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- SUSPECT
- (Infocom)
-
- "Suspect" is a little different from the previous two Infocom mysteries. In
- both "Deadline" and "Witness", you were the police, gathering evidence,
- questioning suspects, and making the arrest. This time around, however,
- you're on the other side of the fence: YOU are the suspect, and the police
- are gathering evidence against you, for a crime you didn't commit. The game
- is thus a race against time, as you desperately attempt to collect the real
- evidence before you're arrested.
-
- The adventure is centered on a critical point; until you realize that
- point, you really don't know what you're looking for, and much evidence can
- be overlooked or spoiled. The critical point is the fact that Veronica is
- murdered before the game begins. That elaborate fairy costume, with its
- over-the-head mask, allows someone else to impersonate her, and thus
- provide an alibi for the real murderer.
-
- Also, you will notice that this is by far the busiest Infocom ever; people
- move around a lot in the game, and you're almost always running into, or
- seeing, someone or other. Most of the time, you don't have to worry about
- that (I think they just put that that in there to confuse you a little, and
- make you waste time following harmless people around).
-
- It is also necessary to collect ever last bit of evidence. Overlook one
- thing, and you'll never be able to get a conviction, no matter how sure you
- are of who is guilty. So, with all that in mind, let's get started.
-
- So there you are in the plush Ashcroft manor on Halloween night, enjoying a
- costume ball being hosted by Veronica Ashcroft, and wondering what sort of
- story you can work up for your newspaper. As the game begins, you're
- invited to join Michael, dressed as a sheik, and a small group of people.
-
- You might as well go over there, and marvel at the performance given by the
- woman in the fairy costume, supposedly, but not really, Veronica. Having
- made sure she creates a fuss by spilling a drink on herself, she promptly
- leaves. Don't bother following her, you have better things to do. Go East
- to the bar, then North to the French Doors.
-
- Unlock the doors, then open them and go East. Wow, it sure is pouring out
- there, isn't it? This is one of the crucial points of evidence in the game;
- you must note the rainfall now, and again in a little while. In the
- meantime, you can drop your costume receipt, pen, and notebook here; they
- are merely excess baggage, and you won't need them for anything.
-
- Ok, now it's time to head for the front door, to let in a late arrival who
- is on her way. Go West to re-enter the Ballroom, South to the Bar, then
- straight West until you reach the Long Hall South. Go South from there to
- where the Long Hall Begins, and West again until you come to the Front
- Hall.
-
- Now it's South to the Entry Hall. Anytime now, the front doorbell will
- ring. When that happens, unlock the front door and open it. Alicia will
- come sashaying in. After she does that, step outside South, and observe the
- rain. Hmmmmm, looks like it's let up a little, only a drizzle is falling
- now.
-
- Having gained your first piece of evidence, you now go get some more, by
- heading to the office, where Veronica sits, strangled with your cowboy
- lariat. Go North to the Front Hall, West to the Hallway Intersection, South
- to the Corner, West, and then North.
-
- And here you are in a very messy office. Whoever did this sure did a good
- job! But there's no time to worry about the papers and other items strewn
- about. First, get the manila folder from the desk and the fairy mask from
- the floor. Look in the waste basket and get the business card. Finally,
- unpleasant though it may be, search the body.
-
- Aha! A silver bullet. In fact, it's a bullet from your gunbelt,
- thoughtfully placed on the scene as additional evidence against you. Take
- the bullet and put it back in your belt. Under no circumstances remove the
- rope; if you do that, you will never get a conviction against the real
- killer.
-
- Since there is some time yet before the murder is discovered and the police
- arrive, you can go pick up another vital piece of evidence, in the kitchen.
- Make your way back to Long Hall South, then straight North to the Dining
- Room and from there East into the Kitchen.
-
- Here is a trashbasket with the remains of the broken glass that "Veronica"
- dropped. Careful now; don't get the glass (or you'll spoil the fingerprints
- on it!), get the whole basket (you may feel a bit odd running around with
- the trashbasket, but it's necessary!). Now it's time to play hide and
- seek.
-
- So, trashbasket in hand, you now make your way to the garage. Go North at
- the Hallway Intersection (you should know how to get there by now!), until
- you come to the door to the walkway. The door is locked, but fortunately,
- being on the inside, you can unlock it, and open the door. Go North onto
- the walkway, then West to the garage.
-
- The first thing you notice is a tool chest. Open that, and get the crowbar.
- Now you can take a moment to admire the BMW and the Mercedes, but don't
- take too long. Someone will be coming soon. So, hide behind the Mercedes
- and wait. In fact, you can wait for Michael.
-
- The reason you are waiting is that, while you've been busily collecting
- evidence, a carefully-faked argument has taken place in the Ballroom. This
- will lead to the discovery of the body by Michael, Colonel Marston, and
- Cochrane. And as soon as Michael leaves the office, he will head straight
- for the garage (if you've played this part before, you may have been
- suspicious of his doing something so odd, but following him won't help you
- to find out what he's up to).
-
- And yes, here he comes. From your vantage point, you can see him open the
- trunk of the BMW, although what he's doing there isn't clear...yet! Keep
- waiting until he leaves (by that time, the police will have arrived), then
- open the BMW trunk with the crowbar. Well, look at that, there's a Trust
- Folder in the trunk!
-
- Drop the crowbar and get the folder. The next part is crucial, and you have
- very little time to spare. You must get back to the Fireplace in the
- Ballroom as soon as you can. You have to be there when Marston arrives, or
- you'll lose an important piece of evidence.
-
- While you've been breaking into the car trunk, Michael and Marston have
- been meeting briefly in the library, where Michael hands over a piece of
- paper to Marston. You could hide in the library, and watch the transaction
- (instead of first going to the garage and hiding there), but still you have
- to go the garage later anyway. Either way, you must get to the Fireplace
- quickly.
-
- So high-tail it directly back to the Ballroom. Don't take any time to do
- sight-seeing. Once at the Fireplace, just wait. You won't have to wait very
- long. Marston will come in, and try to burn something in the Fireplace.
- Grab the paper before it's reduced to ashes. Whew! That was a close one.
-
- At this point, you have two ways to go. You can try spooking the guilty
- parties, or you can just go about giving your evidence to the detective,
- and let it go at that. If you want to try shaking up Michael and Alicia
- (you probably guessed that by now), you need to show your evidence to them.
- Show everything that concerns Michael to Michael, and everything that
- concerns Alicia to Alicia (don't forget the analysis reports later on).
- This is tricky, since you must also give the detective some of your
- evidence, before he decides to arrest you, so watch your timing if you want
- to go about doing this (I won't tell you what happens; try it and see for
- yourself).
-
- Speaking of the detective, it's time to go find him and begin presenting
- some of the items you've been collecting. He's usually in the vicinty of
- the office, checking out the various rooms, after which he heads to the
- Ballroom and stays there. You don't want to wait for that, since he'll
- probably arrest you for the crime. It's better to go after him, and give
- him a few other things to think about.
-
- Once you've located the detective, and he stays in one place long enough,
- you can begin to hand over some ofyour little treasures. First, have him
- get the glass analyzed for fingerprints (and now, at last, you can drop the
- trashbasket!).
-
- While Duffy is on his way to the lab, give the detective the two folders
- and the paper. Hey, that sure got him interested, didn't it? However, hang
- on to the mask and the card, because it's not yet time for those (by the
- way, have you looked inside the mask yet? You'll need to get that hair
- analyzed too, and Duffy isn't here to do that).
-
- You still need some more evidence to wrap up the case, so head back once
- more to the Ballroom. Along the way, stop off in the East Coat Closet, and
- pick up the wet overcoat. A quick glance at the label tells you that it
- belongs to Alicia. Hmmmm, suspicious that it's so soaked, and it was only
- drizzling when she arrived!
-
- When you get to the Ballroom, locate Cochrane (dressed as an astronaut).
- You'll most likely find him at the Bar. Show him the card, and he will give
- you some important (verbal) evidence. Now go back to the Fireplace, and
- hang out until the detective arrives.
-
- When he does get there, show him the coat. He doesn't seem too impressed,
- so tell him about the rain (NOTE: There is a variance among the different
- computer versions. Save the game first, and then try: TELL DETECTIVE ABOUT
- RAIN. If that doesn't work, restore and try: TELL DETECTIVE ABOUT WEATHER.
- One or the other of these should do the trick).
-
- Somewhere along the line, the detective will get the fingerprint analysis
- and show it to you (actually, he gives it to you). You aren't surprised to
- find that it's not Veronica's prints on the glass. Now, have the dark hair
- analyzed (did you ever look at Veronica's hair? She is (or was) a blonde).
-
- While you wait for the hair analysis, give the business card to the
- detective (you don't have to tell him about Cochrane). Then just wait again
- until the hair analysis comes back. All right, this is the big moment! Tell
- the detective to arrest Michael and Alicia.
-
- TA-DA! Your evidence makes an air-tight case, and both Michael and Alicia
- will be in prison for a long, long time! For a journalist, you're a pretty
- good detective (of course, there was a small incentive involved!).
-
- ********************************************************************
-