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1992-06-01
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Persistance of Vision Raytracer Version 1.0
Files contained in level1.zip
-----------------------------
ALPHAFUN.POV <- Some interesting tricks using alpha components.
BALLBOX1.POV <- Sphere sits inside cage. CSG, box, octaves examples.
BASICVUE.POV <- A good starting point for new images. Keep a copy around.
BLOB.POV <- Demonstrates use of blob primitive
BOX.POV <- Demonstrates use of box primitive
BUMPMAP.ZIP <- Fractal image bumped into a blue sphere.
BUMPMAP.POV <- Data file
BUMPMAP_.GIF <- Mandelbrot fractal for mapping
CANTELOP.POV <- Simple, but interesting CSG and ONION example.
CHECKER2.POV <- Sphere with checkerboard cutouts. More tricks w/alpha.
CLIPTST2.POV <- A (new) example of the clipping function.
COLORS.POV <- Reference image to all of the colors in COLORS.INC
DISH.POV <- Satellite dish by Aaron Collins. Add-Ur-Own textures.
DODEC2.POV <- Various new wood textures displayed on tetrahedrons.
FOGTST.POV <- A demonstration of atmospheric fog.
GLASS.POV <- Example of refraction, ior. Simple.
GLASSDISH.POV <- Swedish-style crystal dish. Uses Glass3 texture.
IMAGETST.POV <- Example of spherical and planar imagemapping.
INTEE1.POV <- Intersected Tee of cylinders. Nice stone texture!
LASER.POV <- Tricks with spotlights and alpha color values.
LEVEL1.CAT <- This description file
MAPPER.POV <- Another example of spherical and planar imagemapping.
MAPPR2.POV <- Example of imagemaps on cylinder, hyperboloid & paraboloid.
MATMAP.POV <- Sample of material mapping.
PVINTERP.POV <- Compares bilinear and norm dist interpolation on split sphere.
SHAPES.POV <- Uses one of every shape in SHAPES.INC
SHAPES2.POV <- Uses one of every shape in SHAPES2.INC
SPOTLITE.POV <- Demonstration of spotlight useage.
STONE1.POV <- Shows textures from STONES.INC
STONE2.POV <- Shows textures from STONES.INC
STONE3.POV <- Shows textures from STONES.INC
STONE4.POV <- Shows textures from STONES.INC
SUNSET.POV <- A classic David Buck original.
SUNSET1.POV <- A variation of SUNSET.POV, ??
TEXTURE1.POV <- Illustrates the first 27 textures from TEXTURE.INC
TEXTURE2.POV <- Illustrates the remaining textures from TEXTURE.INC
WINDOW.POV <- Environment shading, I guess you could call it. Aaron Collins.