home *** CD-ROM | disk | FTP | other *** search
- DEADLINE
- (Infocom)
-
- Here is the solution for solving Infocom's mystery game, Deadline. All
- commands which should be typed in exactly as you see them are in quotes.
- Directional movements are in brackets. E.g., "OPEN DOOR" and [N,N,E]. Robin
- Hood did an excellent job of explaining the solution, but because of typos
- or perhaps because of different versions of Deadline, it didn't work on my
- copy.
-
- So, the corrections are attributable to me, Tamerlane of the Ring. From the
- front path of the Robner's estate, go [N] to the front door of the house.
- Type "OPEN DOOR" and go [N] into the Robners' house. From inside the door,
- go [N,E] and type "CLIMB STAIRS" twice (or you can just go [U,U]) to get to
- the second level of the estate. From there, go [W,W,W,W,N] to the library
- where you will start the first of a series of Sherlock Holmes-type
- activities. In Deadline, you need to establish the motive and method for
- the murder beyond all reasonable doubt before you can arrest the guilty
- party. If you don't have an air-tight case, the jury will acquit the
- defendant.
-
- It is here in the library where we go about establishing the method by
- which poor Mr. Robner was done in. First off, type "EXAMINE RUG" (or just
- "LOOK RUG"). You will find some mud spots which is your first clue. Now,
- "GET THE CUP, PAD, CALENDAR AND PENCIL" and "RUB PENCIL ON PAD" and then
- "TURN PAGE OF CALENDAR." Aha! Perhaps a clue as to the motive? Let's see if
- we can substantiate the method a little more...that mud on the rug was very
- interesting.
-
- Type "OPEN BALCONY DOOR" and go [N] onto the balcony. Check out the railing
- by typing "EXAMINE RAILING" and you will see some scratches, lending
- credence to the theory that perhaps the murderer climbed up the balcony
- from the ground below where he (or she) got mud on his shoes. Let's have a
- look below and check for some indication that the murderer was indeed below
- the balcony.
-
- To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN DOOR" and go [S]
- back to the front door. Now go [E,E,SE] to the shed where you will see a
- ladder. Type "EXAMINE LADDER." Hmmm! This ladder- and-balcony theory is
- looking good! Let's see if we can prove the ladder was below the balcony.
- This will have to wait a while, though, because it's getting late in the
- morning and we have to do some more checking in the house before the
- reading of the will takes place. And besides that, we need to talk to Mr.
- McNabb and he doesn't seem to be in the mood right now.
-
- Go back to the house by heading [N,S,N] and head back upstairs with
- [N,N,E,U,U]. Let's see what else we can find upstairs. Go [S,S] into
- Dunbar's bathroom. Type "OPEN CABINET" and "EXAMINE LOBLO." Aha, again! Now
- we go back downstairs and see if we can find Mr. McNabb to see if he knows
- anything about a ladder under the balcony. Go [N,N,D,D,W,S,S]. Let's take a
- break for a while. Type "WAIT UNTIL 11:30." And now for Mr. McNabb. Let's
- try the garden path first with [E,NE,E,W].
-
- If McNabb is not around, just wait for a while or snoop around the area and
- he will soon show up. Deadline is very unpredictable when it comes to the
- various characters moving around the scenario. Once you spot McNabb, go to
- him and say "HEY MCNABB" followed by "WHAT IS WRONG." He will tell you
- about some holes he found in his garden so, naturally, you say "SHOW ME THE
- HOLES." He will take off and you "FOLLOW HIM." When he stops, type "EXAMINE
- HOLES." Eureka! The ladder was here and the depth of the holes proves
- somebody climbed it up to the balcony! To make sure we cover every angle,
- type "EXAMINE GROUND" and "DIG AROUND HOLES." Hmmm...wonder what this could
- be about? To find out, type "ANALYZE FRAGMENT FOR LOBLO." Oops, it's later
- than we thought! Back to the house for the reading of the will. Go
- [N,SW,SE,E] to the house and [N,N,W] into the living room. Now just "WAIT"
- for the will to be read.
-
- After the will is read, you decide to see if you can roust some of those
- present into giving you some clues as to the guilty party and, perhaps, the
- motive for the crime. Let's start with George. Type "SHOW GEORGE THE
- CALENDAR." He will get very nervous and start heading out of the room. Type
- "FOLLOW HIM" until he finally goes to his room. He will keep telling you to
- leave him alone, but just keep following him until he enters his room.
-
- At this point, you decide to see if George knows more then he's telling.
- You aren't going to get anything from him here, so let's go to the balcony
- and wait to see if he does anything. Go [W,N,N] to the balcony and type
- "WAIT 10 MINUTES." Voila! Here he comes! Wait until he goes behind the
- bookshelf and then type "WAIT 4 MINUTES" to give him time to really get his
- hands into the cookie jar. When your 4 minutes are up, go [S], "EXAMINE
- BOOKSHELF," "PRESS BUTTON," and go [E]. Ha! Caught him red-handed!! Type
- "GET WILL," "LOOK SAFE," "GET PAPERS," and "READ PAPERS."
-
- Things are beginning to look up! Let's see if we can substantiate some of
- this stuff. Go back to the living room with [W,S,E,E,E,E,D,D,W,W]. My,
- isn't this cozy! Type "HEY BAXTER," "WHAT ABOUT FOCUS." You know he's lying
- so you "SHOW PAPERS TO BAXTER." Ah, that's better! Now for some clever
- psycho-detective work. Type "SHOW LAB REPORT TO DUNBAR" and "SHOW LAB
- REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR." Hmmm...a tad nervous,
- isn't she? Perhaps we should go off and wait to see what develops.
-
- Go [E] to leave the room and "WAIT FOR DUNBAR." Just as we suspected! When
- she passes you, type "FOLLOW HER." Once outside the house, she will drop a
- ticket. Type "GET TICKET" and "READ TICKET." WOW! This is getting good!
- Type "SHOW TICKET TO DUNBAR." You know you've got her on the run now so
- head off to the shed to wait and see what develops. Go [E,E,SE] and "WAIT
- FOR BAXTER." When they both show up, "SHOW TICKET TO BAXTER" and "ARREST
- BAXTER AND DUNBAR." You didn't believe them for a minute, did you?
-
- Due to the dynamic nature of Deadline, there are several ways to end up
- accusing Baxter and Dunbar of the murder. There are also more puzzles to
- solve, but this is all that is necessary to put together an air-tight case
- against them.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-