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-
- Lathe Instructions:
- ------------------
-
- A step-by-step procedure for creating an arrow through the heart.
-
-
- Lathe is a program for creating objects of revolution. To make an object
- of revolution, you specify a contour shape. The shape is then rotated
- around an axis. Samples of objects of revolution are a cylinder (in this
- case an arrow shaft), and cones (our arrow head and feather). Other
- samples could be a lampshade (round ones, not the oblong type), a pencil,
- or a glass.
-
-
- To create the arrow, we will create three objects of revolution. These
- three surfaces of revolution are the feather on the left, the shaft in
- the middle, and the head at the right. I drew this out on graph paper
- first, and recommend you do the same when designing new objects.
-
- Y+
-
- . _
- . - . _ .
- . - .______________________________________________________. .
- -------------------------------+---------------------------------------
-
- X- + is 0,0 X+
- (extreme = X -7.6 ) (extreme = X +8)
-
- This view is the cross section of the arrow.
-
-
-
-
-
- Let's go right ahead and make these objects!
-
- The first object:
-
- Start by typing 'lathe <return>'
- and respond to the prompts with the following values -
- Number of Points 2
-
- X -5 !! Never type in a
- Y .2 zero for X or Y.
- X 7 See the next two
- Y .2 objects where I
- use .001 instead
- of zero. !!
-
- Degrees of Rotation 360
- Number of Polygons in Rotation 12
- This entry must be zero 0
- This also must be zero 0
- Filename shaft.obj
-
- The shaft object file has now been created.
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-
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-
-
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- The second object:
-
- Start by typing 'lathe <return>'
- and respond to the prompts with the following values -
- Number of Points 3
-
- X 7
- Y .1
- X 7
- Y .6
- X 8
- Y .001 !! Remember, never enter
- a zero here !!
-
- Degrees of Rotation 360
- Number of Polygons in Rotation 12
- This entry must be zero 0
- This also must be zero 0
- Filename head.obj
-
- The head object file has now been created.
-
-
-
- The third object:
-
- Start by typing 'lathe <return>'
- and respond to the prompts with the following values -
- Number of Points 3
-
- X -7
- Y .001
- X -7.6
- Y .7
- X -3.3
- Y .001
-
- Degrees of Rotation 360
- Number of Polygons in Rotation 12
- This entry must be zero 0
- This also must be zero 0
- Filename feather.obj
-
- The feather object file has now been created.
-
-
- The objects have now been created, now go back to Define to place them in
- the scene (through the heart). See the DOC file MORE_DEFINE.DOC .
-
-