Apple and the manufacturers that make sticks are moving towards inputsprocket support for sticks. There are two right now, one from TM and one from CH. I recommend CH cause I have the TM USB stick for my PC and a CH ADB stick for the Mac and I hate the TM stick. Also I like CH's support a lot better then I do TM's non-support
Dale
You wrote:
> From: Mark Stevenson <drstevenson@worldnet.att.net>
> To: cww@lists.xmission.com
> Date: Mon, 3 May 1999 09:00:28 -0600
> Subject: (cww) Stick/throttle/pedals
>
>
> Given recent events in the Mac flight sim community and my new standing as
> a non-student with a bit of coin in my pocket, I want to buy me one of them
> fancy stick/throttle/rudders set-ups. The abuse that my MousestickII has
> suffered over the years has been extreme and retirement is long overdue.
> Besides, I NEED the pedals for Dawn of Aces (i've been using the top 2
> buttons on my MS2 -- eek), and I expect the full setup will be nice for
> Falcon4 and SDOE and maybe even HK, Cuba, etc.
>
> So assuming that I want a USB set-up (is ADB gonna be around when I buy my
> next Mac in late 2000? Will I be buying a PC in 2000?), what are my
> options? Will I have keymapping ability with product x?
CAT III Systems has released Virtual Wings Professional for the Mac, a flight trainer designed to be used for primary pilot training and instrument proficiency. The $399 application "simulates a Cessna 172 Skyhawk for basic training and an Aerospatiale TB20 Trinidad constant speed prop retractable as a complex aircraft."
Apple announced OpenGL 1.0 today. We're good to go with the patch as soon as the patch utility is ready. Should be tomorrow.
The patch covers:
OpenGL support
USB support
Voodoo2 support
Korea will now be able to display 1024 in OpenGL mode. Voodoo2 is still stuck at 800. However, a Voodoo2 can support OpenGL, so all you'll have to do is make the appropriate acceleration selection in the preferences and you'll be fine.
This should have no problems with future revisions of the 8.x OS.
Carl Constantine notes that Mac OS 8.6 will update at least a couple of ATI extensions in your System Folder (ATI 3d Accelerator and ATI Graphics Accelerator) and may remove others. However, if you have the extensions there because you use a non-Rage 128 PCI card (such as Xclaim 3D or Xclaim VR), this may not be good news. Carl believes that these updates are designed only for the Rage 128 (I cannot yet confirm that this is so). In any case, after installing the 8.6 Update, his video and hardware acceleration vanished. Reinstalling the ATI software from the ATI Universal Installer available from ATI's web site, go things working again.
I got the following from MacInTouch in reference to 8.6:
We've also received reports of similar 8.6 display problems with ixMicro Twin Turbo cards. Steve Schwarz was able overcome startup problems with the latest TwinTurbo driver:
"I thought your readers might be interested in a compatibility problem I ran into installing 8.6 on a Power Computing Power Tower Pro 250. Apple says 8.6 isn't supported on clones, but it seems to be running fine except for a problem with the ixMicro TwinTurbo 128 video board. When I first installed 8.6 and rebooted the machine would not complete the boot cycle. In addition, all fonts in the Finder were a meaningless blur. After some troubleshooting I isolated the problem to the ixMicro driver. Updating to the latest version (4.0.6) solves the problem."
You wrote:
> From: "Robert J. Richardson" <rrichardson@eurekanet.com>
> To: cww@lists.xmission.com, cww@xmission.com
> Date: Thu, 13 May 1999 23:13:54 -0400
> Subject: Re: (cww) Korea GL
>
>
> At 4:47 PM +0000 5/13/1999, Dale Bottrell wrote:
> >One thing seems to be that you can use 640x480 or 1024x768 but not 600x800
> >Have tried both 640x480 and 1024x768, but it appears that Korea is unable
> >to locate the 3D accelerator. I do have the ix3D Ultimate Rez card
> >installed in a PCI slot. Possibly the conflict is with ix3D as it moved
> >the Apple IX Graphics Accelerator extension to its "Moved System Files"
> >folder when it was installed.
> >You wrote:
> >
> >> From: "Robert J. Richardson" <rrichardson@eurekanet.com>
> >> To: cww@xmission.com
> >> Date: Thu, 13 May 1999 18:54:44 -0400
> >> Subject: (cww) Korea GL
> >>
> >>
> >> Could use some help from a Mac G3 user and GSC Korea flyer who has been
Hey, Mac users, check out the SETI@home project that uses home computers to assist researchers in the search for extraterrestrial intelligence. Statistics available at the SETI statistics Web site) show the Mac OS at number three on the most-used list, but the Mac community can do even better.
SETI@home is a scientific experiment that will harness the power of hundreds of thousands of Internet-connected computers in the Search for Extraterrestrial Intelligence (SETI). You can participate by running a program that downloads and analyzes radio telescope data. There's a small but captivating possibility that your computer will detect the faint murmur of a civilization beyond Earth, say the SETI folks.
For more info or to download software, go to http://setiathome.ssl.berkeley.edu/. (Thanks to Rick Wiggins for alerting us to this tidbit.)
Leaddog was asking about this. It is taken from MacGamers Ledge:
Fly! nears release:
Last week the official Fly! web site was updated with the latest information on the development of this amazing flight sim from Terminal Reality/Gathering of Developers. Here's the goods:
We are pleased to announce that Fly! has reached a code complete status. We anticipate shipping Fly! in the next eight weeks pending resolution of compatibility issues and bug corrections. We value and appreciate your patience as we prepare to launch the next generation in general aviation flight products.
In addition to this news, four Fly! desktop pictures have been posted at the web site. Each come in three different sizes: 1024x768, 800x600, and 640x480.
MGL reader Steve Freitas notified us that he received word from the GT Store, where he had pre-ordered Mac Falcon 4.0, that the title had been shipped out to him. The game should be appearing on store shelves and shipping from mail order companies within the next few days. We'll keep you updated as we get more information.
Subject: (cww) Macgaming.com: OpenGL support and 3Dfx cards explained
Date: 24 May 1999 12:26:55 z (MST)
OpenGL support and 3Dfx cards explained
by Peter Cohen, pcohen@macgaming.com
May 22, 1999, 1:45 am ET
Judging from the email and forum posts we've been fielding since Apple's announcement about the release of OpenGL for Mac last week, many users of cards based on 3Dfx Interactive's chipsets (Voodoo Graphics, Voodoo2, Voodoo Banshee) are curious about how their cards will work with the new 3D API. There's good news and there's bad news, so read on!
First of all, what is OpenGL? It's a 3D graphics technology that's fairly new to Mac users. Although it's been around the industry (and has been used on Macs) for a while in different forms, Apple used the recent World Wide Developers Conference as the forum to introduce the official public release of OpenGL 1.0 for the Mac. OpenGL can be downloaded freely from Apple's Web site. OpenGL provides a more platform-independent way of defining 3D graphics than had previously been available on the Macintosh- Apple's hope is that the adoption of OpenGL will provide an impetus for PC game and application developers to create products for the Mac platform. X-Plane and Q3 Test are probably the highest-profile examples of games that have been developed to take advantage of OpenGL on the Mac; other examples include GSC's recently updated Hornet: Korea and the Mac version of Quake II (currently in final development by Logicware).
The bad news for 3Dfx card owners: so far, Apple's implementation of OpenGL is designed specifically to support graphics subsystems based on ATI's RAGE graphics acceleration architecture. ATI is Apple's OEM supplier of graphics systems for the Power Mac, PowerBook and iMac lines. Unfortunately, at least for now, this leaves users who have added 3Dfx cards to their Macs out of the "official" loop. 3Dfx card makers are waiting for Apple to release an OpenGL Driver Development Kit (DDK) so they can build OpenGL drivers for their own cards.
The good news: there is alternative for 3Dfx users called Mesa. Mesa is a 3D library that uses an OpenGL-like API. Unlike Apple's own OpenGL 1.0, Mesa supports graphics acceleration with cards based on 3Dfx's Voodoo chipsets, making it a viable alternative for Mac users of Voodoo cards. Originally developed by Brian Paul, Mesa has been ported to the Macintosh by Mikl≤s Fazekas. Fazekas continues to refine and improve Mesa for MacOS, and has produced libraries that optimize Mesa for use with X-Plane and with Q3 Test.
So, if you're a Voodoo card owner and you're anxious to get your hardware working with Q3 Test, X-Plane and other OpenGL-compatible software, visit the Mesa Web page. And we'll continue to provide you with more details about official OpenGL drivers for 3Dfx cards as info becomes available.
Westlake Interactive has released a patch for Mac Falcon 4.0 just as the title is hitting store shelves. It fixes some minor bugs that were found after the GM CD was sent off for duplication (I can say first-hand that project leader Phil Sulak was steamed that he missed 'em).
Fixes include keeping your plane from randomly exploding on the runway when certain game options are turned on, occasional hangs when launching the game, and some MFD clipping problems.
[For those of you using #hornet or #falcon4, type !files to get the patch from a bot - Dale]