I am going to add USB support to my G3 so I can experiment with the Topgun USB stick that I have for my PC. I checked TM's web page for notes and they tell you how to set up with an iMac. In part, the directions consist of the following:
2. Open the CD Extras folder
3. Open the iMac Game Controller Support folder
4. Drag the following files to the Extensions folder, which is
in the System Folder: Input Sprocket Keyboard InputSprocket
USB InputSprocketLib USBHIDUniversal Module
These files only come with the iMac. Could someone stuff this folder and send it to me? Please send it to my cdb@inficad.com address
Just a reminder for you dedicated flight sim nuts :) Bob Haffner has a number of keyboard overlays available for Mac users only. His web page can be found at:
MacGaming.com chatted with folks at Graphic Simulations Corporation yesterday, and the company assures us that work to make their flight simulator Hornet: Korea compatible with the InputSprocket component of Apple's Game Sprockets technology is still on track. The company hit a couple of snags along the way that created some unexpected delay, but the makers of the Hornet series expect to have the software available within the next couple of weeks. We'll keep you apprised of their progress.
Hornet: Korea is the latest iteration of a series of F/A-18 flight simulators developed by the company. This most recent version incorporates support for 3Dfx Voodoo Graphics and Voodoo2 acceleration cards, providing more realistic texture mapping and smoother frame rates. The company is purportedly working on new titles, but has released no information about future releases at this time.
From MacGaming.com (http://www.macgaming.com/games/features/thrustmasterconf.shtml)
by Peter Cohen, flargh@macgaming.com
USB, or Universal Serial Bus, was first adopted on the iMac and has since been incorporated into Apple's new Pro line of blue and white G3 systems. The new interface has been a saving grace of Apple's new computers, since it enables Mac users to utilize hardware products that otherwise might never come to the Mac.
Thrustmaster was one of the first companies out of the gate last fall with USB joysticks and game controllers. Since then, Mac users have been awaiting the arrival of custom button mapping software from Thrustmaster to add joystick support for older games which do not support InputSprocket.
According to Thrustmaster, that software won't be coming. This contradicts earlier reports from the company, which Thrustmaster's USB product manager Robert Kubis indicates may have been mistaken. "We decided to conform with InputSprocket only because of our internal development resources," said Kubis in a recent telephone conversation with MacGaming.com. "We have a limited amount of resources to direct to our projects, and we had to make best use of what we have."
Thrustmaster's previous assertion that custom mapping software for the Top Gun USB would be coming was erroneous, according to Kubis. "We did develop mapping software for the PC, so [the individual who provided that information] may have gotten the two platforms confused. We never developed Top Gun USB mapping software for the iMac. We threw all of our development resources into developing our Fusion gamepad software for the iMac."
Kubis indicated that the decision was made when it was clear that the Fusion would be well-received by Mac gamers and Mac retailers. The Fusion gamepad, a USB-based game controller which works with both PC's and Macs, utilizes a custom InputSprocket library, as do many of the USB game peripherals from other manufacturers. The Top Gun USB joystick still works on the Mac, but it does so with Apple's own joystick library, rather than a custom library like the Fusion's.
Up until the release of Apple's InputSprocket Game Sprockets component, game developers and game controller manufacturers had two choices: use customized API's that enabled games to call the controller directly, or depend on manufacturer-provided mapping software and system-level drivers that enabled gamers to program the controller's buttons to emulate keyboard or mouse movement within the game. InputSprocket instead provides a system-level method for supporting game controllers. The convenience of InputSprocket has given some manufacturers the impetus to declare that their controllers will only work with games capable of supporting InputSprocket.
Thrustmaster's Kubis indicates that- for now- the company only officially supports the use of the Fusion and the Top Gun USB with the iMac, since it's the only USB-equipped Mac that Thrustmaster's development and testing staff has access to. Kubis expects the company to expand its official support as it gains access to the new Power Mac G3's first shown at Macworld Expo in San Francisco earlier this month.
Thrustmaster's support of the Macintosh has been lacking for quite some time, a point that wasn't missed on Kubis. "We did abandon the Mac about a year and a half ago. The sales just weren't there compared with the PC market...the iMac changed that, though. We're now officially supporting iMacs."
Kubis cites John Carmack's comments during that Expo's keynote address as an important stepping stone for the Mac's more widespread acceptance in the game industry. "I think Carmack's endorsement is the best thing to happen to the Mac in the last few years," said Kubis. "It put a lot of confidence out to game developers to say 'Maybe we should be looking at this again.'"
Does this signal more widespread support for the platform from Thrustmaster? Perhaps, if sales of the Fusion gamepad remain strong. For now, however, gamers interested in mapping software that works with USB joysticks are better served by offerings from CH Products and Ariston. CH Products has already offered a beta version of their mapping software, and Ariston has indicated plans to release their own.
From macgaming.com (http://www.macgaming.com/news/9901/jan29.shtml)
GameStorm releases Air Warrior
As we first reported to you more than a month ago, Kesmai Studios and GameStorm have released Air Warrior for Mac. GameStorm is the online gaming service of Kesmai.
Originally developed as an online game playable through America Online, Air Warrior is seeing renewed life on the Internet. Air Warrior is an online dogfighting game that puts you in the cockpit of myriad vintage aircraft ranging from World War I-era biplanes to Korean War-era jets.
Air Warrior for Mac is back again in part because of the enormous retail success of Apple's iMac. The game is available for free play as part of a public beta-test. The game in its present incarnation is several generations behind its PC counterpart, but as a result it has relatively modest system requirements: LCIII minimum (Power PC recommended), Mac System 7.0 or higher, 8 MB of RAM (16 MB of RAM with 4.5 MB free recommended), 6 MB free hard drive space (for minimum download), monitor capable of 640X480 or greater resolution in 256 colors, 14.4 bps modem, and ADB joystick or mouse (both recommended).