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- Infiltration - author Robin Bell on PD 519
- (Shareware 3D Construction Kit for ST)
-
- Reviewed by Paul Johnson on 520STFM (1/2 meg)
-
- The adventure is set in the future when mankind has colonised many
- planets. Starships plough along trade routes between these planets
- earning vast sums of credits for the mega-corps that own them.
-
- However, along certain routes these starships have disappeared
- along with ships sent to find them, the gutter e-mail dubbing
- these areas the Bermudan Pyramid.
-
- In desperation the mega-corps have offered a huge reward to anyone
- who could find out what was happening and put a stop to it.
-
- Unlike many adventurers you are not a heroic figure out to stop
- evil for the good of mankind. Nope, you are a typical mercenary
- who would sell his granny for a credit and are in it for the
- money. Heading into the area and after much scouting around, you
- find a vast alien spaceship which appears to be dormant with the
- pilot in suspended animation. As your ship's weapons are incapable
- of damaging the paintwork, you have no other option but to board
- the ship and place mines at the right places.
-
- This is where the game starts with you boarding the ship. The
- screen is divided into three main areas, the top half shows the
- view through your face plate. In the bottom left is your energy
- level indicator and in the bottom right your movement controls.
- They are Dungeon Master-style, click on the appropriate icon, move
- forwards, turn left, you get the idea. Next to them are the look
- up, down, ahead icons.
-
- On the central screen are two crosses, one of which is fixed
- indicating where you will go to if you go forward, the other which
- appears as your cursor moves on the screen is your laser's
- gunsight. Also on the central screen as you move around appear
- yellow crosses which you have to place your mines on (twenty in
- all) which you do by walking on them.
-
- The program is written with the 3D Construction Kit so the
- graphics tend to be geometric shapes rather than drawn. An
- example of the gameplay is the first room, enter by a flashing
- triangle. The room is bisected by a black gap which, if stepped
- on, drops you into space and ends the game. The door is, of
- course, over the gap, the only other item in the room is a yellow
- and grey shape. Thus you go round the shape, turn around and shoot
- it, this has the effect of making a bridge appear which you cross.
- However a green forcefield now blocks your path, so turn around
- and the shape gets it with the laser again. The bridge disappears
- along with the forcefield. Through the door gets you into a
- corridor where the yellow squares on the walls are actually
- doorways.
-
- The program runs slickly enough and did not crash whilst I was
- playing it. However, I cannot say I liked it, graphical adventures
- need good graphics and, to me, geometric shapes are not it. Also I
- admit to liking games where your character has a name and rises in
- abilities in some way, the more personal touch. In this game,
- solving a puzzle merely lets you move on to the next yellow
- square. Whilst playing it, I felt it would have been a better
- game with drawn graphics or a text adventure where you could feel
- like you were aboard an alien starship. This had no feel to it.
- That is a personal view and other adventurers may like it.
-
- Overall, it is playable but it is not the type you would go back
- to again and again to complete. Play it once or twice, drop a few
- mines and then on to the next program. That is how I feel most
- players would act.
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