#   Type                 Hits  Seq1 Seq2 Hs1  Hs2  Hs3 ╔═══════════════════════╗
38 >Carryall     [  0]    100  7    29   0    255  49  ║··Dune ][ Editor Help··║
45  Devastator   [ 11] 32,739  22   33   0    255  56  ║═══════════════════════║
29  Devastator   [ 11] 29,583  23   35   0    255  40  ║···Arrow Keys = Move···║
28  Devastator   [ 11] 32,761  24   44   0    255  39  ║·Left/Right = Position·║
36  Devastator   [ 11] 32,717  25   15   0    255  48  ║·Home/End = Top/Bottom·║
32  Devastator   [ 11] 30,824  51   34   0    255  43  ║·[A/C]-E=Type Manually·║
37  Devastator   [ 11] 32,767  55   34   0    255  49  ║·[A/C]-C=Type Picklist·║
30  Devastator   [ 11] 30,633  70   36   0    255  40  ║··[A/C]-H=Edit House···║
31  Harvester    [ 16] 32,594  63   51   0    255  40  ║·[Enter]/[Ctrl-Enter]=·║
43  Launcher     [  7] 30,265  52   23   0    255  56  ║·Edit Hits/Tagged Hits·║
41  Launcher     [  7] 32,767  53   32   0    255  51  ║··M/N=Max/Min Current··║
40  Launcher     [  7] 30,931  54   30   0    255  50  ║Alt-M/N=Max/Min Tagged·║
42  Launcher     [  7] 32,767  73   25   0    255  53  ║···Alt-R=Tags House····║
46  Siege Tank   [ 10] 30,476  89   27   0    255  57  ║Ctrl-T/U=Tag/Untag All·║
47  Sonic Tank   [ 12] 32,729  26   40   0    255  59  ║Alt-T=Tags TYPE @ House║
35  Sonic Tank   [ 12] 25,442  27   37   0    255  44  ║·····T/U=Tag/Untag·····║
34  Sonic Tank   [ 12] 30,851  28   36   0    255  44  ║···0-8 = Change Sort···║
33  Sonic Tank   [ 12] 28,369  29   35   0    255  44  ║·Alt 1-3=Change Video··║
39  Sonic Tank   [ 12] 30,865  49   20   0    255  50  ║··V=Toggle Help/Debug··║
44   -=Unknown=- [ 20]     30  12   49   0    0    35  ║·Where [A/C] are used:·║
25  Carryall     [  0]     33  1    59   1    2    23  ║···[A/C]=Alt / Ctrl····║
12  Harvester    [ 16]    150  39   56   1    1    9   ║Alt=Indiv., Ctrl=Tagged║
13  Launcher     [  7]      1  37   57   1    9    10  ╚═══════════════════════╝
[_SAVE045.DAT]     Rec:  1/ 48    Pg 1 of 3           «» Sort#:6 #5+House on Top

This is an example of one of my saved games.  I will explain here what the
numbers mean and below will be an expanded listing of the commands available
and what they do.

The first number on the left is the original order the unit was in the file.

The second is the name of the unit from an index that is 90% complete.
There are a few other units that I have not included because of the
inability to prove their existance.  In the above example, #44 which the
program says is unknown, could be the actual CHOAM shuttle landing, or
anything else for that matter.  The only other oddity I have included other
than the units that all 3 houses may have is the sandworm.  I have found
that you can put the sandworm in your house and sort-of control it's moves.
If you do so, make sure you know where the sandworm is before you do anything
because they do not readily respond to commands, but if you click on them,
you will get 4 attack buttons and can specify who to attack so you might
be able to move the sucker next to the enemy and gobble away.. :}

The number in brackets is the number TYPE that the index calls up to get
the unit name.

Hits is the hit points of the unit.  Min=0, max=32767.  This is not confirmed.
I have allowed you through the F12 Menu, to change the default min/max, so
if new numbers are found to be better later, you may change them and save the
configuration.

Seq1 and Seq2 are some sort of pecking order.  I found these to be somewhat
linear and left them in the view screen.  There are sort method(s) that
use these to present the items.

Hs1 is the House ID number.  This is the true house Identification number.
This is the house that the item belongs to.  This is how you would change
the sandworm or anything else for that matter, into your house.

Hs2 and Hs3 are two other numbers that at first I thought were something
dealing with the house, but ended up finding the true house ID as Hs1.
These numbers DO however, have some connection with house/availability,
so I left them in there and also, they are used in some sorts.

[If you view the Debug window instead of the help window, you will see all
 of the numbers in the structure inclusive (remember hits is 2 byte integer)]

──────────────────────────────────────────────────────────────────────────────

+/-=shift the items up and down the screen instead of by block
Up/Down = Move the Highlighter Up and Down.....
Left/Right = Move the Highlighter to 1/3 and 2/3 of window
Home/End = Move the Highlighter to Top and Bottom of amount of records
Alt-E=Enter a Unit Type Number manually for the current Unit
Ctrl-E=Alt-E but for all tagged Units
Alt-C=Choose a Unit Type with a pick-list window
Ctrl-C=Alt-C but for all tagged Units
Alt-H=Choose a House for the current Unit
Ctrl-H=Alt-H but for all tagged Units
Enter/Ctrl-M=Enter Hit points for current Unit
Ctrl-Enter/Ctrl-J=Enter but for all tagged Units
M=Max current unit to max as defined in main menu F12 menu
N=Min current unit to min as defined in main menu F12 menu
Alt-M=M but for all tagged units
Alt-N=N but for all tagged units
Alt-R=Tags all of the current house's units
Alt-T=Tags all of the houses units that are of same unit type as current.
T=Tag current unit
U=Untag current unit
Ctrl-T=Tags all
Ctrl-U=Untags all
0-8=Different sorts.  Sort ID is on bottom right of screen.
Alt-1 to Alt-3=Switch video mode
V=Toggle Debug/Help window on right

