浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 SCOOP Info 1st of March 1995 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 旭旭旭旭 旭旭旭旭旭旭旭 旭旭旭旭旭旭旭旭旭 旭旭旭旭旭旭旭旭旭旭 旭旭旭旭旭旭旭旭旭旭旭 旭旭 旭旭 旭旭 旭旭旭 栩 旭旭 栩 旭旭旭 栩 旭旭 栩 栩栩栩栩 旭旭 栩栩栩栩 栩栩栩栩 旭旭 栩栩栩栩 栩栩栩栩 旭朧 栩栩栩栩 栩栩栩栩 旭 栩栩栩栩 栩栩栩栩 栩栩栩栩 栩栩栩栩栩栩栩栩栩 栩栩栩栩栩栩栩 栩栩栩栩 Following subjects are included in this file: 0 : What's new in this file? 1 : About SCOOP 2 : SCOOP BBS 3 : What has happened lately 4 : RENOVATIVE (Withdrawn by author) 5 : SCOOP Music System 6 : Current member status 7 : SCOOP growing 8 : Games .. And all that stuff ...(Withdrawn by author) 9 : Demonstrations for commercial purposes 10 : Gathering'95 11 : Detailed info about our members 12 : How to get in touch with SCOOP 13 : Greetings 14 : Final words *********** * WARNING * *********** This text has been written with a full-screen ASCII editor, not like the one in DOS or PASCAL, and might not look right in other editors. I would like to take this time to apologize in front. Some of the chapters may contain bad english. 浜様 0 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 What's new in this file? 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Some of the chapters has probably changed name since the last time this text was released. And we have 'improved' the look a bit. The updated chapters in this file are the numbers : 3, 6, 7, 10, 11, 13 Removed chapters in this file : 4, 8 浜様 1 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 About SCOOP 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 As most of you allready know, SCOOP was founded around 1985/86 by Charles Deenen. The SCOOP existing today, is not the same SCOOP Charles founded. The SCOOP you know now, was refounded in 1992 by Adept and Predator. After some years fiddeling around with the C64 and the AMIGA, we bought ourselves a couple of PC's and started assembly programming at once.At the 'Gathering 93' we came up with a demo for the demo-competition, called 'X&Renovated'. This demo was due to be released at that party. But the music player failed its ultimate test. And as you allready know, it wasn't released. Gathering'94, was a failure for us, from the beginning to the very end. We came to the party with a demo that only needed linking and fixing of the music player. Well.. Was that all? I guess not. We found the party to be VERY boring, so we didnt excactly spend alot of time at the party. Until we suddenly found out that the deadline was on Friday, instead of Saturday.. (Ehm..) That gave us about 24 hours to do the linking. Well,well. We sure didn't make the deadline. This year as last year, the demo-compo was quite a mess for us. But we released 'Renovative' 2 months later(A BIT LATE..). Today SCOOP consists of 2 musicians, 1 designer, 4 graphicians, 8 coders, 2 comercial developers and 1 BBS-man. Some of these guys comes from different platforms and different arenas. To mention but a few groups: SHAPE, LEGION DESIGN, RIFFS, Beyond Force, The Suppliers, Panoramic Design, CRYPT and so on... Almost all the members has been fiddeling around on both C64 and AMIGA, and some of us on the Atari ST(e) too. Today the programmers are specialized in Visual Basic, Turbo Pascal, C/C++ and assembly on the IBM/PC, C64 and AMIGA. SCOOP consists actually of two separate teams, one team that is dedicated to demos(SCOOP Design), and another that is specialized in making comercial software(SCOOP Development). Even though the two teams are almost the same, we have people who only do either thing. If you want individual information about each member, look at chapter 11. 浜様 2 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 SCOOP BBS 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Another very important subject for SCOOP, is our BBS, run by one man 'The Mercenary'. The BBS started up in late 92, and was called at that time 'Maggis BBS'. At that time, the BBS was a local chatter BBS, and has grown to be an attractive demo-based BBS today. Because of good support from the users, the BBS has had the possibility to grow into a well liked BBS. By arranging a time-limit payment system, people started to pay us to make the BBS even greater. Thanx to this, we have now the money it takes to open a second BBS, related to programming and demos only. The two systems will be linked together twice a day, to exchange information. 浜様 3 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 What has happened lately 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 We have been colaborating with several people. Jogeir Liljedahl is one of them. He has begun making some music for several of our projects, and will hopefully be a PC / SCOOP member soon. We are also colaborating with SpaceBalls in making the Gathering invitation demo. Which you have probably been sitting and waiting for, for like several months. 浜様 4 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 RENOVATIVE (Withdrawn by author) 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 浜様 5 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 SCOOP Music System 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 The name will probably be changed, since Heatseeker/Cryptoburners has joined in to make it a more flexible system to be used on AMIGA/PC/UNIX/MAC. The system is an independent sequencer/track system. Which has a variable length of the sequences. The sequences are independent blocks of notes and effects, which you put into a track table for each voice. This track table contains events for the sequences and information on how to play the track. A track zero contains the information about the whole music and the effects to follow it. The player itself generates 32 voices of multitimbrality for the SB/SBPRO/SB16 16 in each speaker. The principal for the player, is to generate sound at a low CPU-demand, but with a high quality. By using the DMA, we can do so. 'SCOOP DMA Double Buffer' is the method being used for this. It builds upon a system with 2 buffers at the same size as the frequency of the playback, and a timer running at 70 Hz to update the buffers. If you know what I am talking about, you'll find out that the CPU time needed for such a player is almost at the same level as an FM-player for Adlib. At this moment in time, actually 2 of the four players for this system has been finished, and the editor is way over half-finished. You will probably see a BETA version at a BBS near you around October/November(I hope). 浜様 6 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Current member status 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Real-name Alias Status --------- ----- ------ Einar Ingebrigtsen Adept Coder Frode Gjerde The Plastic Priest Coder John Stian Langvik Shamen Coder Bent Ivar Helland Uzul Coder dne Hetlelid Wizdom Coder Morten Salthe Jammer Coder Nils Andersen Coder yvind Stiauren Nosferatu Coder Trygve Gudmundsen Coder Rune Kvam Coder Geir Tjelta Predator Musician Svein Fossdal WAM Musician Sveinung Eie The Ancient Mariner Musician Kjell Inge Alsvik Byte Prisoner Designer Glenn Kristoffersen Diamondback Graphician Andr Nergrd Andy Graphician Bjrn Morten Figved GrafX Graphician Ivar Jensen AvA Graphician Bjrnar Bolsy Graphician Magnus Wooldridge The Mercenary BBS Iivo Henriksen Dr. Kashiko Developer That gives us a total of 21 members.... 浜様 7 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 SCOOP Growing 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 After some months of releasing this text, and purely nothing else, and because of the Gathering thing. SCOOP seems to have been known alot, we thank everyone that has been helping us in this process. And because of that, we have 5-6 new members. Welcome to the gang. 浜様 8 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Games and all that stuff (Withdrawn by author) 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 浜様 9 麺様瞥様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Demonstrations for commercial purposes 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 As you allready know, it's expensive to live a computer life. You always has to buy the latest of the latest. For you guys out there who wants to support us by, either just giving us money(yeah, right) or wants a demonstration made for you. Get in touch with us. Write a letter where you specifically write what you want, and how the demo should appear(if you know..). 浜様融 10 麺様擁様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Gathering'95 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Detailed information about Gathering 95, should be in an own file in this package. 浜様融 11 麺様擁様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Detailed info about our members 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Name : Einar Ingebrigtsen Alias : Adept Computer(s) : i-Pentium-S: 350 Mb Conner SCSI HD 350 Mb Conner IDE HD 130 Mb IBM IDE HD 80 Mb IBM SCSI HD Toshiba 3401 SCSI CD-ROM 16 Mb RAM Soundblaster 16 ASP Advanded Gravis UltraSound MAX Roland SCC-1 Amiga 1000 : Extended PHOENIX main board 2 Mb RAM 80 Mb IBM SCSI HD Amiga 500 : With nothing CBM 64 * 3 : 1581 3.5" Drive 1541II 5.25" Drive Atari 520STFM : With nothing Atari LYNX Super Nintendo Occupation : Programmer at Funcom productions Status : Coder, Graphician, Designer and Musician Division(s) : SCOOP Design and SCOOP Development Background : Coder on C-64, about 9-10 years. AMIGA and Atari ST(e) for about 2 years. Group Status : The Suppliers, Errors, 3D, SHAPE, Legion Design RIFFS, Reflex, Whiz Kids. Name : Geir Tjelta Alias : The Predator Computer(s) : i-PENTIUM-S90 : 1024 Mb HD Space 32 Mb RAM Roland SCC-1 Soundblaster 16 ASP Occupation : Musician at Funcom productions Status : Coder, Musician Division(s) : SCOOP Design and SCOOP Development Background : Coder and musician on the C-64 for 6-7 years, and coder on the AMIGA for 1/2 a year Group Status : The Suppliers, SHAPE, Panoramic Design, Beyond Force, Whiz Kids, Paradize. Name : Frode Gjerde Alias : The Plastic Priest Computer(s) : a486 DX4 100 : 250 Mb Conner HD 520 Mb HD 8 Mb RAM Soundblaster 16 ASP 9600/19200 BPS Trailblazer Modem Occupation : None Status : Coder, Designer Division(s) : SCOOP Design and SCOOP Development Background : Programmer on AMIGA and C-64 for about 7 years. Group Status : CRYPT Name : John Stian Langvik Alias : Shamen Computer(s) : i486 DX2 66 : 420 MB Conner HD 8 Mb RAM Ultravision Pro Audio Spectrum 16 S3 SVGA Occupation : Currently 'doing time' in the military. Status : Coder Division(s) : SCOOP Design and SCOOP Development Background : Coder on the AMIGA Group Status : CRYPT Name : Magnus Wooldridge Alias : The Mercenary (irc: MaWo) Computer(s) : i486 DX2 66: 880 Mb HD Space 8 Mb RAM Cirrus Logic VL 2MB Rascal Interlan 16 Soundblaster 16 2 Ucom v.FC 28.8 modems 1 UFOmate 14.4 modem 1 USR Courier HSR modem 1 USR Sportster 14.4 Occupation : None Status : BBS, soon coder Division(s) : SCOOP Design Background : None Group Status : None Name : Kjell Inge Alsvik Alias : Byte Prisoner Computer(s) : i486 DX 33 : 420 Mb HD Space 4 Mb RAM 9600 / 19200 BPS Trailblazer Modem Occupation : Working at a local steel-work Status : Design, BBS Division(s) : SCOOP Design Background : Designer on the AMIGA Group Status : CRYPT Name : Sveinung Alias : Computer(s) : 486 DX 33 : 250 Mb HD Space 4 Mb RAM Soundblaster PRO Occupation : Pupil, and making real music. Have just released an album. Status : Musician Division(s) : SCOOP Design Background : Musician on the AMIGA Group Status : CRYPT Name : Bent Ivar Helland Alias : Uzul Computer(s) : a486 DX2 66 : 250 Mb Conner HD 4 Mb RAM Soundblaster AWE 32 Cirrus Logic Occupation : Studying electronics & computers Status : Coder Division(s) : SCOOP Design and SCOOP Development Background : Coder on C-64 for about 2.5 years Group Status : Disksoft, MM, PCCA Name : Aadne Hetlelid Alias : Wizdom Computer(s) : i486 SX 33 : 420 Mb Conner HD 4 Mb RAM S3 Gfx. Card Occupation : Programmer at Funcom productions Status : Coder Division(s) : SCOOP Design and SCOOP Development Background : None Group Status : None Name : Morten Salthe Alias : Jammer Computer(s) : i486 SX 33 : 240 Mb HD 8 Mb RAM Soundblaster 2.0 i286 - 12 : 40 Mb HD 1 Mb RAM Occupation : Studying Computers Status : Coder, Designer, Musician Division(s) : SCOOP Design Background : Coder on the C-64 for 5-6 years Group Status : SHAPE, Panoramic Design, Legion Design Name : Iivo Henriksen Alias : Dr. Kashiko Computer(s) : a386 SX 25 : 290 Mb HD Space 6 Mb RAM Soundblaster PRO 14400 BPS Modem Occupation : Pupil Status : Developer, Organizer Division(s) : SCOOP Development Background : None Group Status : None Name : Glenn Kristoffersen Alias : Diamondback Computer(s) : 486 DX2 66 : 8 Mb RAM 210 Mb HD Occupation : Graphician at Funcom Productions A/S Division(s) : SCOOP Design Background : Graphician on the AMIGA Scene Group Status : Spaceballs Name : Bjornar Bolsoy Alias : Computer(s) : Amiga 4000-50 68040, with Emplant: 250 Mb WD HD 420 Mb Conner HD 12 Mb RAM Extended 16Bit Audio Dual Monitor System Occupation : Insurance sales-man for VESTA Insurance Status : Graphician, Designer Division(s) : SCOOP Design and SCOOP Development Background : Graphician on the AMIGA for some years. Group Status : None Name : Bjorn Morten Figved Alias : GrafX Computer(s) : i486 DX2 66 : ca. 900 Mb HD Space 8 Mb RAM Soundblaster Pro 2 9600 BPS Modem HP Deskjet 500-C Canon Laserprinter Canon ION Camera Scanner ET4000 MEGAEVA/2 Gfx. Card. Occupation : None Status : Graphician, Designer Division(s) : SCOOP Design Background : None Group Status : None Name : Ivar Jensen Alias : AVA Computer(s) : i486 DX 33 : 420 Mb Conner HD 12 Mb RAM Soundblaster 2.0 Cirrus Logic Gfx. Card Occupation : Studying economy Status : Artist, Graphician, Designer Division(s) : SCOOP Design Background : Graphician and designer on the C-64 and the Atari Group Status : SHAPE, REFLEX, 3D, Legion Design Name : Svein Fossdal Alias : WAM Computer(s) : i486 SX 25: 700 Mb Conner HD 4 Mb RAM Soundwave 32 audiocard Occupation : Student Status : Musician Division(s) : SCOOP Design Background : Making music on AMIGA Group Status : None Name : Trygve Gudmundsen Alias : Computer(s) : i286 laptop (?) Occupation : Translator Status : Coder Division(s) : SCOOP Development Background : None Group Status : None Name : Nils Andersen Alias : Computer(s) : 486 DX2 66 : 250 Mb HD 4 Mb RAM Cirrus Logic SVGA 2400 BPS Modem Occupation : Student at university Status : Coder Division(s) : SCOOP Design Background : None Group Status : None Name : yvind Stiauren Alias : Nosferatu Computer(s) : c486 DLC 40 : 16 Mb RAM 130 Mb Seagate HD 250 Mb Seagate HD ET 4000 Gfx. Card. Sounblaster 16 ASP AMIGA 500 : 1.5 MB RAM 1084S Monitor Extra Disk Drive SX64 : Portable C-64 CBM128 : 1571 Disk Drive Occupation : Studying electronics Status : Coder Division(s) : SCOOP Design Background : Coder on AMIGA Group Status : None Name : Andr Nergrd Alias : Andy Computer(s) : i486 SX 25 : 120 Mb + 170 Mb Hd 4 Mb RAM Gravis Ultrasound AVGA 2 CANON BJ-10 AMIGA 500 : 1 Mb RAM 1084S Monitor Occupation : Student Status : Graphician Division(s) : SCOOP Design Background : Graphician on the AMIGA Group Status : None 浜様融 12 麺様擁様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Contact SCOOP 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Einar - Adept / SCOOP / Funcom Int.code + 47 224-20102 Cellular phone 9010-6930 Geir - Predator / SCOOP / Funcom Int.code + 47 224-20102 Frode - TPP / SCOOP Int.code + 47 517-18166 SCOOP WHQ BBS Node1:Int.code + 47 517-48535 Node2:Int.code + 47 517-48572 SCOOP WHQ SYSOP Voice Int.code + 47 517-49134 (Ask for Magnus) Cellular phone 9010-1121 SCOOP Dist. Site(s): Gollum WHQ - Sidewalk Cafe BBS : Int.code + 47 355-12227 Discovery BBS : Int.code + 47 670-77861 Bitstream BBS : Int.code + 358 21-438-3244 Alten BBS : Int.code + 47 784-42326 HD BBS : Int.code + 47 527-29520 Point Break : Int.code + 321 143-6925 Action BBS : Int.code + 47 748-07766 Starport BBS(Internet) : FTP.MPOLI.FI or FTP.FUNET.FI You can get the latest information about Gathering through Internet at: http://www.powertech.no/~mawo/ E-MAIL (Internet): adept@bigblue.no magnus-w@hsr.no m-salthe@gribb.hsr.no nils-a@gribb.hsr.no bjorn-morten.figved@norway.thcave.bbs.no benti-h@hsr.no Snailmail: Funcom Productions SCOOP WHQ BBS Funcom Productions co/ Einar Ingebrigtsen Box 38 co/ Geir Tjelta Havnelageret,Langkaia 1 4100 Joerpeland Havnelageret, Langkaia 1 0100 Oslo Norway 0100 Oslo Norway Norway Svein Fossdal Frode / SCOOP Iivo Henriksen Fjellsvn Box 78 Box 27 4100 Joerpeland 4100 Joerpeland 4110 Forsand Norway Norway Norway Andr Nergrd Gml. Hestnesvei 46 4370 Egersund Norway 浜様融 13 麺様擁様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Greetings 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 We'd like to send our best regards to: GoLLuM, DarkZone, Avalanche, Future Crew, Twilight Zone, PMC, Alive, Shape, Noiseless, Panoramic Design, Vibrants, SpaceBalls, Andromeda, PORNOS, Scoopex, 5 and then some, Bit Killers, Proxima. The greetings above includes the IBM/PC and the AMIGA scene. 浜様融 14 麺様擁様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 Final words 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様 First of all, I would like to take the time to thank all the people who have been standing by us. Thanx for your support, without the support we probably wouldn't excist. Another big thank you goes to Strand Data, for sponsoring our BBS and our group with hardware, big round of applause to you Rudi. The purpose of this text-file, is to let the world know who SCOOP is, and what they are doing at every given time. All the text in this file was written by Adept. And might contain some information that might be wrong. The information I am talking about, is mostly the information about each member, since that's the hardest part to keep track on. Thanx for taking your time to read this... Adept / SCOOP