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FASCF.DTA
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Text File
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1992-08-12
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12KB
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225 lines
GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
* (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by
* Steve Jackson Games and is only to be used within the limits of the original
* copyright on it. Commercial use of this file or the MAKECHAR program is
* prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive. That means that "Resist
* Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file. It is printed out
* as the file is read in.
*
title Finnish Army Special Combat Forces
*
type advantage
category Old Synthezoids
Old Synthezoid (Experimental); 0/0; ; -1 DX Bonus;
Bionic HT (11-13); 5/5; 3 levels; +1 HT Bonus;
Bionic HT (14-15); 7/8; 2 levels; +1 HT Bonus;
Bionic HT (16-17); 10/10; 2 levels; +1 HT Bonus;
Bionic HT (18+); 13/12; 100 levels; +1 HT Bonus;
category FASCF Special Advantages
FASCF; 0/0; ; ; Legal Enforcement Powers@3
Cybernetic ST (11-13); 20/5; 3 levels; +1 ST Bonus;
Cybernetic ST (14-15); 7/8; 2 levels; +1 ST Bonus;
Cybernetic ST (16-17); 10/10; 2 levels; +1 ST Bonus;
Cybernetic ST (18+); 13/12; 100 levels; +1 ST Bonus;
category Military Ranks
FASCF Rank 00 (Private/Sotamies);0/0;
FASCF Rank 01 (Private 1st Class/Korpraali);2/0;
FASCF Rank 02 (Corporal/Alikersantti);4/0;
FASCF Rank 03 (Sergeant/Kersantti);6/0;
FASCF Rank 04 (Staff Sergeant/Ylikersantti);8/0;
FASCF Rank 05 (Sergeant 1st class/Vääpeli);10/0;
FASCF Rank 06 (Master Sergeant/Ylivääpeli);12/0;
FASCF Rank 07 (Sergeant Major/Sotilasmestari);15/0;
FASCF Rank 08 (2nd Lieutenant/Vänrikki);20/0;
FASCF Rank 09 (1st Lieutenant/Luutnantti);22/0;
FASCF Rank 10 (Master Lieutenant/Yliluutnantti);25/0;
FASCF Rank 11 (Captain/Kapteeni);30/0;
FASCF Rank 12 (Major/Majuri);40/0;
FASCF Rank 13 (Lieutenant Colonel/Everstiluutnantti);50/0;
FASCF Rank 14 (Colonel/Eversti);60/0;
FASCF Rank 15 (Major General/Kenraalimajuri);80/0;
FASCF Rank 16 (Lieutenant General/Kenraaliluutnantti);120/0;
Rank 0 (Private/Sotamies);0/0;
Rank 1 (Private 1st Class/Korpraali);1/0;
Rank 2 (Corporal/Alikersantti);2/0;
Rank 3 (Sergeant/Kersantti);4/0;
Rank 4 (Staff Sergeant/Ylikersantti);6/0;
Rank 5 (Sergeant 1st class/Vääpeli);8/0;
Rank 6 (Master Sergeant/Ylivääpeli);10/0;
Rank 7 (Sergeant Major/Sotilasmestari);12/0;
Rank 8 (2nd Lieutenant/Vänrikki);14/0;
Rank 9 (1st Lieutenant/Luutnantti);16/0;
Rank 10 (Master Lieutenant/Yliluutnantti);18/0;
Rank 11 (Captain/Kapteeni);20/0;
Rank 12 (Major/Majuri);22/0;
Rank 13 (Lieutenant Colonel/Everstiluutnantti);25/0;
Rank 14 (Colonel/Eversti);30/0;
Rank 15 (Major General/Kenraalimajuri);35/0;
Rank 16 (Lieutenant General/Kenraaliluutnantti);40/0;
category Cybernetic Advantages
Torso Armor; 2/2; 20 levels; +1 DR Bonus
Head Armor; 1/1; 20 levels; +1 DR Bonus
Left Leg Armor; 1/1; 20 levels; +1 DR Bonus
Right Leg Armor; 1/1; 20 levels; +1 DR Bonus
Left Arm Armor; 1/1; 20 levels; +1 DR Bonus
Right Arm Armor; 1/1; 20 levels; +1 DR Bonus
category Racial Advantages
Mutant ST; 50/2; 10 levels; +1 ST Bonus
Mutant DX; 50/6; 10 levels; +1 DX Bonus
Mutant HT; 40/3; 10 levels; +1 HT Bonus
Safe Cybernetics; 5/5; 2 levels;
Easy Reconstruction; 10/0;
Synthezoid Appearance; 5/5; 3 levels; +1 Reaction Bonus
Damage Resistance; 5/5; 10 levels; +1 DR Bonus;
category Technical Lifeform Advantages
Tech DR; 20/2; 20 Levels; +1 DR Bonus;
Vacuum Support; 60/0;
Pressure Support; 5/5; 4 Levels;
Doesn't Breath; 10/0;
Doesn't Eat/Drink; 5/0;
Doesn't Sleep; 10/0;
Amphibious; 20/0;
Flight; 30/10; 2 Levels;
* With 1st level hovering impossible and "runway" needed.
Clinging; 15/0;
Radar Sense; 15/1; 1000 Levels;
* For range in hexes cube level.
Winged Flight; 30/0;
Broadcast; 10/1;
* To get range in tens of hexes cube level.
Decreased Life Support; 10/0;
Mindshare; 0/0;
Enhanced Move; 10/5; 6 Levels;
Increased Speed; 10/25; 4 Levels; +1 Move Bonus;
Extra Hit Points; 8/8; 10 Levels; +1 Hit Points Bonus;
Field Sense; 10/0;
Full Coordination; 50/0;
Tech ST; 15/10; 20 Levels; +1 ST Bonus;
Passive Defence; 25/25; 6 Levels; +1 PD Bonus;
Polarized Eyes; 5/0;
Radio Hearing; 15/0;
Recovery; 10/15; 2 Levels;
* 2nd level makes the time unit SECONDS.
Spectrum Vision; 15/0;
Telescopic Vision; 6/6; 100 Levels;
Microscopic Vision; 4/4; 100 Levels;
360 Degree Vision; 20/0;
Mounted Weapon; 10/2; 100 Levels;
* Weapon may weight [level] pounds.
category Race Advantages
Synthezoid; 40/0; ; +2 ST Bonus, -1 IQ Bonus, +2 HT Bonus; Safe Cybernetics@2, Easy Reconstruction, Medical Helplessness, Damage Resistance@1;
Mutant; 25/0; Cyber Rejection@2,
* Mutant Stats are worth 40 points, Mutants have no Disadv limit (10 Pts).
Alien; 0/0;
Technical Lifeform; 30/0; ; Eunuch;
category UB advantages
Generic UB; 1/1;
type disadvantage
category Cybernetic Disadvantages
Cyber Rejection; -10/-25;
category Racial Disadvantages
Medical Helplessness; -15/0;
category Phobia Disadvantages
Being without a weapon; -5/-15;
category Mental Disadvantages
Automatic Reflexes; -5/-10; 2 levels;
Patriotism; -15/0;
Pride; -10/0;
*
type skill
category Language Skills
Quenya; M/A; ; ; +Language Bonus
category Combat/Weapon Skills
Fast Draw: Knife; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: 2-Hand Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Arrow/bolt; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast-Draw: Balisong; P/E; Fast Draw: All-0 ; +Fast Draw Bonus
Speed Load: arrow/bolt; P/E; Speed Load: All-0;
category Special Weapons Skills
Force Sword; P/A; DX-5, Broadsword-3, Shortsword-3, Fencing-3
Fast Draw: Blackjack; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Force Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
category Martial Arts Cinematic Dual Weapon Attack
Force Sword Dual Weapon Attack; MA/A; Force Sword-4; Force Sword@12
category Martial Arts Ground Fighting
Force Sword Ground Fighting; MA/H; Force Sword-4; Force Sword@12
category Martial Arts Maneuvers
Force Sword Hit Location; MA/H; Force Sword-3; Force Sword@12
category Modern Weapons Skills
Gunner: Military Jet; P/A; DX-5, Gunner: Helicopter-4, Gunner: Recoiless Rifle-4, Gunner: Rocket Launcher-4, Gunner: Naval Cannon-4, Gunner: Tank Cannon-4; ; +High IQ Guns Bonus
Gunner: Helicopter; P/A; DX-5, Gunner: Military Jet-4, Gunner: Recoiless Rifle-4, Gunner: Rocket Launcher-4, Gunner: Naval Cannon-4, Gunner: Tank Cannon-4; ; +High IQ Guns Bonus
Fast Draw: All; P/H; ; ; +Fast Draw Bonus;
Fast Draw: Pistol; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Rifle; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Magazine; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Speedloader; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Speedloader; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Fast Draw: Battery; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus
Speed Load: All; P/H;
Speed Load: Revolver; P/E; Speed Load: All-0;
Speed Load: Bolt Action Rifle; P/E; Speed Load: All-0;
Speed Load: Auto Rifle; P/E; Speed Load: All-0;
Speed Load: Magazine; P/E; Speed Load: All-0;
category Outdoors Skills
Navigation: Aerial; M/H; Navigation-2, Astronomy-5; ; +Navigation Bonus;
Survival: Urban; M/A; IQ-5;
category Social Skills
Savoir-Faire: Underground; M/E; IQ-4;
Savoir-Faire: Highclass; M/E; IQ-4;
category Athletic Skills
Skiing; P/A; DX-6;
category Scientific Skills
Electronics: All; M/VH; ; Mathematics@12;
Electronics: Communications; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Computers; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Medical; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Security Systems; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Sensors; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Mecha; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Force Shields; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Holographics; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Matter Transmitters; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Starship Energy Weapons; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Vehicle Energy Weapons; M/H; Electronics: All-0 ; Mathematics@12;
Electronics: Weapons; M/H; Electronics: All-0 ; Mathematics@12;
category Vehicle Skills
Driving: All; M/VH(DX);
Driving: Car; P/A; IQ-5, DX-5, Driving: All-0;
Driving: Truck; P/A; IQ-5, DX-5, Driving: All-0;
Driving: Construction Equipment; P/A; IQ-5, DX-5, Driving: All-0;
Driving: All-Terrain Vehicle; P/A; IQ-5, DX-5, Driving: All-0;
Driving: Hovercraft; P/A; IQ-5, DX-5, Driving: All-0;
Driving: Tank; P/A; IQ-5, DX-5, Driving: All-0;
Pilot: All; M/VH(DX);
Pilot: Small Prop; P/A; IQ-6, Pilot: All-0;
Pilot: Large Prop; P/A; IQ-6, Pilot: All-0;
Pilot: AutoGyro; P/A; IQ-6, Pilot: All-0;
Pilot: Airships/Balloons; P/A; IQ-6, Pilot: All-0;
Pilot: Ultralight/Hang-glider; P/A; IQ-6, Pilot: All-0;
Pilot: Multi-engine Jet; P/A; IQ-6, Pilot: All-0;
Pilot: Military Jet; P/A; IQ-6, Pilot: All-0;
Pilot: Small Jet; P/A; IQ-6, Pilot: All-0;
Pilot: Small Helicopter; P/A; IQ-6, Pilot: All-0;
Pilot: Large Helicopter; P/A; IQ-6, Pilot: All-0;
Pilot: Space Shuttle; P/A; IQ-6, Pilot: All-0; Free Fall@12, Vacc Suit@12
Pilot: Humanoid Mecha; P/A; IQ-6, Pilot: All-0;
Pilot: Vehicle Mecha; P/A; IQ-6, Pilot: All-0;
Pilot: Fighter Mecha; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus
Pilot: Starship; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus
Pilot: Cyclone; P/A; IQ-6, Pilot: All-0;
Pilot: Contragravity Craft; P/A; IQ-6, Pilot: All-0;
Pilot: Contragravity Belt; P/A; IQ-6, Pilot: All-0;
Pilot: Fighter spacecraft; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus
Pilot: Large spacecraft; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus
category Professions
INT; M/E; IQ-0; Acting@13, Acrobatics@11, Administration@13, Blowpipe@12, Carousing@13, Computer Operation@14, Computer Programming@11, Criminology@11, Cryptanalysis@10, Dancing@10, Demolition@11, Detect Lies@13, Diagnosis@9, Diplomacy@13, Disguise@11, Electronics Operation: Communications@12, Electronics Operation: Security Systems@14, Escape@10, Explosive Ordnance Disposal@10, Fast Draw: Pistol@13, Fast Draw: Knife@11, Fast-Talk@13, First Aid@12, Forensics@10, Forgery@12, Gesture@13, Guns: Pistol@15, Guns: Submachine Gun@11, Holdout@13, Intelligence Analysis@13, Interrogation@12, Judo@11, Knife@10, Lockpicking@10, Motorcycle@10, Photography@11, Pickpocket@10, Poisons@9, Research@13, Sex Appeal@12, Shadowing@13, Shortsword@9, SIGINT Collection and Jamming@10, Sign Language@12, Skiing@9, Stealth@12, Streetwise@12, Swimming@13, Throwing@9, Tracking@10, Traffic Analysis@12, Traps@11;