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- Z A K M c K R A C K E N & T H E
- A L I E N M I N D B E N D E R S
-
- Notes.
- (1) If someone other than Zak is to perform the actions listed for a
- location, that person's name appears in brackets following the location's
- name.
- (2) After the first trip to the Airport and on the plane, the solution just
- names your next destination, omitting instructions to take the bus and use
- the Reservations Terminal.
- (3) There are several jungle mazes that are randomised and therefore cannot
- be mapped. In these, just keep taking turns off the path (instead of going
- through the far left or right side exit) when possible, until you arrive at
- your destination.
- (4) Certain characters must do some things, such as Annie reading the
- scroll, but most may be performed by anyone.
-
- THE SOLUTION
-
- ZAK'S BEDROOM.
- OPEN DRESSER DRAWER - PICK UP PHONE BILL - PICK UP SUSHI IN FISH BOWL - USE
- LAMP WITH SUSHI IN FISHBOWL - (Don't turn on the lamp!) - PULL TORN
- WALLPAPER - USE TORN WALLPAPER ON PLASTIC CARD - OPEN DESK DRAWER - PICK UP
- KAZOO.
-
- ZAK'S LIVING ROOM AND KITCHEN.
- PICK UP SEAT CUSHION - (on sofa) - PICK UP REMOTE CONTROL - OPEN CABINET -
- PICK UP BOX OF CRAYONS - USE YELLOW CRAYON ON TORN WALLPAPER - OPEN
- REFRIGERATOR - PICK UP EGG.
-
- BAKERY.
- PUSH DOORBELL - (three times) - PICK UP STALE BREAD.
-
- LOU'S LOANS.
- BUY WET SUIT - BUY TOOL KIT - BUY GOLF CLUB - BUY HAT - BUY NOSE GLASSES -
- BUY GUITAR.
-
- BOB E. PINS HAIR SALON.
- OPEN TOOL KIT - USE WIRE CUTTERS ON BOBBY PIN SIGN.
-
- ZAK'S LIVING ROOM.
- USE MONKEY WRENCH ON PIPE - TURN ON SWITCH - (above sink) - USE STALE BREAD
- IN SINK - PICK UP BREAD CRUMBS.
-
- PHONE COMPANY.
- PUT ON HAT AND NOSE GLASSES - (before entering!) - ENTER PHONE COMPANY -
- OPEN COUNTER DOOR - USE COMPUTER TERMINAL - EXIT PHONE COMPANY - TAKE OFF
- HAT AND NOSE GLASSES.
-
- BUS.
- USE KAZOO - USE CASHCARD IN CASHCARD READER.
-
- AIRPORT.
- GIVE CASHCARD TO DEVOTEE - (get book) - USE RESERVATIONS TERMINAL -
- (Seattle).
-
- AIRPLANE.
- USE TOILET PAPER IN SINK - (in Bathroom) - TURN ON SINK - PUSH CALL BUTTON
- - (after flood) - GO TO FRONT OF PASSENGER AREA - PICK UP CUSHION - (front
- seat) - PICK UP LIGHTER - (use same trick to distract the Stewardess) -
- OPEN MICROWAVE OVEN - USE EGG IN MICROWAVE OVEN - CLOSE MICROWAVE OVEN -
- TURN ON MICROWAVE OVEN - (When the egg explodes, the Stewardess will remain
- in that area) - OPEN BIN - (until you find an oxygen tank) - PICK UP OXYGEN
- TANK.
-
- SEATTLE: IN NATIONAL FOREST.
- PICK UP TREE BRANCH - GIVE PEANUTS TO SQUIRREL - USE TREE BRANCH WITH LOOSE
- DIRT.
-
- CAVE.
- USE TREE BRANCH ON BIRD NEST - (Feel around in the dark with the 'WHAT IS'
- command to find this and the fire pit) - USE TREE BRANCH ON FIRE PIT - USE
- BIRD NEST ON FIRE PIT - USE LIGHTER ON NEST AND BRANCH - USE YELLOW CRAYON
- ON STRANGE MARKINGS - WALK TO ANKH DOOR - STAND ON PLATFORM AND FACE LEFT -
- USE REMOTE CONTROL - PICK UP BLUE CRYSTAL - FLY TO MIAMI.
-
- MIAMI: AIRPORT.
- GIVE BOOK TO BUM - (Eh?!! Tramp you fool!!......you get the whiskey) - USE
- RESERVATIONS TERMINAL - (San Francisco).
-
- SAN FRANCISCO: DROP SLOT.
- USE BLUE CRYSTAL ON DROP SLOT - (Wait for Annie).
-
- ANNIE'S ROOM (ZAK & ANNIE).
- GIVE WHISKEY TO ANNIE - GIVE GOLF CLUB TO ANNIE - GIVE WIRE CUTTERS TO
- ANNIE - SWITCH TO ANNIE - PICK UP BLOTTER - PICK UP CASHCARD.
-
- BUS AND AIRPORTS (ANNIE).
- USE WIRE CUTTERS ON BUS - USE CASHCARD IN CASHCARD READER - FLY TO MIAMI -
- (then to Cairo, then to Kinshasa).
-
- KINSHASA: JUNGLE PATH.
- This map is randomised! (See Note 3).
-
- HUT (ANNIE).
- GIVE GOLF CLUB TO SHAMAN - (far left hut) - WATCH DANCE AND WRITE DOWN THE
- ORDER OF THE THREE MEN BOUNCING UP AND DOWN - (Like this:- 3, 1, 2, 1, 2,
- 1.......though it may be randomised! The sequence will be the same as the
- Huge Door at the Face Chamber on Mars) - FLY TO CAIRO - (then to London).
-
- LONDON: GUARD'S HOUSE (ANNIE).
- GIVE WHISKEY TO SENTRY - PULL SWITCH - USE WIRE CUTTERS ON FENCE - SWITCH
- TO MELISSA.
-
- MARS: OUTSIDE SHUTTLE BUG (MELISSA).
- OPEN DOOR.
-
- INSIDE SHUTTLE BUG.
- PICK UP BOOM BOX - PICK UP DAT - OPEN GLOVE COMPARTMENT - PICK UP FUSE -
- PICK UP CASHCARDS - EXIT.
-
- OUTSIDE SHUTTLE BUG (MELISSA).
- GIVE CASHCARD TO LESLIE.
-
- MONOLITH (MELISSA).
- USE CASHCARD ON MONOLITH (Twice).
-
- ENTRANCE TO FRIENDLY HOSTEL (MELISSA/LESLIE).
- USE TOKEN ON METAL PLATE - PICK UP BURNT FUSE - USE FUSE IN FUSE BOX -
- SWITCH TO LESLIE - GO TO MELISSA - PUSH LEFT BUTTON - (closes left door) -
- PUSH RIGHT BUTTON - (opens right door) - ENTER RIGHT DOOR.
-
- INSIDE FRIENDLY HOSTEL (LESLIE).
- PICK UP VINYL TAPE - (on right locker) - PICK UP LADDER - PICK UP COVERS -
- PICK UP BROOM ALIEN - OPEN LOCKER - (right side) - PICK UP FLASHLIGHT.
-
- ENTRANCE TO FRIENDLY HOSTEL (LESLIE).
- PUSH BUTTON - (closes right door) - PUSH BUTTON - (opens left door).
-
- OUTSIDE FRIENDLY HOSTEL (LESLIE).
- USE BROOM ALIEN ON SAND PILE.
-
- HUGE FACE AND DOOR (LESLIE/MELISSA).
- USE LADDER ON DOOR - PUSH BUTTON - (six times, according to dance sequence
- in Kinshasa) - PICK UP LADDER - ENTER GREAT CHAMBER.
-
- GREAT CHAMBER (LESLIE/MELISSA).
- ENTER FIRST MASSIVE DOOR.
-
- MASSIVE DOOR ONE, OUTSIDE (LESLIE/MELISSA).
- GIVE VINYL TAPE TO MELISSA - SWITCH TO MELISSA - USE VINYL TAPE ON DAT -
- USE DAT WITH BOOM BOX - TURN ON BOOM BOX - (record) - SWITCH TO LESLIE -
- USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - PICK UP LADDER - TURN ON
- FLASHLIGHT - ENTER DOOR - (North).
-
- [SAVE GAME]
-
- MASSIVE DOOR ONE, INSIDE (LESLIE).
- PROCEED THROUGH MAZE UNTIL YOU LOCATE THE SWITCH ROOM - TURN ON SWITCH -
- (right) - TURN ON SWITCH - (left) - TAKE OFF HELMET - (after conditions are
- normal) - PROCEED THROUGH MAZE AGAIN TO THE MAP ROOM - READ STRANGE
- MARKINGS - (copy symbol to use in Sphinx in Egypt) - PROCEED THROUGH MAZE
- TO OUTSIDE THE MASSIVE DOOR ONE - EXIT (both) TO GREAT CHAMBER - ENTER DOOR
- TWO.
-
- MASSIVE DOOR TWO, OUTSIDE (LESLIE/MELISSA).
- GIVE FLASHLIGHT TO MELISSA - SWITCH TO MELISSA - TAKE OFF HELMET - TURN ON
- BOOM BOX - (play).
-
- MASSIVE DOOR TWO, INSIDE (MELISSA).
- PICK UP ANKH - (through far right door) - GO TO LESLIE - GIVE ANKH AND
- FLASHLIGHT TO LESLIE - SWITCH TO LESLIE - EXIT TO GREAT CHAMBER - ENTER
- MASSIVE DOOR THREE.
-
- MASSIVE DOOR THREE, OUTSIDE (LESLIE).
- USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - (through far right door)
- - PICK UP LADDER.
-
- MASSIVE DOOR THREE, INSIDE (LESLIE).
- USE ANKH ON PANEL - PICK UP GOLDEN KEY.
-
- GREAT CHAMBER (LESLIE/MELISSA).
- READ STRANGE MARKINGS ON HUGE STATUE BETWEEN DOORS TWO AND THREE - (copy
- symbol to use in Mexican Temple) - STATION BOTH CHARACTERS NEAR EXIT OF
- GREAT CHAMBER - GIVE GOLDEN KEY TO MELISSA (LESLIE) - SWITCH TO ZAK.
-
- SAN FRANCISCO.
- (Send Zak from Annie's Room to the Airport and fly to Mexico).
-
- MEXICO CITY: JUNGLE PATH.
-
- [SAVE GAME]
-
- (Another randomised map, but this one leads to various entrances to the
- Temple. Keep trying until you emerge on the right side of the Temple, with
- the pyramid on the left side. Enter the Temple Entrance on the right side
- of the screen).
-
- IN MEXICAN TEMPLE: MAZE TWO.
-
- [SAVE GAME]
-
- (Use the 'WHAT IS' command to find torches in the dark, then use the
- lighter on the torch to illuminate each corridor) - PROCEED THROUGH MAZE TO
- THE MAP ROOM - PICK UP YELLOW CRYSTAL SHARD - USE YELLOW CRAYON ON STRANGE
- MARKINGS - DRAW SYMBOL FROM THE HUGE STATUE IN THE GREAT CHAMBER IN THE
- FACE ON MARS - (switch to Leslie and re-read the markings on the Statue if
- necessary) - PROCEED THROUGH THE MAZE OUT OF THE TEMPLE.
-
- [SAVE GAME]
-
- (Keep taking turns through the Jungle until you reach the Airport) - FLY TO
- LONDON.
-
- LONDON: STONEHENGE.
-
- [SAVE GAME]
-
- USE BLUE CRYSTAL ON ALTAR STONE - (After you awake, move the cursor all the
- way to the right, then quickly hit button twice to leave before the alien
- arrives. After he leaves, return to Stonehenge) - USE CRYSTAL SHARD (both
- parts) ON ALTAR STONE - FLY TO KATMANDU.
-
- KATMANDU.
- USE LIGHTER ON HAY - PICK UP FLAGPOLE - GIVE BOOK TO GUARD - (visit Guru
- and learn how to use blue crystal) - USE CLUE CRYSTAL ON YAK - (after
- Policeman returns to his jail) - TO ZAK - (Wait for alien to toss you in
- stupidity machine).
-
- SAN FRANCISCO: PHONE COMPANY.
- PUT ON HAT AND NOSE GLASSES - (quickly before alien leaves; this will save
- you lots of time otherwise spent wating for the effects of the machine to
- wear off and for the alien to free you) - OPEN CABINET - (to get artifacts
- seized by alien) - GO UPSTAIRS - OPEN COUNTER - EXIT PHONE COMPANY - REMOVE
- HAT AND NOSE GLASSES.
-
- Note:- If unable to do the first two actions in time, do them after being
- released from machine and escorted outside. Then enter Phone Company, get
- the artifacts and exit. Use either method when you're caught in the
- stupidity machine.
-
- FLY TO MIAMI - [SAVE GAME] - FLY TO BERMUDA.
-
- BERMUDA: PLANE AND MOTHERSHIP CARGO BAY.
- WAIT - (until caught by alien ship) - PUSH BUTTON - (inside space ship).
-
- ON THE MOTHERSHIP WITH THE KING.
- READ LOTT-O-DICTOR - (write down this random number) - GIVE GUITAR TO THE
- KING - (quickly, after reading meter. If successful, an alien shows you how
- to leave and you'll be beamed back to your room. Otherwise you get tossed
- into the machine).
-
- SAN FRANCISCO: LOU'S LOANS.
- BUY LOTTO - (use number from Lott-O-Dictor) - FLY TO MIAMI - [SAVE GAME] -
- FLY TO BERMUDA.
-
- BERMUDA: ON PLANE.
- WAIT - (until caught) - GO TO BIPLANE - (in Mothership) - USE PARACHUTE -
- (in air).
-
- IN WATER (ZAK/DOLPHIN).
- USE KAZOO - USE BLUE CRYSTAL ON DOLPHIN - SWIM UNDERWATER.
-
- UNDERWATER (DOLPHIN).
- PICK UP SEAWEED - (to the far right) - PICK UP GLOWING OBJECT - SWIM TO
- SURFACE.
-
- IN WATER (ZAK/DOLPHIN).
- GIVE GLOWING OBJECT TO ZAK - (after you get caught by alien, use hat and
- nose glasses to retrieve the artifacts).
-
- SAN FRANCISCO: LOU'S LOANS.
- WIN LOTTO - (10,000 dollars) - FLY TO LIMA.
-
- LIMA: JUNGLE PATH.
- This is one of the random mazes described in the introductory notes.
-
- FEEDER.
- USE BREAD CRUMBS IN BIRD FEEDER - USE BLUE CRYSTAL ON BIRD.
-
- SKY (BIRD).
- FLY TO HUGE CARVINGS - FLY TO LEFT EYE - PICK UP SCROLL - FLY TO VALLEY -
- (after you get caught by alien, retrieve your artifacts and fly return to
- this location) - USE BLUE CRYSTAL ON BIRD - GIVE SCROLL TO ZAK - (you'll be
- thrown into stupidity machine. After you get out, grab your stuff and fly
- to London).
-
- LONDON: STONEHENGE (ZAK/ANNIE).
- USE FLAGPOLE WITH ALTAR STONE - GIVE SCROLL TO ANNIE - SWITCH TO ANNIE -
- READ SCROLL - SWITCH TO ZAK - PICK UP YELLOW CRYSTAL - FLY TO CAIRO THEN
- KINSHASA.
-
- KINSHASA: JUNGLE PATH.
- (Another random map!)
-
- HUT.
- GIVE YELLOW CRYSTAL TO SHAMAN - USE YELLOW CRYSTAL - (Point to Lima).
-
- LIMA: RIGHT EYE.
- PICK UP CANDELABRA - USE YELLOW CRYSTAL - (Point to Cairo).
-
- CAIRO: IN EGYPTIAN PYRAMID, TELEPORT ROOM.
- USE GLOWING OBJECT ON BASE - USE CANDELABRA WITH GLOWING OBJECT - PULL
- LEVER - LEAVE PYRAMID VIA THE MAZE AND GO TO SPHINX LEG WITH STRANGE
- MARKINGS.
-
- SPHINX, OUTSIDE (ZAK/ANNIE).
- USE YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Map Room in Maze
- One on Mars) - SWITCH TO ANNIE - BRING ANNIE TO ZAK - (outside sphinx) -
- ENTER SECRET DOOR (ANNIE).
-
- SPHINX (ANNIE).
- PROCEED THROUGH MAZE TO THE MAP ROOM - READ HEIROGLYPHICS - GO TO ZAK -
- SWITCH TO ZAK - BRING ZAK TO MAP ROOM.
-
- SPHINX MAP ROOM.
- PUSH BUTTON - (according to sequence Annie just read) - USE YELLOW CRAYON
- ON WALLPAPER MAP - READ STRANGE MARKINGS - (copy symbol to use inside Huge
- Face chamber) - USE YELLOW CRYSTAL - (point to Face) - (You wind up in
- Teleport Room in Huge Face on Mars).
-
- MARS: TELEPORT ROOM.
- USE YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Sphinx Map Room)
- - GO TO MIDDLE DOOR - GO ALL THE WAY TO THE RIGHT - GO LEFT TO EXIT VIA
- MAZE TO MEET UP WITH MELISSA AND LESLIE.
-
- GREAT CHAMBER (ZAK/MELISSA/LESLIE).
- SWITCH TO LESLIE - PUT ON HELMET - GO TO MONOLITH - USE CASHCARD ON
- MONOLITH - (twice to get two tokens) - SWITCH TO MELISSA - PUT ON HELMET -
- GO TO MONOLITH - USE CASHCARD ON MONOLITH - SWITCH TO ZAK - USE DUCT TAPE
- ON FISH BOWL - PUT ON TAPED FISH BOWL - PUT ON WET SUIT - PUT ON OXYGEN
- TANK - GO TO MONOLITH - GET ONE TOKEN.
-
- MONOLITH (ZAK/MELISSA/LESLIE).
- USE CASHCARD IN MONOLITH - (Zak) - SEND ALL THREE INTO BUG TO USE OXYGEN
- VALVE AND FILL THEIR TANKS, THEN RETURN TO THE TRAM - MOVE ALL THREE CLOSE
- TO THE TRAM - [SAVE] - USE TOKEN IN TRAM - (all three people, and
- quickly!).
-
- MARS PYRAMID, OUTSIDE (ZAK/MELISSA/LESLIE).
- WALK TO PYRAMID - USE BROOM ALIEN ON SAND PILE - (Leslie) - USE BOBBY PIN
- SIGN WITH KEY HOLE - SEND ALL THREE INSIDE.
-
- MARS PYRAMID, INSIDE (ZAK/MELISSA/LESLIE).
- PUSH SARCOPHAGUS FEET - (Leslie) - WALK UPSTAIRS - (Zak/Melissa) - MOVE
- LESLIE AWAY FROM SARCOPHAGUS FEET - MOVE ZAK NEAR CONTAINMENT DEVICE -
- SWITCH TO MELISSA - USE GOLDEN KEY IN BOX - [SAVE] - PUSH BUTTON - SWITCH
- TO ZAK - PICK UP WHITE CRYSTAL - (this will take several attempts, for you
- have little time. You may have to switch from keyboard to mouse or joystick
- control for this bit!) - USE YELLOW CRYSTAL - (Point to Egypt) - TAKE OFF
- TAPED FISH BOWL.
-
- MARS PYRAMID, AS THE COEDS BLAST OFF FOR EARTH!
- MOVE MELISSA TO LEFT SIDE OF STAIRS - PUSH SARCOPHAGUS FEET - (Leslie) -
- BRING MELISSA DOWN AND STATION HER AND LESLIE OUTSIDE NEAR THE TRAM. USE
- TOKEN IN TRAM - (Mellisa and Leslie) - (either one should now use the
- cashcard in the Monolith to get a token, then enter the Hostel, use token
- on metal plate, enter room and pick up the fuse) - PUT MELISSA AND LESLIE
- IN SHUTTLE BUG - USE FUSE IN GLOVE COMPARTMENT - CLOSE DOOR - USE CONTROLS
- - (if low on air, use the oxygen valve before doing the above. Actually, it
- doesn't matter if the Coeds die or get stuck on Mars, for the ending
- doesn't vary, even the epilogue that tells what happened to them!) - SWITCH
- TO ANNIE.
-
- CAIRO: EGYPTIAN PYRAMID, TELEPORT ROOM (ZAK/ANNIE).
- BRING ANNIE TO ZAK - (across Desert and into Pyramid Door) - PULL LEVER -
- (Annie) - SWITCH TO ZAK - USE CRYSTALABRA WITH BLUE CRYSTAL - USE
- CRYSTALABRA WITH WHITE CRYSTAL - USE CRYSTALABRA WITH YELLOW CRYSTAL - TURN
- ON SWITCH - (right one) - SWITCH TO ANNIE - TURN ON SWITCH - (left
- one)........and if all has gone well, that's it!!!!
-
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-