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- DEADLINE Part One
-
- Here is the solution for solving Infocom's mystery game, Deadline. All
- commands which should be typed in exactly as you see them are in quotes.
- Directional movements are in brackets. E.g., "OPEN DOOR" and [N,N,E].
-
- Robin Hood did an excellent job of explaining the solution, but because of
- typos or perhaps because of different versions of Deadline, it didn't work
- on my copy. So, the corrections are attributable to me, Tamerlane of the
- Ring.
-
- From the front path of the Robner's estate, go [N] to the front door of the
- house. Type "OPEN DOOR" and go [N] into the Robners' house. From inside
- the door, go [N,E] and type "CLIMB STAIRS" twice (or you can just go [U,U])
- to get to the second level of the estate. From there, go [W,W,W,W,N] to the
- library where you will start the first of a series of Sherlock Holmes-type
- activities.
-
- In Deadline, you need to establish the motive and method for the murder
- beyond all reasonable doubt before you can arrest the guilty party. If you
- don't have an air-tight case, the jury will acquit the defendant. It is
- here in the library where we go about establishing the method by which poor
- Mr. Robner was done in.
-
- First off, type "EXAMINE RUG" (or just "LOOK RUG"). You will find some mud
- spots which is your first clue. Now, "GET THE CUP, PAD, CALENDAR AND
- PENCIL" and "RUB PENCIL ON PAD" and then "TURN PAGE OF CALENDAR." Aha!
- Perhaps a clue as to the motive? Let's see if we can substantiate the method
- a little more...that mud on the rug was very interesting. Type "OPEN
- BALCONY DOOR" and go [N] onto the balcony. Check out the railing by typing
- "EXAMINE RAILING" and you will see some scratches, lending credence to the
- theory that perhaps the murderer climbed up the balcony from the ground
- below where he (or she) got mud on his shoes. Let's have a look below and
- check for some indication that the murderer was indeed below the balcony.
-
-
- DEADLINE Part Two
-
- To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN DOOR" and go [S]
- back to the front door. Now go [E,E,SE] to the shed where you will see a
- ladder. Type "EXAMINE LADDER."
-
- Hmmm! This ladder- and-balcony theory is looking good! Let's see if we can
- prove the ladder was below the balcony. This will have to wait a while,
- though, because it's getting late in the morning and we have to do some more
- checking in the house before the reading of the will takes place. And
- besides that, we need to talk to Mr. McNabb and he doesn't seem to be in the
- mood right now.
-
- Go back to the house by heading [N,S,N] and head back upstairs with
- [N,N,E,U,U]. Let's see what else we can find upstairs. Go [S,S] into
- Dunbar's bathroom. Type "OPEN CABINET" and "EXAMINE LOBLO." Aha, again!
- Now we go back downstairs and see if we can find Mr. McNabb to see if he
- knows anything about a ladder under the balcony. Go [N,N,D,D,W,S,S]. Let's
- take a break for a while. Type "WAIT UNTIL 11:30."
-
- And now for Mr. McNabb. Let's try the garden path first with [E,NE,E,W].
- If McNabb is not around, just wait for a while or snoop around the area and
- he will soon show up. Deadline is very unpredictable when it comes to the
- various characters moving around the scenario. Once you spot McNabb, go to
- him and say "HEY MCNABB" followed by "WHAT IS WRONG." He will tell you
- about some holes he found in his garden so, naturally, you say "SHOW ME THE
- HOLES." He will take off and you "FOLLOW HIM." When he stops, type "EXAMINE
- HOLES." Eureka! The ladder was here and the depth of the holes proves
- somebody climbed it up to the balcony!
-
- To make sure we cover every angle, type "EXAMINE GROUND" and "DIG AROUND
- HOLES." Hmmm...wonder what this could be about? To find out, type "ANALYZE
- FRAGMENT FOR LOBLO." Oops, it's later than we thought! Back to the house
- for the reading of the will. Go [N,SW,SE,E] to the house and [N,N,W] into
- the living room. Now just "WAIT" for the will to be read.
-
-
- DEADLINE Part Three
-
- After the will is read, you decide to see if you can roust some of those
- present into giving you some clues as to the guilty party and, perhaps, the
- motive for the crime. Let's start with George. Type "SHOW GEORGE THE
- CALENDAR." He will get very nervous and start heading out of the room.
- Type "FOLLOW HIM" until he finally goes to his room. He will keep telling
- you to leave him alone, but just keep following him until he enters his
- room. At this point, you decide to see if George knows more then he's
- telling. You aren't going to get anything from him here, so let's go to the
- balcony and wait to see if he does anything. Go [W,N,N] to the balcony and
- type "WAIT 10 MINUTES." Voila! Here he comes! Wait until he goes behind
- the bookshelf and then type "WAIT 4 MINUTES" to give him time to really get
- his hands into the cookie jar.
-
- When your 4 minutes are up, go [S], "EXAMINE BOOKSHELF," "PRESS BUTTON," and
- go [E]. Ha! Caught him red-handed!! Type "GET WILL," "LOOK SAFE," "GET
- PAPERS," and "READ PAPERS." Things are beginning to look up! Let's see if we
- can substantiate some of this stuff. Go back to the living room with
- [W,S,E,E,E,E,D,D,W,W]. My, isn't this cozy! Type "HEY BAXTER," "WHAT ABOUT
- FOCUS." You know he's lying so you "SHOW PAPERS TO BAXTER." Ah, that's
- better! Now for some clever psycho-detective work. Type "SHOW LAB REPORT
- TO DUNBAR" and "SHOW LAB REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR."
- Hmmm...a tad nervous, isn't she? Perhaps we should go off and wait to see
- what develops. Go [E] to leave the room and "WAIT FOR DUNBAR." Just as we
- suspected! When she passes you, type "FOLLOW HER." Once outside the house,
- she will drop a ticket. Type "GET TICKET" and "READ TICKET." WOW! This is
- getting good! Type "SHOW TICKET TO DUNBAR." You know you've got her on the
- run now so head off to the shed to wait and see what develops. Go [E,E,SE]
- and "WAIT FOR BAXTER." When they both show up, "SHOW TICKET TO BAXTER" and
- "ARREST BAXTER AND DUNBAR." You didn't believe them for a minute, did you?
-
- Due to the dynamic nature of Deadline, there are several ways to end up
- accusing Baxter and Dunbar of the murder. There are also more puzzles to
- solve, but this is all that is necessary to put together an air-tight case
- against them. If you have other methods of solving Deadline, let us know!
- ə
- ə necessary to put together an air-tight case
- agai