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Trail_Blazer.TXT
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Text File
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1994-10-26
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2KB
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33 lines
Trail Blazer.
Type: Chip
Size (Kb): 100.018
Duration: 2:18 (Loop.)
Copyright, June, 1992.
This was the first commercial mod I ever did. It appeared in one of
the very few things that the software team 'Alchemy' ever finished
developing; a shareware game called 'Trail Blazer'. Trail Blazer was an
Amiga remake of an old Commodore 64 game. The graphics were terrible, since
they were done by the coder who is a terrible artist, but the game was really
addictive.
The story behind the mod is interesting. I was at a friend's place -
this friend belonged to Alchemy, too - and we got a 'phone call with the
message that a mod was needed for a game that was to be released for a
competition in about 2 hours. I said, 'Can I see the game?' and the reply was
'No, I don't have it here.' I said, 'What's it like?' and the reply was,
'Well, it's hard to describe... It's got bouncing balls in it.' So, having
no idea what I was doing, myself and my friend went on a great search for
samples, since I didn't have time to go home and get my own collection. We
found two really bad mods on an old disk of his, so we pinched the samples
and I set to work. When I'd finished after half an hour, I hated the tune and
everything it stood for, and so did my friend, but we did manage to get it to
the coder in time for the game to enter the competition. We were no less than
stunned when we looked at the game, because the mod fitted in _perfectly_
with the feel of the game, which was lucky, because it wouldn't have fitted
in with anything else in the universe. Just one of those really weird things
that happens every now and then.
Oh, by the way, the game was disqualified from the competition,
because it crashed during the judging. :-)