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1995-06-26
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╔═════════════════════════════════════════════════════════════════════════════╗
║ SCOOP Info 1st of March 1995 ║
╚═════════════════════════════════════════════════════════════════════════════╝
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Following subjects are included in this file:
0 : What's new in this file?
1 : About SCOOP
2 : SCOOP BBS
3 : What has happened lately
4 : RENOVATIVE (Withdrawn by author)
5 : SCOOP Music System
6 : Current member status
7 : SCOOP growing
8 : Games .. And all that stuff ...(Withdrawn by author)
9 : Demonstrations for commercial purposes
10 : Gathering'95
11 : Detailed info about our members
12 : How to get in touch with SCOOP
13 : Greetings
14 : Final words
***********
* WARNING *
***********
This text has been written with a full-screen ASCII editor, not like the one
in DOS or PASCAL, and might not look right in other editors.
I would like to take this time to apologize in front.
Some of the chapters may contain bad english.
╔═══╗
║ 0 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ What's new in this file? ║
╚═════════════════════════════════════════════════════════════════════════════╝
Some of the chapters has probably changed name since the last time this text
was released. And we have 'improved' the look a bit.
The updated chapters in this file are the numbers :
3, 6, 7, 10, 11, 13
Removed chapters in this file :
4, 8
╔═══╗
║ 1 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ About SCOOP ║
╚═════════════════════════════════════════════════════════════════════════════╝
As most of you allready know, SCOOP was founded around 1985/86 by Charles
Deenen. The SCOOP existing today, is not the same SCOOP Charles founded.
The SCOOP you know now, was refounded in 1992 by Adept and Predator. After
some years fiddeling around with the C64 and the AMIGA, we bought ourselves
a couple of PC's and started assembly programming at once.At the 'Gathering 93'
we came up with a demo for the demo-competition, called 'X&Renovated'. This
demo was due to be released at that party. But the music player failed its
ultimate test. And as you allready know, it wasn't released.
Gathering'94, was a failure for us, from the beginning to the very end.
We came to the party with a demo that only needed linking and fixing of the
music player. Well.. Was that all? I guess not. We found the party to be
VERY boring, so we didnt excactly spend alot of time at the party.
Until we suddenly found out that the deadline was on Friday, instead of
Saturday.. (Ehm..) That gave us about 24 hours to do the linking. Well,well.
We sure didn't make the deadline. This year as last year, the demo-compo was
quite a mess for us. But we released 'Renovative' 2 months later(A BIT LATE..).
Today SCOOP consists of 2 musicians, 1 designer, 4 graphicians, 8 coders,
2 comercial developers and 1 BBS-man. Some of these guys comes from different
platforms and different arenas. To mention but a few groups: SHAPE,
LEGION DESIGN, RIFFS, Beyond Force, The Suppliers, Panoramic Design, CRYPT
and so on... Almost all the members has been fiddeling around on both C64 and
AMIGA, and some of us on the Atari ST(e) too.
Today the programmers are specialized in Visual Basic, Turbo Pascal, C/C++ and
assembly on the IBM/PC, C64 and AMIGA.
SCOOP consists actually of two separate teams, one team that is dedicated
to demos(SCOOP Design), and another that is specialized in making comercial
software(SCOOP Development). Even though the two teams are almost the same, we
have people who only do either thing.
If you want individual information about each member, look at chapter 11.
╔═══╗
║ 2 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ SCOOP BBS ║
╚═════════════════════════════════════════════════════════════════════════════╝
Another very important subject for SCOOP, is our BBS, run by one man
'The Mercenary'. The BBS started up in late 92, and was called at that time
'Maggis BBS'. At that time, the BBS was a local chatter BBS, and has grown
to be an attractive demo-based BBS today. Because of good support from the
users, the BBS has had the possibility to grow into a well liked BBS.
By arranging a time-limit payment system, people started to pay us to
make the BBS even greater. Thanx to this, we have now the money it takes to
open a second BBS, related to programming and demos only. The two systems
will be linked together twice a day, to exchange information.
╔═══╗
║ 3 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ What has happened lately ║
╚═════════════════════════════════════════════════════════════════════════════╝
We have been colaborating with several people. Jogeir Liljedahl is one of
them. He has begun making some music for several of our projects, and will
hopefully be a PC / SCOOP member soon. We are also colaborating with
SpaceBalls in making the Gathering invitation demo. Which you have probably
been sitting and waiting for, for like several months.
╔═══╗
║ 4 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ RENOVATIVE (Withdrawn by author) ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═══╗
║ 5 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ SCOOP Music System ║
╚═════════════════════════════════════════════════════════════════════════════╝
The name will probably be changed, since Heatseeker/Cryptoburners has
joined in to make it a more flexible system to be used on AMIGA/PC/UNIX/MAC.
The system is an independent sequencer/track system. Which has a variable
length of the sequences. The sequences are independent blocks of notes and
effects, which you put into a track table for each voice. This track table
contains events for the sequences and information on how to play the track.
A track zero contains the information about the whole music and the effects
to follow it.
The player itself generates 32 voices of multitimbrality for the SB/SBPRO/SB16
16 in each speaker. The principal for the player, is to generate sound at
a low CPU-demand, but with a high quality. By using the DMA, we can do so.
'SCOOP DMA Double Buffer' is the method being used for this. It builds upon
a system with 2 buffers at the same size as the frequency of the playback, and
a timer running at 70 Hz to update the buffers. If you know what I am talking
about, you'll find out that the CPU time needed for such a player is almost at
the same level as an FM-player for Adlib.
At this moment in time, actually 2 of the four players for this system has
been finished, and the editor is way over half-finished. You will probably
see a BETA version at a BBS near you around October/November(I hope).
╔═══╗
║ 6 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ Current member status ║
╚═════════════════════════════════════════════════════════════════════════════╝
Real-name Alias Status
--------- ----- ------
Einar Ingebrigtsen Adept Coder
Frode Gjerde The Plastic Priest Coder
John Stian Langvik Shamen Coder
Bent Ivar Helland Uzul Coder
Ådne Hetlelid Wizdom Coder
Morten Salthe Jammer Coder
Nils Andersen Coder
¥yvind Stiauren Nosferatu Coder
Trygve Gudmundsen Coder
Rune Kvam Coder
Geir Tjelta Predator Musician
Svein Fossdal WAM Musician
Sveinung Eie The Ancient Mariner Musician
Kjell Inge Alsvik Byte Prisoner Designer
Glenn Kristoffersen Diamondback Graphician
André Nergård Andy Graphician
Bj¢rn Morten Figved GrafX Graphician
Ivar Jensen AvA Graphician
Bj¢rnar Bols¢y Graphician
Magnus Wooldridge The Mercenary BBS
Iivo Henriksen Dr. Kashiko Developer
That gives us a total of 21 members....
╔═══╗
║ 7 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ SCOOP Growing ║
╚═════════════════════════════════════════════════════════════════════════════╝
After some months of releasing this text, and purely nothing else, and because
of the Gathering thing. SCOOP seems to have been known alot, we thank everyone
that has been helping us in this process. And because of that, we have
5-6 new members. Welcome to the gang.
╔═══╗
║ 8 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ Games and all that stuff (Withdrawn by author) ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═══╗
║ 9 ║
╠═══╩═════════════════════════════════════════════════════════════════════════╗
║ Demonstrations for commercial purposes ║
╚═════════════════════════════════════════════════════════════════════════════╝
As you allready know, it's expensive to live a computer life. You always has
to buy the latest of the latest. For you guys out there who wants to support
us by, either just giving us money(yeah, right) or wants a demonstration
made for you. Get in touch with us. Write a letter where you specifically
write what you want, and how the demo should appear(if you know..).
╔════╗
║ 10 ║
╠════╩════════════════════════════════════════════════════════════════════════╗
║ Gathering'95 ║
╚═════════════════════════════════════════════════════════════════════════════╝
Detailed information about Gathering 95, should be in an own file in this
package.
╔════╗
║ 11 ║
╠════╩════════════════════════════════════════════════════════════════════════╗
║ Detailed info about our members ║
╚═════════════════════════════════════════════════════════════════════════════╝
Name : Einar Ingebrigtsen
Alias : Adept
Computer(s) : i-Pentium-S: 350 Mb Conner SCSI HD
350 Mb Conner IDE HD
130 Mb IBM IDE HD
80 Mb IBM SCSI HD
Toshiba 3401 SCSI CD-ROM
16 Mb RAM
Soundblaster 16 ASP
Advanded Gravis UltraSound MAX
Roland SCC-1
Amiga 1000 : Extended PHOENIX main board
2 Mb RAM
80 Mb IBM SCSI HD
Amiga 500 : With nothing
CBM 64 * 3 : 1581 3.5" Drive
1541II 5.25" Drive
Atari 520STFM : With nothing
Atari LYNX
Super Nintendo
Occupation : Programmer at Funcom productions
Status : Coder, Graphician, Designer and Musician
Division(s) : SCOOP Design and SCOOP Development
Background : Coder on C-64, about 9-10 years.
AMIGA and Atari ST(e) for about 2 years.
Group Status : The Suppliers, Errors, 3D, SHAPE, Legion Design
RIFFS, Reflex, Whiz Kids.
Name : Geir Tjelta
Alias : The Predator
Computer(s) : i-PENTIUM-S90 : 1024 Mb HD Space
32 Mb RAM
Roland SCC-1
Soundblaster 16 ASP
Occupation : Musician at Funcom productions
Status : Coder, Musician
Division(s) : SCOOP Design and SCOOP Development
Background : Coder and musician on the C-64 for 6-7 years, and coder
on the AMIGA for 1/2 a year
Group Status : The Suppliers, SHAPE, Panoramic Design, Beyond Force,
Whiz Kids, Paradize.
Name : Frode Gjerde
Alias : The Plastic Priest
Computer(s) : a486 DX4 100 : 250 Mb Conner HD
520 Mb HD
8 Mb RAM
Soundblaster 16 ASP
9600/19200 BPS Trailblazer Modem
Occupation : None
Status : Coder, Designer
Division(s) : SCOOP Design and SCOOP Development
Background : Programmer on AMIGA and C-64 for about 7 years.
Group Status : CRYPT
Name : John Stian Langvik
Alias : Shamen
Computer(s) : i486 DX2 66 : 420 MB Conner HD
8 Mb RAM
Ultravision Pro Audio Spectrum 16
S3 SVGA
Occupation : Currently 'doing time' in the military.
Status : Coder
Division(s) : SCOOP Design and SCOOP Development
Background : Coder on the AMIGA
Group Status : CRYPT
Name : Magnus Wooldridge
Alias : The Mercenary (irc: MaWo)
Computer(s) : i486 DX2 66: 880 Mb HD Space
8 Mb RAM
Cirrus Logic VL 2MB
Rascal Interlan 16
Soundblaster 16
2 Ucom v.FC 28.8 modems
1 UFOmate 14.4 modem
1 USR Courier HSR modem
1 USR Sportster 14.4
Occupation : None
Status : BBS, soon coder
Division(s) : SCOOP Design
Background : None
Group Status : None
Name : Kjell Inge Alsvik
Alias : Byte Prisoner
Computer(s) : i486 DX 33 : 420 Mb HD Space
4 Mb RAM
9600 / 19200 BPS Trailblazer Modem
Occupation : Working at a local steel-work
Status : Design, BBS
Division(s) : SCOOP Design
Background : Designer on the AMIGA
Group Status : CRYPT
Name : Sveinung
Alias :
Computer(s) : 486 DX 33 : 250 Mb HD Space
4 Mb RAM
Soundblaster PRO
Occupation : Pupil, and making real music. Have just released an
album.
Status : Musician
Division(s) : SCOOP Design
Background : Musician on the AMIGA
Group Status : CRYPT
Name : Bent Ivar Helland
Alias : Uzul
Computer(s) : a486 DX2 66 : 250 Mb Conner HD
4 Mb RAM
Soundblaster AWE 32
Cirrus Logic
Occupation : Studying electronics & computers
Status : Coder
Division(s) : SCOOP Design and SCOOP Development
Background : Coder on C-64 for about 2.5 years
Group Status : Disksoft, MM, PCCA
Name : Aadne Hetlelid
Alias : Wizdom
Computer(s) : i486 SX 33 : 420 Mb Conner HD
4 Mb RAM
S3 Gfx. Card
Occupation : Programmer at Funcom productions
Status : Coder
Division(s) : SCOOP Design and SCOOP Development
Background : None
Group Status : None
Name : Morten Salthe
Alias : Jammer
Computer(s) : i486 SX 33 : 240 Mb HD
8 Mb RAM
Soundblaster 2.0
i286 - 12 : 40 Mb HD
1 Mb RAM
Occupation : Studying Computers
Status : Coder, Designer, Musician
Division(s) : SCOOP Design
Background : Coder on the C-64 for 5-6 years
Group Status : SHAPE, Panoramic Design, Legion Design
Name : Iivo Henriksen
Alias : Dr. Kashiko
Computer(s) : a386 SX 25 : 290 Mb HD Space
6 Mb RAM
Soundblaster PRO
14400 BPS Modem
Occupation : Pupil
Status : Developer, Organizer
Division(s) : SCOOP Development
Background : None
Group Status : None
Name : Glenn Kristoffersen
Alias : Diamondback
Computer(s) : 486 DX2 66 : 8 Mb RAM
210 Mb HD
Occupation : Graphician at Funcom Productions A/S
Division(s) : SCOOP Design
Background : Graphician on the AMIGA Scene
Group Status : Spaceballs
Name : Bjornar Bolsoy
Alias :
Computer(s) : Amiga 4000-50 68040, with Emplant: 250 Mb WD HD
420 Mb Conner HD
12 Mb RAM
Extended 16Bit Audio
Dual Monitor System
Occupation : Insurance sales-man for VESTA Insurance
Status : Graphician, Designer
Division(s) : SCOOP Design and SCOOP Development
Background : Graphician on the AMIGA for some years.
Group Status : None
Name : Bjorn Morten Figved
Alias : GrafX
Computer(s) : i486 DX2 66 : ca. 900 Mb HD Space
8 Mb RAM
Soundblaster Pro 2
9600 BPS Modem
HP Deskjet 500-C
Canon Laserprinter
Canon ION Camera
Scanner
ET4000 MEGAEVA/2 Gfx. Card.
Occupation : None
Status : Graphician, Designer
Division(s) : SCOOP Design
Background : None
Group Status : None
Name : Ivar Jensen
Alias : AVA
Computer(s) : i486 DX 33 : 420 Mb Conner HD
12 Mb RAM
Soundblaster 2.0
Cirrus Logic Gfx. Card
Occupation : Studying economy
Status : Artist, Graphician, Designer
Division(s) : SCOOP Design
Background : Graphician and designer on the C-64 and the Atari
Group Status : SHAPE, REFLEX, 3D, Legion Design
Name : Svein Fossdal
Alias : WAM
Computer(s) : i486 SX 25: 700 Mb Conner HD
4 Mb RAM
Soundwave 32 audiocard
Occupation : Student
Status : Musician
Division(s) : SCOOP Design
Background : Making music on AMIGA
Group Status : None
Name : Trygve Gudmundsen
Alias :
Computer(s) : i286 laptop (?)
Occupation : Translator
Status : Coder
Division(s) : SCOOP Development
Background : None
Group Status : None
Name : Nils Andersen
Alias :
Computer(s) : 486 DX2 66 : 250 Mb HD
4 Mb RAM
Cirrus Logic SVGA
2400 BPS Modem
Occupation : Student at university
Status : Coder
Division(s) : SCOOP Design
Background : None
Group Status : None
Name : ¥yvind Stiauren
Alias : Nosferatu
Computer(s) : c486 DLC 40 : 16 Mb RAM
130 Mb Seagate HD
250 Mb Seagate HD
ET 4000 Gfx. Card.
Sounblaster 16 ASP
AMIGA 500 : 1.5 MB RAM
1084S Monitor
Extra Disk Drive
SX64 : Portable C-64
CBM128 : 1571 Disk Drive
Occupation : Studying electronics
Status : Coder
Division(s) : SCOOP Design
Background : Coder on AMIGA
Group Status : None
Name : André Nergård
Alias : Andy
Computer(s) : i486 SX 25 : 120 Mb + 170 Mb Hd
4 Mb RAM
Gravis Ultrasound
AVGA 2
CANON BJ-10
AMIGA 500 : 1 Mb RAM
1084S Monitor
Occupation : Student
Status : Graphician
Division(s) : SCOOP Design
Background : Graphician on the AMIGA
Group Status : None
╔════╗
║ 12 ║
╠════╩════════════════════════════════════════════════════════════════════════╗
║ Contact SCOOP ║
╚═════════════════════════════════════════════════════════════════════════════╝
Einar - Adept / SCOOP / Funcom Int.code + 47 224-20102
Cellular phone 9010-6930
Geir - Predator / SCOOP / Funcom Int.code + 47 224-20102
Frode - TPP / SCOOP Int.code + 47 517-18166
SCOOP WHQ BBS Node1:Int.code + 47 517-48535
Node2:Int.code + 47 517-48572
SCOOP WHQ SYSOP Voice Int.code + 47 517-49134 (Ask for Magnus)
Cellular phone 9010-1121
SCOOP Dist. Site(s):
Gollum WHQ - Sidewalk Cafe BBS : Int.code + 47 355-12227
Discovery BBS : Int.code + 47 670-77861
Bitstream BBS : Int.code + 358 21-438-3244
Alten BBS : Int.code + 47 784-42326
HD BBS : Int.code + 47 527-29520
Point Break : Int.code + 321 143-6925
Action BBS : Int.code + 47 748-07766
Starport BBS(Internet) : FTP.MPOLI.FI or
FTP.FUNET.FI
You can get the latest information about Gathering through Internet at:
http://www.powertech.no/~mawo/
E-MAIL (Internet):
adept@bigblue.no
magnus-w@hsr.no
m-salthe@gribb.hsr.no
nils-a@gribb.hsr.no
bjorn-morten.figved@norway.thcave.bbs.no
benti-h@hsr.no
Snailmail:
Funcom Productions SCOOP WHQ BBS Funcom Productions
co/ Einar Ingebrigtsen Box 38 co/ Geir Tjelta
Havnelageret,Langkaia 1 4100 Joerpeland Havnelageret, Langkaia 1
0100 Oslo Norway 0100 Oslo
Norway Norway
Svein Fossdal Frode / SCOOP Iivo Henriksen
Fjellsvn Box 78 Box 27
4100 Joerpeland 4100 Joerpeland 4110 Forsand
Norway Norway Norway
André Nergård
Gml. Hestnesvei 46
4370 Egersund
Norway
╔════╗
║ 13 ║
╠════╩════════════════════════════════════════════════════════════════════════╗
║ Greetings ║
╚═════════════════════════════════════════════════════════════════════════════╝
We'd like to send our best regards to:
GoLLuM, DarkZone, Avalanche, Future Crew, Twilight Zone, PMC, Alive, Shape,
Noiseless, Panoramic Design, Vibrants, SpaceBalls, Andromeda, PORNOS, Scoopex,
5 and then some, Bit Killers, Proxima.
The greetings above includes the IBM/PC and the AMIGA scene.
╔════╗
║ 14 ║
╠════╩════════════════════════════════════════════════════════════════════════╗
║ Final words ║
╚═════════════════════════════════════════════════════════════════════════════╝
First of all, I would like to take the time to thank all the people who have
been standing by us. Thanx for your support, without the support we probably
wouldn't excist. Another big thank you goes to Strand Data, for sponsoring our
BBS and our group with hardware, big round of applause to you Rudi.
The purpose of this text-file, is to let the world know who SCOOP is, and
what they are doing at every given time.
All the text in this file was written by Adept. And might contain some
information that might be wrong. The information I am talking about, is
mostly the information about each member, since that's the hardest part
to keep track on.
Thanx for taking your time to read this...
Adept / SCOOP