't notice the first
- time!). You also need an ingredient called Kelonia Powder, but you
- do not have it in your inventory. So where is it? No clue
- whatsoever is given, so you explore the huge playing area once
- more. The answer is that you have to enter a certain one of the 15
- inns (which you have already previously explored to check there's
- nothing of value) but this time wearing the pendant. Even the
- official solution is wrong in this respect, giving you the wrong
- inn name - it took me ages to work this out! (Oh, ea-sy! I hear
- you experienced adventurers cry!)
-
- The challenge of the game, as with all RPGs, is not only in the
- puzzle solving, but in the development of a strategy for fighting,
- the selection of the most efficient team and in arming them with
- the best weapons available for someone of such limited funds. In
- the Ishar series you also have character alignment to worry about.
- The heroes all have given feelings for one another and this
- affects votes for recruitment and dismissal. Characters will also
- refuse to do first aid on one another if they do not like each
- other. If a character is well liked, the only way to expel him
- from your party is to murder him, and this can cause the person
- who does the deed to be murdered in turn by a companion who had a
- lot of sympathy for the original victim. This is a nice idea and
- adds an extra dimension to the RPG playing.
-
- One fault of the game is the speed of game-play. There is loads
- and loads and loads and loads of disk accessing (the game comes on
- five of the blighters!). You even have to change disks when you
- want to go into a shop or inn. Moving about is a slow and
- laborious process, especially since there's so much to be
- traversed with nothing interactive in it. There is an added
- incentive against dying - it takes such a long time to reload!
- The game is sure to induce a yawn or five, unless of course you
- are one of those lucky people who owns a hard drive or accelerator
- chip. The game is, perhaps, a little too complex for the humble ST
- - you need a really sexy PC to be able to play something like this
- with any semblance of speed.
-
- The graphics are, as promised, excellent. An innovation of the
- programmers was to scan in photographs of real people and then
- animate them, so interaction with the NPCs is very realistic
- although they did go somewhat over the top with the facial
- gestures.
-
- The sound effects retain the frequency and quality of the previous
- games. No expense has been spared on the presentation. Music has
- been added for the shops, inns and special locations which is
- quite pleasant but is probably partly responsible for the sluggish
- pace.
-
- There are a few bugs. Occasionally, when you are in a shop the
- mouse-pointer stops working. Also, you cannot design characters
- with the music on. You can use a second disk-drive with this game,
- but I'll be damned if I can work out in which drive to put which
- disks to stop the game crashing!
-
- ROUND-UP
-
- Ishar 3 is bigger, harder and graphically more impressive than its
- predecessors. The speed of the game has gone from bad to worse
- however, and a lot of patience is needed to play. I recommend it
- only to people who found the other Ishar games very enjoyable.
- Those who have not yet played Ishar 2 should get that because it
- is better.
-
- FUN FACTOR : 6/10
-
-
-
- - o -
- ə