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- # Type Hits Seq1 Seq2 Hs1 Hs2 Hs3 ╔═══════════════════════╗
- 38 >Carryall [ 0] 100 7 29 0 255 49 ║··Dune ][ Editor Help··║
- 45 Devastator [ 11] 32,739 22 33 0 255 56 ║═══════════════════════║
- 29 Devastator [ 11] 29,583 23 35 0 255 40 ║···Arrow Keys = Move···║
- 28 Devastator [ 11] 32,761 24 44 0 255 39 ║·Left/Right = Position·║
- 36 Devastator [ 11] 32,717 25 15 0 255 48 ║·Home/End = Top/Bottom·║
- 32 Devastator [ 11] 30,824 51 34 0 255 43 ║·[A/C]-E=Type Manually·║
- 37 Devastator [ 11] 32,767 55 34 0 255 49 ║·[A/C]-C=Type Picklist·║
- 30 Devastator [ 11] 30,633 70 36 0 255 40 ║··[A/C]-H=Edit House···║
- 31 Harvester [ 16] 32,594 63 51 0 255 40 ║·[Enter]/[Ctrl-Enter]=·║
- 43 Launcher [ 7] 30,265 52 23 0 255 56 ║·Edit Hits/Tagged Hits·║
- 41 Launcher [ 7] 32,767 53 32 0 255 51 ║··M/N=Max/Min Current··║
- 40 Launcher [ 7] 30,931 54 30 0 255 50 ║Alt-M/N=Max/Min Tagged·║
- 42 Launcher [ 7] 32,767 73 25 0 255 53 ║···Alt-R=Tags House····║
- 46 Siege Tank [ 10] 30,476 89 27 0 255 57 ║Ctrl-T/U=Tag/Untag All·║
- 47 Sonic Tank [ 12] 32,729 26 40 0 255 59 ║Alt-T=Tags TYPE @ House║
- 35 Sonic Tank [ 12] 25,442 27 37 0 255 44 ║·····T/U=Tag/Untag·····║
- 34 Sonic Tank [ 12] 30,851 28 36 0 255 44 ║···0-8 = Change Sort···║
- 33 Sonic Tank [ 12] 28,369 29 35 0 255 44 ║·Alt 1-3=Change Video··║
- 39 Sonic Tank [ 12] 30,865 49 20 0 255 50 ║··V=Toggle Help/Debug··║
- 44 -=Unknown=- [ 20] 30 12 49 0 0 35 ║·Where [A/C] are used:·║
- 25 Carryall [ 0] 33 1 59 1 2 23 ║···[A/C]=Alt / Ctrl····║
- 12 Harvester [ 16] 150 39 56 1 1 9 ║Alt=Indiv., Ctrl=Tagged║
- 13 Launcher [ 7] 1 37 57 1 9 10 ╚═══════════════════════╝
- [_SAVE045.DAT] Rec: 1/ 48 Pg 1 of 3 «» Sort#:6 #5+House on Top
-
- This is an example of one of my saved games. I will explain here what the
- numbers mean and below will be an expanded listing of the commands available
- and what they do.
-
- The first number on the left is the original order the unit was in the file.
-
- The second is the name of the unit from an index that is 90% complete.
- There are a few other units that I have not included because of the
- inability to prove their existance. In the above example, #44 which the
- program says is unknown, could be the actual CHOAM shuttle landing, or
- anything else for that matter. The only other oddity I have included other
- than the units that all 3 houses may have is the sandworm. I have found
- that you can put the sandworm in your house and sort-of control it's moves.
- If you do so, make sure you know where the sandworm is before you do anything
- because they do not readily respond to commands, but if you click on them,
- you will get 4 attack buttons and can specify who to attack so you might
- be able to move the sucker next to the enemy and gobble away.. :}
-
- The number in brackets is the number TYPE that the index calls up to get
- the unit name.
-
- Hits is the hit points of the unit. Min=0, max=32767. This is not confirmed.
- I have allowed you through the F12 Menu, to change the default min/max, so
- if new numbers are found to be better later, you may change them and save the
- configuration.
-
- Seq1 and Seq2 are some sort of pecking order. I found these to be somewhat
- linear and left them in the view screen. There are sort method(s) that
- use these to present the items.
-
- Hs1 is the House ID number. This is the true house Identification number.
- This is the house that the item belongs to. This is how you would change
- the sandworm or anything else for that matter, into your house.
-
- Hs2 and Hs3 are two other numbers that at first I thought were something
- dealing with the house, but ended up finding the true house ID as Hs1.
- These numbers DO however, have some connection with house/availability,
- so I left them in there and also, they are used in some sorts.
-
- [If you view the Debug window instead of the help window, you will see all
- of the numbers in the structure inclusive (remember hits is 2 byte integer)]
-
- ──────────────────────────────────────────────────────────────────────────────
-
- +/-=shift the items up and down the screen instead of by block
- Up/Down = Move the Highlighter Up and Down.....
- Left/Right = Move the Highlighter to 1/3 and 2/3 of window
- Home/End = Move the Highlighter to Top and Bottom of amount of records
- Alt-E=Enter a Unit Type Number manually for the current Unit
- Ctrl-E=Alt-E but for all tagged Units
- Alt-C=Choose a Unit Type with a pick-list window
- Ctrl-C=Alt-C but for all tagged Units
- Alt-H=Choose a House for the current Unit
- Ctrl-H=Alt-H but for all tagged Units
- Enter/Ctrl-M=Enter Hit points for current Unit
- Ctrl-Enter/Ctrl-J=Enter but for all tagged Units
- M=Max current unit to max as defined in main menu F12 menu
- N=Min current unit to min as defined in main menu F12 menu
- Alt-M=M but for all tagged units
- Alt-N=N but for all tagged units
- Alt-R=Tags all of the current house's units
- Alt-T=Tags all of the houses units that are of same unit type as current.
- T=Tag current unit
- U=Untag current unit
- Ctrl-T=Tags all
- Ctrl-U=Untags all
- 0-8=Different sorts. Sort ID is on bottom right of screen.
- Alt-1 to Alt-3=Switch video mode
- V=Toggle Debug/Help window on right
-
-