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- ++++++ ZORK II ANSWERS +++++++
-
- Warning!!! This program contains a COMPLETE WALKTHRU of one of the
- ways to completely solve the game ZORKII (c) INFOCOM. If you do NOT
- want all the answers, but only hints, call the NEC-AID Society RBBS
- 715-362-3444 300/1200 and leave a msg for the SYSOP, he will be glad
- to help. If you do decide to use this program, using CTRL-S and <cr>
- will enable you to see "just a little bit" at a time......~
-
- * * * Zork II * * *
-
- So, ready to continue the adventure in the GREAT UNDERGROUND EMPIRE,
- eh? Wasn't ZORKI enough to convince you? Oh, well..another adventure
- and another adventurer.....[sigh....] Before we begin, let me give
- you a few well chosen words of advice.The Wizard of Frobozz is a lot
- more troublesome than the thief ever was. This is due to his
- spell-casting abilities. Therefore, frequent saving of the game is
- recommended! Otherwise, you will be wasting a lot of time waiting for
- some F***** spell to wear off. Okay, let's go! Get the sword and
- lamp, and move along ~
-
- South, South, South, SW to the Shallow Ford. At this point, turn on
- your lamp, then continue South, SE to the North End of Garden. Enter
- the Gazebo, and get all items on the table. Then "Exit Gazebo," and
- go N, NE to the Shallow Ford and fill the teapot with water. ~
-
- Now, head South, SW, SW, and you will be in the Carousel Room. This
- is a wonderful place that spins you around, so you can't be sure that
- you're going in the direction you specify. Fun, huh? The thing to do
- here is keep moving around until you get to the Riddle Room. That
- room is actually SE of the Carousel Room, but you aren't likely to
- get there by typing SE, at least not for a while. So, every time you
- move, and find yourself somewhere else besides the Riddle Room, you
- will have to return to the Carousel Room and try again. Also, before
- you start moving around, drop everything but the teapot and the lamp;
- you'll pick up the things again as you need them.
-
- These are the directions from the various other rooms to the Carousel
- Room: Marble Hall - South Path Near Stream - Southwest Topiary - West
- Menhir Room - North Cobwebby Corridor - Northeast Cool Room -SE ~
-
- All right, you've finally made it to the Riddle Room. Now, all you
- have to do is answer the riddle! Actually, it's a fairly simple
- riddle; just enter: Say "A Well," and you will be able to move on to
- the East, which is the Pearl Room. Leave the necklace for now, and
- continue East into the Circular Room. There is a large bucket here,
- just big enough for you to enter, so do that. Then pour water into
- the bucket, and it will rise to the top of the well. Get out of the
- bucket, then go East into the Tea Room, and get all cakes except the
- orange one. Eat the green cake, and you will shrink down. Now, go
- East into the Pool Room, and throw the red cake into the pool of
- tears. The water will be soaked up, and you can get the package of
- candies. Forget about the flask; there is no use for it. Return
- West to the Posts Room, and eat the blue cake. Presto! You are
- returned to normal size. Stretch a little, then head NW into the Low
- Room. ~
-
- Aha, there's a robot here. Tell the robot to "Go E," then go that
- way yourself, and you will both be in the Machine Room. I wouldn't
- be surprised if the controls to the Carousel room were here! Tell the
- robot to "Push Triangular." There will be a thud in the distance
- (something fell), and the Carousel Room is now off. the robot to go
- South, and do likewise. You are now in a Dingy Closet, and a red
- sphere sits invitingly just beyond your grasp. Try getting it, and a
- steel cage will come down over you (uh oh!). Not to worry, however!
- Once the cage is down, just tell the robot (even though you can't see
- him) to "Lift Cage." Once that's done, you will be able to get the
- sphere. ~
-
- Now, getting back to the bucket may be a problem of sorts; pushing
- the button has caused strange things to happen in the Low Room. So,
- after going North and West from the closet into the Low Room, you may
- have a problem when trying to go SE back to the Tea Room. Keep
- trying however, and you'll get there sooner or later. Then, go West
- from the Tea Room, enter the bucket, get the water, and the bucket
- will descend again. Get out, drop the Teapot, head West, pick up the
- necklace, then West again and NW to the Carousel Room. ~
-
- There is a box here (the thud you heard before). Open it, and inside
- is a violin. You don't need to take it now, so just leave it here
- for the time being. Drop the sphere, necklace and candy, then get
- the sword, place mat and letter opener. Move North to the Marble
- Hall, picking up the brick, then continue North until you come to the
- Ledge in Ravine. Go up to the Tiny Room, which has a locked door.
- Slide the mat under the door, then move the lid and insert the opener
- in the keyhole. Remove the opener, then pull the mat and get the
- key. Now, unlock and open the door and go North into the Dreary
- Room. Drop the key and opener, and get the blue sphere.
-
- Now, it's South and Down to the ledge, then West and North into the
- Dragon Room (what would an adventure game be without a dragon?).
- He's not one of your nicer dragons, so be careful here. Hit him with
- the sword, then move South. He will follow you. Hit him a second
- time, and move South again. He's still following you, and you're
- almost where you want to be. Whack the scaly nuisance one more time,
- and head West into the Ice Room. ~
-
- Okay, the dragon follows you in, gets silly over his reflection in
- the glacier, and proceeds to get himself drowned. You can drop the
- sword now, since you won't be needing it anymore. As his body washes
- away, go East and SE to the Carousel Room, then SW to the Cobwebby
- Room. Get the string, then go back NE and pick up the newspaper and
- the matches. Now move along NW, West, and West again into the Lava
- Room. Leave the ruby for now, and continue on Southward to the
- Volcano Bottom. Aha, look what's here....a hot air balloon! All you
- need is a way to get it inflated, and you just happen to have the
- means to do that.
-
- Get into the basket, then open the receptacle and put the newspaper
- inside. Light a match, then light the newspaper with the match.
- Make sure you keep the receptacle open! Now, just wait until the
- balloon rises to the Narrow Ledge, then "Land."
-
- Tie the wire to the ledge and get out of the basket. On the ledge is
- a gold coin. Pick that up and head South into the Library. Get the
- purple book, open it, get the stamp, then drop the book. You can
- ignore the other books; they are all worthless.
-
- Now, back North and into the basket again. Untie the wire, and wait
- until the balloon rises to the Wide Ledge. ~
-
- Again, "Land" and tie the wire to the hook. Get out and go South.
- Now, it's time for a few thrills. Put the string in the brick, then
- put the brick in the hole in the box. Now light a match, then light
- the string. Now, head North *IMMEDIATELY*. There will be an
- explosion, then you can safely go back and get the crown. But don't
- dawdle; once you have it, get back to the basket pronto! The
- explosion weakened the ledge, and it won't hold much longer. So, get
- in, untie the wire, close the receptacle, and wait until the balloon
- lands at the Volcano Bottom.
-
- Well, you seem to be doing almost as much travelling around as in
- Zork I, and you aren't finished yet, not by a long shot! Go North,
- get the ruby, then East twice and SE to (yet again!) the Carousel
- Room. Drop off everything but the lamp, then go NW, North, North,
- West, and West again, and you should now be at the entrance to the
- bank.
-
- The bank is tricky, so follow directions carefully here. Go NE, then
- East into the Safety Depository, then South into the office and pick
- up the portrait, and back North again. Now, "Enter Light," and you
- will be in a small room. At this point "Enter South Wall," and you
- will be in the Depository again. "Enter Light" a second time, and
- you will find yourself in the vault, with a pile of bills in front of
- you. Get the bills, then "Enter North Wall," and once more you are
- in the Depository. Now, drop the bills and portrait, and go East to
- the East Tellers Room. ~
-
- Go East again to the Depository, pick up the goodies, and "Enter
- Light." This time, you are in the East Viewing Room. From there, go
- South and you will be at the bank entrance. You have robbed the
- bank, and kept the alarms silent.
-
- Okay, head along East until you reach the Dragon Room, then North to
- the Dragon's Lair. Leave the chest for now; instead, say "Hello
- Princess," and wait until she leaves. Follow her, and continue to
- follow her until you are both in the Gazebo, then wait. The unicorn
- will appear, and the princess will give you the key from around its
- neck, and also a rose. You can drop the rose; it has no use in the
- game.
-
- Well, you're getting closer to the end-game, but there are still a
- few things left to do. Exit the Gazebo, then move South, West, SW.
- Drop off some of the treasures, then go back NW, North, North, North
- to the Lair again. Open the chest and get the statuette, then return
- to the Carousel Room. From there, due South to the stairway. This
- is a good place to save the game, as you are about to enter one of
- the nastier mazes around.
-
- Go down the stairs, and you will be in the Oddly-Angled Room. Things
- are not always as they seem here, and the exact direction to go at
- this point is not constant. Try East first, and if you can't go that
- way, then try West. Either way, you should find a club. Get the
- club, and from that point, go SE, NE, NW, SW. Watch the room
- descriptions carefully as you do this; the little diamonds on the
- floor should get brighter with each move you make (you are actually
- "running the bases" here). If they are not doing this, restore the
- game and try again.
-
- When you have done it successfully, there will be a noise in the
- distance. Now, you should try to go either North or South (that
- varies also). If one way doesn't work, try the other, and if neither
- works, try East or West. There will be a staircase going down, but
- you don't want to do that yet, so go Up instead, and head North until
- you are back in the Carousel Room.
-
- Get the blue and red spheres and the candy. Drop a few things if you
- have to, but hang on to the club! Now, SW twice, and you are in the
- Guarded Room, with a lizard head in the doorway. Give the candy to
- the lizard, then unlock the door with the gold key.
-
- Open the door and go South, then West twice into the Aquarium. Throw
- the club at the aquarium, then get the clear sphere. Go East into
- the Wizard's Workroom. ~
-
- Put each sphere on the stand of the same color, then get the black
- sphere that appears, and go South into the Pentagram Room. Put the
- sphere on the circle, and the Demon will appear. You must give him
- *ALL* the treasures you have collected, as well as the gold key.
- This will mean at least one more trip to and from the Carousel Room
- to get all the stuff. When you have given everything to the demon,
- tell the demon, "Give Me The Wand," and he will take the wand from
- the Wizard and give it to you. ~
-
- Now, you're almost finished! Go North, East, North, North, NE, South,
- and you are in the Menhir Room. You need to get the Menhir out of
- the way for a little while, so do this: Wave the wand at the Menhir
- and say, "Float." The Menhir will rise up, allowing you to go SW into
- the kennel and get the collar.
-
- After that, go NE, then South, then Down, and Down again into the
- Cerberus Room. Cerberus is no problem; just put the collar on him.
- Now, go East, then South, and you are in the Crypt. Turn off the
- lamp, and you will notice a secret door in the south wall. Open the
- door and go South, and you will be on the Landing.
-
- The game is over!! Or is it? After all, there's still Zork III up
- ahead!
-
-
-