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BICUBE.POV
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Text File
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1992-07-03
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1KB
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62 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// Sample quartic { file
// by Alexander Enzmann
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
// a cubic { shape {, like a cube with smoothed edges in appearance
object {
quartic {
< 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
1.0 0.0 0.0 0.0 -1000.0 >
rotate <20.0 40.0 30.0>
}
texture {
color Red
phong 1.0
phong_size 10
ambient 0.2
diffuse 0.8
}
rotate <-45 0 0>
translate <0 0 20>
color Red
}
// Put down checkered floor
/*
object
plane <0.0 1.0 0.0> -20.0 end_plane
texture
checker colour NavyBlue colour MidnightBlue
scale < 20.0 20.0 20.0 >
ambient 0.8
diffuse 0.2
end_texture
end_object
*/
camera {
location <0.0 2.0 -10.0>
look_at <0.0 0.0 0.0>
up <0.0 1.0 0.0>
right <1.33 0.0 0.0>
}
object {
light_source { <50 100 0>
colour White
}
}
object {
light_source { <-200 30 -300>
colour White
}
}