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1997-09-21
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From: fractint-owner@xmission.com (fractint Digest)
To: fractint-digest@xmission.com
Subject: fractint Digest V1 #18
Reply-To: fractint@xmission.com
Sender: fractint-owner@xmission.com
Errors-To: fractint-owner@xmission.com
Precedence:
fractint Digest Sunday, September 21 1997 Volume 01 : Number 018
In this issue:
Re: (fractint) Controlling Fractals...
Re: (fractint) video modes continued
(fractint) Video Cards
[none]
Re: (fractint) video modes continued
(fractint) Re: anti-aliasing
Re: (fractint) Video Cards
(fractint) Thanks
(fractint) Re: aliasing
(fractint) Re:
(fractint) Re: anti-aliasinng
Re: (fractint) Re: aliasing
Re: (fractint) Re:
Re: (fractint) Re: aliasing
(fractint) Gallery update
(fractint) Please help me print
(fractint) Serious Fractint 19.6 bug!
Re: (fractint) Re: anti-aliasinng
Re: (fractint) Gallery update
Re: (fractint) Gallery update
Re: (fractint) Gallery update
Re: (fractint) Please help me print
(fractint) Please help me print
Re: (fractint) Gallery update
Re: (fractint) Serious Fractint 19.6 bug!
Re: (fractint) Please help me print
Re: (fractint) Please help me print
Re: (fractint) Gallery update
Re: (fractint) Serious Fractint 19.6 bug!
See the end of the digest for information on subscribing to the fractint
or fractint-digest mailing lists and on how to retrieve back issues.
----------------------------------------------------------------------
Date: Fri, 19 Sep 1997 13:43:10 -0700
From: "Jay Hill"<jrhill@NOTESGW.NOSC.MIL>
Subject: Re: (fractint) Controlling Fractals...
Sky wrote:
>Does anybody know how to take a simple algorthym, like a
>mandelbrot, and via initial conditions control what part you
>look at? I tried adding constants here and there, but it warped
>the pattern,,,, I just want to translate it around the screen,
>depending on initial parameters...
The Mandelbrot set use this iteration formula:
z := z^2 + c;
where z is initally zero.
We color pixels corresponding to the value of c according to the
number of iterations, n, it takes to have |z|>2. If n gets beyond
itermax we set the color to black, usually.
You control what part of the Mandelbrot set you see by how
you map c to the screen. You use some interpolation formula
like
c(real) = c(left side) + column*deltac
c(imag)=c(top)-row*deltac
So your initial parameters are c(left side), c(top), deltac or an
equivalent set like the center c and magnification.
Hope this helps.
Jay
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------------------------------
Date: Fri, 19 Sep 1997 17:08:57 -0400
From: nick.grasso@hrads.com (Grasso, Nick)
Subject: Re: (fractint) video modes continued
At 04:30 PM 9/19/97 -0400, GEDEON PETERI <GEDEON@InfoAve.Net> wrote:
> Nick, Damien,
> Many thanks for the highly informative letters. Since the maximum
>resolution my monitor will support is 1280x1024, it appears that I am
>already set for this with my 2MB of video RAM. Simply adding the update
>kit to 4MB would enable me to use 1600x1200 with present Fractint - 256
>colors.
According to Damien, you only need 2Mb for 1600x1200x256 (thanks for
posting that formula Damien; I had forgotten it). Too bad your monitor
doesn't support it. This is my favorite mode for fractint.
> Only if Fractint went to true color (16 million) would I need
>8MB to support the 1600x1200 resolution. Am I correct to draw these
>conclusions?
Yes, that is correct. Unless, of course, you want to run other programs at
that resolution.
> If so, though going for 8MB does not make any sense at
>this time for me, I am nonetheless curious whether an 8MB video card
>could be installed in my computer? In other words, does the fact that
>the manual only mentions upgrading to 4MB mean that there are other
>system components (excluding the monitor) which could not support more
>than that, or does it not?
It only means that the video board that came with your system only supports
4MB. But you could replace that video board with another one (or if it is
built into the motherboard, you can disable it). I was just on Matrox's web
site and their new Millenium II comes with either 4Mb, 8Mb, or 16Mb! They
just lowered the price too. It is about $200 (US) for the 4Mb version. This
is a very good price!
Nick
nick.grasso@hrads.com
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------------------------------
Date: Fri, 19 Sep 1997 17:48:24 -0500
From: Tim <stimothy@interaccess.com>
Subject: (fractint) Video Cards
Hey gang,
Well I have let my post go for a few days concerning the Imagine 128 and
I guess nobody uses one. So lets try another question:
If you had the oppertunity to get a new video card for drawing fractals,
what would it be?
I am also wondering if 3D accelerators can help in drawing any types of
fractals.
Any input would be appreciated as I've decided to upgrade my system
now. The Imagine128 doesn't work with the new DirectX drivers for
windows games anyway...
Sincerely
Tim Maxwell
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------------------------------
Date: Fri, 19 Sep 1997 20:16:53 -0700
From: Peter Jakubowicz <pfj@brigadoon.com>
Subject: [none]
Hi.
Could someone please tell me what anti-aliasing means? I am under the
impression it has something to do with creating high-rez images and then
bringing them back down to a smaller size. I do this because they look
better than when I just create them at the smaller size, unless my eyes
deceive me. Anyway, I am curious what people mean when they say they are
doing such and such a thing to their images for anti-aliasing.
Thanks,
Peter
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------------------------------
Date: Fri, 19 Sep 1997 23:57:11 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: Re: (fractint) video modes continued
Gedeon,
Your card should be able to do 1600x1200x256 with the 2M you currently
have. You should also be aware that quite a few graphics cards will do a
1600x1200 VESA mode as interlaced, so your monitor only needs to be able to
handle half the vertical resolution (600). Your monitor easily does this.
You'll just want to make sure you use the VESA modes in FractInt (which
work best under Win95 anyway).
Your *computer* will take an 8M graphics card fine. Whether or not your
graphics card will take an 8M *upgrade* is another issue--one that only
your graphics card manufacturer can answer. And it's solely dependent on
the graphics card; nothing in the computer or monitor affects this.
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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------------------------------
Date: Fri, 19 Sep 1997 23:53:37 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: (fractint) Re: anti-aliasing
Peter,
Assuming you don't want a technical answer (which would only barely not be
over my head :) you can think of anti-aliasing as a way to smooth out rapid
transitions in an image. Think of the highly detailed "mush" areas of a
fractal image--those areas would show more detail zoomed in, possibly even
resolving into structures you could see, but in your image they're just
"mush". Well, anti-aliasing typically involves generating the image at a
higher resolution, to go ahead and resolve those areas... and then the
image is reduced in a graphics package, which averages several pixels down
into each pixel in the smaller image, giving the "overall" color.
This is a pretty bad explanation, but no doubt someone else will step in
and take the time to do it right. :)
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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------------------------------
Date: Fri, 19 Sep 1997 23:57:15 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: Re: (fractint) Video Cards
Tim,
- Well I have let my post go for a few days concerning the Imagine 128 and
- I guess nobody uses one.
Well, I don't have one, didn't get one because some 64-bit cards were still
faster than the Imagine 128. Seemed at the time that Number Nine was just
going for the "bigger is better" approach. :(
- If you had the oppertunity to get a new video card for drawing fractals,
- what would it be?
Well, that depends on whether you've got a system that can take PCI cards
or not. I hope you do, because that makes it easy: any modern card will
do. You'll be hard-pressed to find a new card with less than 2M, which as
I've described is more than adequate for all but the most die-hard FractInt
fanatics with 21" monitors. (And oh, would I love to join the ranks of
those fanatics! :) So buy your next graphics card, not for what it can do
for FractInt, but for what *else* it can do. Personally, I'd lean towards
something with decent 3D acceleration, preferably with a Voodoo chipset
from 3Dfx, for awesome Quake/Hexen performance, but that's just me. :)
- I am also wondering if 3D accelerators can help in drawing any types of
- fractals.
Not in FractInt. The only thing a 3D accelerator might help would be 3D
rendering of fractals, but keep in mind that 3D cards are typically
designed with real-time (read: low-quality) performance in mind. If you're
generating images thirty times a second, you don't typically care that it's
not doing filtered interpolation with Phong-rendered highlights and proper
shadows... but if you're rendering a still image that people are going to
be gazing at for a long time to come, you want to make sure that it's done
right, because you may not get the chance to do it over. 3D cards don't
always accelerate final renders (depends on the renderer) but they can
certainly help out interactive editing of 3D objects. But again, not in
FractInt as it currently stands.
- Any input would be appreciated as I've decided to upgrade my system
- now. The Imagine128 doesn't work with the new DirectX drivers for
- windows games anyway...
*Lots* of stuff doesn't work with DirectX yet. My sound card, a Gravis
Ultrasound, has such lousy driver support that DirectX crashes most things
that try to use it. That's why when I re-installed everything a couple of
months ago, I didn't install DirectX. 'Course, none of this is
FractInt-related... :)
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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------------------------------
Date: Sat, 20 Sep 1997 00:38:10 -0400
From: GEDEON PETERI <GEDEON@InfoAve.Net>
Subject: (fractint) Thanks
Nick, Damien,
Many thanks for the extremely enlightening discussion. Gedeon.
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------------------------------
Date: Sat, 20 Sep 1997 13:08:40 -0500
From: ezarak@sinfo.net
Subject: (fractint) Re: aliasing
> From: Peter Jakubowicz <pfj@brigadoon.com>
> Hi.
> Could someone please tell me what anti-aliasing means?
anti-aliasing
<graphics> A technique used on a grey-scale or colour bitmap display
to make diagonal edges appear smoother by setting pixels near the edge
to intermediate colours according to where the edge crosses them.
The most common example is black characters on a white background.
Without anti-aliasing, diagonal edges appear jagged, like staircases,
which may be noticeable on a low resolution display. If the display
can show intermediate greys then anti-aliasing can be applied. A pixel
will be black if it is completely within the black area, or white if it
is completely outside the black area, or an intermediate shade of grey
according to the proportions of it which overlap the black and white
areas. The technique works similarly with other foreground and
background colours.
[Why (anti-) "aliasing"?]
Copyright Denis Howe 1993, 1997.
http://wombat.doc.ic.ac.uk/?Free+On-line+Dictionary
Saludos
Ernesto Zarak
ezarak@sinfo.net
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------------------------------
Date: Sat, 20 Sep 1997 12:15:25 -0600
From: owner-fractint@xmission.com
Subject: (fractint) Re:
Peter Jakubowicz wrote:
>
> Could someone please tell me what anti-aliasing means?
>
In a lot of graphic applications (like Adobe Photoshop), anti-aliasing
produces a smooth-edged selection by partially filling edge pixels so
that they are semitransparent. Because anti-aliasing removes jagged
edges, it is especially useful when you=92re creating composite images by=
cutting and pasting. No detail is lost, since only the edge pixels
change.
Anti-aliasing is a method of smoothing the edges of shapes, objects, and
mask selections. Anti-aliasing creates intermediate pixels that smooth
the transition between colors and sharp edges. To produce a curved or
diagonal edge on a selection, pixels in the image that are diagonal to
each other are part of the selection=92s edge. This diagonal pixel
selection can produce a jagged edge. Anti-aliasing makes some of the
pixels located along the inside edge of the selection semi-transparent
which smoothes out the edges of the selection.
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------------------------------
Date: Sat, 20 Sep 1997 13:18:04 -0500
From: ezarak@sinfo.net
Subject: (fractint) Re: anti-aliasinng
> Date: Fri, 19 Sep 1997 20:16:53 -0700
> From: Peter Jakubowicz <pfj@brigadoon.com>
> Hi.
> Could someone please tell me what anti-aliasing
Smoothing the jaggies in a bitmapped image. When diagonal or curved
lines are put in bitmapped form, these shapes must be made with square
pixels; any lines that are not vertical or horizontal have a
stair-stepped appearance. Anti-aliasing changes the pixels along the
edges of the line into varying shades of gray or in-between color, in
order to make the edge appear smoother. In a black-on-white image, for
example, the shade of gray used is determined by how much of the
in-between pixel overlaps the black area and how much overlaps the
white area.
Saludos
Ernesto Zarak
ezarak@sinfo.net
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------------------------------
Date: Sat, 20 Sep 1997 15:30:30 -0700 (MST)
From: Kerry Mitchell <lkmitch@primenet.com>
Subject: Re: (fractint) Re: aliasing
On Sat, 20 Sep 1997 ezarak@sinfo.net wrote:
> anti-aliasing
[good explanation snipped]
>
> [Why (anti-) "aliasing"?]
[engage "bad explanation" mode :-) ]
The term "anti-aliasing" is most probably a throw-back to signal analysis,
and what happens when you take discrete samples of a continuous signal.
Essentially, if you think of a signal as a series of sine waves with
different frequencies superimposed, then you can only resolve certain
frequencies, dependent on your sampling frequency. Frequencies higher
than the cutoff ("Nyquist frequency") get folded over and are seen as
lower frequencies. Thus, the higer modes are "aliased" as lower modes.
So, anti-aliasing is a way to prevent this from happening--you filter your
incoming signal to remove the frequencies higher than the cutoff, then
sample it.
There are parallels to fractalizing. The pixels of a fractal image
represent discrete samples of a continuous signal (mathematically pure
fractal). The "jaggies" and "mush" that we commonly see are high
frequency (high spatial frequency = small, pixelwise) structures that are
sampled too poorly to be resolved. In other words, the swirls and
midgets are too small to be captured by a "reasonable" number of pixels,
so they look like "mush" or visual noise. Instead of pre-filtering the
fractal, we compute it at a higher resolution and average it down to a
lower resolution. This has the effect of smoothing over the higher
frequencies, while leaving the lower ones (big structures) basically
untouched.
How's that?
- -------------------------------------------------------------------------------
Kerry Mitchell
lkmitch@primenet.com
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------------------------------
Date: Sat, 20 Sep 1997 15:35:10 -1000
From: "Shauna Jones" <shauna@aloha.net>
Subject: Re: (fractint) Re:
And here I always thought that anti-aliasing was something that did
away with the apparent "line" you see any time you have two colors
touching each other ...
Another blast of bits from David
Visit our boring web page: http://www.aloha.net/~shauna
Visit the Hawaii Astronomical Society: http://www.hawastsoc.org
For the best Hawaii & Pacific Basin surf forecast: mailto:hisurf@aloha.net
Random Thought for this Nanosecond
For best results, use SET BUGS=OFF.
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------------------------------
Date: Sat, 20 Sep 1997 21:49:21 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: Re: (fractint) Re: aliasing
Kerry,
- [good explanation snipped]
- [engage "bad explanation" mode :-) ]
I dunno, seemed like a pretty good explanation to me. :)
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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Date: Sat, 20 Sep 1997 21:42:35 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: (fractint) Gallery update
Hello,
Just wanted to let you know that my fractal gallery at GeoCities has been
updated, with *lots* of new stuff. If you're interested, please stop by,
take a look, and let me know what you think:
http://www.geocities.com/~fractalus
For the FractInt user, the FRM file I wrote is now available for download.
Perhaps if I have time (yeah right :) I'll do some web pages explaining
more of how to use them. In any case, the FRM file can be had directly
from this URL:
http://www.geocities.com/~fractalus/misc/dmj-pub.frm
(If you saw this message on another list, please forgive the redundancy.)
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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Date: Sat, 20 Sep 1997 22:25:40
From: "James P. Carr" <jpcarr@alpha3.csd.uwm.edu>
Subject: (fractint) Please help me print
I am a novice working with Fractint. What little expertise I have is in
the mathematics. I have been able to use Fractint to good effect displayed
on my screen. But I have an HP DeskJet 500C color printer and I have also
got access to an HP 694C. With either I can print in black and white if I
start Fractint with printer=hp. How can I use the color capabilities of
these printers? If I can't, then what printers can I use? If I should be
looking somewhere else for this info, where would that be?
Thank you anyone who can direct me.
Jim Carr
James P. Carr 1812 E. Elmdale Ct.
jpcarr@alphaj.csd.uwm.edu Shorewood, Wi 55321
Home: 414-332-2919 Work: 229-4469
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Date: Sat, 20 Sep 1997 23:59:43 -0400 (EDT)
From: ao950@freenet.carleton.ca (Paul Derbyshire)
Subject: (fractint) Serious Fractint 19.6 bug!
I have discovered 2 bugs in Fractint 19.6!
The more serious is as follows: if a 16-color video mode is selected (don't
ask) and passes=b is selected, it draws a few pixels and hangs, forcing a
reboot or a Vulcan Nerve Pinch.
The less serious is that the collection of 2 and 16-color modes at the
start of the video mode-picker in this version all say "256" colors at the
right. |
|
- ----8<-----Screen Capture-----8<--- V
FRACTINT Version 19.6
Select Video Mode
key...name......................xdot.ydot.colr.comment..................
F2 IBM 16-Color EGA 640 350 256 Standard EGA hi-res mode
F3 IBM 256-Color VGA/MCGA 320 200 256 Quick and LOTS of colors
F4 IBM 16-Color VGA 640 480 256 Nice high resolution
F5 IBM 4-Color CGA 320 200 256 (Ugh - Yuck - Bleah)
F6 IBM Hi-Rez B&W CGA 640 200 256 ('Hi-Rez' Ugh - Yuck)
F7 IBM B&W EGA 640 350 256 (Monochrome EGA)
F8 IBM B&W VGA 640 480 256 (Monochrome VGA)
F9 IBM Low-Rez EGA 320 200 256 Quick but chunky
F10 IBM VGA (non-std) 320 400 256 Register Compatibles ONLY
SF1 IBM VGA (non-std) 360 480 256 Register Compatibles ONLY
SF2 SuperVGA/VESA Autodetect 800 600 256 Works with most SuperVGA
SF3 SuperVGA/VESA Autodetect 1024 768 256 Works with most SuperVGA
SF4 SuperVGA/VESA Autodetect 640 400 256 Works with most SuperVGA
SF5 SuperVGA/VESA Autodetect 640 480 256 Works with most SuperVGA
SF6 SuperVGA/VESA Autodetect 800 600 256 Works with most SuperVGA
SF7 Millennium VESA mode 1600 1200 256 OK: Sylvie Gallet
(more)
Use the cursor keys to highlight your selection
Press ENTER for highlighted choice, ESCAPE to back out, or F1 for help
- --
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950@freenet.carleton.ca, http://chat.carleton.ca/~pderbysh
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------------------------------
Date: Sun, 21 Sep 1997 00:04:25 -0400 (EDT)
From: ao950@freenet.carleton.ca (Paul Derbyshire)
Subject: Re: (fractint) Re: anti-aliasinng
Anti-aliasing is also used to get rid of Moire patterns, such as you see
if you raytrace a black green-gridded floor or one with green parallel
lines converging in the distance. Similarly for averaging out "busy" areas
of pictures. :)
- --
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950@freenet.carleton.ca, http://chat.carleton.ca/~pderbysh
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Date: Sun, 21 Sep 1997 00:06:32 -0400
From: davides <davides@pipeline.com>
Subject: Re: (fractint) Gallery update
At 09:42 PM 9/20/97 -0400, you wrote:
(Just wanted to let you know that my fractal gallery at GeoCities has been
updated, with *lots* of new stuff. If you're interested, please stop by,
take a look, and let me know what you think:)
Good stuff. Enjoyed the images...
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Date: Sat, 20 Sep 1997 22:05:58 -0700
From: cindy mitchell <cindym@vegasnet.net>
Subject: Re: (fractint) Gallery update
At 12:06 AM 9/21/97 -0400, you wrote:
>At 09:42 PM 9/20/97 -0400, you wrote:
>(Just wanted to let you know that my fractal gallery at GeoCities has been
>updated, with *lots* of new stuff. If you're interested, please stop by,
>take a look, and let me know what you think:)
>
>
>Good stuff. Enjoyed the images...
>
>
>I would like to stop by, but what is your address?
>
>
>
>
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>
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Date: Sat, 20 Sep 1997 22:08:08 -0700
From: cindy mitchell <cindym@vegasnet.net>
Subject: Re: (fractint) Gallery update
At 12:06 AM 9/21/97 -0400, you wrote:
>At 09:42 PM 9/20/97 -0400, you wrote:
>(Just wanted to let you know that my fractal gallery at GeoCities has been
>updated, with *lots* of new stuff. If you're interested, please stop by,
>take a look, and let me know what you think:)
>
>
>Good stuff. Enjoyed the images...
>
>
>
>What id your address???
>
>
>
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>
>
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Date: Sun, 21 Sep 1997 01:28:48 -0400
From: "Brock Kevin Nambo" <badger@innocent.com>
Subject: Re: (fractint) Please help me print
> From: James P. Carr <jpcarr@alpha3.csd.uwm.edu>
> To: Fractint@xmission.com
> Subject: (fractint) Please help me print
> Date: Saturday, September 20, 1997 6:25 PM
> I am a novice working with Fractint. What little expertise I have is in
> the mathematics. I have been able to use Fractint to good effect
displayed
> on my screen. But I have an HP DeskJet 500C color printer and I have
also
> got access to an HP 694C. With either I can print in black and white if
I
> start Fractint with printer=hp. How can I use the color capabilities of
> these printers? If I can't, then what printers can I use? If I should be
> looking somewhere else for this info, where would that be?
> Thank you anyone who can direct me.
One way I could think of, off the top of my head, would be to <s>ave your
fractal as a .gif file, and then printing it with your basic .gif viewer,
say your favorite Web Browser. Just a thought.
>>BKNambo
- --
H badger@innocent.com|newsmaster@earthling.net ____ __
=@==== http://members.aol.com/brockbadge/index.html /_ \ / /
H H H "World Domination Through Trivia" -S3Kitties / /\ \/ /
H H H Marcher -- Just my imagination -- Nightwatch /_/ \__/
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Date: Sun, 21 Sep 1997 11:40:07 -0400
From: Les St Clair <Les_StClair@compuserve.com>
Subject: (fractint) Please help me print
Hi Jim,
>I have been able to use Fractint to good effect displayed
on my screen. But I have an HP DeskJet 500C color printer and I have als=
o
got access to an HP 694C. With either I can print in black and white if =
I
start Fractint with printer=3Dhp. How can I use the color capabilities of=
these printers? <
I would forget all about trying to print directly from fractint.
Instead you should save you images in their native .gif format and then u=
se
a graphics package to print these. If you are running Windows, then I wou=
ld
suggest starting with the shareware program "Paint Shop Pro" - it won't
cost you anything to try it!
For me, the most important key to getting a good looking print is to crea=
te
your images at very high resolutions. You could even use one of the
"disk/ram" video modes and save those images directly to disk. For *reall=
y*
big fractals you could use the "divide and conquer" method for creating
very large images in pieces (refer to fractint.doc).
As a rule of thumb, think of the dots from your printer as pixels in the
image. So, if you print a 10"x8" image at 300dpi, you could start with a
gif having dimensions of (10x300) x (8x300) or 3000x2400. If this seems a=
bit "over the top", then try printing from a 1600x1200 image for starters=
=2E
- - Les St Clair
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Date: Sun, 21 Sep 1997 12:12:52 -0400
From: "Damien M. Jones" <dmj@emi.net>
Subject: Re: (fractint) Gallery update
Cindy,
- What id your address???
As posted in my original message, you can find my new gallery at this URL:
http://www.geocities.com/~fractalus
Damien M. Jones / temporary sanity designs / http://www.emi.net/~dmj/
dmj@emi.net / my gallery: http://www.geocities.com/SoHo/Lofts/2605/
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Date: Sun, 21 Sep 1997 12:42:28 -0600
From: "Tim Wegner" <twegner@phoenix.net>
Subject: Re: (fractint) Serious Fractint 19.6 bug!
Paul wrote:
> I have discovered 2 bugs in Fractint 19.6!
> The more serious is as follows: if a 16-color video mode is selected (don't
> ask) and passes=b is selected, it draws a few pixels and hangs, forcing a
> reboot or a Vulcan Nerve Pinch.
> The less serious is that the collection of 2 and 16-color modes at the
> start of the video mode-picker in this version all say "256" colors at the
> right.
I can't duplicate either problem.
Your fractint.cfg file is corrupt. Try replacing it with the one in
the 19.6 distribution.
Tim
|
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Date: Sun, 21 Sep 1997 12:42:28 -0600
From: "Tim Wegner" <twegner@phoenix.net>
Subject: Re: (fractint) Please help me print
Brock said:
> One way I could think of, off the top of my head, would be to <s>ave your
> fractal as a .gif file, and then printing it with your basic .gif viewer,
> say your favorite Web Browser. Just a thought.
This is absolutely good advice. The fractint authors know very little
about printing, and have access to few printers. We can't even test
the printer drivers that are donated to our code. However, all is not
lost. There are many excellent programs that print GIFs, so the best
bet is simply to save the GIF and print it in other software.
When we have a windows port this problem will go away, but the DOS
version will always be print challenged. If Fractint were commercial,
we could simply my a library of printer drivers. But since Fractint
is free and we publish the source, we can't do that.
Tim
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Date: Sun, 21 Sep 1997 14:38:40 -0400
From: davides <davides@pipeline.com>
Subject: Re: (fractint) Please help me print
At 12:42 PM 9/21/97 -0600, you wrote:
>Brock said:
>
( One way I could think of, ...)
(This is absolutely good advice.) [Tim Wegner]
Mentioned this once: I have found it best to save the .gif to be printed.
It can then be imported into a word processing document such as
WordPerfect, Adobe Pagemaker, etc. by cut and paste or copy and paste.
After importing it the image may then be resized (if desired) for various
applications, such as a unique "logo" on stationery, for making a unique
greeting card, for address labels, envelopes, or even printing on transfer
paper to be transferred to "T" shirts, etc.
Depending on the graphics program .gifs are associated with in whatever
specific computer such as PaintShopPro, LViewPro, etc., other images can be
inserted into the fractal .gif (resized if necessary). That can make for
some unusual effects also... :) or special effects can be added. This
last just as an added after-thought.
davides@pipeline.com
davides1@juno.com
"Do Not Meddle In The Affairs Of Dragons For You Are Crunchy And Good With
Ketchup"
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------------------------------
Date: Sun, 21 Sep 1997 20:15:29 -0400
From: franz@mediom.qc.ca (Franois Blais)
Subject: Re: (fractint) Gallery update
"Damien M. Jones" <dmj@emi.net> wrote:
>For the FractInt user, the FRM file I wrote is now available for download.
>Perhaps if I have time (yeah right :) I'll do some web pages explaining
>more of how to use them. In any case, the FRM file can be had directly
>from this URL:
I tried your formula with the PARs you posted about a week ago, this
afternoon, and I must admit they're among the most beautiful fractals
I ever seen!
Thanks a lot! :)
- --
La voix de ma contrebasse * Quebec City - Canada
Thought for the day:
"I had a monumental idea this morning, but I didn't like it."
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Date: Sun, 21 Sep 1997 23:25:50 -0400 (EDT)
From: ao950@freenet.carleton.ca (Paul Derbyshire)
Subject: Re: (fractint) Serious Fractint 19.6 bug!
>
>Paul wrote:
>
>> I have discovered 2 bugs in Fractint 19.6!
>> The more serious is as follows: if a 16-color video mode is selected (don't
>> ask) and passes=b is selected, it draws a few pixels and hangs, forcing a
>> reboot or a Vulcan Nerve Pinch.
>> The less serious is that the collection of 2 and 16-color modes at the
>> start of the video mode-picker in this version all say "256" colors at the
>> right.
>
>I can't duplicate either problem.
>
>Your fractint.cfg file is corrupt. Try replacing it with the one in
>the 19.6 distribution.
My fractint.cfg file is exactly the one that came with Fractint,
unmodified. To be exact it is the one from the .zip located at Spanky. Did
you try the Spanky .zip instead of your development version?
- --
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950@freenet.carleton.ca, http://chat.carleton.ca/~pderbysh
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