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From: owner-hist_text-digest@lists.xmission.com (hist_text-digest)
To: hist_text-digest@lists.xmission.com
Subject: hist_text-digest V1 #1352
Reply-To: hist_text
Sender: owner-hist_text-digest@lists.xmission.com
Errors-To: owner-hist_text-digest@lists.xmission.com
Precedence: bulk
hist_text-digest Monday, May 17 2004 Volume 01 : Number 1352
In this issue:
-áááááá MtMan-List: Student Demos
-áááááá MtMan-List: sons of a trackless forest
-áááááá Re: MtMan-List: sons of a trackless forest
-áááááá Re: MtMan-List: sons of a trackless forest
-áááááá MtMan-List: Cheveruil
-áááááá RE: MtMan-List: Cheveruil
-áááááá Re: MtMan-List: sons of a trackless forest
-áááááá Re: MtMan-List: Cheveruil
-áááááá Re: MtMan-List: sons of a trackless forest
-áááááá Re: MtMan-List: sons of a trackless forest
----------------------------------------------------------------------
Date: Sun, 16 May 2004 22:07:25 -0600
From: "Wynn Ormond" <cheyenne@pcu.net>
Subject: MtMan-List: Student Demos
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My boys and I had planned to go to the student rendezvous (demos) last =
thursday in Idaho Falls but I had an unepected load of pipe come in =
about 6:00 so we unloaded that then went home. We got up early and =
headed to IF. Pulled in early and unloaded the plunder, soon Allen Hall =
showed and the show was on.
Liam (8 yrs) helped Allen do the fire starting demo last year and =
wanted to do so again. Only Dave Westcott a college level survival =
instructor and friend of Mike Powell's was teaching it this year, so we =
had to tell him that he had an assistant. Liam did great by report. =
Light a flint and steel fire for each group. The education that my boys =
get hanging with the AMM is priceless.
The twins (4yrs) wandered around without to much concern for a while. =
Then hung with me. We rotate groups of 4th grade kids through five or =
six stations. About my third rotation, I lost the right wing of my =
group. They started giggling and whispering. I had the gun demo this =
year, so usually don't have to much trouble keeping their attention. =
After a few moments I realized that their attention was being drawn to =
something going on behind me. So lewked over my shoulder to find Conner =
back in the pines a little ways with his shirt pulled up under his chin =
and just pulling his pants up over his bare butt from having taken a =
leak!
Typical country boys think the whole world is their toilet.
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>
<P>My boys and I had planned to go to the student rendezvous =
(demos) last=20
thursday in Idaho Falls but I had an unepected load of pipe come in =
about=20
6:00 so we unloaded that then went home. We got up early and headed to =
IF.=20
Pulled in early and unloaded the plunder, soon Allen Hall showed and the =
show=20
was on.</P>
<P>Liam (8 yrs) helped Allen do the fire starting demo last =
year and=20
wanted to do so again. Only Dave Westcott a college level survival =
instructor=20
and friend of Mike Powell's was teaching it this year, so we had =
to tell=20
him that he had an assistant. Liam did great by report. Light a =
flint and=20
steel fire for each group. The education that my boys get hanging =
with the=20
AMM is priceless.</P>
<P>The twins (4yrs) wandered around without to much concern for a =
while.=20
Then hung with me. We rotate groups of 4<SUP>th</SUP> grade kids through =
five or=20
six stations. About my third rotation, I lost the right wing of my =
group. They=20
started giggling and whispering. I had the gun demo this year, so =
usually don=92t=20
have to much trouble keeping their attention. After a few moments I =
realized=20
that their attention was being drawn to something going on behind me. So =
lewked=20
over my shoulder to find Conner back in the pines a little ways with his =
shirt=20
pulled up under his chin and just pulling his pants up over his bare =
butt from=20
having taken a leak!</P>
<P>Typical country boys think the whole world is their=20
toilet.</P></FONT></DIV></BODY></HTML>
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------------------------------
Date: Sun, 16 May 2004 22:19:43 -0600
From: "Larry" <L.Renney@bresnan.net>
Subject: MtMan-List: sons of a trackless forest
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does anyone have a copy or a second copy of sons of a trackless forest they
would be willing to sell? I've heard rumors that there is going to be
another release this summer, but have not been able to get anything concrete
on it.
On another note: if you were going to put together a woods walk, what kind
of targets and what type of stations would you put up?
larry
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<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial color=3D#0000ff =
size=3D2>does=20
anyone have a copy or a second copy of sons of a trackless forest they =
would be=20
willing to sell? I've heard rumors that there is going to be =
another=20
release this summer, but have not been able to get anything concrete on=20
it. </FONT></SPAN></DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial color=3D#0000ff =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial color=3D#0000ff =
size=3D2>On=20
another note: if you were going to put together a woods walk, what kind =
of=20
targets and what type of stations would you put up?</FONT></SPAN></DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial color=3D#0000ff =
size=3D2>larry</FONT></SPAN></DIV></BODY></HTML>
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------------------------------
Date: Mon, 17 May 2004 01:00:01 EDT
From: LivingInThePast@aol.com
Subject: Re: MtMan-List: sons of a trackless forest
- -------------------------------1084770001
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In a message dated 5/16/2004 9:24:59 PM Pacific Daylight Time,
L.Renney@bresnan.net writes:
if you were going to put together a woods walk, what kind of targets and what
type of stations would you put up?
Our walks usually include hawk and/or knife throwing stations; many way above
or below normal throwing angles and at weird distances, sometimes surrounded
by rocks for good measure. Some stations require throwing through forked
branches or at swinging targets.
For shooting, swinging and clanging targets are always favorites, as well as
shots that require positions other than offhand, such as kneeling or laying
down to get off a shot below a branch or other obstacle or being on your tippy
toes to shoot over something. One of the sites even has a massive split boulder
that you have to crawl inside and darn near shoot around a corner to get the
target. We also use animal silhouettes, moving targets, charcoals on a string,
pictures of the Booshway, etc.
Use your imagination and make it TOUGH. The more challenging the more fun it
is and the better you feel when you hit!
Barney
- -------------------------------1084770001
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Content-Transfer-Encoding: quoted-printable
<HTML><HEAD>
<META charset=3DUS-ASCII http-equiv=3DContent-Type content=3D"text/html; cha=
rset=3DUS-ASCII">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR></HEAD>
<BODY style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #fffff=
f">
<DIV>
<DIV>In a message dated 5/16/2004 9:24:59 PM Pacific Daylight Time, L.Renney=
@bresnan.net writes:</DIV>
<BLOCKQUOTE style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: blue=20=
2px solid"><SPAN class=3D770091704-17052004><FONT face=3DArial color=3D#0000=
ff size=3D2>if you were going to put together a woods walk, what kind of tar=
gets and what type of stations would you put up?</FONT></SPAN></BLOCKQUOTE><=
/DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080>Our walks usu=
ally include hawk and/or knife throwing stations; many way ab=
ove or below normal throwing angles and at weird distances, sometimes surrou=
nded by rocks for good measure. Some stations require throwing through forke=
d branches or at swinging targets.</FONT></STRONG></DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080></FONT></STRONG>&n=
bsp;</DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080>For shooting, swin=
ging and clanging targets are always favorites, as well as shots that <U>req=
uire</U> positions other than offhand, such as kneeling or laying down=20=
to get off a shot below a branch or other obstacle or being on your tip=
py toes to shoot over something. One of the sites even has a massive sp=
lit boulder that you have to crawl inside and darn near shoot around a corne=
r to get the target. We also use animal silhouettes, moving targets, ch=
arcoals on a string, pictures of the Booshway, etc.</FONT></STRONG></DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080></FONT></STRONG>&n=
bsp;</DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080>Use your imaginati=
on and make it TOUGH. The more challenging the more fun it is and the better=
you feel when you hit!</FONT></STRONG></DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080></FONT></STRONG>&n=
bsp;</DIV>
<DIV><STRONG><FONT face=3D"Comic Sans MS" color=3D#000080>Barney</FONT></STR=
ONG></DIV></BODY></HTML>
- -------------------------------1084770001--
- ----------------------
hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html
------------------------------
Date: Mon, 17 May 2004 10:44:26 -0700
From: "RP Lahti" <amm1719@charter.net>
Subject: Re: MtMan-List: sons of a trackless forest
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Larry,
Reactive targets and targets that are easily scored like gongs, popup =
cutouts, etc. Unless your just looking to have a trail walk, the most =
fun is some sort of team event with a scenario and targets that are not =
readily visible until the last possible moment. We've gone to the =
trouble of having full sized cardboard cutout "enemy" and "Friendly" =
along with dangerous animals rigged to pop up and "shoot" at you, using =
rat traps for raising targets and even setting off a squib load of bp in =
a sawed off shotgun shell.
YMOS
Capt. Lahti'
----- Original Message -----=20
From: Larry=20
To: hist_text@lists.xmission.com=20
Sent: Sunday, May 16, 2004 9:19 PM
Subject: MtMan-List: sons of a trackless forest
does anyone have a copy or a second copy of sons of a trackless forest =
they would be willing to sell? I've heard rumors that there is going to =
be another release this summer, but have not been able to get anything =
concrete on it. =20
On another note: if you were going to put together a woods walk, what =
kind of targets and what type of stations would you put up?
larry
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<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2>Larry,</FONT></DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2></FONT> </DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2>Reactive targets and =
targets that=20
are easily scored like gongs, popup cutouts, etc. Unless your just =
looking to=20
have a trail walk, the most fun is some sort of team event with a =
scenario and=20
targets that are not readily visible until the last possible moment. =
We've gone=20
to the trouble of having full sized cardboard cutout "enemy" and =
"Friendly"=20
along with dangerous animals rigged to pop up and "shoot" at you, using =
rat=20
traps for raising targets and even setting off a squib load of bp in a =
sawed off=20
shotgun shell.</FONT></DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2></FONT> </DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2>YMOS<BR>Capt. =
Lahti'</FONT></DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2></FONT> </DIV>
<DIV> </DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A title=3DL.Renney@bresnan.net =
href=3D"mailto:L.Renney@bresnan.net">Larry</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dhist_text@lists.xmission.com=20
=
href=3D"mailto:hist_text@lists.xmission.com">hist_text@lists.xmission.com=
</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Sunday, May 16, 2004 9:19 =
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> MtMan-List: sons of a =
trackless=20
forest</DIV>
<DIV><BR></DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial =
color=3D#0000ff size=3D2>does=20
anyone have a copy or a second copy of sons of a trackless forest they =
would=20
be willing to sell? I've heard rumors that there is going to be =
another=20
release this summer, but have not been able to get anything concrete =
on=20
it. </FONT></SPAN></DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial =
color=3D#0000ff=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial =
color=3D#0000ff size=3D2>On=20
another note: if you were going to put together a woods walk, what =
kind of=20
targets and what type of stations would you put =
up?</FONT></SPAN></DIV>
<DIV><SPAN class=3D770091704-17052004><FONT face=3DArial =
color=3D#0000ff=20
size=3D2>larry</FONT></SPAN></DIV></BLOCKQUOTE></BODY></HTML>
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------------------------------
Date: Mon, 17 May 2004 12:41:25 -0600
From: "Jerry Bell" <jrbell@smartfella.com>
Subject: MtMan-List: Cheveruil
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I am reading Columbia Journals by David Thompson, edited by Barbara Belyea.
In it he says they eat Cheveruil. I have looked for this in the dictionary
and cannot find out what it is. I am sure someone knows. Could you
enlighten me?
Thanks,
Jerry
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<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>I am reading <u>Columbia Journals </u>by David =
Thompson,
edited by Barbara Belyea. In it he says they eat Cheveruil. =
I have looked for
this in the dictionary and cannot find out what it is. I am sure =
someone
knows. Could you enlighten me?</span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'> </span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>Thanks,</span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>Jerry</span></font></p>
</div>
</body>
</html>
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------------------------------
Date: Mon, 17 May 2004 19:42:00 +0000
From: "Sean Boushie" <flintlocknfur@hotmail.com>
Subject: RE: MtMan-List: Cheveruil
Roe-Deer.
Here's a receipe...
http://www.servicevie.com/01Alimentation/recette/Rf_HTML/HTML_1000/1096b.html
>From: "Jerry Bell" <jrbell@smartfella.com>
>Reply-To: hist_text@lists.xmission.com
>To: <hist_text@lists.xmission.com>
>Subject: MtMan-List: Cheveruil
>Date: Mon, 17 May 2004 12:41:25 -0600
>
>I am reading Columbia Journals by David Thompson, edited by Barbara Belyea.
>In it he says they eat Cheveruil. I have looked for this in the dictionary
>and cannot find out what it is. I am sure someone knows. Could you
>enlighten me?
>
>
>
>Thanks,
>
>Jerry
>
_________________________________________________________________
Getting married? Find tips, tools and the latest trends at MSN Life Events.
http://lifeevents.msn.com/category.aspx?cid=married
- ----------------------
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------------------------------
Date: Mon, 17 May 2004 21:02:32 EDT
From: LODGEPOLE@aol.com
Subject: Re: MtMan-List: sons of a trackless forest
- -------------------------------1084842152
Content-Type: text/plain; charset="US-ASCII"
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In a message dated 5/16/2004 11:24:59 PM Central Standard Time,
L.Renney@bresnan.net writes:
<<-----(stuff deleted)-----I've heard rumors that there is going to be
another release this summer, but have not been able to get anything concrete on
it.-----(stuff deleted)----->>
Yes it is being reprinted. You can get the info at:
http://www.muzzmag.com/Pilgrim's_Journey.htm
Longshot
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rset=3DUS-ASCII">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR></HEAD>
<BODY style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #fffff=
f">
<DIV>
<DIV>In a message dated 5/16/2004 11:24:59 PM Central Standard Time, L.Renne=
y@bresnan.net writes:</DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101></FONT> </DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101><<-----(stuff delete=
d)-----<FONT face=3DArial color=3D#0000ff>I've heard rumors that there is go=
ing to be another release this summer, but have not been able to get anythin=
g concrete on it.<FONT face=3D"Comic Sans MS" color=3D#010101>-----(stuff de=
leted)----->></FONT></FONT></FONT></DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101></FONT> </DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101></FONT> </DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101>Yes it is being reprinted.=
You can get the info at:</FONT></DIV>
<DIV> </DIV></DIV>
<DIV><FONT face=3D"Comic Sans MS" color=3D#010101><A href=3D"http://www.muzz=
mag.com/Pilgrim's_Journey.htm">http://www.muzzmag.com/Pilgrim's_Journey.htm<=
/A></FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT lang=3D0 face=3D"Rage Italic" size=3D6 FAMILY=3D"SCRIPT" PTSIZE=
=3D"24"><B>Longshot</B></FONT></DIV></BODY></HTML>
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------------------------------
Date: Mon, 17 May 2004 21:04:07 EDT
From: LivingInThePast@aol.com
Subject: Re: MtMan-List: Cheveruil
- -------------------------------1084842247
Content-Type: text/plain; charset="US-ASCII"
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In a message dated 5/17/2004 11:42:08 AM Pacific Daylight Time,
jrbell@smartfella.com writes:
Cheveruil. I have looked for this in the dictionary and cannot find out what
it is. I am sure someone knows. Could you enlighten me?
Jerry, If you try to search using the spelling Chevreuil, you'll find
definitions and recipes for
Capreolus capreolus = Roe, Deer, some in English. Hope this is of some help,
Barney
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<BODY style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #fffff=
f">
<DIV>
<DIV>In a message dated 5/17/2004 11:42:08 AM Pacific Daylight Time, jrbell@=
smartfella.com writes:</DIV>
<BLOCKQUOTE style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: blue=20=
2px solid"><FONT face=3DArial size=3D2><SPAN style=3D"FONT-SIZE: 10pt; FONT-=
FAMILY: Arial">Cheveruil. I have looked for this in the dictionary and=
cannot find out what it is. I am sure someone knows. Could you=20=
enlighten me?</SPAN></FONT></BLOCKQUOTE></DIV>
<DIV>Jerry, If you try to search using the spelling Chevreuil, you'll find d=
efinitions and recipes for</DIV>
<DIV>Capreolus capreolus =3D Roe, Deer, some in English. Hope thi=
s is of some help, Barney</DIV></BODY></HTML>
- -------------------------------1084842247--
- ----------------------
hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html
------------------------------
Date: Mon, 17 May 2004 21:20:51 EDT
From: NaugaMok@aol.com
Subject: Re: MtMan-List: sons of a trackless forest
- -------------------------------1084843251
Content-Type: text/plain; charset="US-ASCII"
Content-Transfer-Encoding: 7bit
In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time,
amm1719@charter.net writes:
Reactive targets and targets that are easily scored like gongs, popup
cutouts, etc. Unless your just looking to have a trail walk, the most fun is some
sort of team event with a scenario and targets that are not readily visible until
the last possible moment.
Amen to team events being fun! Set up target scenarios that make 'em think
like a covey of quail. Use mostly large game targets so even smooth bore
shooters will be loading with solids, then stick the quail about half way through.
The savvy teams will fire in volley. However if you have a team that isn't a
team & one individual fires first, stop the rest of the team from shooting
'cuz the quail in real life will flush at the first shot & be gone, so treat
this scenario the same way. Popup rattlesnakes on monofiliment trip lines are
fun. Make them find things along the trail. Hide a bow & several arrows then
have an archery target toward the end of the trail. Make 'em find stuff to
build a fire with. Make 'em find water if you're in a dry area. Don't be afraid
to "kill" people with the snakes, hostiles that shoot back & the all time
adrenaline kicker, a bear trap that's rigged so the padded jaws don't close tight
enough to really hurt anyone. Several ways to treat injuries & snake bites
are tie a hand behind the injured member's back (doesn't work all that well),
make snake bit member drink "antivenin" (usually tobasco sauce or something
similar), make injured member wear an eye patch on dominant eye, make injured
member wear BBQ mit on dominant hand. Treat anyone who gets more than 2 injuries
as a fatality. While you can "kill" people with less than multiple injuries,
remember the object is to have fun & if you kill someone right at the first
station, then he/she doesn't get to participate the rest of the course. Design
the course to take about 45 minutes at a walk & run 1 group / hour. Total
time can be used in the scoring -- the faster the better IF you have score
keepers who can keep up. When there's a "fatality" the remaining team members can
take any or the "departed's" plunder/gear they think they'll need later. Use
knife & hawk targets as well as shooting targets. Set the course one way out
- -- return the same way & have teams reset the targets on the way back. Use
the old "Indian burial ground" trick. Set course so there's a way around it &
they have the choice to go around or through (short way) -- "through" is minus
points as is taking anything from the "dead". Keep an eye on teams for unsafe
acts 'cuz sometimes in the "heat of battle" they forget even the most basic
stuff & the object is to have fun which doesn't happen when people get hurt.
Have team members retrieve their game -- represent game with pieces of carpet
or red shop towels or rabbit hides or use your imagination -- makes scoring
easier and gets 'em off the trail so they trip those pesky popup snakes. Have
both "hostiles" & "friendly" targets. Scalp the hostiles & of course shooting /
knifing / hawking a friendly is minus points or sets up a war scenario. Hide
some hostiles so when scalps are retrieved, they are found -- must have a
working weapon to "kill" found hostile with or they get injured / killed.
Needless to say, lots of things can be done. These are just a few things
I've either done or ran into. This type event is my favorite! Remember -- I
think I've said it enough times, but, above all, have fun!
Nauga Mok
- -------------------------------1084843251
Content-Type: text/html; charset="US-ASCII"
Content-Transfer-Encoding: quoted-printable
<HTML><HEAD>
<META charset=3DUS-ASCII http-equiv=3DContent-Type content=3D"text/html; cha=
rset=3DUS-ASCII">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR></HEAD>
<BODY style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #fffff=
f">
<DIV>
<DIV>In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, amm1719=
@charter.net writes:</DIV>
<BLOCKQUOTE style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: blue=20=
2px solid"><FONT face=3D"Microsoft Sans Serif" size=3D2>Reactive targets and=
targets that are easily scored like gongs, popup cutouts, etc. Unless your=20=
just looking to have a trail walk, the most fun is some sort of team event w=
ith a scenario and targets that are not readily visible until the last possi=
ble moment. </FONT></BLOCKQUOTE></DIV>
<DIV>Amen to team events being fun! Set up target scenarios that make=20=
'em think like a covey of quail. Use mostly large game targets so even=
smooth bore shooters will be loading with solids, then stick the quail =
;about half way through. The savvy teams will fire in volley. Ho=
wever if you have a team that isn't a team & one individual fires first,=
stop the rest of the team from shooting 'cuz the quail in real life wi=
ll flush at the first shot & be gone, so treat this scenario the same wa=
y. Popup rattlesnakes on monofiliment trip lines are fun. Make t=
hem find things along the trail. Hide a bow & several arrows then=20=
have an archery target toward the end of the trail. Make 'em find stuf=
f to build a fire with. Make 'em find water if you're in a dry area.&n=
bsp; Don't be afraid to "kill" people with the snakes, hostiles that shoot b=
ack & the all time adrenaline kicker, a bear trap that's rigged so the p=
added jaws don't close tight enough to really hurt anyone. Severa=
l ways to treat injuries & snake bites are tie a hand behind the injured=
member's back (doesn't work all that well), make snake bit member drink "an=
tivenin" (usually tobasco sauce or something similar), make injured mem=
ber wear an eye patch on dominant eye, make injured member wear BBQ mit on d=
ominant hand. Treat anyone who gets more than 2 injuries as a fatality=
. While you can "kill" people with less than multiple injuries, rememb=
er the object is to have fun & if you kill someone right at the first st=
ation, then he/she doesn't get to participate the rest of the course. =20=
Design the course to take about 45 minutes at a walk & run 1 group=20=
/ hour. Total time can be used in the scoring -- the faster the better=
IF you have score keepers who can keep up. When there's a "fatality"=20=
the remaining team members can take any or the "departed's" plunder/gear the=
y think they'll need later. Use knife & hawk targets as well as sh=
ooting targets. Set the course one way out -- return the same way &=
; have teams reset the targets on the way back. Use the old "Indian bu=
rial ground" trick. Set course so there's a way around it & they h=
ave the choice to go around or through (short way) -- "through" is minu=
s points as is taking anything from the "dead". Keep an eye on te=
ams for unsafe acts 'cuz sometimes in the "heat of battle" they forget even=20=
the most basic stuff & the object is to have fun which doesn't happ=
en when people get hurt. Have team members retrieve their game --=
represent game with pieces of carpet or red shop towels or rabbit=
hides or use your imagination -- makes scoring easier and gets 'em off=
the trail so they trip those pesky popup snakes. Have both "hostiles"=
& "friendly" targets. Scalp the hostiles & of course sho=
oting / knifing / hawking a friendly is minus points or sets up a war s=
cenario. Hide some hostiles so when scalps are retrieved, they are fou=
nd -- must have a working weapon to "kill" found hostile with or they get in=
jured / killed. </DIV>
<DIV> </DIV>
<DIV>Needless to say, lots of things can be done. These are just a few=
things I've either done or ran into. This type event is my favorite!&=
nbsp; Remember -- I think I've said it enough times, but, above all,&n=
bsp;have fun!</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT lang=3D0 face=3DMistral size=3D4 FAMILY=3D"SCRIPT" PTSIZE=3D"14">=
Nauga Mok</FONT></DIV></BODY></HTML>
- -------------------------------1084843251--
- ----------------------
hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html
------------------------------
Date: Mon, 17 May 2004 19:47:53 -0700
From: "RP Lahti" <amm1719@charter.net>
Subject: Re: MtMan-List: sons of a trackless forest
This is a multi-part message in MIME format.
- ------=_NextPart_000_0035_01C43C47.D7E3ED80
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Yea, that's what I was going to suggest! <G>
Capt. Lahti'
----- Original Message -----=20
From: NaugaMok@aol.com=20
To: hist_text@lists.xmission.com=20
Sent: Monday, May 17, 2004 6:20 PM
Subject: Re: MtMan-List: sons of a trackless forest
In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, =
amm1719@charter.net writes:
Reactive targets and targets that are easily scored like gongs, =
popup cutouts, etc. Unless your just looking to have a trail walk, the =
most fun is some sort of team event with a scenario and targets that are =
not readily visible until the last possible moment.=20
Amen to team events being fun! Set up target scenarios that make 'em =
think like a covey of quail. Use mostly large game targets so even =
smooth bore shooters will be loading with solids, then stick the quail =
about half way through. The savvy teams will fire in volley. However =
if you have a team that isn't a team & one individual fires first, stop =
the rest of the team from shooting 'cuz the quail in real life will =
flush at the first shot & be gone, so treat this scenario the same way. =
Popup rattlesnakes on monofiliment trip lines are fun. Make them find =
things along the trail. Hide a bow & several arrows then have an =
archery target toward the end of the trail. Make 'em find stuff to =
build a fire with. Make 'em find water if you're in a dry area. Don't =
be afraid to "kill" people with the snakes, hostiles that shoot back & =
the all time adrenaline kicker, a bear trap that's rigged so the padded =
jaws don't close tight enough to really hurt anyone. Several ways to =
treat injuries & snake bites are tie a hand behind the injured member's =
back (doesn't work all that well), make snake bit member drink =
"antivenin" (usually tobasco sauce or something similar), make injured =
member wear an eye patch on dominant eye, make injured member wear BBQ =
mit on dominant hand. Treat anyone who gets more than 2 injuries as a =
fatality. While you can "kill" people with less than multiple injuries, =
remember the object is to have fun & if you kill someone right at the =
first station, then he/she doesn't get to participate the rest of the =
course. Design the course to take about 45 minutes at a walk & run 1 =
group / hour. Total time can be used in the scoring -- the faster the =
better IF you have score keepers who can keep up. When there's a =
"fatality" the remaining team members can take any or the "departed's" =
plunder/gear they think they'll need later. Use knife & hawk targets as =
well as shooting targets. Set the course one way out -- return the same =
way & have teams reset the targets on the way back. Use the old "Indian =
burial ground" trick. Set course so there's a way around it & they have =
the choice to go around or through (short way) -- "through" is minus =
points as is taking anything from the "dead". Keep an eye on teams for =
unsafe acts 'cuz sometimes in the "heat of battle" they forget even the =
most basic stuff & the object is to have fun which doesn't happen when =
people get hurt. Have team members retrieve their game -- represent =
game with pieces of carpet or red shop towels or rabbit hides or use =
your imagination -- makes scoring easier and gets 'em off the trail so =
they trip those pesky popup snakes. Have both "hostiles" & "friendly" =
targets. Scalp the hostiles & of course shooting / knifing / hawking a =
friendly is minus points or sets up a war scenario. Hide some hostiles =
so when scalps are retrieved, they are found -- must have a working =
weapon to "kill" found hostile with or they get injured / killed. =20
Needless to say, lots of things can be done. These are just a few =
things I've either done or ran into. This type event is my favorite! =
Remember -- I think I've said it enough times, but, above all, have fun!
Nauga Mok
- ------=_NextPart_000_0035_01C43C47.D7E3ED80
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY style=3D"FONT-SIZE: 12pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: =
#ffffff"=20
bgColor=3D#ffffff>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2>Yea, that's what I was =
going to=20
suggest! <G></FONT></DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2></FONT> </DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2>Capt. =
Lahti'</FONT></DIV>
<DIV><FONT face=3D"Microsoft Sans Serif" size=3D2></FONT> </DIV>
<DIV> </DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A title=3DNaugaMok@aol.com =
href=3D"mailto:NaugaMok@aol.com">NaugaMok@aol.com</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dhist_text@lists.xmission.com=20
=
href=3D"mailto:hist_text@lists.xmission.com">hist_text@lists.xmission.com=
</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, May 17, 2004 6:20 =
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: MtMan-List: sons =
of a=20
trackless forest</DIV>
<DIV><BR></DIV>
<DIV>
<DIV>In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, =
<A=20
href=3D"mailto:amm1719@charter.net">amm1719@charter.net</A> =
writes:</DIV>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: blue 2px =
solid"><FONT=20
face=3D"Microsoft Sans Serif" size=3D2>Reactive targets and targets =
that are=20
easily scored like gongs, popup cutouts, etc. Unless your just =
looking to=20
have a trail walk, the most fun is some sort of team event with a =
scenario=20
and targets that are not readily visible until the last possible =
moment.=20
</FONT></BLOCKQUOTE></DIV>
<DIV>Amen to team events being fun! Set up target scenarios that =
make=20
'em think like a covey of quail. Use mostly large game targets =
so even=20
smooth bore shooters will be loading with solids, then stick the=20
quail about half way through. The savvy teams will fire in=20
volley. However if you have a team that isn't a team & one=20
individual fires first, stop the rest of the team from shooting =
'cuz the=20
quail in real life will flush at the first shot & be gone, so =
treat this=20
scenario the same way. Popup rattlesnakes on monofiliment trip =
lines are=20
fun. Make them find things along the trail. Hide a bow =
&=20
several arrows then have an archery target toward the end of the =
trail. =20
Make 'em find stuff to build a fire with. Make 'em find water if =
you're=20
in a dry area. Don't be afraid to "kill" people with the snakes, =
hostiles that shoot back & the all time adrenaline kicker, a bear =
trap=20
that's rigged so the padded jaws don't close tight enough to =
really hurt=20
anyone. Several ways to treat injuries & snake bites are tie =
a hand=20
behind the injured member's back (doesn't work all that well), make =
snake bit=20
member drink "antivenin" (usually tobasco sauce or something=20
similar), make injured member wear an eye patch on dominant eye, =
make=20
injured member wear BBQ mit on dominant hand. Treat anyone who =
gets more=20
than 2 injuries as a fatality. While you can "kill" people with =
less=20
than multiple injuries, remember the object is to have fun & if =
you kill=20
someone right at the first station, then he/she doesn't get to =
participate the=20
rest of the course. Design the course to take about 45 minutes =
at a=20
walk & run 1 group / hour. Total time can be used in =
the=20
scoring -- the faster the better IF you have score keepers who can =
keep=20
up. When there's a "fatality" the remaining team members can =
take any or=20
the "departed's" plunder/gear they think they'll need later. Use =
knife=20
& hawk targets as well as shooting targets. Set the course =
one way=20
out -- return the same way & have teams reset the targets on the =
way=20
back. Use the old "Indian burial ground" trick. Set course =
so=20
there's a way around it & they have the choice to go around or =
through=20
(short way) -- "through" is minus points as is taking anything =
from the=20
"dead". Keep an eye on teams for unsafe acts 'cuz sometimes =
in the=20
"heat of battle" they forget even the most basic stuff & the =
object is to=20
have fun which doesn't happen when people get hurt. =
Have team=20
members retrieve their game -- represent game with pieces of =
carpet=20
or red shop towels or rabbit hides or use your imagination -- =
makes=20
scoring easier and gets 'em off the trail so they trip those =
pesky popup=20
snakes. Have both "hostiles" & "friendly" targets. =
Scalp the=20
hostiles & of course shooting / knifing / hawking a =
friendly is=20
minus points or sets up a war scenario. Hide some hostiles so =
when=20
scalps are retrieved, they are found -- must have a working weapon to =
"kill"=20
found hostile with or they get injured / killed. </DIV>
<DIV> </DIV>
<DIV>Needless to say, lots of things can be done. These are just =
a few=20
things I've either done or ran into. This type event is my=20
favorite! Remember -- I think I've said it enough times, =
but,=20
above all, have fun!</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT lang=3D0 face=3DMistral size=3D4 PTSIZE=3D"14" =
FAMILY=3D"SCRIPT">Nauga=20
Mok</FONT></DIV></BLOCKQUOTE></BODY></HTML>
- ------=_NextPart_000_0035_01C43C47.D7E3ED80--
- ----------------------
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------------------------------
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