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- F A C E T O F A C E W I T H F A M O U S P E O P L E
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- J E F F M I N T E R
- -------------------------------------------------------------------------------
- is there anyone from the Jag community who doesn't know him?
- creator of such legendary games like Tempest 2000 or Defender 2000?
-
- are You wondering what Jeff is doing nowadays?
-
- read the interview leaded by Fox / Project Tempest!
-
- (original interview can be read at: http://pt.emuunlim.com/interview.htm)
- -------------------------------------------------------------------------------
-
- The Fox interviews Jeff Minter, author of Tempest 2000 on the Atari Jaguar.
-
- Conducted October 20th 2002 in the #emuunlim channel on EFNET
-
- -------------------------------------------------------------------------------
-
-
- Fox: Hi Jeff
-
- <}Yak{> Bleatings! Nice to meet ya ;)(
-
-
- Fox: same with you :) so whatÆs happening in the world of Llamasoft at
- present?
-
- <}Yak{> Well, I'm buzzed at the moment. Just started work on a console.
-
-
- Fox: any juicy news on that project?
-
- <}Yak{> Working on a new game... not Tempest... but I think anyone who liked
- Tempest will enjoy it.
-
-
- Fox: so what type of game is it and what should we expect?
-
- <}Yak{> Well, "abstract shooter" is a nebulous enough term to describe it
- without giving anything away I shouldn't. Though it will be more than
- that, possibly a lot more, if I can do the stuff I am imagining right
- now.
-
-
- Fox: what are your thoughts on the project tempest emulator?
-
- <}Yak{> It's wonderful. Really brought a tear to my bovine eye to see That
- Game running on my left-hand monitor :). I look forward to being able
- to play my Jag games again without having to haul out my ancient tech
- :)
-
-
- Fox: how long did it take to complete tempest 2k, and what was your
- thoughts on the reaction of it?
-
- <}Yak{> T2K took about a year and a half. For most of that time Atari just
- treated it as a cheap lo-profile project, not an A title at all, and
- I was just as surprised as they were when it did so well.
-
-
- Fox: If you could change ANY aspect of the game, what would it be?
-
- <}Yak{> Well... if I had modern tech I would no doubt improve the graphics.
- And the 2-player version kinda sucked, an afterthought. That could
- have been made into a better game.
-
-
- Fox: What did you think of the PC version of Tempest 2k?
-
- <}Yak{> I thought they did pretty well. Considering how hard it is to port
- stuff all written in assembler for the Jag's chips.
-
-
- Fox: What did you think of the Atari Jaguar, and if it was up to you, how
- would have you handled it?
-
- <}Yak{> The Jag was a great machine... ahead of its time. I think the
- mistake they made was not to capitalise on their titles that they
- owned... there should have been another 10 titles based on Atari
- rights equally as good as T2K ready at launch. I would have paid
- good programmers with the right insight to update other titles
- as well as t2k.
-
-
- Fox: Any titles come to mind?
-
- <}Yak{> Star Raiders... they spent 2 years developing something that never got
- released, tried to overdo it with texmapping and all kinds of stuff
- that they felt they "had to do" rather than what played to the Jag's
- strengths... many game journalists remember SR as the perfect Atari
- game...
-
-
- Fox: Other than Tempest 2k, what was your favourite Atari Jaguar title
- and why?
-
- <}Yak{> I liked Doom, and of course AVP... I remember taking a copy of
- that home to my dad and seeing him roll his chair back across the
- room as the aliens came at him... great game, lotta depth, that
- one.
-
-
- Fox: one final question about the atari jaguar, what did u think of the
- keypad?
-
- <}Yak{> The pad was kinda clunky, in view of more modern designs. At the
- time it sufficed. Now I know better :-]. It was clunky, but I was
- able to make the game playable with it, so I guess at the time it
- did its job.
-
-
- Fox: Moving away from the atari jaguar, what do you think of emulation
- in general?
-
- <}Yak{> I love it. I love the fact that these old games will never be lost.
- I like the fact that someone researching the history of videogames
- in 300 years' time will actually be able to play T2K or anything
- I made. I love the fact that I can play some obscure game only I
- remember from a lads' holiday in Corfu fifteen years ago. Everything
- is kept alive. I love that.
-
- Fox: I totally agree.
-
- <}Yak{> It's a beautiful thing, ands an important one. You guys do a great
- job :).
-
- Fox: Thanks Jeff, I think its great that old classic games (even the
- bad ones) are not allowed to rot and die.
-
- <}Yak{> Exactly. It's ALL interesting. The good and the bad. It should
- never be lost.
-
-
- Fox: If you could make one last statement to the fans of Tempest 2000,
- what would it be?
-
- <}Yak{> "Watch the skies" ;).
-
-
- Fox: So, changing subject completely, tell me a bit about yourself, what
- are your hobbies etc etc?
-
- <}Yak{> Hmm... well, Llamasoft has turned into a really nice social scene
- as well as just being Llamasoft. So I enjoy hanging out with all
- the Llamasofties. And I play games, and hang out with my animals,
- and eat curry, and go down the pub... interesting stuff to do, and
- good mates, and a few beasties, are pretty much all I want out of
- this life and at the moment I am getting t hem, so iz good...
- I like it here in Wales, I can be happy here... V. happy to have
- another Big Project to get into though... and buzzed that it does
- seem to be rather excellent... probably the best opportunity I have
- had in my years in the biz. I think the next couple of years will
- be rather excellent provided I don't get cancer and die or anything
- sucky like that ;).
-
-
- Fox: Ahem..So what did you think about Wales beating Italy the other
- night? :)
-
- <}Yak{> well, it was a major boost for Welsh self-esteem. You must understand
- that our religion is rugby here, and in recent times (1999 excepted)
- we haven't had a lot of luck there. So a good sporting victory does us
- all a power of good ;).
-
-
- Fox: right, talking about Wales...
-
- <}Yak{> mm?
-
- Fox: Your titles include mention of sheep, being welsh is this your
- inspiration for the addition?
-
- <}Yak{> I'm not actually Welsh. I have Welsh blood (my grandfather was born
- not far from here, in Fishguard) but I was born in England, in
- Reading. The sheep thing evolved independent of nationality. I was
- notorious for a fondness for ungulates baack when I was at school,
- way before I ever clapped eyes on a computer. My best mate at school
- designed the Jaguar.
-
- Fox: really? (getting back to the subject) what happened?
-
- <}Yak{> Well, I mean he was instrumental in bringing it to market. he
- designed the Nuon... the Jag was of course mainly John M's work...
- (John Mathieson currently works for nVidia - ed) but Richard Miller
- is an old schoolmate. We were mates at school, and ended up coming
- into the biz from entirely different trajectories. One day I went
- in to Atari and there he was, having just designed the Falcon. I'm
- like "Hey Rich" and he's like "Hey Jeff" ;) I worked on John's
- previous designs too... he was part of "Flare 1" baack when they
- designed the guts of the Konix Multisystem.
-
-
- Fox: How far into the release was John involved with the Jaguar?
-
- <}Yak{> It was his baby all the way until launch time IIRC. In fact we had
- a bit of a run-in at the launch party. I think we were both well
- drunk and he was anxed at seeing his baby go out into the real world
- at last :).
-
-
- Fox: what were his initial thoughts, and have you spoke to him recently?
-
- <}Yak{> He *hated* T2K at first. Told me he didn't think it stretched the
- Jag at all and that Atari considered it to be nothing more than
- a "makeweight" title. I agree in that it didn't make optimal use of
- Jag h/w and that Atari didn't think it was going to be an A title.
- Haven't talked to him for too long... suffice to say that we long
- since settled our differences and that he was a good friend to me
- during my time at VML and a damn fine engineer too. I hope he has
- come out of the VML thing OK. I hope they all did. Great guys to
- a man.
-
-
- Fox: Did you ever think of doing a Tempest game for the Jaguar CD?
-
- <}Yak{> It would have been nice perhaps purely for the audio ... Tempest is an
- inherently algo game, so doesn't need a lot of space without the
- audio. Better audio would have been the only real reason to go CD.
- After all we didn't need FMV or aught like that for Tempest...
-
- Fox: very true
-
- <}Yak{> Even on Nuon I think the actual code came to less than 128K all zipped
- up.
-
-
- Fox: So would you class Tempest 2000 as YOUR favourite title of date, if
- not, what is?
-
- <}Yak{> I think T3K is a better game, but does suffer from not a high enough
- frame rate at times. For what we were trying to do and what we had in
- Nuon though I feel we did quite well. I am very pleased with GR++ on
- the PC... some have called it my best work since T2K... and
- technically it ain't all that (being just a sprite based
- shooter) but I think the gameplay works on that one.
-
-
- Fox: Do you know roughly how many copies of Tempest 2000 were sold for
- the Atari Jaguar?
-
- <}Yak{> IDK. I heard once that we had a 95% market penetration, more than for
- Cybermorph that was given away with the console for a lot of its life.
- I figure that's not a baad thing.
-
-
- Fox: So Infogrames owns the rights of all Tempest games, what are your
- thoughts and do you think they'll release another?
-
- <}Yak{> Well, I'm sad to see it go, of course... I grew pretty close to
- Tempest, and I don't know how it will fare in another's hands.
- If Infogrames do anything with it, I hope they do so with respect.
- Too many "updates" of old games go too far, lose the essence of
- what made the original game great... I like to feel that I avoided
- that with Tempest, that it still felt Tempest-y after I had done
- what I did. Tempest is a great game, and deserves respect.
-
- Fox: It sure does.
-
- <}Yak{> Amen.
-
-
- Fox: What are your favourite games of present, that you like to play?
-
- <}Yak{> I play a lot on my Cubie... Animal Crossing is weird to the point
- of being trippy, and of course I follow Miyamoto as one should.
- PS2 I play less but I am enjoying Burnout 2. And my GBA playing
- has revived a lot just recently, now that I have an Afterburner-
- equipped GBA and can finally see the screen. Whoever did the
- Robotron conversion needs shooting though.
-
-
- Fox: So you have a well known fetish for Llama's (you've been to Peru
- twice to be with them), will you be working on future Llama related
- titles?
-
- <}Yak{> Somewhere in anything I produce, there will always be beasties ;)
- Flossie's baa, or pictures of my llamas... they will always be
- there. You may have to get up at pi o'clock on Flossie's birthday
- to be able to see them... but they'll be there ;)
-
- Fox: pi o'clock?
-
- <}Yak{> And Llamatron ][ isn't out of the question. Spare time, weekends, you
- know ;) Pi o'clock is 3.14 in the morning ;)
-
- Fox: ahh
-
- <}Yak{> A couple of my mates used to be able to recite pi to 400 decimal
- places. If conscious we used to celebrate pi o'clock ;).
-
- Fox: hehe
-
- <}Yak{> Well, time to roost for me I think. Bits to shovel tomorrow. Trippy
- things to do ;)
-
- Fox: thank you for the interview, nice to meet you, keep watching
- Project Tempest, named after your wonderful work.
-
- <}Yak{> Great to meet you too. Love the emu, and respect for getting it
- to work and bringing Jag games to anyone with a PC :)
-
- Take care, good luck, and I'll cya on the wires :)
-
-
- -- - --- -- -------------------------------------------------------------------
- CHOSNECK team contact us:
- growin' up with atari community greymsb@poczta.fm
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