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- <f1><c000> FINISHING TOUCHES
- <f0> teacher: Mr. Peter van Rijn
- known as havoc / lineout
- ----------------------------------------------------------------- -- - --- ----
-
- This article will try to show you how I made these final steps towards a
- finished 16 colour picture. It's not a complete tutorial by any means, but
- maybe some of the techniques and ideas will be useful for other people who try
- to do low colour graphics.
-
- A few months ago I finished a 16 colour picture which was started a long time
- ago. The first part of the pic (the face on the left) was done for MC Laser's
- 'Fading Twilight' project, but unfortunately I was unable to finish it in time.
- Then it was left rotting on my harddisk until a couple of weeks before EIL2. I
- decided to add another face, but that took a lot more time than expected. Work
- on the picture continued until a couple of hours before the deadline, and even
- then some parts of the picture were unfinished. The pic used only 8 greyscales,
- but somehow it still got enough votes for the 2nd place. After the party I did
- some further work on the picture, but it was never quite finished. A few months
- later I had almost forgotten about the picture, but then ST Survivor asked if I
- wanted to do a picture for the Alive! intro. I was too busy at the time to do a
- completely new picture, so we agreed I would finish the EIL2 pic. You can see
- the result in Ray's intro for Alive! issue 5 or at the end of the article.
-
- <link=g47.scr>*** START.GIF ***</l>
- This is the face I added for the EIL2 compo. As you can see, the dithering is
- still unfinished (mainly in the chin area) and the "hair" is looking rather
- odd.
-
- <link=g47.scr>*** DITHER.GIF ***</l>
- Here I've finished the dithering on the cheek. I always start the dither by
- drawing checkerboard patterns only. When an area looks good enough with this
- technique, some random pixels are changed so the dithering looks less
- "artificial".
-
- Another trick that can make a picture look better adding some lighting effects.
- A good example of this is the small line of light pixels to the left of the
- mouth in this picture. This kind of small details is much easier to add in the
- later stages of drawing a picture.
-
- <link=g47.scr>*** DITHDETA.GIF ***</l>
- This zoomed picture shows the lighting effect in detail. Notice there are no
- large areas in one flat color anymore, this makes the picture a lot smoother.
- You can get away with quite a lot of dithering errors, but leaving a flat
- colored area in a dithered image will usually look quite ugly.
-
- <link=g47.scr>*** LOGO.GIF ***</l>
- This kind of logo is very, very easy to make. The trick is to draw a very small
- logo (15 by 40 pixels/4 colours in this case), stretch it to x*100% (in this
- case 75 by 200 pixels) and then replace all "blocky pixels" with corresponding
- tiles. The small logo doesn't even have to look good to make the final result
- acceptable. :-)
-
- <link=g47.scr>*** BACKGROUND.GIF ***</l>
- Backgrounds should be simple, or graphicsmen should be less lazy. I made this
- one with a circle-shaped brush, which usually gives less rough edges than a
- square one. Large shapes with little detail like this are a lot easier to draw
- using a tablet- actually I hardly had to make corrections with the zoom tool at
- all.
-
- <link=g47.scr>*** HAIR.GIF ***</l>
- Hair is hell! In my experience, the hardest part of the human body one can draw
- in 16 colour mode is hair. There are a few options: comic style (which I've
- used here), "curly" style (like in my SillyVenture pictures) or outlined hair.
- Avoid having to draw large areas of hair if you can - it's something not a lot
- of people will pay a great deal of attention to if it looks right, and it's too
- damn easy to make it look wrong...
-
- <link=g47.scr>*** EYE.GIF ***</l>
- Scientific research shows that 97% of the general public will look at the eyes
- first when shown a random mugshot. This means I can get away with quite a few
- more errors in my picture if I make sure the eyes look right... which is
- surprisingly easy after some practice. I usually draw eyes in a very high
- resolution (5-10 times larger than target resolution) with standard curve and
- circle tools. After scaling these down to the size that fits with the rest of
- the face (with anti-alias) only a few pixels have to be changed (highlights!)
- to make it look right.
-
- <link=g47.scr>*** FINAL.GIF ***</l>
- And this is the final picture... It took a long time but in the end I was happy
- with the result. If anyone is interested in receiving all the "in-between"
- pictures I made while finishing this pic (~175k), contact me at
- p.vanrijn@home.nl or catch me on IRC (havoc(cie) on #atariscne).
-
- This is also where this article ends. I had planned to add a lot more
- "work-in-progress" stuff from other pictures, but once again time didn't allow
- me to complete that plan. The next few months will be a busy time for our crew.
- As you have probably noticed we started a new label (lineout) and we are hoping
- to present some cool stuff at EIL3. I also want to resurrect the Team 16
- project when time allows me. Obviously all this will take most of my spare time
- the coming few months,but I hope to find some more time for writing after EIL3.
-
-
- Until then, Stay Cool - Stay Atari!
-
-
- -- - --- -- -------------------------------------------------------------------
- CHOSNECK team contact us:
- growin' up with atari community greymsb@poczta.fm
- ----------------------------------------------------------------- -- - --- ----
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