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-
- Indiana Jones and the Fate of Atlantis (Lucasfilms)
- Part 1 - Intro and Path A: Working as a Team
-
- Solution by Kev Phillips
-
- NOTE: There are some random elements in the game, both in the
- original locations of objects and sometimes in the use to which
- they are put eg if you have to give an object to a character.
- However this solution should push you in the right direction when
- you get stuck!
-
- New York:
- --------
- 1. Pick up newspaper from stand.
- 2. Walk to side alley.
- 3. Open door. A heavy will come out and challenge you.
-
-
- In Theatre:
- ----------
- 1. Use talk options in the following order: a,b,a,c,c.
- You will be let in. If you get it wrong you have to fight.
- 2. Talk to stagehand twice. Talk to him again. Use the following
- options: b,a,a.
- 3. Give stagehand newspaper.
- 4. Push left-hand lever. Lights on control go amber.
- 5. Push right-hand lever. Lights go green.
- 6. Push button.
-
- In Room:
- -------
- Use options: a,a,b,a,b,a.
-
- Iceland:
- -------
- 1. Enter old dig site.
- 2. Talk to Bjorn. Use the following options: a,b,c,c,b,a,c,c,b,c.
-
- Azores:
- ------
- 1. Talk to Sophia with option b
- Sophia talks to man with options: b,a,a,c,a,a,a.
-
- Tikal:
- -----
- 1. Walk through jungle and try to climb tree. Indy refuses (he
- won't go near snake).
- 2. Position Indy so that he is to the left of the jungle rodent
- and the rodent is in the middle of three positions. This may
- require a degree of movement around the jungle and even making
- rodent leave jungle near car and re-entering. Use whip with jungle
- rodent. The rodent will eventually run out and be eaten by snake.
- 3. Use tree.
- 4. Meet Sophia, use option a.
- 5. Try to pick up lamp. Man comes out. Use talk options:
- a,a,a,a,a,a,a,b. Answer incorrectly.
- 6. Talk to parrot. He repeats last word ie Title and provides more
- information.
- Repeat 5 and 6 until you get it right.
- 7. Answer with Hemocrates.
-
- In Temple:
- ---------
- 1. Talk to Sternhart with options c,b,a.
- 2. Talk to Sophia, use option b.
- 3. Exit temple and get lamp from stall.
- 4. Return to Temple.
- 5. Look at spiral design. One on the left-hand side is different.
- 6. Open kerosene lamp and use on spiral design.
- 7. Pull spiral and use on animal head. It becomes an elephant.
- 8. Pull elephant trunk. Doors open to reveal a body.
- 9. Sternhart runs off with treasure leaving behind a stone.
- 10. Pick up stone.
-
- Iceland:
- -------
- Bjorn is frozen solid
- Use stone in eel figurine. It melts itself out of wall.
-
- Azores:
- ------
- 1. Trade eel figurine.
- You're told book of Plato is in a collection at Barnett college.
-
- New York:
- --------
- 1. Go to basement of college and pick up coal. Pick up dirty rag.
- 2. Open furnace.
- 3. Climb stairs.
- 4. Climb rope.
- 5. Pick up arrowhead.
- Depending upon collection type either use the following:
- a. Use dirty rag with arrowhead, use on screw in bookcase.
- b. Open bookcase. You will pick up book.
- Alternatively:
- a. Look at desk.
- b. Pick up gum, go to basement.
- c. Use gum with coalshoot.
- d. Pick up smallest cat.
- e. Walk down coalshoot.
- f. Use wax cat in furnace.
- You will get the manuscript.
- NOTE: you need the gum later.
- 6. Leave building. Open office door.
- 7. Read manuscript.
- 8. Open ice box, pick up jar.
- 9. Use options b,a,a,a,a,c,b,b when talking to Sophia.
-
- At this point you can choose a path.
-
- *** PATH A: Working as a Team ***
- -------------------------
-
- Monte Carlo:
- -----------
- 1. Use options b,b,b,b,b.
- 2. Talk to man in brown coat using options b,b,a (horoscope), a
- (wife) (freaks of nature). Answer questions on Plato's dialogue.
- When correct use options b,a. Go to a room in the hotel.
- 3. Use options a,c,a,b,a. Choose number of fingers (this is
- random), get stone.
- 4. Walk to door.
- 5. Use taxi.
-
- Algiers:
- -------
- 1. Walk to back alley.
- 2. Talk to shopkeeper: b,b,a,a,a,a.
- 3. You're given two camels which die: option b, you're given a
- mask.
- 4. Talk to grocer a,a,a,b,b,b.
- 5. Walk to back alley. Talk to Omar: options b,b,b,b,b,a. Take
- spectacles.
- 6. Talk to grocer, offer spectacles. You end up with either a
- hint for something else or a squab.
- 7. Walk to beggar and give him the squab. He gives you a ticket
- for the balloon.
-
-
- 8. Talk to knife thrower. Sophia will not volunteer. Carry on with
- various options until she can be pushed in front of knife thrower.
- You will be given a knife.
- 9. Walk to roof and give balloon ticket.
- 10. Use knife on rope.
-
- In Balloon:
- ----------
- 1. Nomad camp due south east of village. Talk to nomad: c,a,b,
- advised to go southwest.
- 2. Get back in balloon.
- 3. Go south, at next camp talk to nomad: b,a,a, advised to go
- south and west.
- 4. Get in balloon.
- 5. Head west, talk to nomad: b,a,a, head north and east.
- 6. Get in balloon.
- 7. Land on X.
-
-
- At Dig Site:
- -----------
- 1. Look at engine in truck (spark plug missing).
- 2. Climb down ladder.
- 3. Touch long tubular thing and pick it up.
- 4. Touch piece of wood and pick it up.
- 5. Touch clay jar and pick it up.
- 6. Touch blunt wood thing and pick it up.
- 7. Touch little metal thing; it may be a switch. Operate switch.
- The generator is out of petrol.
- 8. Climb ladder.
- 9. Use hose with gas tank and use pot with end of hose. This fills
- jar.
- 10. Climb ladder.
- 11. Open little cap and use jar with little cap.
- 12. Push little metal thing and the generator will start.
- 13. Look at painting.
- 14. Look at painting of round object.
- 15. Walk to crumbling wall and use ship's rib with crumbling wall.
- 16. Use peg with crumbling rock wall.
- 17. Use sunstone with peg.
- 18. Look at sunstone.
- 19. Set hot sunlight (noon) between tall horns and press peg. A
- door will open and Sophia will come out. She will give you a
- distributor cap and an amber fish.
- 20. Pick up sunstone and peg.
- 21. Open generator.
- 22. Push button and pick up ceramic thing (spark plug).
- 23. Climb ladder.
- 24. Use distributor cap with engine. Use spark plug with spark
- plug.
- 25. Close hood.
- 26. Use truck.
-
- Crete:
- -----
- 1. Walk to path and then walk to temple type entrance.
- 2. Walk across bridge.
- 3. Pick up transit and walk down to village.
- 4. Walk into entrance of building with no roof.
- 5. Look at mural. It's a bull's head, horns and tail.
- 6. Walk to pile of stones which are orange in colour and look at
- them.
- 7. Push stones to reveal a bull's tail.
- 8. Use bull's tail with transit.
- 9. Use transit on statue and position it so that it lines up with
- the right-hand horn and look through it. Indy says I see the right
- horn.
- 10. Walk to right-hand pile of stones and look at them. Push
- stones to reveal a bull's head statue.
- 11. Use transit on bull's head statue and line up left-hand horn.
- 12. Walk to X marks the spot.
- 13. Use ship's rib with X marks the spot
- 14. Pick up disk.
- 15. Walk back to first scene with pedestal.
- 16. Use sunstone with pedestal and use moonstone with sunstone.
- Sun dying as new moon born.
- 17. Set noon sun and waning moon.
- 18. Secret entrance opens.
-
- 19. Pick up sunstone and moonstone.
- 20. Go in secret entrance.
-
- In Cave:
- -------
- 1. Look at statues. Apollo, Zeus and Ares.
- 2. Pick up Apollo and Zeus heads and go through door.
- 3. Go up stairs and through doorway.
- 4. Exit through left door.
- 5. Exit through right door.
- 6. Exit through left door. You enter a room with the minotaur
- statue.
- 7. Look at statue. Look at statue head.
- 8. Use whip on statue head and the floor will lower.
- 9. Look at Prof Sternhart.
- 10. Pick up staff.
- 11. Pick up worldstone.
- 12. Go through doorway. You will come across a closed gate.
- 13. Talk to Sophia. She can be talked into climbing through small
- hole.
- 14. Go back into room with Sternhart and use clay jar with
- waterfall then use chain. You will climb it and come out of a
- hidden door.
- 15. Exit right and then exit through second door.
- 16. Exit through second door you enter a room with a gate in it.
- Put both heads (Apollo and Zeus) on shelf.
- 17. Return to the secret entrance.
- 18. Pick up last head (Ares) and quickly go through doorway. The
- gate will close behind you.
- 19. Return to the room with a gate in it and put the last head on
- the shelf. The gate will open.
- 20. Go in doorway.
- 21. Find room with gold box. Use staff with chock to free
- counterweight.
- 22. Find room with statue face in it (below room with gold box).
- Use staff in mouth. Indy will be taken up on a platform.
- 23. Pick up gold box and open it revealing two beads.
- 24. Return to Sophia.
- 25. Exit through doorway and exit through next door.
- 26. Talk to Sophia. Use options b,c,a,a,a.
- 27. Use amber fish to find location in which it points to wall.
- 28. Look at wall.
- 29. Use ship's rib on wall. A door will be revealed.
- 30. Walk through door and pick up orichalcum.
- 31. Exit through right-hand door.
- 32. Use worldstone, sunstone and moonstone on spindle (Waxing moon
- skies only reply to the fires below contrary minds). Set waning
- moon city and noon sun to open door.
- 33. Kerner comes out. Use options c,a.
- 34. Walk to rocks and use ship's rib on them. You will appear
- outside the secret entrance.
- 35. Walk to submarine.
-
- On Submarine:
- ------------
- 1. Walk to conning tower and open hatch. The captain walks to you.
- 2. Use any option. You will end up fighting him.
- 3. Submarine sails.
- 4. Pull big lever. It breaks.
- 5. Talk to intercom: option a.
- 6. Walk to lower deck.
- 7. Walk to aft section and pick up bread, mug and cold cuts.
- 8. Walk to next section and push lever. You will get a screen
- showing partial ship control.
- 9. Push switch (reverse switch).
- 10. Walk to torpedoes and open trap door.
- 11. Walk right and use mug with battery acid.
- 12. Walk right. Talk to Sophia: use options c,b.
- 13. Walk left, open trap door and walk toward forward section.
- 14. Climb down ladder, go right and pick up plunger from bucket.
- 15. Climb ladder and walk right to trap door and open it.
- 16. Go to strong box and use acid-filled mug with strong box. You
- will get three stone disks and a small key.
- 17. Walk back to Sophia and the guard by climbing down the ladder.
- 18. Walk to the guard and talk using option b. Sophia will knock
- him out. Use option c when talking to Sophia.
- 19. Use little key with emergency rudder.
- 20. Return to the conning tower and use plunger on broken lever.
- You will now be able to drive the ship. Steer it into airlock.
- This is not a trivial task.
-
- Atlantis:
- --------
- 1. Touch and pick up all you can find. (Ladder, rocky incline).
- You will have to climb a rocky incline in the dark by using the
- ladder. Sophia will be kidnapped.
- 2. Open stone box. You will be able to partially see.
- 3. Pick up metal rod and use orichalcum with it. The room lights up.
- 4. Touch spindle and use all stones with it.
- 5. Set stones to (waxing moon skies only reply to fires below. The
- final entrance yielded only to contrary minds). Waxing moon,
- darkness and volcano.
- 6. Pick up stones.
- 7. You now enter a maze. The route through it is shown on the wall
- by the submarine. It shows a spiral in and spiral out type of
- maze. Enter maze, go left and follow passageway. You will reach a
- blockage.
- 8. Walk to skeleton. Pick up rib cage.
- 9. Enter opening and head for the centre. Enter rooms with ? in
- them and walk through grates. Avoid all sentries if possible, but
- they do carry rations which can prove useful. You will be able to
- pick up bronze gear, stone fish head, eel sculpture, cup with
- water.
- 10. In lava room put cup on pedestal then use stone fish head in
- pump plaque.
- 11. Go to machine room and use lava-filled cup with funnel.
- Orichalcum beads fall into dish.
- 12. Pick up beads.
- 13. Enter rooms to find the grate which puts you close to the
- statue in the room in which Sophia is being held prisoner. Use
- bead with statue. It will fall on the guard.
- 14. Find room which will get you to the lower vent in the room in
- which Sophia is being held.
- 15. Talk to Sophia: option d.
- 16. Go to sentry room and use orichalcum with eel statue.
- 17. Use orichalcum with fish statue and the doors open. You come out
- in the room where Sophia is imprisoned.
- 18. Pick up machine part.
- 19. Go to machine room and make more orichalcum.
- 20. Pick up spoked wheel.
- 21. Go to crab room and use sausage with rib cage. Use rib cage in
- pool. Wait for snap and pick up rib cage.
- 22. Use gum with rib cage and walk to canal and use rib cage with
- octopus.
- 23. Walk to canal and onto raft, Use orichalcum bead in raft mouth.
- 24. Sail right in canal and you will come to three spindles. Use
- sunstone on first, moonstone on second and worldstone on third.
- 25. You will come to a room with stairs. Sail to stairs and go
- through doorway. In the room you will see an open cupboard
- showing the design of a machine. Pick up crescent shaped gear.
- Return to the raft. Continue to sail right.
- 26. On reaching an archway at the rear of the screen, stop raft
- and go through archway. You will see a broken statue.
- 27. Use ladder on statue and climb ladder. You will see a broken
- machine. Use spoked wheel on middle peg, use silver wheel in
- middle, use crescent on right-hand side and gold part on top
- left-hand side. Use bead in mouth. The arm will move forward
- allowing the chain to be fitted to both the statue arm and loop on
- door.
-
- 28. Fit crescent on right-hand side and the gold part on the
- bottom; the rest stay the same. Insert bead and the statue will
- open the door.
- 29. Pick up huge pin.
- 30. Return to Sophia. Give huge pin to Sophia. Pick up cage and
- use options c,c and Sophia will get out. Then pick up cage door.
- The hinge pin will drop out. Pick up hinge pin.
- 31. Return through statue-opened door.
- 32. Sophia will sense the presence of Nur-ab-sal. Use speech
- option b.
- 33. Follow Sophia into the lava room and use options
- b,c,b,c,b,a,a,c,b,a.
- 34. Walk up stairs to skeletons and pick up sceptre. Return to
- hallway. Read graffiti to decode how to steer huge machine.
- 35. You will see a machine. Climb onto it. Fit sceptre in
- right-hand slot and the hinge pin in left-hand slot.
- 36. Use orichalcum in mouth. You can drive the machine by removing
- levers and repositioning them in slots. You will end up above some
- lava.
-
- 37. Walk out into lava room. Exit through right-hand door. Go in
- right-hand door. Go in middle door. Eventually by trial and error
- you can end up on lava. You will see the Sun, Moon and Volcano
- symbol on the wall. Remember it!!!
- 38. Carefully cross lava.
- 39. You will reach a shining city.
- 40. Walk into city and place stones on spindle.
- 41. Set stone to design seen in 37.
- 42. You will now get a number of speech options whilst arguing
- with Kerner. None really matters.
- 43. Kerner will be killed.
- 44. When Indy is on the platform use the following speech options:
- c,a,b,b,b,b,a,d,d,b,b,a. Sophia will become a god and kill the
- professor. Indy will escape and the game is finished.
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