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Komputer for Alle 1999 Ekstra 101 Spil
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K-CD_1999_Ekstra_101_Spil.iso
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Bangman
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README.TXT
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Text File
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1999-03-19
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4KB
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170 lines
"BangMan" and "HomeSpun"
are TradeMarks of
HomeSpun Software.
All rights reserved.
Left button - - Continue
Right button - - Back to Game
This is a game of
Logic
AND
Dexterity.
Remember the old game Hangman?
This game is like that, but
instead of adding parts until
the stick figure is "hung,"
parts are lost until the
stick figure is all gone.
BangMan is best learned by
playing, but here are a few
instructions to get play
started.
Object of the game:
Find all the bombs
AND
Detonate them.
At the beginning of the game,
each of the 225 spaces is an
unknown. Any one of them may
be a bomb - or not.
To begin a game, player must
press the left mouse button.
An area opens up, and there
are several spaces filled in.
The spaces that are colored in
solid have different numbers of
bombs touching them, depending on
the color.
The spaces around BangMan's
head are a key to show how
many bombs touch each color.
Walking:
Anytime a player moves the
mouse with no button pushed,
the player is "walking." The
spaces walked upon will either
explode or reveal their color.
Most spaces have eight other spaces
touching them. If the only unmarked
spaces are bombs, they will be marked
with flags when the player walks on
the subject space.
If a bomb has been marked
with a flag,
that does not disarm the bomb.
Detector:
Hold down the left mouse button.
Now the player is not walking,
but holding a detector over the
space. The space will reveal
whether it is a bomb or not.
While the detector is on, no
bombs will explode. Detector
time is limited by battery life.
If the space is marked with a
flag, then the detector will
detonate it in a controlled
manner. The player can then
walk on the space safely.
Detonating charges
detector battery.
Use of the detector costs no extra
heart beats. BangMan's heart beats
the same speed. The only cost is the
amount of battery used.
Pressing the right button
starts a brand new game.
Scores on BangMan will be
based on skill, and not
on luck or guessing.
Each exploded bomb speeds up
the heart. The amount it
speeds up depends on the
level of play and on when the
bomb explodes. The later in
the game, the more.
Each exploded bomb makes
your walking less steady.
If a player walks about
randomly, BangMan loses
his head.
The game is lost.
If a player detonates
six bombs, BangMan loses
his head.
The game is lost.
The game is "durable."
A player's skill will
continue to improve
even after many hours
of practice.
No bomb will ever explode
without either a false step
or a logical error.
Reasonable guesses are allowed,
but never required.
Sound: There are two levels
of sound, or complete silence.
Click on the speaker to change
sound level.
Quick exit:
Clicking BangMan's head will
return player to Windows or DOS.
If Bangman's heart has beat less
times than it did for the current
record holder, you will be asked
to type your name. Afterwards,
your record will appear anytime
that level of the game is played.
To cancel a record, click on
the Trade Mark next to the
word "HomeSpun." Then right
click to confirm. The record
for the current level of play
will be cancelled.
There are four levels of play.
Easy - Green level
Medium - Yellow level
Hard - Red level
Severe - Purple level
Playing all levels will improve
your skill. Play logic runs faster
at lower levels, but more complex
at higher levels.
Advice if you're
close to a record:
Do not answer phone.
Do not sneeze.
Happy Playing !!