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BEZIER0.POV
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1992-07-03
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// Persistence Of Vision raytracer version 1.0 sample file.
// Bezier patch example
// by Alexander Enzmann
#include "shapes.inc"
#include "colors.inc"
object {
bicubic_patch { 1 5 5
// bicubic_patch { 3 0.05 5 5
< 0.0 0.0 2.0> < 1.0 0.0 0.0> < 2.0 0.0 0.0> < 3.0 0.0 -2.0>
< 0.0 1.0 0.0> < 1.0 1.0 0.0> < 2.0 1.0 0.0> < 3.0 1.0 0.0>
< 0.0 2.0 0.0> < 1.0 2.0 0.0> < 2.0 2.0 0.0> < 3.0 2.0 0.0>
< 0.0 3.0 2.0> < 1.0 3.0 0.0> < 2.0 3.0 0.0> < 3.0 3.0 -2.0>
texture {
checker
color red 1.0 color blue 1.0
rotate <90 0 0>
phong 1
}
} /* end_bicubic */
color red 1.0
translate <-1.5 -1.5 0>
scale <2 2 2>
rotate <30 -70 0>
}
// The viewer is eight units back along the z-axis.
camera {
location <0.0 0.0 -15.0>
right <1.3333 0.0 0.0>
up <0.0 1.0 0.0>
direction <0.0 0.0 1.0>
}
// Light source
object {
light_source { <100 100 0>
colour White
}
}