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- S U S P E N D E D
- (Infocom)
-
- "Suspended" is an excellent game and possibly the most advanced game to
- date for the adventurer. The story is quite simple: You are the failsafe
- device to protect the surface world of Contra should any emergency develop
- that would cause the planet control devices to fail (these are underground
- in a complex where you live suspended in a cryogenic tube, awaiting a
- disaster). Of course, a disaster develops as soon as you boot up the disk!
- You are awakened to find that there has been an earthquake that has damaged
- the cables in the Primary and Secondary Channels.
- You have six different robots at your command. These robots all enjoy
- different skills and abilities. Each one represents a different sense.Iris:
- The sense of sight, Waldo: The sense of touch and dexterity, Sensa:
- Perceives things magnetic and electronic, Poet: Perceives things electronic
- and can diagnose electrical flows, Whiz: Commands the computer and can do
- errands, Auda: The sense of hearing.
- The trick to winning "Suspended" is assigning the right task to the right
- robot. Also, the right robot has to be at the right place at the right
- time. This is called critical path planning, and is the secret of
- "Suspended."
- In the standard game, there are a few real-time events to be aware of:
- 1)At the 15th cycle, there is another earthquake which causes an acid spill
- that kills, in short order, any robot that thereafter passes through the
- Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is
- another quake which wrecks the hydroponics and transit equipment on the
- surface above. These have to be fixed quickly or the game ends swiftly due
- to the starving populous above; 3) At the 100th cycle, humans enter the
- complex with the intent of turning you off because, by this time, you are
- clearly screwing up the assignment. These humans can be the death of you or
- they can help you by...well, I won't tell you yet!
- The following commands get you through the game in less than 70 moves. As a
- result, they give little aid in the event that you finish the game in more
- than that time. The game changes considerably after the 75th move. There
- are many problems that surface after that time, and these clues do nothing
- to help you.
- Let's get started!
-
- NUMBER 1 POET,GO TO WEATHER CONTROL, NUMBER 2 SENSA,GO TO SUB SUPPLY ROOM,
- NUMBER 3 WHIZ,GO TO SECONDARY CHANNEL, NUMBER 4 SENSA, TAKE RAMP, NUMBER 5
- SENSA, GO WEST, NUMBER 6 SENSA, TAKE CONTAINER AND GRASPER, NUMBER 7 SENSA,
- GO TO HALLWAY JUNCTION, NUMBER 8 WALDO, GO TO HALLWAY JUNCTION, NUMBER 9
- AUDA, GO TO GAMMA REPAIR.
-
- The above moves set the game up. Poet is needed to turn the weather control
- off; this minimizes deaths at the surface (your primary goal). Sensa gets
- the ramp that is needed to allow the robots to go from one level to
- another.Auda is sent to the Gamma Repair area because she will be needed
- later and, without the humans coming for a while, there is nothing that can
- be done with her anyway. Waldo is sent to the Hallway Junction to meet
- Sensa and take the container and grasper on his way to fixing Iris who is
- reported to be out of order.
-
- Now, enter your second set of commands:
-
- NUMBER 10 POET, TURN SECOND DIAL TO 100, NUMBER 11 POET, GO TO HALLWAY END,
- NUMBER 12 IRIS, GO TO MAIN SUPPLY ROOM, NUMBER 13 SENSA, PUT RAMP AT
- DROPOFF, NUMBER 14 AUDA, LISTEN, NUMBER 15 WALDO, TAKE CONTAINER AND
- GRASPER, NUMBER 16 WALDO, GO TO MAIN SUPPLY, NUMBER 17 WALDO, INSTALL
- GRASPER, NUMBER 18 WALDO, TAKE RED IC AND YELLOW IC, NUMBER 19 SENSA, GO
- NORTH, NUMBER 20 SENSA, TAKE RAMP.
-
- Once Poet got to the Weather Control, he had to reset the faulty control to
- 100. This is only a temporary fix because if you let the game go on too
- long, all hell will break loose with various disasters and accidents
- occuring which you will not be able to control. Poet is then sent to the
- Hallway End where he will be used to get the TV camera needed later. Iris
- is sent to the Main Supply Room where she can be fixed when Waldo arrives.
- She will also help Waldo repair the machine there. Sensa, upon arriving,
- puts the ramp in place so that Auda can get to Gamma Repair and so that she
- and Poet can get to the other level. Waldo is handed the grasper and
- container which he installs. This is done now to save moves later.
-
- NUMBER 21 SENSA, GO TO SMALL SUPPLY, NUMBER 22 WALDO, OPEN PANEL, NUMBER 23
- WALDO, REPLACE ROUGH DEVICE WITH ROUGH OBJECT, NUMBER 24 WALDO, CLOSE
- PANEL, NUMBER 25 POET, GET IN CAR, NUMBER 26 POET, GET OUT OF CAR, NUMBER
- 27 POET, GO TO BIOLOGY LAB, NUMBER 28 WALDO, TAKE BURNED AND FRIED CHIP,
- NUMBER 29 POET, TAKE CAMERA, NUMBER 30 SENSA, PUT RAMP AT HOLDER.
-
- This stage sets the robots to their major gathering tasks. Waldo has fixed
- Iris, and is now set on fixing the machine and salvaging its parts. Poet
- has arrived at the Hallway End, gotten in the car, exited the car, and is
- now getting the camera. Sensa has arrived at the Small Supply Room to take
- the cable cutter.
-
- NUMBER 31 SENSA, GET ON RAMP, NUMBER 32 SENSA, TAKE CUTTER, NUMBER 33
- SENSA, GET OFF RAMP, NUMBER 34 SENSA, TAKE RAMP, NUMBER 35 SENSA, GO TO
- SLOPING CORRIDOR, NUMBER 36 POET, GO TO VEHICLE DEBARKATION, NUMBER 37
- WALDO, PUT RED IC IN RED SOCKET, NUMBER 38 WALDO, PUT YELLOW IC IN YELLOW
- SOCKET, NUMBER 39 POET, GET IN CAR, NUMBER 40 POET, GET OUT OF CAR.
-
- Sensa has completed her task of getting the metal tool that she will need
- shortly. Poet has gotten the camera and is now coming back, and Waldo is in
- the midst of fixing and salvaging the machine with Iris in the Main Supply
- Room.
- You're more than half-way to your goal!
-
- NUMBER 41 POET, GO TO PRIMARY CHANNEL, NUMBER 42 SENSA, PUT RAMP AT
- DROPOFF, NUMBER 43 GO TO GAMMA REPAIR, NUMBER 44 WALDO, PUSH BUTTON, NUMBER
- 45 IRIS, TAKE FUSE, NUMBER 46 WALDO, TAKE CABLE, NUMBER 47 WALDO, GO TO THE
- SECONDARY CHANNEL, NUMBER 48 IRIS, GO TO MIDDLE SUPPLY, NUMBER 49 IRIS,
- TAKE CABLE, NUMBER 50 IRIS, GO TO MAIN SUPPLY.
-
- Poet has been sent to use the camera in the Primary Channel (this is a
- Kamikaze mission because he has to pass through the Cavernous Room to get
- there). Sensa has gotten to the Sloping Corridor and reinstalled the ramp
- so that she and Poet can get to the lower level. Waldo and Iris have gotten
- the machine fixed and salvaged one of the two needed cables to set the FCS
- in balance. Waldo is now set on his mission where Whiz will be waiting to
- install the cable needed in the Secondary Channel.
-
- NUMBER 51 SENSA, EXAMINE OBJECT, NUMBER 52 SENSA, TURN FLOWSWITCH, NUMBER
- 53 BOTH SENSA AND AUDA, MOVE FRED, NUMBER 54 SENSA, CUT CABLE WITH CUTTER,
- NUMBER 55 POET, PLUG TV1 IN, NUMBER 56 POET, AIM TV1 AT SIGN.
-
- (This is the important "Reset Code." Write it down! It's different for
- every game.)
-
- NUMBER 57 SENSA, TAKE CABLE, NUMBER 58 SENSA, GO TO PRIMARY CHANNEL, NUMBER
- 59 IRIS, PUT CABLE IN MACHINE, NUMBER 60 IRIS, PUT FUSE IN MACHINE.
-
- Sensa and Auda salvaged the remaining needed cable to fix the cable in the
- Primary Channel. Sensa is now on her way. Poet valiantly died trying to
- work the camera in the Primary Channel after having had corrosive acid
- spilled on him. Iris has fixed the reset machine which is now only awaiting
- the installation of the cables in the FCS to reset the systems to set the
- surface world above right.
-
- NUMBER 61 WHIZ, GO TO WALDO, NUMBER 62 WHIZ, TAKE FOURTEEN-INCH CABLE,
- NUMBER 63 WHIZ, REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE,
- NUMBER 64 WHIZ, DRAG WALDO TO THE EAST END, NUMBER 65 AUDA, GO TO SLEEP
- CHAMBER, NUMBER 66 SENSA, REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE,
- NUMBER 67 IRIS, PRESS ----- CIRCLE, NUMBER 68 IRIS, PRESS ----- CIRCLE.
-
- At this point, the game is over. Only 8,000 are dead and you have succeeded
- in your mission. It should be noted that this does not answer all the
- questions and puzzles that are presented in the game, it just tells you how
- to win the game in the shortest order. Enjoy!!!!!!!
-
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