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xsokoban-31
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config.h_old
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1994-03-13
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/***********************************************************************
Configuration variables for xsokoban
You may wish to alter the directory paths, particularly ROOTDIR.
Note that the string concatenation performed below requires an
ANSI-standard preprocessor. If you don't have one, you'll have to
manually edit SCREENPATH, SAVEPATH, etc. to start with ROOTDIR.
***********************************************************************/
/*
ROOTDIR: The directory below which the xsokoban data files, such as
the bitmaps, score file, and saved games, are stored. I
suggest "/usr/local/lib/xsokoban" as a value for this
variable in the installed version, but you know best...
*/
#ifndef ROOTDIR
#define ROOTDIR "XSOKOBAN_DIR"
#endif
/*
SCREENPATH: the name of the directory where the screen files are held
*/
#ifndef SCREENPATH
#define SCREENPATH "XSOKOBAN_DIR"
#endif
/*
SAVEPATH: the name of the path where save files are held
Attention: Be sure that there are no other files with
the name <username>.sav
*/
#ifndef SAVEPATH
#define SAVEPATH "SYS$LOGIN"
#endif
/*
BITPATH: the full pathname to the bitmap file defaults. If you want
to support both color and B&W displays, change this to
ROOTDIR "/bitmaps/defaults" and create symbolic links in
that directory to all the files in bitmaps/color and
bitmaps/bw. The program will automatically use the bitmaps
if the display isn't 8 bits deep.
*/
#ifndef BITPATH
#define BITPATH "XSOKOBAN_DIR"
#endif
/*
LOCKPATH: temporary file which is created to ensure that no users
work with the scorefile at the same time. It should be
in the same directory as the score file.
*/
#ifndef LOCKFILE
#define LOCKFILE ROOTDIR "SYS$LOGIN:XSOKOBAN.LOCK"
#endif
/*
SCOREFILE: the full pathname of the score file
*/
#ifndef SCOREFILE
#define SCOREFILE "SYS$LOGIN:XSOKOBAN.SCORE"
#endif
/*
USE_XPM: Look for color pixmaps to define the appearance of the
game. This requires that you have the XPM library, which
reads in ".xpm" files and produces pixmaps.
*/
#ifndef USE_XPM
#define USE_XPM 1
#endif
/*
MAXUSERNAME: defines the maximum length of a system's user name
*/
#define MAXUSERNAME 32
/*
MAXSCOREENTRIES: defines the maximum number of entries in the scoretable
*/
#define MAXSCOREENTRIES 10000
/*
SUPERUSER: defines the name of the local game owner. Almost never "root"!
*/
#ifndef SUPERUSER
#define SUPERUSER "andru"
#endif
/*
PASSWORD: defines the password necessary for creating a new score file
*/
#ifndef PASSWORD
#define PASSWORD "score"
#endif
/*
ANYLEVEL: Allow any user to play any level and enter a score for it
*/
#define ANYLEVEL 0
/*
MAXSOLNRANK: The maximum solution rank for which an entry is retained
in the score table.
*/
#define MAXSOLNRANK 5
/*
STACKDEPTH: Number of previous positions remembered in the move stack
*/
#define STACKDEPTH 1000
/*
TIMEOUT: How long a lock can be held on the score file, in seconds
*/
#define TIMEOUT 10